Disney Infinity Xbox 360


Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 24 out of 38
  2. Negative: 1 out of 38
Buy On
  1. Aug 18, 2013
    What Disney Infinity ultimately represents is the potential of a fantastic platform. It’s incredibly rough around the edges, and it will make your wallet beg for mercy, but there is a massive wealth of content for Disney to cull from.
  2. CD-Action
    Oct 16, 2013
    If it weren’t for the excellent Toy Box mode, the rating would be much lower, because provided adventures are disappointing. [11/2013, p.74]
  3. X-ONE Magazine UK
    Oct 14, 2013
    Although fun, it'll only keep you entertained for infinity if you're happy to watch Mr Incredible beat up Aladdin guards for all eternity. [Issue#103, p.84]
  4. Official Xbox Magazine UK
    Oct 9, 2013
    A grand idea, but needs deep pockets. [Nov 2013, p.94]
  5. Oct 1, 2013
    While there's a lot to do in the package, Disney Infinity doesn't particularly excel in any compartment and has some serious and unforgivable design flaws, considering its target audience. While repetitive, the game can provide some hours of fun nonetheless, and has great potential.... but next installments have to be built better and really with kids in mind.
  6. Aug 24, 2013
    To embrace Disney Infinity is to buy-in to the whole package: collecting the physical toys, building in the Toy Box, enjoying the Play Sets. Without interest in all its components, its appeal is diminished.
  7. The Disney Infinity starter pack might seem like a good idea the next time you have to buy back your kids’ love for having missed a baseball game or ballet recital, but you need to know it’s probably the start of a very expensive new habit.
  8. Sep 30, 2013
    Disney Infinity is an interesting combination of toys and games. However, its digital part is behind the real one because of the game's not very intuitive controls and its several other flaws. The game is more suited for hands of adults and passionate collectors than for those of the small children.
  9. Aug 23, 2013
    While Infinity is adequate in basic gameplay terms, and will certainly amuse Disney-fixated youngsters for a while, it falls short of the games whose ideas it borrows.
  10. Aug 23, 2013
    Disney Infinity is okay but it could be so much more. It has a few gameplay shortcomings but its biggest flaw is its lack of heart. It feels more like a fan's attempt at each universe rather than the loving homage it could be.
  11. Aug 22, 2013
    The greatness of Disney Infinity's Toybox is undermined by the carelessness of its structured content.
  12. Aug 19, 2013
    Corporate greed and some avoidable flaws prevent it from reaching infinity and beyond, but this is still a game that can delight and inspire in equal measure.
  13. Aug 18, 2013
    But once you start to play, and once you stumble over the technical issues, and once you find that there are barriers around every turn, you’re bound to find that you’re in love with what you think Disney Infinity could be, and not what it actually is.
User Score

Mixed or average reviews- based on 80 Ratings

User score distribution:
  1. Positive: 8 out of 20
  2. Negative: 7 out of 20
  1. Aug 19, 2013
    Some 'critics' may write reviews panning Disney Infinity for its simplistic combat structure, the fact that you don't respawn elsewhere or aSome 'critics' may write reviews panning Disney Infinity for its simplistic combat structure, the fact that you don't respawn elsewhere or a number of features they find inferior. What they do not acknowledge is one simple thing...this is not Forza, this is not COD, this is not whatever other specialty game you may use as a benchmark to review this franchise on.

    Repeated Skylanders ripoff references are extremely foolish as well. By that logic, everyone using a computer right now is ripping off Xerox. Its patently absurd. Pun intended. For one to assume that Disney, with arguably the most identifiable characters in the world, in volume and in stature, would use its leverage by creating a toy based strategy is just silly.

    Disney Infinity is an extremely thoughtful, well crafted and fun game. And thats without even touching the toy box. It is not difficult to play, has solid narratives through out each world, which, in and of themselves feel like different games, if not for the overarching style they chose to go with. Additionally it is easy to engage with even if a child is unable to physically play the game.

    Im looking forward to going home later to play this with my kids as well as the future offering they are no doubt preparing for the coming months.
    Full Review »
  2. Aug 21, 2013
    Disney does it again with Infinity

    What have they done again? Well they've created a fun game for parents and kids to play together.
    Disney does it again with Infinity

    What have they done again? Well they've created a fun game for parents and kids to play together. They've created a system even my 4 year old can understand. What they've most done though is create a cash printing system that only a media conglomerate like Disney could.

    For those of you who don't know Disney Infinity builds off of Avalanche's earlier work on the Toy Story 3 video game. The concept is simple, let kids play with toys inside a video game. To make it more of a "game" each "play set" comes with a game world based on the toy's IP. So for instance if you have Mr. Incredibles the play set he comes from allows him to play game levels inside the Incredibles movie setting. Because the game's concept is playing with toys within the game it allows them to have any character from any brand Disney owns.

    Think about that for a moment. ANY Brand Disney Owns. Yeah...

    If that wasn't enough Disney is also good at the "follow-up" sales. That is, the idea of "sure you can get by with just this, but you really want all this stuff too." Just like the app stores make people stick with a single brand of device, Disney Infinity wants you stay in their system and they're going to give you lots of reasons of continuing to put money into their system and here's how:

    1. New Characters. This is the most apparent method but also the best leveraged one. By having all these chests in game that can only be opened by other characters you get the kids to want to buy these other characters. Better yet, instead of just saying, "Hey you need Dash to open this chest" by pressing the open chest button the kid is shown a video of the missing character in action. Built in commercials of upcoming and available products!

    2. Power Coins. These little POG sized discs each offer lots of accessories and "vanity options" like you would find in a Free to Play game. They are totally optional but they are also sold in blind packs like trading cards. This means people buying packs (instead of buying from some other service or trade) will have to buy several packs to find just what they want. At $6 for 2 in a pack, that's a good chunk of change there.

    3. Play sets. Every franchise they want to give the "full" experience to will have its own little "expansion pack" worth of gameplay by buying a 2 character play set pack that unlocks new gameplay options. For instance if you want to play in the old west and ride horses you'll buy the Lone Ranger pack (and try and offset that horrible movie's cost) or if you want to race even more cars buy the cars pack.

    4. Finally, and possibly the most devious way they're going to make money is the in game library. See there are thousands of fun things to build with and play around with in the toy box mode of the game. Many of these come in from the various play sets you buy separately, others show up with the coins, but most are unlocked by leveling up the various characters. Instead of letting you choose what you unlock though Disney's devious creators put in a randomizer system.

    For instance, say you want Scrooge McDuck's money bin (like me) instead of just leveling up Mr. Incredible and unlocking it, I go to the "toy vault" and then randomize the 16 random unlocks until I see the money bin. Then, ONCE per level I "spin" for a chance at the Money Bin. Yep, you did that math right. I get 1 per level to unlock any 1 of 16 or so randomly chosen items. In my case instead of the Moneybin I unlocked princess costumes for the little "background" toys that wander around. Yeah, not what I wanted and I have to level up any character again to get another shot.

    So yeah, with the base set you'll get 90 unlocks many of them "wasted" on things you don't want. So you'll end up with a very random toy box (which makes sense on a level since toy boxes tend to be pretty random) that, just like a real one, often leaves you looking for that "just one more" piece. For instance I have 2 of the 3 parts of the castle in Aladdin’s Agrabah. So it looks MOSTLY done but it's missing the outer walls which looks odd. Plus everything is on fairytale grass no sand unlocked yet. Not quite what I'm looking for for a "coherent" experience.

    That said, does my daughter care? Nope. I mean c'mon I just built a 20 story tall floating island rope climb with Cinderella's castle on top for her to jump off of. She doesn't care what it LOOKS like, Yet. :)

    Between the in game advertising of new characters (like the girl from the recently announced movie Frozen) as well as characters you might be waiting for (Wreck it Ralph and Vanelope) plus fun little extras the game is setup to make you spend more money to get the full experience. Can you get by on just the base set? Of course. But you'll be missing things and see what you COULD get if you bought just a little more. It's many of the bad things from Free to Play in a Pay to Play package. If you are not already
    Full Review »
  3. Aug 19, 2013
    Sure, the game might seem like an overpriced, overhyped, waste of time, but it's actually pretty damn fun. At first glance it appears to be aSure, the game might seem like an overpriced, overhyped, waste of time, but it's actually pretty damn fun. At first glance it appears to be a cheap cash in on Disney's front, using the mega success of the similarly toy themed Skylanders. But it really has very little in common with the Skylanders than previously assumed. In fact it shares more in common with a classic RPG game and a mix between Little Big Planet and Minecraft. I must admit that the whole game is charismatic. I found myself in love with many of Disney's less classic, one of my only issues with the game was the lack of the original Disney characters such as Mickey Mouse, Maleficent, Cinderella, characters once again. The world building in the Toy Box mode was enjoyable, but some of the world building tools could have been dealt with much better as building terrain can become tiresome and incredibly difficult. It leaves me wondering if I struggled to get a hold of it, then how would the kids the product is aimed at fair?
    Despite some issues, the game is still a ton of fun and the figures are well crafted and highly collectible. The pricing seems steep with some of the individual figures, but most of the packs are actually good value. The Toy Box mode presents challenges yet is still effective in what it tries to achieve, the RPG elements of the game, the 'play sets', are hours worth of fun in large, open-world areas with plenty of jobs and activities to complete. All in all it's a good, fun game that's worth purchase.
    Full Review »