Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 54 out of 56
  2. Negative: 0 out of 56
  1. Oct 10, 2012
    Thanks to the variety of abilities and phenomenal level design, you can in many ways tackle Dishonored as you feel fit. It's a bit impersonal at times, but most elements of the game work really well.
  2. Oct 9, 2012
    So does Dishonored stand up on its own two feet? It most certainly does! On the surface it is easy to compare previous games we have loved, and it is easy to see similarities in style and gameplay, but these are elements that have clearly been learned, honed and enhanced to make Dishonored a title that lives high up in the rooftops of being one of my favorite games of 2012 so far.
  3. Oct 7, 2012
    An excellent game, and one worthy of your attention. Dishonored's greatest contribution to the genre games like Deus Ex helped establish will be best appreciated by those who've been with it from the start, but Arkane has made a game rooted in manipulating artificial intelligence that plays just as well to the guy or gal who wants to shoot stuff. That's impressive.
  4. Oct 13, 2012
    Dishonored is an amazing game, but has its lesser moments. The ingenuity and creativity that can be used by the player is nothing short of spectacular at times and the steam punk style fits the world perfectly. On the other hand the developer could have spent more time on storytelling and the game has some technical faults. Because of this Dishonored never really lives up to its full potential.
  5. Oct 8, 2012
    Bethesda made a risky gamble with Dishonored, but the result proves to be brilliant. Sure, it's not perfect, but Dishonored is one of the biggest (and nicest) surprises of the year.
  6. Oct 8, 2012
    Though it's got its problems, Dishonored is a damn good game, one that makes use of a compelling storyline and wraps it into strong first-person gameplay, and a presentation that's pretty hard to beat.
  7. Oct 24, 2012
    Dishonored could well have been the fourth installment of the Thief series, but there are also traces of BioShock and Half-Life 2 here and there. If you compare it to these paragons it's a bit disappointing, but it still shines among this year's games. [12/2012, p.60]
  8. Oct 23, 2012
    Surely not your average first person shooter. On the contrary, Dishonored uses stealth in a way only the Thief games have managed to do and delivers a superb steam punk experience we haven't seen in many years.
  9. Oct 7, 2012
    What makes Dishonored great are the mechanics made possible by the universe in which it exists. There is a level of replayability and creativity available here that isn't seen in most stealth action games. You aren't just figuring out how you need to get from point A to point B, but how you want to get there.
  10. Oct 8, 2012
    A brilliant example of how to blend gameplay, narrative and setting. Highly recommended.
  11. Oct 7, 2012
    After my first playthrough (which took around 6 hours), I felt a bit underwhelmed. As in I literally thought to myself - that was it? But then after going through a few more times, I realized how fun taking different paths could be.
  12. Oct 8, 2012
    Arkane deserves an applause just for trying this broad approach of choice, and when both design and playability builds an excellent synergy I can't do anything but to bow down to for being probably the best game this fall.
  13. Oct 7, 2012
    A really surprising game, characterized by the great freedom given to the player and the high tension it can induce when crawling in the shadows. We would have liked a lengthier story, but it nevertheless remains a must-buy.
  14. 90
    Dishonored grants us a first look at the future of free-flowing gameplay in the triple A segment. Even though it stumbles over its own freedoms here and there, it still is an absolute winner of a game.
  15. 93
    Dishonored is this year's must-have new IP, with fresh ideas, plenty of charm and inventiveness, and tying them together in a stylish fashion. Who said creativity in the games industry was dead, huh? Dishonored says hello. Your free time says goodbye.
  16. Oct 7, 2012
    Dishonored is a good game. It falls flat a bit on the pacing, the AI has a laundry list of quirks that become frustrating real quick, but on the whole the game delivers an experience you won't find anywhere else this year.
  17. Oct 7, 2012
    Dishonored gives you a beautiful, fascinating, new world to explore, and then makes it your playground for grand misdeeds. Its story of political intrigue and betrayal is told at exactly the right pace, balancing information with action in a way that keeps you interested, but not overloaded.
  18. Oct 8, 2012
    However you choose to approach Dishonored, it's a game that asks you to think, plan, be smart. It's a wonderfully empowering game because of this, as you lurk in the shadows knowing the powers you possess and the options you have. It's elegantly designed to make the most of those tools, but isn't afraid of changing the rules in order to keep its (admittedly quite predictable) story bubbling along.
  19. Nov 14, 2012
    Precise and elegant systemic design engenders an absurd degree of player agency, but is marred somewhat by a sloppy, unconvincing narrative and soulless characters. [Dec 2012]
  20. 85
    While I did find some disconnect with the main character I found the game did a remarkable job at telling the story and setting the stage for Corvo's relentless pursuit of those who set him up. The amount of character interaction in the game is impressive and the experience can go as deep as you'd want it to go.
  21. Oct 7, 2012
    Dishonored succeeds as an ambitious game not content to take one thing and do it well. It demands more than most games ever will of its player, and gives more to players than most other games will ever manage.
  22. 100
    Dishonored, like Thief, or Deus Ex, is one of those timeless games you'll play a dozen times. The game world is gorgeous - a steampunk City 17, the story is spectacularly written and almost depressingly dark and the gameplay is wonderful - either as a stealthy game, or an action fighter... or anywhere in between. Dishonored is all about giving - it gives you the weapon, it gives you the name, and then it gives you the choice - vengeance is entirely up to you.
  23. Oct 7, 2012
    A rare kind of game that waltzes into a field of debonaire company yet wows the room regardless. You may not know much of his past or even what his intentions are, but you'll be damned if you don't let him take you for a spin around the room. And at the end of your dance, he'll leave you dizzy and giddy, wanting only for more...One of this generation's best efforts.
  24. Oct 8, 2012
    This a game without the bloat of the modern blockbuster – no co-op mode to allow two friends to assassinate hand-in-hand; no lip-service multiplayer to distract the development team and divert their budget; no upgradable hub to grow or furnish; no open world to impress and weary. Rather you're given a series of handcrafted missions, each with its own optional twists and turns, each with a start, a middle and an end, the plot written by a designer, the script penned by a scriptwriter and the narrative transcribed by you.
  25. 90
    Some slight technical issues mar an otherwise extraordinarily fun game with equal parts stealth and action.
  26. Dishonored is never able complete that transformation from a game into a totally new and exciting world to inhabit. To be sure, our mostly positive rating reflects that this game is well-structured with all the pieces you'd expect and story flexibility will offer up a unique adventure for every player. It's a promising and mostly enjoyable start to what will perhaps be an ongoing series, but it lacks the emotional punch that could make it great.
User Score

Generally favorable reviews- based on 690 Ratings

User score distribution:
  1. Negative: 18 out of 205
  1. Oct 9, 2012
    Absolutely amazing game; the best in years. Signed up to Metacritic just to say that.
  2. Oct 14, 2012
    Second review, after playing the game for a while. My score for it hasn't changed, still 10/10. People have complained about the length but achievements wise, you have to replay the game many times, and u get to study each map so for me the length is perfect. The story, yes it isn't the greatest or most dramatic but honestly that's not why we play this game. Graphics on the 360 leaves much to be desired but it didn't bother me at all. It looks better on PC, which is puzzling. The reason we play this game is for the gameplay and concept and both of those have been implemented Brilliantly. The abilities are all significant and unique, the maps all have multiple paths that u learn about each time u play. For the intrigued you have the ability to be creative. Don't put this game down for not being an open world rpg. That's not what it is it's not assassins creed. It's dishonored and it's a brilliant game. Full Review »
  3. Oct 13, 2012
    This game, while having some genuinely interesting points, kind of disappointed me. It just didn't live up to it's potential. First, the good stuff. This game has a pretty interesting steampunk setting, the gameplay concept itself is really interesting and decently executed, and the way they've given you the ability to finish the game without killing a single person (if you so choose) is genuinely interesting. Unfortunately, on the Xbox 360 version at least, the graphics are pretty shoddy (probably due to the poor/non-existent anti-aliasing), and it's very distracting when the scenery has clipping artifacts when you look side to side. In addition to the poor graphics, this game is really short. I've done a few playthroughs, and it ranges from a low of 5ish hours for a "killing whatever and ignoring the optional objectives on easy" run to around 20ish hours for me to run the entire game on the hardest difficulty, finish all of the optional objectives, and collect all of the runes and bone charms. On top of all of this, the storyline really is just not very compelling. The game feels like way more thought went into the setting and lore than went into the actual events and dialogue that you're playing through. In summary, Dishonored is a game that has an interesting setting and some really neat gameplay options, but it's let down by graphical problems, story length, and some poor writing. In my honest opinion, if they would have made this game an open-world RPG, thrown more content into it, and given you a few more options as far as abilities and customization goes, this game could have been great. Such as shame, really. Full Review »