Clive Barker's Jericho Xbox 360


Mixed or average reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 11 out of 46
  2. Negative: 5 out of 46
Buy On
  1. 90
    Remember this kids, Clive Barker Mercury Steam and Codemasters have formed together to make what is in my mind one of the best shooters this year.
  2. 90
    Its slick style, amazing graphics, and dark atmosphere really make it stand out.
  3. Considering the subject material there are not many other games like it (F.E.A.R.) and the unique character-switching feature helps it pick up a few points. The nice variation in weapons and magical powers also keeps the average gameplay from getting too boring.
  4. Clive Barker’s Jericho doesn’t provide the same degree of deep and engaging gameplay as Undying, opting instead for a more accessible, mainstream adventure that can be frightening at best, and repetitive at worst. Still, the game has no shortage of action and intensity.
  5. Play Magazine
    I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]
  6. 80
    Unlike many squad-based shooters that don't require the use of the whole team, Jericho's premise relies on it. What's equally important is that each character is genuinely worth playing.
  7. If you are a fan of Clive Barker's works, or in fact a horror fan, then Jericho should be a priority for you.
  8. X-ONE Magazine UK
    A flawed classic. Jericho is stylish, with epic battling, unique gameplay dynamics and satisfying weapons. But variable visuals, too many QTEs and a poor ending leave it wanting. [Issue 26, p.88]
  9. It provides gamers with a creepy, action-packed experience with a solid plot and unique designs. No one should go into Jericho expecting the “Citizen Kane” of gaming, just like no one expects a slasher flick to win an Oscar. Instead, Jericho should be enjoyed for what it is: an interactive horror experience, good for some chills, thrills and a little bit of ye old gore factor thrown in for good measure.
  10. A solid shooter marred by poor design. Excellent visuals and some fine FPS gameplay are to be had in Jericho, but I wouldn't pay full price for it.
  11. High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined. [Holiday 2007, p.66]
User Score

Mixed or average reviews- based on 72 Ratings

User score distribution:
  1. Positive: 21 out of 29
  2. Negative: 5 out of 29
  1. Dec 22, 2016
    Many reviewers of Clive Barker's Jericho write that you spend a lot of time reviving squad mates. Some write that the characters aren'tMany reviewers of Clive Barker's Jericho write that you spend a lot of time reviving squad mates. Some write that the characters aren't balanced and that they always use Black and Delgado. Some point out it is just another corridor shooter. Kill a bunch of guys, move forward, repeat. Ho hum.

    All those complaints are accurate. Yet this is one of the most fun, exciting, awesome looking, and nerve wracking games I've ever played.

    I went zip lining across treetops in Mexico once. It was cold on the speed boat that took us to the peninsula. The exhaust from the leaded gasoline engine of the bus we road through several tiny Mexican villages stung my nose. The donkeys we road to the top of the mountain smelled bad. You get my point. If you look for bad stuff, you'll find it anywhere. I find it hard to take seriously folks who complain about a game because it has less-than-ideal game mechanics when that game presents you with dozens of "I've never seen that before in a game" moments. Here are the things I loved (spoilers):
      - The blood and viscera carpeted walled enclosures.
      - The yellow-pustuled exploders appearing as you round a corner.
      - The crucified wretches you can put out of their misery--or not.
      - The ferocious slashers whose speedy attacks are satisfyingly stopped with a headshot.
      - Black's slow motion sniper shot that can take out multiple enemies
      - The disgusting yet beautiful shiny reflection of your flashlight against the organics-coated hellscapes. Soooo deeply and deliciously RED!
      - Music scored to push your squirming brain to the edge of madness.
      - Level design that presents regularly vistas of enormous scale and of nightmarish design.
    - Atmospheric effects that have you peering unblinking into the depths in search of the visual cues that might keep you alive.
      - Creature design that could teach Hieronymus Bosch something about the grotesque.

    If you are a first person shooter fan who expects the conventions of the genre, this may not be your game.  If you like well executed artistic design and unusual experiences, you may like this title. In short, if you have patience to put up with some deficiencies in execution in order to experience a one-of-a-kind sensory experience, buy this game.
    Full Review »
  2. Sep 13, 2016
    Well the first thing i can say is there is not much to this game but eye candy. I think the game only has five chapters and I gave up on itWell the first thing i can say is there is not much to this game but eye candy. I think the game only has five chapters and I gave up on it early in chapter 2. I just didn't find that much fun in the game. The shooting was very straight on and the AI was quite bad. I kept finding my AI dying and me switching bodies back and forth to revive the AI. In turn i missed the game as my AI fought it while i ran around reviving. This was definately my turn off. However I would still tell people to go for it and check out this game. It really was worth a look. The graphics overall appealed to me and i did like the 7 based squad and all their abilities. There were options to have squads assigned to hold and stay back and this could have minimized why I quit if i gave the game more chance. I just didn't think it was worth my time i had already made it 40 % through the game by this time and just wasn't feeling anything. I think one could just watch youtube walkthroughs and get pretty close to the same experience as playing this game. A playable game for a weekend but definately not a game i would consider buying to keep. Excellent strobe light effects made you feel like you were in a firefight, I really enjoyed this part of the game. Full Review »
  3. Nov 24, 2013
    Jericho is one of those games that was quite painful to play through for me, due in large part to the vast amount of wasted potential. SimplyJericho is one of those games that was quite painful to play through for me, due in large part to the vast amount of wasted potential. Simply put, this game easily possessed all of the necessary ingredients for triple A gaming greatness. It could've been one of the greatest horror/action/supernatural shooters in existence and yet, that potential was squandered by the myriad of technical issues and a story that will leave you raging. Yes, I'm aware that this game is extremely old by gaming standards, but I acquired it for a mere $4.00 and figured I'd post my opinion on it. With an original storyline from one of the masters of horror, Clive Barker, and a decent developer at the helm (Codemasters is solid for the most part), it's easy to see why this game received so much hype before release. Graphically, for its time, it was one of the sharpest-looking games out there. Unfortunately, when all is said and done, pretty graphics and a top-notch pedigree are simply not enough to craft a triple A experience. The game starts you off as Ross, captain of a Navy SEAL-esque squad known as the Jericho team that is capable of wielding supernatural powers.Through a chain of events related to the storyline, the player eventually gains the ability to switch between squad members instantly, with each squad member possessing their own unique weapons and abilities. Surprisingly, this is one of the few mechanics that actually works extremely well throughout the game. Each squad member's unique powers are extremely fun and Codemasters even managed to incorporate this mechanic as part of the storyline rather than just a gameplay gimmick. The action is explosively fast-paced and the game rarely lets up, which is actually one of its downfalls. The non-stop shooting becomes extremely tiresome, blasting through wave after wave of the same enemies. In fact, the majority of the campaign consists of walking through a bland and colorless environment before proceeding to blast through a seemingly endless supply of baddies. And while the combat is occasionally fun, the game once again manages to strike out with a host of technical issues. The actual shooting (this game is a first-person shooter) is ridiculously incompetent, making you feel like a total idiot trying to hit most enemies. To make matters worse, unless you're scoring consistent headshots (as if), even the puniest and most basic enemies can absorb an absurd amount of bullets before going down. Most of the weapons that your squad members possess lack any sort of oomph to them and so you'll find yourself more often than not relying on your character's powers rather than their primary means of attacking. One of the biggest issues by far that I have with Jericho is the fact that your AI teammates cannot by any means revive one another should they become incapacitated during battle, save for Rawlings. However, if Rawlings also becomes incapacitated, you are apparently the only individual that can revive anyone. It may not sound like much on paper to gripe about, but it's actually an absolute nightmare during battle. Teammates constantly scream at your character to revive your fallen comrades since they are too incompetent to do so themselves and this is the primary reason that you should ever reach the GAME OVER screen. I'm not sure how difficult it would've been for Codemasters to improve the AI enough to accomplish this task, but I promise you that the game would've been significantly better if this problem did not exist. Boss battles could have been epic but wind up being quite lackluster and extremely easy, even on the higher difficulties. Gameplay mechanics aside, Jericho's storyline is actually one of the few redeeming qualities that the game possesses. Although it somewhat lacks focus, it is actually quite engaging and managed to keep me interested up until the very end. But of course, the ending is what ruined the entire experience for me. Quite simply put, it's one of those endings that will leave its audience shouting in anger as they eject the disc. Failing to explain anything that remotely needs explained, the finale is over so abruptly that you'll probably stare in disbelief as the credits roll. There's no doubt in my mind that the developers at Codemasters received scathing hate-mail for the ending. Overall, Jericho is one of those games that I imagine will have a sizable cult-following. It would be a downright lie to say that I never had any fun with the game, because I genuinely did at times. Unfortunately, these times were few and far between. As I mentioned earlier, this truly could have been a triple A title but incompetent AI, poor gameplay mechanics, repetitive gameplay, and a slap-in-the-face ending mar the overall experience. I admit, I would love to see a sequel that can hopefully remedy the abundance of issues but as of now, that will probably never happen. Full Review »