Generally favorable reviews - based on 81 Critics What's this?

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Generally favorable reviews- based on 265 Ratings

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  • Summary: Penned by legendary comic book artist Joe Madureira (X-Men, Battle Chasers, The Ultimates), Darksiders is set in a Post-Apocalyptic demon-ravaged world where evil forces have prematurely brought about the end of the time. Originally sent to oversee the destruction of Earth, the Four Horsemen of the Apocalypse have been betrayed by their master, stripped of their powers and cast down to Earth. Players take on the role of WAR -- the first of the Four Horsemen -- as he embarks on a brutal quest of vengeance and revenge against the forces that betrayed him with the help of his phantom steed RUIN. The first title from new THQ studio Vigil Games, Darksiders: Wrath of War features open-world exploration, a deep combat system and a huge arsenal of modern and mythical weapons. [THQ] Expand
Score distribution:
  1. Positive: 73 out of 81
  2. Negative: 0 out of 81
  1. If ever there was a pure gamer’s game, Darksiders is it.
  2. Finishing Darksiders was one of those great reliefs quickly followed by a refreshed desire to play it again.
  3. 89
    It's bold and recklessly inventive in ways that games rarely are these days, and virtually ever[y] aspect of Darksiders shines with quality, making for an experience that, while not exactly original, still feels fresh, satisfying and, above all else, enjoyable.
  4. It's able to emulate its idols very well, so whatever War is doing, it's bound to be enjoyable. But anyone who's attracted to this sort of game, or action games in general, is going to feel more familiar than floored.
  5. A highly entertaining, 15 hour plus adventure, with some gorgeous visuals, devilish puzzles and exciting action. Fingers crossed the no doubt planned sequel will build on this very impressive debut.
  6. It's not a perfect game, the 360 version has rather bad vertical sync issues and the controls take some time to master. However, the game's engaging gameplay and addictive exploratory momentum more than make up for its few failings.
  7. It's an open world that's not open, a Zelda game with no wit or brain power, and a God Of War clone without bite. [Feb 2010, p.122]

See all 81 Critic Reviews

Score distribution:
  1. Positive: 65 out of 74
  2. Negative: 3 out of 74
  1. TravisH.
    Jan 7, 2010
    Beautiful, gory, massive and thoroughly entertaining is what comes to mind about this game that has quickly hacked, slashed, and shot it's way to my top 5 games of the past 12 months. War is one of the four horsemen, responsible for enforcing a peace treaty between heaven hell. Blamed for triggering the apocalypse on earth early, War sits wrongly accused in front of the council before being stripped of his powers and setting out on a journy to solve the mystery and punish those responsible for his framing. Though gameplay may have hints of games such as Zelda and God of War, it never goes to the extent of completely ripping them off. Instead it embraces tried and true gameplay with fresh ideas to become a monster of it's own. The combat is face paced, beautifulyl staged and downright fun. The amount of customization and combos is really beyond other games of this type. Weapons level up as you use them and one weapon enhancement can be added to each. These enhancements play a big role in combat and can be mixed and matched to your liking. War's primary weapon is the Chaoseater, a giant sword that decimates anyone who crosses its path. Over time you will aquire weapons like the scythe a weapon that's strengths are distance melee and dispatching groups of enemies, and the tremor gaunlet a powerful and massive glove that when charged smashes the ground and creates a visually pleasing smash. Along with your primary and secondary weapons War can have one gear item equipped as well which is mapped to the right trigger. Though very useful(and completely necassary) for solving puzzles, these gear items also add a new dynamic to the combat. They are dulled out at just the right times in the story and become an integral role to combat and puzzles alike. The crossblade is a 4 sided thrown item that can be chained together to slice up multiple enemies, while mercy is War's trusty pistol that can be used to keep enemies and the air and chain together devestating combos. War also gains passive abilities. As you earn them they are always with War throughout the game, and there is no need to equip them. My favorite has you holding A down to have War sprout massive beautiful wings that allow him to glide to otherwise unreachable areas. I mean it when I use the term massive. They take up length wise my entire 46" sony bravia xbr and even a few feet of each side is off screen. Another part of combat consists of War's wrath abilities which include blade geyser, a movie that summons blades all around War and damages any enemies in the vicinity. wrath ablilities, weapons, consumables and different moves can be bought throughout the game from vulgrid, a nasty demon who honestly creeps me out a bit.Also, Vulgrim can be used about a quarter through the game to travel tunnels and quickly transport to new areas and back and forth. This is essential as the game really is pretty big. The puzzles are prefect when it comes to my taste in games. Some games get to serious and make the puzzles brain smacking hard, while others make them seem more like childsplay than a challenge. Darksiders fits comfortably between the two, being hard enough to satisfy but not so hard you'll plant your controller through your flat screen. The characters in the game and the world itself look absolutely stunning in HD. It's quite obvious that Joe Mad(an extreme talent) was involved deeply with the creative design as the characters are bulky and satifying. The world itself is nicely tectured and you may find yourself exploring just to see all of the amazing details the design team packed into this masterpeice. The enemies and bosses are astounding,, and War is one of my favorite characters in a video games of all time. To sum it up, Darksiders is a sleeper hit in the making. With it's fast paced in your face combat, and it's, masterfully staged puzzles and exploration, Vigil game's Darksiders is everything people have been waiting for in a next-gen game. Do yourself a favor and pick this one up, it's time for me to get back to slaying some demons! Expand
  2. GilF.
    Jan 6, 2010
    This game was surprisingly fun. I was expecting a GoW rip off but I was very wrong. It has good action, great level design and top notch voice acting. A must have gmae. Expand
  3. Feb 24, 2012
    OMFG!! This game is by FAR the most UNDERRATED game this gen! Its a **** amazing game.. I dont know why some people hate it, i recommend every "REAL" gamer to buy this AMAZING MASTERPIECE!!! Expand
  4. May 1, 2012
    Created by the talented team of Vigil Games and Joe Madueira, Darksiders is a real treat for the senses. The art direction is just superb, the gamedesign well executed, the combat is challenging and satisfying and the main character has just the right amount of "bad ass". The apocalyptic setting is well designed and looks fantastic with its mix of hand painted textures and normal maps, a definite must have. Expand
  5. MichaelK
    Jan 24, 2010
    The game looks alright (though definitely not top notch), plays alright, but fails to get it's own personality. Darksiders basically takes too much from other games (Zelda, Devil May Cry, God of War & Metroid in particular) and through this fails in originality. If you've played any lof those games, you'll soon get a "been there, done that"-feeling which will stay with you through the entire game. A nice effort though, but bugs (screen-tearing, jagged edges on models) and a lack of creativity hold the game back. Expand
  6. Mar 7, 2011
    I picked it up through Games On Demand to have something to play casually before Dragon Age II, and was really surprised. I have to admit, I expected something God of War-esque, but instead found myself with something more akin to a dark Zelda. The combat is a bit simple, but makes up for it with the sheer number of implements with which you can inflict pain on your foes and scale the environment. The world is very refreshing as well. Many of the other mythologies have been done to death, and getting to romp around inside one of the more lavish and "colorful" Christian mythological tales is a blast. The art direction is top notch as well. Every area is a feast for the eyes, aside from a few dull dungeon crawls. You also get your money's worth. I missed a few nooks and crannies but still clocked in at a respectable 17 hours. Also worth noting is the great voice acting, memorable characters, and excellent sequel-hinting ending.

    There are a few negatives, however. The game drags on a bit at the end, sending you through the same environments a couple more times on artifact-hunts, but it does give players a chance to find a few more hidden secrets with their new tools. Also, I found the puzzles and combat quite easy, with rare and annoying spikes in difficulty at 2 or 3 points in the game. The camera is also a bit picky. It usually stays at just the right angle, and the cinematic lock-on camera is fantastic, but you'll still find yourself missing the occasional jump or ledge when the camera randomly pivots behind a rock or into a wall. Also, don't even bother with the block and counter-attack moves.

    All-in-all, it's a very unique game that's worth a purchase or extended-rental. Check it out!
  7. MarkG
    Jan 12, 2010
    Jaggie-fest with horrendous screen tearing on the Xbox version. If you have a PS3 (you should have by now), get it on that, it's 5x better, really. Expand

See all 74 User Reviews