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Description: Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets. All strategies and tactics are acceptable provided you reclaim the streets by unleashing the awesome potential inside each Agent. As you develop and hone your gameplay skills, your Agent's genetic tendencies will increase. Run at dazzling speeds, take death-defying leaps, perform impossible vehicular maneuvers, move massive objects, and deliver bone-crushing blows. Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system, use whatever you can get your hands on as weapons—trashcans, vehicles, even people—to clean the streets of crime. From its initial concept to its final design, Real Time Worlds focused on delivering dynamic, engaging, cooperative gameplay for double the carnage, action, and intensity. Wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under, or through the environment. [Microsoft]

Overview

Platforms:
  • Xbox 360
Initial Release Date: Feb 20, 2007
Developer:
  • Realtime Worlds
Publisher: Microsoft Game Studios

Credits

Matthew Obst
Written By
Peter Connelly
Produced By: producer
Phil Wilson
Produced By: producer
David Fisk
Sound: dialogue editor
Terry McManus
Sound: Localized Audio
Ross Nicoll
Sound: audio designer
Stuart Ross
Sound: senior audio designer
Jason Hall
Art Department: senior artist
Richard Dorton
motion capture actor
Bill Green
lead mission designer
David Jones
creative director
Sameer Malik
senior tester
Carole Dray
Music Department: music relicensing