Metascore
86

Generally favorable reviews - based on 65 Critics

Critic score distribution:
  1. Positive: 62 out of 65
  2. Negative: 0 out of 65
  1. Jan 14, 2013
    80
    Ninja Theory has absolutely nailed the leading man and the combat system - by far the most important things - and DmC is clearly a labour of love, a tribute as well as a new beginning.
  2. Jan 16, 2013
    75
    To be clear, this is not a classic Devil May Cry game. Combat is not nuanced down to exact tenths of a second, you aren't going to ponder over which ability based unlockables to buy, and there isn't a whole lot of thinking going on in general.
  3. Jan 18, 2013
    70
    DmC: Devil May Cry is a hard game to judge. On its own, without any preconceptions based on the franchise, it's a serviceable if unexceptional action title. It's a good way to waste an afternoon or an ideal rental. It is, however, a poor Devil May Cry game.
  4. Jan 15, 2013
    70
    The combat in Devil May Cry gets to be repetitive when you play for too long in one sitting, but the missions are well designed for playing in short bursts and picking it back up later.
  5. Jan 14, 2013
    70
    Ninja Theory has the know-how, the lust to experiment and the talent. But we are not completely convinced by Dante's reboot.
User Score
5.0

Mixed or average reviews- based on 1320 Ratings

User score distribution:
  1. Jan 15, 2013
    5
    It's hard to start on this game. The story is insipid, it's very juvenile and hamfisted in its presentation and it shamelessly takes from the film They Live. You shouldn't expect to be enriched by it.

    But the game's worst part is that it's gameplay is just.. mediocre. It's slow, clunky enemies are unmemorable and bosses are very poorly done.

    Instead of using insane combos and quick reaction to defeat the bosses, it's mostly just dodge their one big swipe attack and then use some platforming gimmick to make them weak. It's something I'd expect from a Legend of Zelda boss. The combat at it's core, is well. Mediocre. It's a clear downgrade from previous games but on it's own it's playable. It's just nothing special. Devil May Cry had some potential, but it's developers didn't have the competency to carry it out.
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  2. Jan 15, 2013
    2
    This is a bad game.

    The story is bad. The characters are unlikable. The protagonist shoots a pregnant woman in the stomach, then kills her,
    then later mocks the antagonist about it. A minor character makes magical portals with squirrel semen. The game rips off the Slurm Queen from Futurama, except does it entirely seriously. It thinks you are dumb, too. It's not enough that you're fighting EVIL DEMON BILL O 'REILLY head, they have to make him yell DO IT LIVE, in case you hadn't caught on to the fact that it was bill o reilly.

    The only good part of the story is the interaction between Dante and Vergil, which hilariously is ruined by the ending, because Ninja Theory had to have a sequel hook. Oh, and the final boss fight occurs for literally no reason whatsoever.

    The Combat is bad. Slow, plodding, and boring. No Lock-On limits options. Enemies requiring specific weapons limits options. The ability to fly forever as long as you have an enemy to beat on makes the game pathetically easy. The weapons are all either useless or overpowered. Certain enemies are a chore to fight because they only take damage from the weakest weapons and everything has too much health, especially on higher difficulties.

    No Replayability. Replayability in previous DMC games and games like Ninja Gaiden come from the grading system. You replay levels to get a high score, or on a harder difficulty because traditionally games like this have NOT had gradient difficulty. In Devil May Cry games before this one, increasing the difficulty made enemies behave differently, sometimes radically so. In DmC it just gives them much more health, and slightly increases the damage they do.

    The style system is utterly broken. It's based on damage rather than variety, allowing players to button mash their way into a perfect rank. It never degrades unless hit, a vast departure from previous games. The 'Completition' score, which is based on how many secrets you find, locks when you find everything, so you never have to collect them again on subsequent playthroughs of the level. This allows players to cheese the grading system by collecting everything on one run, and then jetting through the level as quickly as possible on another to get the best time ranking. Perfect scores in other games are testaments to your skill. In DmC they are testaments to having 20 minutes to burn.

    No interesting bossfights beyond the final one, which is a watered down version of the encounter at the end of Devil May Cry 3.

    In summary, DmC: Devil May Cry, is bad. It has bad writing, bad gameplay, bad grading, bad bosses, and no replayability. Don't buy it. Don't even rent it.
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  3. Jan 15, 2013
    0
    Oh boy. There is so much to say about this game, and next to none of it is good. From the absolutely convoluted, asinine, and downright insulting plotline to the poor writing, voicework, and general pacing of the game itself, DmC falls flat on its face at almost every turn. No matter what you're looking for, longtime fan or not, all you will find here is a poorly done story about a generic rebellious, "Occupy Wall Street", da-corporashuns-ar-evul teenage anarchist and his quest to destroy the evil not-Fox-News.

    On the visual end, it's passable for a game designed to run on ancient hardware. There are noticeable frame rate drops and the performance is often shaky at best, but the general appearance of the world is interesting to a fault. The actual design of the levels however, is not. It's very straightforward and boring, with little variance in what you actually have to do.

    Ultimately, the game will leave long standing fans upset and disappointed, and newcomers confused and disgusted. Pass on it.
    Full Review »