User Score

Generally favorable reviews- based on 676 Ratings

User score distribution:
  1. Negative: 83 out of 676

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  1. Dec 29, 2012
    Overhyped and overrated, this game is not near as good as I expected. A number of issues include a weak story, repetitive gameplay, abysmal graphics, and rushed stages.
  2. Nov 6, 2012
    Pretty much open-world, a big plus for any adventurous kind of gamer. A story that is both personal and political, with a dark twist ending that will leave you wrenching and praying for a sequel.
  3. Apr 1, 2013
    I would most likely grant this game a solid 8.25 rating. The game largely succeeds at what it set out to accomplish but manages to trip up on more than one occasion. This is definitely one of the better stealth games that I have played in recent memory. You take the role of Corvo, the personal bodyguard to the Empress and her daughter, Emily. As you probably already know, the Empress is slain on your character's watch and Corvo is framed for the dark deed and immediately thrown into prison to await execution. At first glance, this is a fantastic (albeit somewhat cliche) setup for a good revenge story, but as you progress through the game, it never really becomes said story. The people who framed Corvo for the assassination rarely made any sort of appearances, save for when you're sent to assassinate them and so I never quite developed a need to hate them. The story fails to build this hate that's necessary for any good revenge story and so these missions wound up being "Kill this guy because he's supposedly bad". Not to mention that the entire game progresses in a repetitive manner that will quickly bore you of the storyline. I found it difficult to care what the hell happens to the future of Dunwall and what the hell is currently happening to Dunwall as you assassinate targets. The storyline also proves to be quite predictable throughout and there will be multiple occasions where you will have deciphered what happens next before it's even revealed to you. The game attempts its own twist about 3/4's of the way through the game but as I mentioned earlier, you will probably already have it figured out at that point in time. The fact that Corvo is also a silent protagonist means that any NPC interaction is pretty much trimmed to a minimum and so your ability to care for anyone other than yourself becomes quite limited. The inclusion of a supernatural being that bestows your character's supernatural powers feels forced and is entirely unnecessary to the overall plot. The game attempts to include this character as a bigger part of the story but instead, it serves simply as a means of explaining how you're character obtains powers and that's it. The game's environments quickly become bland and rather colorless and the game's climax is extremely unsatisfying. Generally, when a good revenge game or movie concludes, the targeted audience will feel relief and satisfaction knowing that the main character accomplished what he/she set out to do. I felt none of this at the game's conclusion. In fact, I actually began to feel somewhat angry at how unsatisfied I was with how the entire plot panned out. There's two different endings to the story, depending on how many people you actually kill throughout the game. Similar to the original Bioshock, the "evil" ending pretty much sucks and the "good" ending is far and away better. However, unless you want to Youtube it, the only way you can view the other ending is by playing through the entire game again. Honestly, this isn't so bad, as the game does possess some fantastic controls and combat mechanics. In my opinion, I felt that the combat was far too easy. Obviously, the primary goal of the player should be stealth but not every encounter will go so smoothly and this forces you into combat with guards or Overseers. Blocking and countering are key aspects to surviving encounters, unless of course you have ammunition with your pistol (which you always do). Shooting enemies or destroying them with your supernatural powers is far easier than engaging them in swordplay, making any scenario throughout the game a cakewalk. Moving on to positives, the stealth mechanics in the game are top notch and they really give the players an astonishing amount of tools to get the job done. All of Corvo's gadgets are extremely fun to utilize and there's a delightfully wide range of them to choose from to accomplish the task at hand. Whether it be sleeping darts to silently take down targets in a nonlethal manner or explosive bolts to eliminate clusters of enemies at once, it's all up to the player how these scenarios go down. Corvo's supernatural powers are grandly-implemented, never feeling imbalanced or out of place and they really allow you to overcome just about any obstacle. Possessing a guard and walking him into a nearby electrical fence is always good fun. As is with any good stealth game, there are multiple paths that you can take to successfully eliminate guards and complete missions. It's always a treat to become the silent predator lurking from above, waiting for that one guard to be alone before pouncing. Overall, Dishonored is a treat for stealth-game fans. The stealth mechanics are surprisingly well-done and allows for tons of freedom in how the player chooses to accomplish tasks. However, the story is weak and predictable and if you have never been a fan of stealth games before, I highly doubt that this game will change your mind. Expand
  4. Oct 12, 2012
    This game would get a 10 out of 10 if it wasn't so short. Simple amazing and fun. Brutal, brutal kills! Finished the game in 6 hours give or take so that was really disappointing.

    I have never played a game twice but this one has so much replay value. Great game, good job.
  5. Oct 21, 2012
    Just an amazing game! Visually the game is unbelievable, I stopped more times in this game to admire the art direction, enviorments, etc. than I can count. This game nails immersion and atmosphere, perfectly. Great sound design. The gameplay is excellent, and the combat is fluid - and the different ways you can dispatch enemies and complete missions, gives nice replay value to an otherwise linear game. I know I'm going to do a second playthrough. Highly recommended, especially if you're a fan of the Deus Ex and Thief games. Expand
  6. Jun 3, 2013
    Gran juego, pense al principio que no iba a ser divertido y me atrapo por completo, Tengo ganas de jugarlo con otras opciones para ver los otros finales, Vale la pena,
  7. Jul 20, 2013
    This game was a totally surprise for me. I loved it. The story is one of the best parts, and I totally got into it. There's ways to optionally dive deeper into the story that I won't reveal but the plotline is rich and very fleshed out. The gameplay is very fun too, and the missions which the game revolves around are all well thought out chapters in the overall story. Many of the characters are memorable and interesting.

    I 'keep'd the game from GameFly because I plan on playing through again on a harder level. I'm debating on buying the DLC as well.
  8. Mar 10, 2013
    it could have been better, specially from a game that is an entire copy from bioshock and has seen many games that used it recipe (like singularity, which is even better than DH).
  9. Oct 19, 2012
    Multiple-choice approaches, large levels, great design, fun core gameplay and meaningful decisions are some of the factors that make this a great game. It's not perfect - no game is - but it's an awesome breath of fresh air compared to most big-title games. Best stealth game in a very long time.
  10. Mar 28, 2013
    Good investment. I had a lot of fun with it. It was the first game in a very long time which I replayed right after finishing my first walk through. While a narrow environment, you still have a number of options on how to approach the missions. Some of the abilities you receive are very mighty and make the game play unnecessary easy, but by declining them the second time, the challenges are quite right. Visuals are good, atmosphere and some elements remind a lot of Thief 3 which is a good thing from my perspective. Expand
  11. Aug 2, 2013
    Gameplay is amazing, as is the whole steampunk setting. It felt like a mix between Bioshock (really atmospheric, and the Powers are sort of similar to Plasmids), Hitman (main focus of the game is assassinations) and Deus Ex (open world, different routes available, choice between stealth and carnage.)

    Main problem is the length (I completed it in just over 2 days, admittedly I spent all
    weekend playing it. Also, it would have been nice to be able to replay the game with the upgrades you earned on your last playthrough (New Game Plus.) Expand
  12. Oct 22, 2012
    A very easy game, but that doesn't mean it's not fun to play. The gameplay feels like a mix between Thief, Bioshock, and a Deus Ex game. Not a terribly great story, but not bad either. Not great graphics, but acceptable enough. The hub worlds could use a little bit more activity within them, but I'll give that a pass as well seeing as most people are dead or dying from the plague. Anybody giving the game a 10 or a 1 is a moron. I think 7 is a fair score and I look forward to seeing the improvements in the next game. Expand
  13. Oct 9, 2012
    This is the game we all wanted an unique game with great art style graphic great AI and the best of all unique gameplay you can play like you want if you want sneaky you can you want action/FPS you can and thats why this game rules and probably win some game of the year award becaouse like CVG said its the best game in this generation.A perfect 10 from me.
    P.S Sorry for bad english im in a hurry
  14. Oct 12, 2012
    A fantastic stealth game and the best since Thief.A ton of playstyle options are available and are most welcome in these days of (shudder) twitch FPS'ers.Dishonored gives you a wealth of tools and upgrades and lets you loose in each level to do as you wish,kill everything or nothing,as well as anything in between.The second and third playthroughs are far superior than your initial time with the game.The story is fine,but could have been more thoroughly explored and a New Game + mode would have been desirable.Though this game doesn't quite reach the majesty of its influences,namely Bioshock,Thief,Deus Ex and Half-Life 2,it is excellent nonetheless. Expand
  15. Oct 10, 2012
    You can really tell this is an effort from people who were involved with the original Deus Ex and Thief games, and City 17's visual designer. It's the perfect combo; an old school stealth action game with lots of room to explore and get distracted. The universe, characters, environments, and story are all immediately engrossing; one of those rare moments when a new game franchise feels like it's already matured. I won't spoil any more. Give it a whirl. Expand
  16. Dec 2, 2012
    Seriously underwhelming. The graphics look dated, the music is forgettable, the controls feel jerky, immersion is constantly broken by loading and score screens that require interaction, the enemy AI is simplistic and inconsistent, the missions are predictable and warmed-up cliches from other games. I was really looking forward to this game, but find myself super-disappointed.
  17. Oct 18, 2012
    The most problem is that story ends when you want more! Amazing game with unique atmosphere and incredible gameplay. Reminded me Thief series much, and I'm thankful for that.
  18. Oct 19, 2012
    A new game that still seems to carry with it a twinge of nostalgia. The predictable twists and turns of the story were not enough to take me down from the high I was experiencing while playing through Dishonored. A fantastic game, worthy of my sixty dollars.
  19. Oct 23, 2012
    Well, there is one main point you should know about this game. Because many people will love the game for it. Other will trash it because of this feature. The huge portion of the game is made by the side locations (whole areas, that you do not have to visit at all), many paths to the target (but you have to use just one of them) and huge amount of details (journals, books, letters, or whispers about every npc or location) that can be missed or ignored. So basically quality of this game depends on your favorite gamepplay style. If you like to explore, look for the details and enjoy the world and freedom you will love this game. It can offer you over 20+hours of gameplay and it is real gem. If you like to play "to the point" and just go to finish your mission, you may be able to finish it under 5 hours (Im not talking speedrun here!) and dont see anything special. If you for example choose COD play style, the shooting is actually less fun that in other FPS games. So if you are this kind of player, you will be dissapointed. Expand
  20. Oct 16, 2012
    A truly masterful title that really lets you see how your choices effect how the rest of the game will play out, the gameplay is just awesome, unlocking new powers and abilities and experimenting with them and trying to find new ways to get through levels or new ways to take out enemies. Dishonored is all about choice, want to sneak past every guard and not kill anyone? You can. Want to just go berserk and murder everyone? You can. The combat and the powers also feel very solid, and so does the stealth, sneaking around feels great just as it should. Taking many cues from games like Thief and Bioshock, Dishonored is one of the best games to come out this year and anyone who remotely likes stealth games should go out and purchase this game ASAP Collapse
  21. Apr 13, 2014
    This game is a true delight for any stealth fan. Not a bad little runner for action/combat fans too. To my eternal shame I missed this game first time. Borrowed it, played it for an hour, just didn't get it. After Adam Sesslers review of Thief I decided to give Dishonored a try a couple of years later. And loved it. Everything works. Gameplay, story, stealth mechanichs, magic and combat are all perfectly balanced. Expand
  22. Oct 11, 2012
    Brilliant game with multiple paths to completing various missions. If you enjoyed games like Deus Ex: HR with it's mission based structure, you'll really like this game. Although it isn't a truly open world game (it may have benefited from this, who knows), it does have a similar feel. The soft RPG elements, and wonderful artistic style give it a very unique feel compared to other games of this generation.

    It isn't an entirely flawless game, there a few tiny hitches here and there like being unable to take out lights in certain areas, but as a launch game and the first in the series, you can bet it will only get better in future endeavours. I've given it a 10 for the incredible effort the devs have put into the game and it is really evident.
  23. Jun 10, 2013
    Despite all the processing power this generation of consoles have to offer modern games all too often want to just funnel the player from one cinematic set piece to the next. For me the very best video games, such as Half-Life 2 and Deus Ex, provides the player with an interesting game world and lets them decide how best to make their way around it. Fortunately Dishonored allows you to do just that.

    Each and every mission provides players with a number of possible solutions made all the more interesting by the different powers (that are far more than just the usual fire and ice spells so often seen) and weapons that can be found or unlocked throughout the course of the game. As a result it is possible to complete Dishonored without killing a single person or, should you choose, you can simply kick down the front door and fight your way through.

    Aside from the fact that the morality system is a little too black and white the main criticism I would level at the game is that it is perhaps over a little too quickly, my first playthrough took about 12 hours, but it is certainly a game I will return to and play differently at some point. This is certainly one to buy.
  24. Jan 7, 2013
    This game is an innovative marvel and should be rated in the 90's on metacrtic. I haven't seen a better game even close this year. I love that you can play this game in a multitued of ways from pure stealth, to pure guns ablazin, to a combination platter of the two. As well, the overall artistic style is so subtletly done to perfection with hints of comic book, steampunk, and high saturation. None of it is in your face and is all maintained at an exquisite. Suffice it to say, I love this game. Expand
  25. Nov 18, 2012
    In Dishonored you play Geralt of Rivia, a Witcher and bodyguard of King Foltest. But when Foltest is killed and you are framed for the murder... oh wait, i'm thinking of a much better game. Dishonored is a pretty game, for what it's worth, but the story line has been done better before. In some ways it plays like a dumbed-down Thief. The main problem I had was that the stealth system seemed to be completely broken. It may have been a glitch, but going into stealth mode alerted everyone in the area. Beyond that the combat difficulty was well, low enough that you could just hack and slash through the entire game. I got bored with it after about 30-45 min. Expand
  26. Oct 9, 2012
    Best game since Half-Life 2 came out. The story is amazing, the stealth gameplay is second-to-none, and the tension and atmosphere are top notch. Highly recommended.
  27. Oct 21, 2012
    Dishonored, is, in short, both one of the best games of the year and biggest disappointments. Rarely has a game left me feeling so conflicted. I love stealth, using big open levels that can be structured and fun rather than the more better-sounding but shallower open-world games, that are really quite linear. Dishonored offers both of these, with a kind of Bioshock 1st-person feel, whilst channelling Assassin's Creed, in Hitman-esque open levels, by way of Half-Life 2's City 17. So why did it leave me feeling rather flat? Firstly, the world of Dunwall is a really depressing mix of Steampunk and Victorian England, ravaged by plague. You are constantly reminded how dire the situation is, yet I never felt any connection to it, compassion or, well, anything on an emotional level. This is mainly down to the rather dry writing, flat, emotionless (with one or two exceptions ) voice acting, and cardboard characters so reminiscent of the Fallout and Elder Scrolls games. As a result any feeling of heartbreak at the Empress' death, anger at your own downfall and thus motivation for justice and revenge quickly dissipates into a void of dreary numbness. As someone who doesn't care about graphics, even I was rather taken aback at how poor the visuals are. Whilst the game looks quite painterly from a distance, up close the textures are muddy low-res and ugly. Also the character models look dated and why is it every single maid/courtesan is exactly the same? Pure laziness, which further breaks immersion and emotion.
    The gameplay itself works rather well, giving you multiple paths through each level, save for a few annoying invisible walls, options on ghosting, or taking out enemies in very, or non-violent ways, and gives you various powers to play with. However to really get the most out of these you have to wait a while to get enough to start combining them in fun and creative ways, begging the question of why no NG+ was implemented. Also the AI is inconsistent and not smart enough to really take great delight in outsmarting or toying with them which is crucial in a stealth game. The Audio of the Ai is particularly bad.

    Dishonored ultimately is a victim of it's own expectation. With the talents of people who worked on Half-Life, Deus Ex and Bioshock, I was expecting better. What we got was a game that clearly has grand and noble pretensions, and in a world of shallow, linear, 'cinematic' franchise unit-shifters for people with ADHD, I desperately want to love it and scream at you to buy it. Yet I I'm left feeling how I sometimes do after being on a diet of Hollywood movies, then watching a foreign art-house film with subtitles: I admire it and am glad I saw it, but can't say I honestly enjoyed it.
  28. Oct 9, 2012
    Wow. Breath of fresh air. Amazing game, and something NEW for once! Must buy for anyone that is on the fence... it has depth, and some of the most unique gameplay I've ever experienced.
  29. Jan 4, 2013
    Beautifully crafted and artfully written, Dishonored takes us to a Whale-oil-punk dystopia known as Dunwall. Our protagonist must prove his innocence by killing or otherwise neutralizing the group who framed him for the murder of his charge, the Queen. The game uses a leaning system to allow the player to sneak around levels filled with guards, plague-infested civilans and traps. The player can choose whether to rely on stealth or combat, and their actions affect how the story develops. I gave this game a 7, because it looks great, has an awesome story, great mechanics and awesome style. However, replay value is almost nonexistent. The game is design to be played twice: once by sneaking and killing no one, and buying no powers, and a second time buying all the powers and murdering everything. After you do that, theres not much more to do. Expand
  30. Oct 16, 2012
    A truly masterful title that really lets you see how your choices effect how the rest of the game will play out, the gameplay is just awesome, unlocking new powers and abilities and experimenting with them and trying to find new ways to get through levels or new ways to take out enemies. Dishonored is all about choice, want to sneak past every guard and not kill anyone? You can. Want to just go berserk and murder everyone? You can. The combat and the powers also feel very solid, and so does the stealth, sneaking around feels great just as it should. Taking many cues from games like Thief and Bioshock, Dishonored is one of the best games to come out this year and anyone who remotely likes stealth games should go out and purchase this game ASAP Collapse

Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 54 out of 56
  2. Negative: 0 out of 56
  1. Nov 14, 2012
    Precise and elegant systemic design engenders an absurd degree of player agency, but is marred somewhat by a sloppy, unconvincing narrative and soulless characters. [Dec 2012]
  2. Oct 31, 2012
    What is there is so compelling that the lack of additional stages can't help but feel like a disappointment. The game's strengths are a double-edged sword. Regardless, this is still one of the best games of this year. With a bit of work, a potential sequel could be one of the best games of any year.
  3. Dishonored is never able complete that transformation from a game into a totally new and exciting world to inhabit. To be sure, our mostly positive rating reflects that this game is well-structured with all the pieces you'd expect and story flexibility will offer up a unique adventure for every player. It's a promising and mostly enjoyable start to what will perhaps be an ongoing series, but it lacks the emotional punch that could make it great.