Metascore
68

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 8 out of 22
  2. Negative: 3 out of 22
  1. Mar 22, 2013
    70
    Fresh combat and stylish visuals make Vergil's Downfall a fun addition to DmC: Devil May Cry, despite a less-than-stellar story.
  2. Mar 11, 2013
    70
    You can't accuse Vergil's Downfall of being more of the same, and Ninja Theory should be commended for offering up a punchy side dish with action that boasts its own distinct flavour.
  3. Games Master UK
    May 9, 2013
    62
    Great sequel-teasing final shot though. [June 2013, p.75]
  4. Mar 7, 2013
    70
    Another bloody slice of the juicy Devil May Cry pie cooked by Ninja Theory. Dante’s brother is finally here to give players an entertaining but (very) short new adventure.
  5. Mar 5, 2013
    50
    DmC fans will get passable enjoyment from the ability to play as Vergil, but besides that, it’s a trivial addition to a compelling game.
  6. Mar 5, 2013
    65
    While DmC: Devil May Cry—Vergil's Downfall is exactly the kind of story-based DLC that I enjoy the most and getting a new slice of a fantastic game like DmC: Devil May Cry is always welcome, this add-on could have gone from "okay" to "outstanding" with just a little more work.
  7. My thoughts on Vergil's Downfall in a nutshell? Played it. Liked it. Now, I just resent the extra step it puts in the menu system between me and Danté Must Die.
  8. Mar 6, 2013
    73
    It’s clear that some effort certainly went into this dastardly devil’s creation, but Vergil’s Downfall leaves us wanting more; the inability to play as Vergil in the main campaign, much less the recently released Bloody Palace mode, is a puzzling omission given the precedent set with Devil May Cry 3.
  9. Mar 5, 2013
    71
    All in all the Vergil’s Downfall, the first DLC for Devil May Cry, is a solid experience as Vergil’s unique combos are fun and the narrative is actually pretty good, all which make the $7.99 (720 MS Points) worth the price of admission. The collectibles and additional difficulties deliver a fair amount of content for the coin too.
  10. Mar 5, 2013
    65
    While the strengths of DmC‘s balletic combat aren’t entirely lost in Vergil’s Downfall, they’re decidedly diminished. The novelty of a new playable character and slate of abilities is largely negated by the fact that Vergil isn’t nearly as smooth, interesting, or fun to control as his snarky twin brother.
  11. Mar 20, 2013
    74
    Ninja Theory shattered any doubt of its ability with a genius reinvention of Devil May Cry, but their talent with DLC may be questioned after Vergil's Downfall, a brief story that expands on the past of Dante's brother with not so much glamour. There is a handful of missions, each lasting no more than 20 minutes and the cinematics look underdeveloped. For its quality, this piece of downloadable content is not worth the price.
User Score
5.2

Mixed or average reviews- based on 54 Ratings

User score distribution:
  1. Positive: 3 out of 7
  2. Negative: 1 out of 7
  1. Mar 24, 2013
    5
    This review contains spoilers, click full review link to view. This DLC feels like it could have been way better. It's not that it isn't enjoyable, it just feels like it was rushed out before they could iron out all the kinks. The storyline is decent, though not brilliantly explained. Basically Vergil is turning into a bit of a nutbar while developing a major inferiority complex. The gameplay doesn't quite flow as smoothly as it does when you play as Dante, which can make it frustrating but for the most part it is fun at least. My biggest gripe with it is that instead of having real cutscenes, we have these crappy comic strips. It's like the animators were all off sick while this was being made so they just stuck with the concept art and hoped for the best. There's a lot of big events that that seem like they could look impressive if it was done properly but, as it is, it all just looks cheap and half hearted. I just don't get the impression that the developers were as passionate about this as they were about the rest of the game. All things considered, the storyline is worth looking into but I wouldn't recommend spending money on this. It's a very story driven couple of hours and, although the storyline is solid, it takes away a lot of the impact when it's told through poorly animated comic strips. You won't enjoy playing as Vergil as much as Dante and the whole thing seems very forced and thrown together leaving you feeling kind of cheated. Full Review »
  2. Feb 10, 2016
    4
    DmC: Vergil's Downfall is not worth the money, not that it lacks content, but because there is not much reason to buy it. Vergil's moves andDmC: Vergil's Downfall is not worth the money, not that it lacks content, but because there is not much reason to buy it. Vergil's moves and attacks are exactly the same as in DMC3 and UMvC3. The campaign is barely interesting, adding nothing at all to the story. Don't buy this, buy DMC 4 Special Edition, or wait for Hellblade to come out, but at the moment, there is no point in buying Vergil's Downfall, Full Review »
  3. May 2, 2014
    9
    In an ironic sort of way, dante appeared to play like a frenzied button mashing centric character, but was at his strongest when you used hisIn an ironic sort of way, dante appeared to play like a frenzied button mashing centric character, but was at his strongest when you used his various abilities to perform setup combos that looked amazing when you pulled them off.
    conversely, vergil's style at first appears methodical, even downright hard to make use of, but once you unlock all his abilities you'll find out that, thanks to his ability to cancel out of EVERY move, he actually plays at his finest when you're going balls to the wall with the controller buttons.
    just be sure to offer them a cigarette after you're done.
    vergil's downfall is in many ways, the opposite of DmC, from the plot, to the level design, notice I said OPPOSITE not bad, that's because the quality is still there, but they went in the furthest possible direction away from dante in terms of design.
    Vergil's downfall, once you figure out how to play him properly, is among the most fun i've ever had watching vergil be on ten different places onscreen at once, all before I even managed to get ahold of doppelganger.
    from an action standpoint, vergil takes control of a fight by overpowering it with his insane mobility and use of "just charge" or "perfect slice" attacks which essentially amount to a winning juggle button. don't get me wrong, it still takes skill to play him, but you'll find yourself using atomic or solar flare more often than you realize you should because it launches an entire wave into the air.
    couple this with the versatility of the character's movement system, such as sword teleporting, and the ability to embed teleport swords into foes at the end of a combo in order to pull them in and keep it going, and you can spend days just stringing together nigh endless combos and just looking plain stylish 90 percent of the time.
    Devil may cry has always handled its difficulty in the sense that. you already have all the tools you need to defeat your opponents and get those s rankings, you simply aren't trying hard enough, and in both DmC and vergil's downfall, this rule holds true, despite the change in combat structure.
    downfall features a few new enemies, a darker storyline, and a track that sucks, sorry guys, it just doesn't differentiate itself.
    but the enemies are, for the most part, a nice addition.
    those wisps though? they can go to hel-
    I see what you did there NT, I see what you did there....
    If you don't mind this experiment in an altered devil may cry gameplay formula, then downfall will make you feel like a demon king in the making, just don't expect vergil to be a likable person by the end.
    Full Review »