User Score
6.7
out of 10
Mixed or average reviews- based on 12 Ratings
User score distribution:
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Positive: 7 out of 12
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Mixed: 2 out of 12
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Negative: 3 out of 12
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KellarWilliamsJul 2, 20085The production quality on KW 360 is solid, and the cinematics are stellar, but I do agree that the game-play is nothing to remember. Multiplayer and a decent frame rate is really all the game has going for it. The interface is better than Tiberium Wars, but like others have said, the interface in Universe at War 360 is far superior. KW 360 is worth a rent if you are a 360 RTS buff.
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KevinR.Aug 12, 20087
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ILikeFoodMar 28, 200810Brilliant, superb gameplay, one of the best expansion packs ever!
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MikeS.Jun 27, 20082Even with the new modified control scheme in KW 360, it still feels very clunky when compared to Universe at War 360. As for gameplay, it is very forgettable. Typical RTS, generic factions. I will say the missions are a least different and mostly tolerable. If Kanes Wrath 360 was sporting the Universe at War 360 interface my review would be at least a 7.0.
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MaxPSep 21, 20080Lousy game, really pales in comparison to previous cnc games such as RA1. EA was too lazy to make the game themselved (not that they would have done a better job anyway) so they outsourced it to some random developer. Cnc was a great franchise, its dead to me now though.
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Sep 26, 20114The Xbox version of this game could have been really enjoyable. However it is very unstable, having huge FPS drops on practically every map and level, to the point of it being unplayable. The control scheme is fluid, and works well. The graphics are very good. I just couldn't play it with the massive FPS drops. Worth a buy if your a C&C fan.
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75Ultimately, as good a game as Kane's Wrath is, it's just better on PC -- you just won't get the complete experience with the 360 version.
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84EALA R&D'd a new control scheme which does pretty well overall. There's also a fairly fleshed-out Live arena, a custom Xbox 360 gauntlet mode and the ability to play this title without having to jump it with "Tiberium Wars." All of this– at a price that won't scare away the RTS n00b– makes this wrath worth enduring.
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Online play is as good as we've seen out of the genre on console, mostly because of the improved controls, but C&C 3's reliance on hard counters, unit specials, and speedy expansion is a terrible fit for the limitations of the gamepad interface. Kane's Wrath executes its mediocre ideas solidly, but that doesn't make it any more fun to play.