Crackdown Image
Metascore
83

Generally favorable reviews - based on 75 Critics

User Score
8.1

Generally favorable reviews- based on 296 Ratings

Summary: Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets. All strategies and tactics are acceptable provided you reclaim the streets by unleashing the awesome potential inside each Agent. As you develop and hone your gameplay skills, your Agent's genetic tendencies will increase. Run at dazzling speeds, take death-defying leaps, perform impossible vehicular maneuvers, move massive objects, and deliver bone-crushing blows. Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system, use whatever you can get your hands on as weapons—trashcans, vehicles, even people—to clean the streets of crime. From its initial concept to its final design, Real Time Worlds focused on delivering dynamic, engaging, cooperative gameplay for double the carnage, action, and intensity. Wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under, or through the environment. [Microsoft]
Rating: M
Official Site: http://crackdownoncrime.com/
Developer: Realtime Worlds
Genre(s): Other Shooters
Number of Players:1-2 Players
ESRB Descriptors:Blood and Gore, Intense Violence, Sexual Themes, Strong Language, Use of Drugs
Connectivity:System Link
Online Modes:Cooperative
Resolution:1080i, 480p, 720p, Widescreen
Number of Online Players:2 Players Online
Customization:Downloadable Content
Cast Credit
Richard Fox Environment Lead
Kiki Wolfkill Microsoft Art
Stuart Ross Audio Designer
Guy Whitmore Microsoft Audio
Keith Hamilton Technical Lead
Iain Ross Networking Lead
Dan Leyden Additional Programming
Raymond Usher Audio Director
Russ Almond Microsoft Engineering
Peter Connelly Producer
Peter Connelly Producer
Brian Smith Environment Artist
Stephen Holmes AI Programmer
Stuart Campbell Environment Artist
Tahir Rashid Environment Artist
Jeff Cairns Art Director
Alistair Baxter System Programmer
Steve Banks Additional Design
Steve Hodgson Characters Lead
Gary Thomson Vehicles Lead
Dave Jones Creative Director
Roland Peddie Audio Programmer
Phil Wilson Producer
Dave Mccoy Microsoft Art
Ken Kato Microsoft Audio
Mattias Gustavsson Additional Programming
Paul Grenfell Xen Services AI Programmer
Chris Rundell Xen Services Enviromental Artist
Kristofor Mellroth Microsoft Audio
Barry Cairns Gameplay Programmer
Neil Duffield Xen Services System Programmer
Ross Nicoll Audio Designer
Andrew Kertesz Microsoft Engineering
Billy Thompson Design Lead
Billy Thompson Developer
Gary Penn Designer
Jonathan Hughes Designer
Bill Green Lead Mission Designer
Russ Flaherty Level & Mission Designer
Russ Flaherty Level & Mission Designer
Steve Iannetta Level & Mission Designer
Steve Iannetta Level & Mission Designer
Chris Isaacs Mission Designer
Ed Campbell Mission Designer
Neil Crawford Mission Designer
Russel Murray Art Production & Animation Lead
Russel Murray Art Production & Animation Lead
Andy Sawers Animator
Neil Pollock Animator
Richard Clay Animator
Barry Sheridan Environment Artist
Christian Simcock Environment Artist
Mick McCallion Environment Artist
Mike McLarty Environment Artist
Paul Simms(Jr) Environment Artist
Phil McClenaghan Environment Artist
Stacey Jamieson Environment Artist
Matin Good Vehicle Artist
Paul Simms(Sr) Character Artist
Dave Lees System Programmer
Hugh Malan System Programmer
Damian Scallan Tools Programmer
Gordon Milligan Tools Programmer
Mike Enoch Gameplay & AI Lead
Mike Enoch Gameplay & AI Lead
David Hynd Gameplay Programmer
Niall Rore Gameplay Programmer
Stig Petersen Lead AI Programmer
Bryan Robertson AI Programmer
Hussam Suliman AI Programmer
Nathan Ruck AI Programmer
Pranay Kamat AI Programmer
Bert McDowell Character Action Programmer
Daniel Brown Character Action Programmer
Ant Sims User Interface & Live Programmer
Ant Sims User Interface & Live Programmer
Duncan Mattocks Additional Art
Alan Savage Additional Programming
Ben Hinchcliffe Additional Programming
Bob Shand Additional Programming
Jay Rathod Additional Programming
Pete Wong Microsoft Production
Chris Novak Microsoft Design
Curtis Neal Microsoft Art
Jason Shirley Microsoft Audio
Chris Gottgetreu Xen Services Enviromental Artist
Thor Hayton Xen Services Visual Effects Artist
Will Sykes Xen Services Gameplay Programmer
Rudy Tirado Microsoft Engineering
Andre Ruiz Microsoft Engineering
Aimee Lorena Microsoft Engineering
Cesar Ruiz Microsoft Engineering
Jason Major Microsoft Engineering
Jason Hall Environment Artist
John Harrison Additional Art
Alan North Additional Design
George Harris System Programmer
Michael McConnohie Voice: Agency Director
Peter Walsh System Programmer
Andrew Thomas Xen Services Tools Programmer
Bill Henderson Gameplay Programmer
Designer/Producer/Programmer credits provided by GameFAQs.
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