Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 25 out of 37
  2. Negative: 0 out of 37
Buy On
  1. 360 Gamer Magazine UK
    By blending high-end strategy with vaudeville spectacle it really does offer something special in a relatively weak genre and should not be missed.
  2. Red Alert keeps getting better as you play. [Holiday 2008, p.82]
  3. In conclusion, Command & Conquer: Red Alert 3 is a brilliant game on the 360 with great graphics (you really need a high definition TV to enjoy the title), decent console gameplay for a real-time strategy game and a kick ass story that features a bevy of Hollywood's greats in this "B" Grade Science Fiction experience.
  4. 87
    Red Alert 3 is chock full of charm and deserves to be experienced by anyone who enjoys a good strategy game.
  5. Red Alert 3 is exactly what it claims to be – a fast-paced RTS with over the top acting and units.
  6. Overall, Command & Conquer: Red Alert 3 is a great RTS. I enjoyed it for the ridiculous story line and humor, and I found the gameplay to be quite captivating. While the controls work and establish that consoles can handle these types of games, they just aren't as convenient as they are on a PC.
  7. Red Alert 3 adds some welcome changes that really add to the C&C formula.
  8. The sheer range of units is impressive, especially the naval ones, and even if they don’t quite transform the battlefield tactics in the way they’re intended to, their unique special abilities do provide plenty of fun.
  9. If you played the first Red Alert and the various add-ons for that, then you have a much better idea of this latest release than you might think you do. If you liked the first one, you’ll love this. Its modernisation hasn’t come at the cost of playability, and while it’s not the best game out this Xmas and it’s not the best RTS on the market, it’s still damn good fun.
  10. A splendid RTS and one that provides plenty of enjoyment, especially if you can find a co-op partner to take along for the ride. This version is not quite as good as the PC equivalent but you won’t find many better on the 360.
  11. games(TM)
    Red Alert 3 is full of elements that you’ll be surprised haven’t been used before and plays like the genre always should have yet never has. [Christmas 2008, p.100]
  12. Classical, colorful, challenging: Red Alert 3 offers only little new. Instead we get solid strategy, funny comic graphics and very pretty ladies.
  13. Red Alert 3 makes compelling changes to the C&C brand of real-time strategy without abandoning the core of what makes these games tick. If you're a longtime fan, that's great news, though if you don't typically go for strategy games, but are still feeling the attraction of the game's stellar cast and full-motion video, you may find that the thrill of the cutscenes isn't quite enough to keep you moving through the missions.
  14. Strategy fans will be in heaven, but thanks to the slick production, amusing cutscenes and accessible controls it could also get a few converts to the RTS cause. It's certainly a great place to start.
  15. 80
    The RTS genre's notoriously slower pace and complex controls can be a bit snooze-inducing to newcomers, but Red Alert 3's smooth interface, fast-paced action, crazy-ass weapons, and endlessly entertaining cheesy style should keep even the most short attention-spanned gamer engaged.
  16. 80
    Other than the addition of co-op campaigning everything feels more or less like it did 12 years ago, though prettier of course. Even so, with the new faction and new units those old game mechanics still make for a good time.
  17. A strong RTS and easily the best on the console market.
  18. Crazy acting, crazy units and a crazy story but the gameplay is solid and the visuals are highly stylised. A great edition to the Red Alert series.
  19. Command and Conquer: Red Alert 3 includes many elements that can make real time strategy games successful on consoles.
  20. Overall I had fun with Red Alert 3, but most of it came from playing through the campaign. If you play strategy games primarily for the multiplayer action, then you may be a bit disappointed with the game, through.
  21. Red Alert 3 is an interesting RTS. However, besides the cooperative mode it doesn't add anything even remotely new. It's still solid, the production values are high, but the missions could use more creativity.
  22. If you can’t grab the PC version of this game, you should receive a very similar Red Alert experience with the Xbox version.
  23. Red Alert 3 builds well on its predecessors. The console iteration does feel cluttered and hampered by an overloaded controller, but the game itself is great. RTS's on consoles seem like they are here to stay, and Command & Conquer: Red Alert 3 is certainly not to be sniffed at, particularly if you are a fan of the series.
  24. 75
    If you can get past the interface issues, RA3 is wonderfully balanced, in terms of both units and maps, and it features gameplay that's fast without delving into breakneck territory. Even better, it's designed to incorporate cooperative play in both the single- and multiplayer modes -- every mission is played with a "co-commander." Bottom line: RA3's not bad, but if you have a good PC, you're better off buying that version instead.
  25. It’s similar enough to Red Alert 2 to feel really comfortable and though there’s been a lot of extra things added to the toy box (and not all of them work), it’s still fun.
  26. 74
    Though I didn't have much fun with the campaign and found the friends-only co-op play limiting, there is something worth looking at in the versus mode. Only a classic skirmish is available, but thanks to the interesting units and factions, Red Alert 3 can offer up a decent gaming experience.
  27. Red Alert 3 is a remarkable RTS. The tactical aspect is weak and we could name it "the arcade version of the RTS", but is also fun and cool at the same time and it works fine with the Xbox 360 pad. A blockbuster entertainment that prioritizes the aggressiveness and the speed, than the intelligence or the smart tactics.
  28. The cutscenes are a bit too bad (even though it's intentional), and the game's style is far more over-the-top than it needs to be. But, it has its fun moments, and there's a sense of accomplishment in learning how to beat a mission.
  29. Xbox World 360 Magazine UK
    Gleefully naff fun, bristling with good ideas, but it never feels like a 360 game. [Jan 2009, p.71]
  30. Overall, between the inconsistent campaigns and the botched co-op feature, there's enough here to nibble away at what is an otherwise enjoyable RTS game, and you can add the finer points of control to that list of grumbles as well if you're an impatient sort.
  31. It is a solid and streamlined sortie through the RTS battlefield, if a little flawed in parts. I have to mention again how impressed I was with how easy it was to pick up and play.
  32. I will say that it is worth playing through once, if only to see the movies, and the multiplayer adds some more mileage to it. But as an entry into the C&C universe, it demonstrates a series well past its peak.
  33. 70
    It's not a game that will redefine strategy gaming, but it is an enjoyable ride.
  34. The Xbox 360 version of this humorous strategy game can be fun, but it falls short in a few key areas.
  35. While certain issues are there, such as the lack of battling random people online or the slight framerate issues, other promising features have risen from the destructive ashes of rebuilding a franchise.
  36. Game Informer
    The 360 version of the game is identical to the PC incarnation, but the control blows. [Dec 2008, p.113]
  37. Whatever small fun that can be gleaned from Red Alert 3 is not worth the hideously poor attempts at humor and bargain basement production values that envelop the final product like a shroud.
User Score

Mixed or average reviews- based on 33 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. Aug 8, 2013
    my review for C%C red alert 3 for xbox 360

    SINGLE PLAYER (STORY)- 8/10. a good story from 3 different factions, with lots of b-movie type
    my review for C%C red alert 3 for xbox 360

    SINGLE PLAYER (STORY)- 8/10. a good story from 3 different factions, with lots of b-movie type live action cutscenes with good actors. not the best, but solid.
    GRAPHICS- 9/10. colorful visuals, varied unit types, and great looking explosions. minor lag happens when large battles occur.
    SOUND- 8.5/10. great voice acting with funny lines, but could use more variety in music. the music though, is good.
    GAMEPLAY- 8/10. the controls are overly complicated, but you will get used to them after a while. units and factions are fairly balanced, and maps are good too.
    MULTIPLAYER- 9/10. 4 player multiplayer, with any type of team combo (free 4 all to a 2 vs. 2). lots of varied maps, with lag being infrequent and minor.
    FUN FACTOR- 8.5/10. this game is still really enjoyable even for it's flaws.
    OVERALL- 8/10.
    Full Review »
  2. Nov 13, 2011
    Really don't know what to say about this besides that it feels nothing like a C&C Game. I really don't know what EA were thinking (ProbablyReally don't know what to say about this besides that it feels nothing like a C&C Game. I really don't know what EA were thinking (Probably another way to crucify the C&C franchise) When I first played this, I didn't bother with the campaign. This was mainly because it looked like it destroyed the point of Red alert 1 and 2! So Instead I decided to try some Skirmishes to see what the factions were like. And I was Disappointed. It felt so off from what I Expected that I couldn't even take it seriously. Never the less, it still carried problems from the Tiberium series, being the AI Magically knowing exactly what you are doing. So for Red alert 3 I say it depends on what you want. For me, I'd only get the game just for the Soundtrack, cause that, at-least that makes it feel like Command and Conquer! Full Review »
  3. Orini
    Nov 27, 2008
    Very poor and repetitive mission design makes this game worth missing. Many of the missions are guiding one or two units around a map - theVery poor and repetitive mission design makes this game worth missing. Many of the missions are guiding one or two units around a map - the build a base and build a force missions are the exceptions rather than the rule. They still haven't figured out how to get an RTS to work on a console and you'll spend a long time selecting the wrong unit. Missions are mostly working out which particular hoops to jump through at what time rather than allowing you to develop your own strategies. Deviate from EA's plan and you'll have to reload and start again. Full Review »