Metascore
55

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 2 out of 14
  2. Negative: 3 out of 14
  1. Sep 28, 2011
    75
    There's a ton of content here, and the various challenges are a blast to figure out. If you are the type of gamer who enjoys going through a game of this type puzzle by puzzle, Elements will engross you from start to finish. If you're not patient enough to deal with a few clunkers (or solve at least 50 stages before getting to the real meat of the game), you're better off elsewhere.
  2. Sep 14, 2011
    75
    For 800 MS Points, Crazy Machines Elements is well worth the money, providing patient players willing to overlook its minor flaws with countless hours of fascinating and complex puzzles.
  3. Sep 14, 2011
    73
    The game as a whole is a charming package suitable for all ages. With its user friendly interface, addictive gameplay, generous number of levels and multiple modes, Crazy Machines Elements is worth the download.
  4. Oct 20, 2011
    70
    While the genre itself hasn't evolved much in the past twenty years, there is still an undeniable satisfaction that one derives from building and watching Goldberg machines run. For only ten dollars, puzzle fans and creative types can find a lot to enjoy here.
  5. Sep 6, 2011
    70
    Crazy Machines Elements succeeds in being a good title but not necessarily a great sequel. The core concept is still good, and the additional tools help the game feel fresh.
  6. Sep 1, 2011
    65
    It's not that Crazy Machines Elements is a bad game. There is absolutely enjoyment to be had, especially for fans of physics-based puzzlers. Unfortunately, this iteration of the series doesn't make a great showing, largely due to its control problems and finicky nature.
  7. Sep 29, 2011
    60
    Crazy Machines Elements is a solid puzzle game that lets you relive the glory days of playing Mouse Trap or perhaps discover for it the first time.
  8. Sep 20, 2011
    60
    A game with mixed results. It is a very original idea that we've seen few times in console, with almost infinite possibilities, but the adaptation lacks something. As a puzzle game it is difficult and has enough variety, but the absence of clues or help makes it frustrating sometimes.
  9. 60
    Crazy Machines Elements doesn't have enough going for it to be worth your $10. There's some fun to be had designing levels and figuring out the more open-ended puzzles, but when a game's primary mode isn't fun, I can't really recommend it.
  10. 50
    Crazy Machines Elements might turn your crank for a day or two, but only if your enthusiasm for Rube Goldberg-style mechanical oddities knows no bounds. [Dec 2011, p.71]
  11. Sep 22, 2011
    50
    It's a puzzle game that doesn't involve pointing and clicking or falling shapes, which is good to see, but it leaves much to be desired with its blunt limitations, uninspired presentation, and painfully slow pacing.
  12. Sep 8, 2011
    40
    A descendent of classic PC-puzzler The Incredible Machine, almost 20 years down the line, and Crazy Machines: Elements manages to be the worse game. There is some enjoyment to be had in the unlockable challenge mode, but most of the experience lacks real creative freedom and is let down by control issues.
  13. Sep 2, 2011
    40
    If you're looking for a slick, tactile contraption puzzler, then you're far better off looking to the mobile scene for the many superior (and cheaper) offerings. By comparison, Crazy Machines Elements is a step into a murky past best forgotten.
  14. Aug 29, 2011
    40
    Crazy Machines Elements gives me a similar feeling where I just want to play with the pieces and see what can be built. But, like a parent worried their child will choke on the board game's tiny pieces, Crazy Machines Elements doesn't trust players with all of its tools from the start, preventing many from ever finding the fun lurking just beneath the surface.

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