User Score
5.2

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 20 out of 53
  2. Negative: 23 out of 53

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  1. Mar 24, 2013
    5
    This review contains spoilers, click expand to view. This DLC feels like it could have been way better. It's not that it isn't enjoyable, it just feels like it was rushed out before they could iron out all the kinks. The storyline is decent, though not brilliantly explained. Basically Vergil is turning into a bit of a nutbar while developing a major inferiority complex. The gameplay doesn't quite flow as smoothly as it does when you play as Dante, which can make it frustrating but for the most part it is fun at least. My biggest gripe with it is that instead of having real cutscenes, we have these crappy comic strips. It's like the animators were all off sick while this was being made so they just stuck with the concept art and hoped for the best. There's a lot of big events that that seem like they could look impressive if it was done properly but, as it is, it all just looks cheap and half hearted. I just don't get the impression that the developers were as passionate about this as they were about the rest of the game. All things considered, the storyline is worth looking into but I wouldn't recommend spending money on this. It's a very story driven couple of hours and, although the storyline is solid, it takes away a lot of the impact when it's told through poorly animated comic strips. You won't enjoy playing as Vergil as much as Dante and the whole thing seems very forced and thrown together leaving you feeling kind of cheated. Expand
  2. Mar 12, 2013
    7
    What you need to know is this, DMC Vergils Downfall is not a bad game. It's one of those elegant masterpieces in which Dante is getting more kickass for the hungry fans out there that love him.
  3. Mar 5, 2013
    7
    Vergil's downfall DLC according to many professional reviewers is like a bag mixed with skittles and raisins. It's even debatable. I was hoping just for a little bit more from Ninja Theory but I'm not really surprised at Capcom. Over the years we have been blessed with excellent games by Capcom but their story telling in "most of their games" (excluding Megaman, Devil May Cry (1-4), StreetVergil's downfall DLC according to many professional reviewers is like a bag mixed with skittles and raisins. It's even debatable. I was hoping just for a little bit more from Ninja Theory but I'm not really surprised at Capcom. Over the years we have been blessed with excellent games by Capcom but their story telling in "most of their games" (excluding Megaman, Devil May Cry (1-4), Street Fighter but excluding four, and many others that have a well detailed story.) are either seriously lacking or are just plain confusing and or predictable. That is what happened when I tried Vergil DLC on March 5th-6th. The story is just sooooo predictable. It's like I have seen it before. I was very disappointed in the story. Anybody who plays this dlc will be able to predict what he does next... his zero emotion personal still exist. I will give you a hint and it is no shock to others... all he wants is power, that's it. Now while the gameplay is a blast to play through, everything else just feels out of place. The way the story is told in black and white comic book scripts. Really? Didn't Capcom or Ninja Theory played Soul Calibur V's story mode with their sepia colored stills? The gameplay and boss battles is really all I enjoyed about this dlc, I did enjoy playing as Vergil as he changed from a protagonist to an antagonist. The ending in my opinion was either the end of this debatable reboot or a hint at a sequel? Ninja Theory and Capcom are taking steps "backwards" when it comes to implementing a good story. They really need to research how to get the audience motivated to want to play again or to get them really overwhelmed with excitement. These two companies need to take notes from other companies and do more research. If fans want to pay $10 for this?, be my guest. Even though I gave it an 8/10, it is only because of it's gameplay and boss battles, the story would have to be between a 6 or 7/10. Not what I expected from Capcom and Ninja Theory. If they decide however, to come up with a sequel, then they really need to add more DEPTH, PLOT and SUSPENSION to this story or it is not going to be a reboot worth remembering. This is still debatable though so don't take my word for it, waste $10 and see for yourself. Expand
Metascore
68

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 8 out of 22
  2. Negative: 3 out of 22
  1. Games Master UK
    May 9, 2013
    62
    Great sequel-teasing final shot though. [June 2013, p.75]
  2. May 7, 2013
    75
    For 720 Microsoft points ($9), DmC: Devil May Cry - Vergil's Downfall is a short but fun experience that does a good job of extending the main game and serving as a bridge for a possible sequel. The gameplay is a little different, and the weapon selection isn't as varied, but the challenge is just right, especially with its plethora of difficulty levels. While it won't convert those who hated the game or felt lukewarm about it, it's a worthy piece of DLC for everyone else.
  3. Mar 22, 2013
    70
    Fresh combat and stylish visuals make Vergil's Downfall a fun addition to DmC: Devil May Cry, despite a less-than-stellar story.