Metascore
86

Generally favorable reviews - based on 65 Critics

Critic score distribution:
  1. Positive: 62 out of 65
  2. Negative: 0 out of 65
  1. Feb 1, 2013
    100
    I highly recommend Devil may Cry. It’s a great action game that hangs with the best the genre can offer. Combine that with its cool aesthetic and engaging characters, and you have the first can’t-miss release of 2013.
  2. Jan 14, 2013
    100
    Everything in this new game exists in service of making it a great game in its own right, not in stoking your nostalgia for the games you played over the last decade. As a character action game, it hits all the notes--fast, robust action, marvelous visual style, and a tremendous sense of attitude--you could want in this type of game.
  3. Jan 14, 2013
    100
    As DmC progresses, it becomes clear that it is a phenomenal action game in its own right, with an interesting alternate take on the fiction and a sublime handle on action gaming. A title that taps into the kind of action the likes of Platinum Games are known for. Ninja Theory has shown they know how to weave superb action, biting dialogue and a brilliant visual style into a wonderful, cohesive whole. A blistering start to 2013.
  4. Feb 7, 2013
    95
    DmC Devil May Cry is a great action title and a worthy modernizing of a classic franchise that was a little too “of its generation” for modern gamers to embrace. However, no one should have any problem embracing DmC Devil May Cry.
  5. Jan 29, 2013
    95
    Overall DMC is a great reboot, probably the best reboot that I can think of in game industry. I would compare it to the Batman Begins of the video game world.
  6. Jan 14, 2013
    95
    DmC is everything a reboot should be-confident, thoughtful, and brazenly unafraid to sacrifice a few sacred cows along the way. For all the backlash they've had to face, developer Ninja Theory has delivered the most polished, refreshing, and memorable hack-and-slash experience in recent memory.
  7. Feb 6, 2013
    90
    What a great start to the year! First big premiere already brought us a thrilling game that raised the bar for other contenders for the action game of 2013 title. Ninja Theory did a fantastic job revitalizing the series and I hope Dante stays with them for years to come. [CD-Action 02/2013, p.36]
  8. Feb 4, 2013
    90
    A pumped-up hack and slash beat 'em up video game that is more than your average restart of the popular series. Dante has all those skeptics and mild optimists for breakfast in bringing first-rate action experience in a splendidly depicted world. "I am an Antichrist, I am an anarchist".
  9. 90
    DmC is a superb reboot that delivers on all fronts, and does it with aplomb. For the first time in ages, we're excited to see where Devil May Cry goes next.
  10. 90
    Devil May Cry has everything a solid action title should have including a responsive and exciting combat system accompanied by great looking visuals and a heavy soundtrack.
  11. Jan 19, 2013
    90
    The slightly disappointing storyline aside, it's impressive just how well the whole thing gels together, and DmC: Devil May Cry succeeds on pretty much every level imaginable.
  12. Jan 18, 2013
    90
    Just an extremely satisfying game, even with its occasional glitches. If you're into dynamic combat and constant chaotic over-the-top action, Dmc is the game to buy. It's a shame they didn't make the story longer, since it won't take an average gamer more than 6-7 hours to finish it on normal difficulty.
  13. Jan 15, 2013
    90
    DMC does action extraordinarily well and manages to make Dante look like the epitome of cool with every move, and it's wonderful to see this feat in motion. Over and over and over again.
  14. Jan 14, 2013
    90
    The game itself is categorically excellent and even if it isn't quite what you might expect from something labeled Devil May Cry, this is a robust, deep and brilliantly executed action game, not to mention a sterling effort at reinventing something that was – if DMC4 was anything to go by – beginning to grow stale.
  15. Jan 14, 2013
    90
    The familiarity of the controls in combat help in welcoming DmC's distinctive art direction and new look for Dante. The attention paid to the script and narrative manages to make these intermissions worth watching, and not because of over-the-top gunplay or sword work; that's for you to control in-game.
  16. Jan 14, 2013
    90
    Combat is razor-sharp and stuffed with combo potential, just as you'd expect from a Devil May Cry game.
  17. Jan 14, 2013
    90
    Sure, the combat can be argued all day long by purists of the series, but if that is your hang up, you are denying yourself an amazing game to play. Fans of the genre, series and games in general definitely need to see what Ninja Theory has achieved here. It's easily an early contender for my favorite games of the year.
  18. 90
    The combat system is deep, satisfying, and just welcoming enough to let you in, before losing the smile, slapping your face and making you pay attention. Ninja Theory has bottled Danté's soul, and given him an excellent new life.
  19. 90
    A bright new beginning for Dante, Ninja Theory's DmC is a triumph and a positive first step towards things to come. Capcom's most successful collaboration with a western studio to date, DmC is also Ninja Theory's finest game. SSSensational.
  20. Jan 14, 2013
    90
    Ninja Theory stays faithful to the heart and soul of the series with this reimagining – and that's what matters.
  21. 90
    The surface changes lead to a more varied world and relatable characters, while the action itself is a benchmark for the genre.
  22. Jan 14, 2013
    90
    Technically perfectible but very, very, very entertaining. Ninja Theory's Devil May Cry is a hell of a lot of fun, with tons of gameplay modes and combos to unleash.
  23. Jan 14, 2013
    90
    A beautiful, bold, and supremely enjoyable videogame in its own right. It deserves to be praised...Action games may come deeper and harder than this, but few are as pleasurable.
  24. 90
    Every element is perfectly in place with dynamic gameplay, inspiring level design, a fantastic Noisia/Combichrist soundtrack and an over the top modern tone that wholly compliments the series. Combine all that with a 15-20 hour campaign full of an emotionally resonant (and often outlandish) story, and all but the most jaded gamers will walk away satisfied.
  25. Jan 17, 2013
    89
    Devil May Cry still has its flaws and are readily visible in the game; the camera angles can be frustrating at times, for instance when Dante jumps off a wall in mid-air he will miss the platform that he was meant to land on and fall down. If you over jump a platform you will just fall off and lose a small portion of your health. The soundtrack is really upbeat throughout the game with hard rock but can soon get rather annoying.
  26. Jan 14, 2013
    89
    A dazzling reboot that gets everything right bar its boss fights. [Feb 2013, p.71]
  27. Jan 14, 2013
    89
    DmC hurls Dante into a newer, better world, complete with a glorious combat system and enough style to make old Dante proud...This is digital action at its finest, steeped in the blood of angels, spiced with gunpowder, and garnished with a middle finger.
  28. 88
    Regardless of what you think of Devil May Cry, or Ninja Theory as a developer, or Capcom as a publisher – DmC: Devil May Cry is a fun game.
  29. Jan 14, 2013
    88
    Rebooting Devil May Cry with a new style was not a simple task, and Ninja Theory had to struggle with the hostility of many fans. But the team has proved its point, and against the odds has created a great chapter in the series and maybe the best game from its curriculum.
  30. Jan 14, 2013
    87
    Ninja Theory succeeded in re-imagining a storied franchise making it fresher while keeping it very satisfying to be played, and the new Dante proves to be a successful character: we love his new boastful, poser British style. It could have been a bit longer and sported better graphics, but it's surely a suggested buy.
User Score
5.0

Mixed or average reviews- based on 1320 Ratings

User score distribution:
  1. Jan 15, 2013
    5
    It's hard to start on this game. The story is insipid, it's very juvenile and hamfisted in its presentation and it shamelessly takes from the film They Live. You shouldn't expect to be enriched by it.

    But the game's worst part is that it's gameplay is just.. mediocre. It's slow, clunky enemies are unmemorable and bosses are very poorly done.

    Instead of using insane combos and quick reaction to defeat the bosses, it's mostly just dodge their one big swipe attack and then use some platforming gimmick to make them weak. It's something I'd expect from a Legend of Zelda boss. The combat at it's core, is well. Mediocre. It's a clear downgrade from previous games but on it's own it's playable. It's just nothing special. Devil May Cry had some potential, but it's developers didn't have the competency to carry it out.
    Full Review »
  2. Jan 15, 2013
    2
    This is a bad game.

    The story is bad. The characters are unlikable. The protagonist shoots a pregnant woman in the stomach, then kills her,
    then later mocks the antagonist about it. A minor character makes magical portals with squirrel semen. The game rips off the Slurm Queen from Futurama, except does it entirely seriously. It thinks you are dumb, too. It's not enough that you're fighting EVIL DEMON BILL O 'REILLY head, they have to make him yell DO IT LIVE, in case you hadn't caught on to the fact that it was bill o reilly.

    The only good part of the story is the interaction between Dante and Vergil, which hilariously is ruined by the ending, because Ninja Theory had to have a sequel hook. Oh, and the final boss fight occurs for literally no reason whatsoever.

    The Combat is bad. Slow, plodding, and boring. No Lock-On limits options. Enemies requiring specific weapons limits options. The ability to fly forever as long as you have an enemy to beat on makes the game pathetically easy. The weapons are all either useless or overpowered. Certain enemies are a chore to fight because they only take damage from the weakest weapons and everything has too much health, especially on higher difficulties.

    No Replayability. Replayability in previous DMC games and games like Ninja Gaiden come from the grading system. You replay levels to get a high score, or on a harder difficulty because traditionally games like this have NOT had gradient difficulty. In Devil May Cry games before this one, increasing the difficulty made enemies behave differently, sometimes radically so. In DmC it just gives them much more health, and slightly increases the damage they do.

    The style system is utterly broken. It's based on damage rather than variety, allowing players to button mash their way into a perfect rank. It never degrades unless hit, a vast departure from previous games. The 'Completition' score, which is based on how many secrets you find, locks when you find everything, so you never have to collect them again on subsequent playthroughs of the level. This allows players to cheese the grading system by collecting everything on one run, and then jetting through the level as quickly as possible on another to get the best time ranking. Perfect scores in other games are testaments to your skill. In DmC they are testaments to having 20 minutes to burn.

    No interesting bossfights beyond the final one, which is a watered down version of the encounter at the end of Devil May Cry 3.

    In summary, DmC: Devil May Cry, is bad. It has bad writing, bad gameplay, bad grading, bad bosses, and no replayability. Don't buy it. Don't even rent it.
    Full Review »
  3. Jan 15, 2013
    0
    Oh boy. There is so much to say about this game, and next to none of it is good. From the absolutely convoluted, asinine, and downright insulting plotline to the poor writing, voicework, and general pacing of the game itself, DmC falls flat on its face at almost every turn. No matter what you're looking for, longtime fan or not, all you will find here is a poorly done story about a generic rebellious, "Occupy Wall Street", da-corporashuns-ar-evul teenage anarchist and his quest to destroy the evil not-Fox-News.

    On the visual end, it's passable for a game designed to run on ancient hardware. There are noticeable frame rate drops and the performance is often shaky at best, but the general appearance of the world is interesting to a fault. The actual design of the levels however, is not. It's very straightforward and boring, with little variance in what you actually have to do.

    Ultimately, the game will leave long standing fans upset and disappointed, and newcomers confused and disgusted. Pass on it.
    Full Review »