Metascore
56

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 1 out of 14
  2. Negative: 5 out of 14
  1. Overall the game is a great in depth simulation and the gameplay outweighs many of its bugs.
  2. Frame rate excluded, the developers at Liquid Dragon Studios should feel proud to have created a game from very little source material. Who knew that crab fishing could be fun?
  3. It's a very involving and at times complex game, with numerous controls and menus to learn. We dig the slow moving but rewarding gameplay as well as the numerous video clips from the show, but the horrible frame rate, long load times and lackluster visuals keep Deadliest Catch from being the king of simulations.
  4. Deadliest Catch makes a fine companion to the TV show, but it has some serious bugs throughout the game. Only hard core DC fans will like this game. Everyone else will go, "huh?"
  5. The waves, water swells, storms, ice floes all make for a very immersive environment that just feels right. Real voices with real crab fishermen (and women) and tons of video make the title slightly more robust. Unfortunately, there are clipping issues and some bugs that make what would've been a very polished game feel like it released maybe just a bit too early.
  6. The game mechanics are sound, but the subject matter doesn't make for a compelling game.
  7. 64
    The delivery of the crabbing experience is as right on as can be, and the fact that this game was made at all can be construed as a step in the right direction for an industry overwhelmed with the same old shooters, RPGs and trite hack-and-slash titles. But the game lacks any polish, and that's certainly a huge negative.
  8. Just completing a single string of pots (the cages the crabs crawl into on the ocean floor, trapping them) in Deadliest Catch: Alaskan Storm is a long and drawn out experience, with a difficult to master control scheme and layers of strategy and management to contend with. On top of that, it will literally make you seasick. In other words, a total PC game.
  9. Deadliest Catch: Alaskan Storm could have been a very good game if the developers would have sped up the action and further fleshed out the game's more cerebral portions. Unfortunately, the game gets caught between simulation, strategy, and action, and it doesn't pull any of them off.
  10. I am sure the game will sell well based on game recognition alone, but as it stands Deadliest Catch nowhere near captures the excitement or intensity of the Discovery Channel series.
  11. The problem with Deadliest Catch is that from top to bottom, it just doesn’t work as a fun gaming experience. The graphical presentation is decidedly last-gen, the control scheme is needlessly complicated, the gameplay mechanic has all the depth of a bowl of crab bisque, and it is quite simply boring.
  12. This disappointing strategy game isn't nearly as engaging as the Discovery Channel show it's based on.
  13. We say, stick to the show. [Sept 2008, p.79]
  14. However, the bottom line is that it feels like it was rushed to the market to coincide with the release of 2008 show schedule.
User Score
6.4

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 2 out of 6
  1. Sep 18, 2013
    10
    To look at causes/effects of colo embrittlement in material
    At normal temperatures, steels and other materials have the ability to flex and
    deform in a ductile manner, this is due mainly to a process known as “slip”. In steels, slip planes exist between the grain boundaries in the existing crystal structure.
    If the temperature of the steel drops appreciably and the service conditions are still, maintained. Then the ability of the material to “give” and flex under the normal process of “slip” is reduced.
    At these lower temperatures, such as can exist in service areas including, cryogenic pipework. Offshore structures (oil/gas platforms) in very cold waters. The ability of the slip planes to move normally virtually stops and a phenomenon known as cold embrittlement can take place. Materials being subjected to this type of conditions are much more likely to fail in a brittle manner in effect the slip planes almost become immobile and fractures can begin and propagate throughout the material, resulting in catastrophic failure.
    In materials such as plastics and some ceramics the effects of solar ray containing U.V can be very damaging. Over long periods, plastics can begin to “craze” resulting in very fine cracks being formed on the surface. If the materials is in service under a “stressed” condition the surface crazing can turn into deeper cracks and eventual failure. There are obvious ways in which the effects of U.V can be reduced i.e by changing the constituents of the base material, applying coating etc

    I LIKE FISH
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