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Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 2 out of 5
  2. Negative: 2 out of 5

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Mixed or average reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 0 out of 6
  2. Negative: 0 out of 6
  1. Nov 28, 2012
    So, is Darksiders II: Argul's Tomb worth playing? It's only about an hour long, and the exclusive weapon contained within is a set of armblades that drain Wrath with each hit. While they're pretty effective when partnered with the scythes that drain life from opponents, running out of Wrath was a problem that never really came up in the course of the game, so-perhaps ironically-nothing in the Argul's Tomb proved more valuable than the club I acquired by dealing with Argul himself. For players who can't get enough of Death beheading monsters, Argul's Tomb will be a welcome addition, but anyone who completed the main game and set it aside without further thought won't find anything worth slotting the disk back in.
  2. Sep 30, 2012
    If you purchased the game then by all means use the DLC code and get the add-on, otherwise the $7 price tag may be a bit much for the small offering. That being said, fans of the game most likely won't be disappointed.
  3. Sep 26, 2012
    Argul's Tomb (to be included in the Wii U version) packs two donjons, new enemies (even though they are but new skins on already fought 3D models). It's a little light for its price, especially considering there's no new puzzle-types, but its hour and half additional gameplay is still very much interesting to play for the fans. Too bad it's a separate campaign and not something weaved into the main one, though.