Generally favorable reviews - based on 75 Critics What's this?

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Generally favorable reviews- based on 301 Ratings

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  • Summary: Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets. All strategies and tactics are acceptable provided you reclaim the streets by unleashing the awesome potential inside each Agent. As you develop and hone your gameplay skills, your Agent's genetic tendencies will increase. Run at dazzling speeds, take death-defying leaps, perform impossible vehicular maneuvers, move massive objects, and deliver bone-crushing blows. Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system, use whatever you can get your hands on as weapons—trashcans, vehicles, even people—to clean the streets of crime. From its initial concept to its final design, Real Time Worlds focused on delivering dynamic, engaging, cooperative gameplay for double the carnage, action, and intensity. Wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under, or through the environment. [Microsoft] Expand
Score distribution:
  1. Positive: 70 out of 75
  2. Negative: 0 out of 75
  1. 100
    This is the kind of game that takes over your brain after long play sessions, leading you to scrutinize real-life buildings for handholds and leaping potential. It’s an absolute blast to play, and arguably one of the finest superhero games made thus far.
  2. But for every slight slip-up or apparent wrong in Crackdown, there’s a laundry list of perfection and general right that makes this title nearly impossible to put down - like some sort of digital crack.
  3. Crackdown pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground with some innovative Xbox Live capabilities. What’s not to like.
  4. A truly fantastic experience that is so much more than just a mindless shoot-em-up "GTA" clone. The developers almost force you to think outside the box and not spend an hour running over hookers and throwing molotov cocktails into a crowd on the beach (as fun as those things are).
  5. Compared to so many free-roaming games to date, it so rarely stumbles. It’s the very skeleton of the genre, those bones strengthened to the point where they alone can stand as a game, rather than serving as hangers for threadbare ideas to be dangled from. [Mar 2007, p.76]
  6. There's certainly a lot of fun to be had here, although as the game lacks a distinct lack of difficulty you're often left to feel a little under challenged, which can sometimes make you feel a bit bored.
  7. This feels like an alpha build of a game: the point in a game's development cycle where engine is in place, and the world has been built, and a few bad guys running around for testing purposes. Unfortunately, the actual meat of the game, the story and the missions, haven't been added yet.

See all 75 Critic Reviews

Score distribution:
  1. Positive: 81 out of 94
  2. Negative: 7 out of 94
  1. CameronN.
    Feb 26, 2007
    This game is freakin awesome! It has all the freedom that I expected out of it. If I choose between Crackdown and Dead rising, Crackdown would be my #1 choice. Expand
  2. PM
    Jun 11, 2009
    On top of my list of XBOX 360 games, and I am talking 3 years after release. I keep coming back, the shear playability, fun and explorative dimentions of this game are fabulous. NEED TO HAVE title for the 360. Try it and you'll be a crackhead as well. Collapse
  3. LargeMarge
    Jan 27, 2007
    I downloaded the demo the first day it came out, not really thinking it was gonna be anything more than another crap GTA clone...boy was I wrong, These talented game designers have put together a title which "borrows" from the grand theft genre, but has enough of its own originality to really make you feel like youre playing a much different game. The physics engine is so much fun to just mess around with by driving off of cliffs, vaulting off of rocks at high speeds...etc. All in all this is a game I most certainly reccomend. Did I mention that all of my thoughts on this game are being based on the FREE DEMO? I can't imagine what the full version is going to be like. Expand
  4. Mar 11, 2012
    My favourite game on the Xbox 360. Love the graphics, the setting, the gameplay, and all the fun stuff you can do. You are a cyborg supercop with free rein of a futuristic city in which you can climb over pretty much everything whilst killing gangstas. Plus you can play it through in a weekend if you want to, and in full co-op. What's not to like? Expand
  5. IanR.
    Jul 20, 2008
    Crackdown is a decent game that is fun and action packed. The trick that the developers used in Crackdown is that the more you play the more fun fighting crime becomes. Your skill improve the more you fight so its encouraged to cause mayhem. That being said its not a very in depth game either. There aren't any buildings you can go in, no story, and there isn't any mini games. Its like mercenaries and ultimate spiderman in one package. Its worth a try! Expand
  6. Jul 16, 2014
    Crackdown came to prominence due to Microsoft's decision to package the Halo 3 multiplayer trial with the game. To everyone's surprise the actual Crackdown game turned out to be a very fun (if somewhat flawed) open world action game.

    In Crackdown one plays a genetically enhanced super solider called The Agent for an organization called The Agency run by a disembodied voice known as The Director. Through both your actions and the collection of orbs you increase your powers to the point that you are a true bad ass jumping around the city (surprisingly not called The City, naming things not being Realtime Worlds' strong suit).

    The game's city consisting of three islands each controlled by a different gang with your headquarters on a forth smaller island in the middle. The gangs are Los Muertos (Your standard South American Drug Cartel), The Volk (Your standard Russian Mafia), and The Shai-Gen Corporation ( which represents Sony).

    The graphics are a colorful cell-shaded affair that fits surprisingly well with the chaos and the ever more outrageous powers you will achieve. The sound (with one notable exception detailed below) is also quite good with the hum of the agility orbs almost being hypnotic (and yes you will see agility orbs in your daily life and hear the hum in your sleep.) There are a couple of bits of genius in Crackdown. The first and most obvious is the combining of item collection and powers. The powers are more than mere stat boosts as there are both visible (You crackle with electricity when you level up a core power ) and quite fun (You can roundhouse kick a mack truck and leap from skyscraper to skyscraper).

    The other brilliant move is the structure. In the game you are tasked with taking out the three gangs as you see fit. Each gang consists of a boss and various sub-bosses that specialize in various tasks for their boss (Such as training bodyguards or providing weapons). By taking out the sub-bosses you weaken a certain part of the bosses defenses therefore making him an easier target. It's a brilliant structure that gives a real sense of accomplishment in a open world environment.

    It is a good thing that Crackdown is such well structured and fun game, because the game certainly has a bunch of flaws that easily would be game-breakers in almost any other adventure.

    For starters there is combat. There is a reason my Agent maxed out his punch people in the face ability first. Now hand to hand combat has its own set of issues. (Mainly facing the wrong way and missing enemies outright while jamming the B button.) Compared however to the auto-aim on guns, hand to hand combat is of a Street Fighter II Turbo caliber.

    Auto-aim has two favorite targets: civilian vehicles and dead guys. Crackdown loves shooting dead guys, perhaps as a forerunner to the zombies in Crackdown 2 one might muse. Getting your targeting off the dead guy and onto the guy with a rocket launcher is surprisingly challenging.

    Part of the games challenge is making seemingly impossible jumps to grab onto a distant ledge. Unfortunately sometimes a ledge looks like a ledge, quacks like a ledge and yet your agent proceeds to plummet eighty stories to his demise. While the parkour in Crackdown is fun, and one of the games selling points, it isn't what I would call fine tuned.

    Speaking of both out of tune and poorly tuned we have the vehicles. Driving is one of your abilities in Crackdown and in theory when one reaches the highest level ones car becomes a super powered monster. I say in theory because there is actually no need to power this up to defeat the game. In fact once your all important agility power has a few stars under its belt, cars are simply superfluous since you can now jump from rooftop to rooftop.

    And thank God for that. For such a relatively small map Crackdown's streets are a confusing labyrinth. To add to the mess the in-game map has no custom waypoints. Strangely, The Agency claims they want you to capture enemy vehicles and bring them back to headquarters. However the entrance to headquarters is unmarked on your map, almost impossible to find and is disguised on top of that like the Bat-Cave entrance from the caped crusader's sixties TV show.

    In addition the way you increase your driving skill is by winning races (easier said than done and hardly a fun pastime in this particular game) or running over gang members. Gang members however seem to metamorphosis into Cirque du Soleil performers the minute one points a car in their general direction.

    The final nail in the driving coffin is the in game radio. One of the joys of open world games is simply cruising around the city listening
  7. WillS.
    Apr 28, 2007
    I think this game really really sucks
    the whole game is repetitive and when you are fighting against 50 guys and you are the only one there
    and you kill them all. That is just plain stupid. in real life those guys would kill u in a sinch. all you do is kill mob bosses, mexicans, japanese guys and russians. no real plot to the game either and no story at all it totally SUCKS!!!!!!!!!!! Expand

See all 94 User Reviews