Metascore

Mixed or average reviews - based on 79 Critics What's this?

User Score

Generally favorable reviews- based on 124 Ratings

  • Summary: Deadlight is a cinematic action puzzle platformer from Tequila Works set in the American west coast in an apocalyptic world.
Score distribution:
  1. Positive: 25 out of 79
  2. Negative: 5 out of 79
  1. Aug 1, 2012
    90
    The quality of content is amazing, and when you combine the psychotic storyline with the fluid gameplay and top it off with amazing use of the Unreal engine for graphics and a soundtrack that will drive suspense deep into your soul, Deadlight is easily one of the best Xbox Live Arcade games to come out this summer or arguably this year.
  2. 86
    Deadlight is a blast that reminds me of a game I loved in my youth (Flashback) without soiling that nostalgia or feeling like a blatant ripoff. It's a bit short, but it's perfectly suited for spending a lazy summer evening with.
  3. Oct 14, 2012
    73
    Delivers good story with oppressive atmosphere combined with stunning 3D visuals on 2D action spiced with great music, but trips over stiff gameplay and repetitive puzzles. [Sept 2012]
  4. 45
    The environments and the reasonably compelling flashback atmosphere lend what would otherwise be a pretty poor game a glimmer of hope.

See all 79 Critic Reviews

Score distribution:
  1. Positive: 15 out of 27
  2. Negative: 3 out of 27
  1. Deadlight took me about 4 hours to finish. For 15 bucks, I definitely feel like I got my moneys worth. The environments are amazing and the story is pretty twisted. what really stood out for as cool was the fact that i was not just simply hacking and slashing through Zombies. When you see a gang of Zombies, run! The Survival horror mixed with platforming was good fun. Controls felt a little odd at first, but nothing that was game breaking. Solid buy in my book! Lastly, the 80's mini games collection was a nice touch. Expand
  2. Deadlight is an XBLA game, exclusive to Xbox 360, which costs 1200MS Points, being a game of platform, action and puzzle-Side Scrolling, with a basic concept of the gameplay comes from the old classic games like Flashback PC 1985, mixed with new concepts, inspired by Dawn of the Dead and its various sub-products such as the games Left for Dead and Dead Rising and TV series / comics like The Walking Dead.

    The story of the game is set in an alternative Seattle in 1986, in the 150th day after a patient zero of an epidemic that turns everyone into zombies. It begins with Randall Wayne (the protagonist, the tough guy style) killing a girl from a group of survivors that he belonged, because she had been bitten, and the game really begins when he separate from them, to try to find his family, amid what remains of a devasted world.

    In this world the zombies are called Shadows, and to top it off, still left new paramilitary forces, such as The Law, who makes its own laws and that such kills those who steal things from places where people died.

    The graphic style of the game is heavily inspired by comics and in games like Shadow Complex / Limbo: a narrative of the story is told in a series of cartoons in stop-motions, such as comic with gross traits and contrasting colors. The graphics in the gameplay where backgrounds are detailed, in depth, and very colorful, rich in detail and in itself the elements of the action, such as platforms, stairs and characters in the foreground, are often as dark shadows.

    Not always the contours of the elements are pefects and sometimes features have noticeable jaggies or coarser outlines, but the action shows motion capture was used in the movements of the game. The scenarios change perspective and undergo changes in accordance with the actions and what happens, and it's nice to see something of the background interact with you. Some objects you find have a pixelated look, if to give a retro look or not, I do not know.

    The objects that are found are displayed in mini-windows on the screen, and everything that can interact in the scenarios have a more clear and distinct boundary (when approaching them), although slight, which stresses that exploration you do - the same applies to portions of the scenario that does not seem to have anything at first sight.

    Audio: the game features a own nice soundtrack in the Menu that suits the game, and generally good performances and well deployed lines, with the voices very clear. The background sounds in general are in an atmosphere almost always silent, and increase the atmosphere of suspense that the game has, with noises of things falling, dripping water and grunts that make up much with the gameplay.

    The gameplay is of a platform game, like the classic Flashback, using the environment to progress in the scenarios of the three chapters of the game, killing enemies and surviving, and the movement is typical consisting of walking, running , duck, jump and climb things, having a slippery action, so to speak, as I mentioned in the reference game. At the top of the screen, we see two indicators, one life (a red cross), divided into segments and an energy (or stamina, if you prefer), blue, which get shorter with some actions, like hanging, running or beating enemies (as in I Am Alive), but that regenerates at rest - letting this end up in the middle of the action, can be fatal

    The game features several extras, such as pages from the diary of Randy, and photos from your album, which are hidden in stages, and beyond these collectibles that I mentioned, we also found 3 different mini-games that simulate on-screen 80's games, Donkey Kong style. We also have several weapons, the most basic the axe and the gun (in which uses the analog to point) - of course in addition, we can use different things in some scenarios to kill the zombies.

    Despite having an axe things are not so easy: it takes several blows, and even with the gun - if the shot is not accurate in the head, you must fight them, and 3 of them together can more than easily kill you... therefore, considering the number of enemies, the action is not always the best solution and should try to think and act with cunning. The life ends with the depletion of the bar mentioned above, or come in contact with something lethal, and the screen glows white, back to a checkpoint, usually at the beginning of the sequence of the current platform sequence.

    Summary: in the genre of platform / Puzzle is a great choice, among the best - think a mix of The Walking Dead, Shadow Complex and Limbo you have this game. An experience that is not as difficult as other recent games of the genre (even the Limbo or the very difficult War of the Worlds), but having a nice difficulty and gameplay that attach you to the end, being a pleasant experience. If you like games like those mentioned and the topic of zombie apocalypse / survival this is a game for you.
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  3. Deadlight is fun if you don't take it too seriously. It is a jump platformer with some zombie shooting that you can play through in less than a day. The visuals are very well done, but the story and acting are so bad that I'm not sure whether they are intentionally bad. Expand
  4. The game has a good atmosphere and graphics but thats all. The controls are not responsive,you cant do what you want when you want.The story is boring and uninteresting,besides unoriginal. The game is unfair in many things,when you die you dont feel like you lost because the game is hard, but because its badly designed. The game is basically very easy to, the only hard parts are the ones that are not well designed,basically the whole game is jumping from one place to the other with a bad story and voice acting in between with poor level designed, I got it just for 7,50. But is still a waste of money. Expand

See all 27 User Reviews