User Score
7.3 out of 10

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 14 out of 19
  2. Negative: 4 out of 19

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  1. BrandonC.
    Nov 20, 2008
    8
    This is everything Red Alert 3 should be. I believe that with this game EALA has done Westwood proud. It retains the same proven and fun gameplay from Red Alert 2, and it manages to keep the silliness, corniness etc without going overboard which is what I was afraid of. My only complaint? The campaign missions are strung together horribly! In Red alert 2 you had an idea of what was going on in the world and where you were going for your mission. It always felt like there was a reason for going there. In Red alert 3 the missions seem totally random and I have no clue whats going on in the war. Where did the Japanese invade? How much of Russia do they hold? How much of Europe is left under allied control? Who knows because the only time you see a map with countries listed is in a cinematic, but they didn't even bother to make it fit with the RA universe. Its a world map straight out of 2008 with Russia's current borders. But the campaign missions ARE extremely fun and the AI isn't bad at all. I do highly recommend playing them online though as that is how it was meant to be played. Expand
    • 0 of 0 users said yes
  2. AndreiL.
    Nov 17, 2008
    9
    Although generally the follow-ups to the first and most beloved Westwood strategy series, C&C and Red Alert, couldn't quite live up to my expectations and failed to introduce revolutionary gameplay improvements, RA3 surprises through its fresh re-design and new take on the well-known universe. It comprises some of the best cutscenes ever to be seen in a video game, fresh, stylish and attractive graphics, an almost flawless gameplay in the tradition of the series, nice tutorials and a whole army of easter eggs in a very enjoyable single player component. The cooperative mode rocks and is a very welcome addition (personally I'm very pleased to find it in games such as Call of Duty 5, Left 4 Dead or WorldShift) and even the multiplayer skirmish takes all the C&C juice over the top, being brilliant and well balanced. The self-irony and tasty jokes really spice up its appeal. EA Los Angeles had quite some balls to build the game the way they did and as far as I'm concerned, it proves they were right to do so. After all, these studios are all that's left of Westwood. Overall, the biggest positive surprise of 2008. I wasn't expecting much from this game but I was proven wrong, which is refreshing and makes me a very happy gamer! Expand
    • 0 of 0 users said yes
  3. JohnS
    Nov 11, 2008
    10
    Nailed it! The controls, the campy cutscenes, and all the rts goodness you can possibly get. I'm not a big fan of console RTSs but this one is done very well. It's surprisingly easy to play given the limited range of control that a joypad provides. Good times all around
    • 0 of 0 users said yes
  4. Orini
    Nov 27, 2008
    0
    Very poor and repetitive mission design makes this game worth missing. Many of the missions are guiding one or two units around a map - the build a base and build a force missions are the exceptions rather than the rule. They still haven't figured out how to get an RTS to work on a console and you'll spend a long time selecting the wrong unit. Missions are mostly working out which particular hoops to jump through at what time rather than allowing you to develop your own strategies. Deviate from EA's plan and you'll have to reload and start again. Expand
    • 0 of 0 users said yes
  5. Nov 13, 2011
    5
    Really don't know what to say about this besides that it feels nothing like a C&C Game. I really don't know what EA were thinking (Probably another way to crucify the C&C franchise) When I first played this, I didn't bother with the campaign. This was mainly because it looked like it destroyed the point of Red alert 1 and 2! So Instead I decided to try some Skirmishes to see what the factions were like. And I was Disappointed. It felt so off from what I Expected that I couldn't even take it seriously. Never the less, it still carried problems from the Tiberium series, being the AI Magically knowing exactly what you are doing. So for Red alert 3 I say it depends on what you want. For me, I'd only get the game just for the Soundtrack, cause that, at-least that makes it feel like Command and Conquer! Expand
Metascore

Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 25 out of 37
  2. Negative: 0 out of 37
  1. Overall, Command & Conquer: Red Alert 3 is a great RTS. I enjoyed it for the ridiculous story line and humor, and I found the gameplay to be quite captivating. While the controls work and establish that consoles can handle these types of games, they just aren't as convenient as they are on a PC.
  2. By blending high-end strategy with vaudeville spectacle it really does offer something special in a relatively weak genre and should not be missed.
  3. Command and Conquer: Red Alert 3 includes many elements that can make real time strategy games successful on consoles.