- Publisher: THQ
- Release Date: Sep 25, 2012
- Also On: PC, PlayStation 3
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There are no user reviews yet - Be first to review Darksiders II: Argul's Tomb.
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Nov 28, 201265So, is Darksiders II: Argul's Tomb worth playing? It's only about an hour long, and the exclusive weapon contained within is a set of armblades that drain Wrath with each hit. While they're pretty effective when partnered with the scythes that drain life from opponents, running out of Wrath was a problem that never really came up in the course of the game, so-perhaps ironically-nothing in the Argul's Tomb proved more valuable than the club I acquired by dealing with Argul himself. For players who can't get enough of Death beheading monsters, Argul's Tomb will be a welcome addition, but anyone who completed the main game and set it aside without further thought won't find anything worth slotting the disk back in.
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Sep 30, 201270If you purchased the game then by all means use the DLC code and get the add-on, otherwise the $7 price tag may be a bit much for the small offering. That being said, fans of the game most likely won't be disappointed.
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Sep 26, 201260Argul's Tomb (to be included in the Wii U version) packs two donjons, new enemies (even though they are but new skins on already fought 3D models). It's a little light for its price, especially considering there's no new puzzle-types, but its hour and half additional gameplay is still very much interesting to play for the fans. Too bad it's a separate campaign and not something weaved into the main one, though.