Dead Space 3 Xbox 360

Dead Space 3 Image

Generally favorable reviews - based on 68 Critics

User Score

Mixed or average reviews- based on 700 Ratings

Summary: Dead Space 3 focuses on Isaac Clarke and merciless soldier John Carver who embark on a journey through space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, Isaac searches the harsh environment for raw materials and scavenged parts. He then puts his engineering skills to the test to create and customize weapons and survival tools. The ice planet hides the key to ending the Necromorph plague forever, but first Isaac needs to withstand avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, Isaac can choose to team up, not only for his own survival, but for that of mankind’s. Play together with a cohort or do it alone as Isaac Clarke using the seamless new drop in, drop out co-op functionality.
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Rating: M
Official Site:
Developer: Visceral Games
Genre(s): Action, Action Adventure, Shooter, Shooter, Linear, Third-Person, Sci-Fi, Sci-Fi
ESRB Descriptors:Blood and Gore Intense Violence Strong Language
Special Controllers:Kinect Compatible
Cast Credit
J. White Audio Lead
Robert Foster Senior Gameplay Engineer
Andy Wright UI Engineer
Paul Gorman Game Mixing
James Hannigan Composer
Nick Laviers Audio Director
Andrew Boyd Sound Designer
David Levison Sound Designer
Robb Mills Sound Designer
Michael Wu Development Director
Gil John Rodriguez Texture Artist
Bill Fowler Lead UI Engineer
Patricia Kallusch Senior Development Director
Patrick J. Lipo Lead Level Designer
Ian Milham Franchise Art Director
Craig Matchett Senior Character Artist
John Calhoun Producer
Tony Gialdini Gameplay Animator Craft Director
John Fitzgibbons Level Designer
Steve Papoutsis Franchise Executive Producer, GM, VP
Paul Mathus Director Of Product Development
Ben Walker Lead Gameplay Designer
Steve Timson Lead Engineer
Simon Everett Senior Core Engineer
Seth Arley Swanson Senior Animator
Chi Wai Lao Senior Texture Artist
Veronique Garcia Character Craft Director
Gil Valadez Associate Art Director
Ben Wanat Creative Director
Michael Caisley Sound Designer
Alex Muscat Art Director
Rohan White VFX Artist
Shane Ushijima Senior Animator
Jason Graves Composer
Allan Wilson Conductor And Orchestrator
Marc Salha Environment Art Lead
Konrad Dunton Technical Art Director
David Woldman Senior Producer
Inna Cherneykina Senior Lighter
Atsushi Seo Lighting Lead
Bill Rudolph Sound Designer
Chuck Beaver Producer
David Jackson Senior Animator
Seth Hall VFX Lead
Michael Noonan Gameplay Engineer
Omar Skarsvåg Technical Art Director
Zach Mangan Senior Environment Artist
Clarence Co Lead Gameplay Engineer
Walter Huang Senior Online Engineer
Kai Zheng Level Designer
Edwin Molina Environment Art Lead
Aaron Roosevelt VFX Artist
Collin Hennen Cinematics Craft Director
Romulo Rodriguez Level Designer
Shereif Fattouh Producer
Dino Ignacio Lead UI Designer
Ömer Baristiran Senior Development Director
Jatin Patel Development Director
Seth Marinello Level Designer
Warren Price Level Designer
Louis Gascoigne Lead Engineer
Ian Patterson Core Engineer
Phil Maynard Senior Gameplay Engineer
Simon Cooper Lead Online Engineer
Todd Allendorf Audio Engineering
Justin Holst Build Engineering
Omz Velasco Senior Character Artist
Gerardo Garza Senior Environment Artist
Douglas Brooks Technical Art Director
Rachel Cross Senior Lighter
Chris Paul Senior VFX Artist
Michael Yen UI Artist
David Lowmiller Sound Designer
Sean Vora Sound Designer
Geoff Garnett Sound Designer
Andrew Lackey Sound Designer
Beth Pielert Video Director & Cinematographer
Yara Khoury Producer
Tolga Kart Development Director
Taylor Kingston Senior Environment Artist
Dominik Bauset UI Engineer
Guillaume Dubeau UI Engineer
Dmitry Andreev Senior Rendering Engineer
Jennie Gritton Gameplay Engineer
Christoph Betschart Development Manager
Damian Kastbauer Sound Designer
Jesse Abney Producer
Gregory Lutton Producer
Zachary Mumbach Producer
Jarrett Ford Development Manager
Jean-François Chabot Gameplay Designer
Rob Donovan Level Designer
Josh Carlos Level Designer
John Darren Hughes Level Designer
Ryan J. Murphy Level Designer
Blade Olson Level Designer
Theron Miles Gameplay Engineer
Tom Rochette Build Engineering
Akitomo Morita Additional Engineering
Colin Stiner Senior Character Artist
Primo A. Navidad Senior Animator
Neal Thibod Senior Animator
Ashley Huang Senior Environment Artist
T. J. Holleran Technical Art Lead
Michael Gaise VFX Artist
Megan Berry UI Artist
Hu Te UI Technical Artist
Joseph Concha Sound Designer
RJ Mattingly Sound Designer
Michael Wilga Sound Designer
Miriam Stockley Singer
Justin Porter Senior Motion Graphics Editor
Monique Miller Video Editor & Videography
Michael Noonan Gameplay Engineer
David Jackson Senior Animator
Seth Hall VFX Lead
Designer/Producer/Programmer credits provided by GameFAQs.
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