Jan 20, 20138Alright, first of all, ignore all of the angry fanboys who are pissed about the change in creative direction for the series. You know, the ones who are creating multiple accounts just to grade this game down. Is the game perfect? No. Is it a 0 or a 2? No.
Pros: Gorgeous graphics. Inventive level design. Interesting story for what it is. Accessible and fun controls.
Cons: The new Dante. The general lack of characterization.
It's worth a play, and I commend Ninja Theory for trying something different, even if I'm not a fan of it entirely.… Expand
Mar 20, 20138THE GOOD: GAMEPLAY- Combat is a blast throughout the game, which is in part do to new weapons being added to your arsenal at consistent intervals. Switching between those weapons mid combo is fluid. The amount of platforming feels appropriate and is enjoyable.
Graphics- Probable the best part of the game (which is often a bad sign) is the graphics. This game is beautiful to behold, especially while Dante is in limbo. THE BAD:
Characters and Story- I might be in the minority, but I enjoyed Dante. He is juvenile and kinda of a tool, but it made for a memorable and sometimes funny character. His character progression is awful. They failed to show me why he began to care about what was going on in the story or why he didn't care to begin with. All they had was the revalation of his parents past, but it wasn't very impactful as it should have been. The rest of the characters boring and forgettable. Same thing goes for the story, which is a shame since this is a prequel/reboot, and was a prime opportunity to hook people on the world and mythos of Devil May Cry.
CONCLUSION- Even for its faults this game was fun from beginning to end and does not deserve the user scores it is getting on here. Although the developer could have avoided much of this hate if they took more care paying homage to the previous games of this series in its gameplay and especially it's story and characters… Expand
Jan 17, 20138Why all the hate folks? It's not your usual Devil May Cry for sure. Capcom seems to be getting a lot of hate lately, some justified, some not. DMC is an effort to reinvent the series and getting Ninja Theory to do the game is a good move. The combat feels fluid and the production values great. So yeah, haters will always be haters. I am a big fan of the DMC series and I felt this is a shot of fresh air for the series.… Expand
Mar 2, 20138When I first started this game, I had no idea what to expect, I was filled to the brim with different opinions from other people about whether this change for the series was a bad idea or badly needed. Now before I bought this game, I went out and bought the HD collection so I could get the most out of the past games and see if I turned into one of those who sought out to destroy this new upcoming series, even played the fourth one, which didn't really revolve around Dante, but was still interesting. Back to the matter at hand, I was extremely intrigued to see how they could turn such an interesting concept and amount of gameplay, to make it anew. Well, to say the least, it was interesting. As soon as it began, I knew it was going to be made to impress the more recent generation. The bumping of music constantly, the fast gameplay, but..still a good amount of story and even a taste of politics to hold everything together. Finishing the game in one playthrough, it had captivated me to find out where it was all going, how Capcom decided to put things from the original series. Enemies could get a bit repetitive at times and the moves as well, but platforming and cutscenes were smooth as can be. To really set replay value, there are all sorts of difficulty settings to keep the spirit alive. All in all, a great game, a possible great start to a renovation of a great series.… Expand
Feb 23, 20138Although the new look put me off. I enjoyed the solid gameplay. The fluidity of combat is a high set bar and something that all hack and slash games should set themselves at. The atmosphere and soundtrack made this game great to play. I'd like to see more things other than a DMC sequel for Ninja Theory to develop. But this game has some issues such as its Devil Trigger. Which made it awkward killing enemies. and its repetitive level layout. Overall this game is a great game. i recommend it to everyone.… Expand
Jan 20, 20138I can't believe how immature and unjust most of the reviewers in the user section are. This is a decent game at the least. The combat is great and the story wasn't that bad. Don't listen to the 0's and 1's on this score. They are just idiotic scumbags. No game every deserves a 0 no matter how bad it really is.
Jan 16, 20138The games story is overall boring and uninteresting, but the characters, the bosses, the level design is very good loving the art style too. The combat while not as deep as the others is very fun and still has a deep level you can take it too. Even the platforming type sections with the whips is fun, to the point were i feel like spiderman. exploration, hidden keys, collectibles this feels like a DMC. i really like the passing of the levels they way it changes in real time, the addition of the training mode is good aswell. I dont think its the best DMC but by no means is it the worse. Give it a shot and you may like it… Expand
Jan 29, 20138This review contains spoilers, click expand to view. I personally loved this game. I have played all the other before. with the exception of number 4. To me this was an amazing game. The combat, the story, the interaction between Dante and Vergil was great. It was nice to see an actual fleshed out story and background between Dante and Vergil that had been only alluded to in the others. The story also takes a pretty cool modern take on social fears. And a very fleshed out story as well. I had some issues with the story but they were very minor things. Ending of the story was great except for the very end. It felt like a letdown because it was building to this very high point that you thought was going to make Dante and Vergil's relationship different from the original games, but turns into the same.
Dante as an individual was something that i enjoyed. He starts off as his usual arrogant self like his main universe counterpart, not wanting any help, to becoming a character that is fully realized at the end. His visual style was very likable too. Even a little nod during the beginning to his main universe counterpart.
Combat was great. I loved that you could string out so many moves so quickly, as i am a button masher person. Platforming was great too.
I would definitely recommend this game to someone who loves quick pace action and just senseless killing one enemy after the next.… Expand
Jan 15, 20138As a fan of Devil May Cry i couldnt wait to get my hands on a new game. Then i heard it was being made by a new developer which kinda worried me a bit, but its Devil May Cry so i bought it regardless. Even though its different its also the same, it takes a little getting used to, but once you do its a great game, one of the best in the series (a HELL of a lot better than Devil May Cry 2 and 4 thats for sure) Im really enjoying it.… Expand
Jan 26, 20138For full video review https://www.youtube.com/watch?v=QOdExp0zGG4
Intro Example: The Original Devil May Cry was released back in the fall of 2001 for the Play Station 2 console, after an absolutely miserable sequel, an amazing revitalization for the third entry and a 4th entry to the series that was fun but less than stellar. Capcom has decided to restart the series altogether with its latest release, DMC; and while this game certainly offers a new look and a reboot to a series that peaked long ago is it the kick in the groin that the devil slayer needed?
Continued at: https://www.youtube.com/watch?v=QOdExp0zGG4… Expand
Jan 15, 20138Devil May Cry 4 was my first game in the series that I played, and all I can remember about the game was neo, and an older stronger bloke called Dante. I loved the game. Now all I know about Dante is what I have learnt playing DMC, so all these people who are saying he is not Dante, this is not Dante, I hate you Ninja Theory. I cannot understand what they are talking about. But from my point of view. Very Good Game. And worth a play though by even none Devil May Cry fans....… Expand
Jan 15, 20138as bad as people claim this is they are blinded by nostolgia when it comes to the story, NONE of them had good stories, they were all cliched, the first one they crammed so many cliched plots into one... "you remind me of my mother, i love you now because we are both different and lone wolves. lets fly away into the sunset" as for the killing babies....the main character doesn't kill a HUMAN baby it was the son of the devil and a demon... if people are doing to nitpick at least be correct… Expand
Jan 16, 20138This review contains spoilers, click expand to view. I'm so completely and utterly baffled by some of the negative reviews of metacritic, and it really saddens me to see such a well-designed game suffer from the immaturity of a spurned fan-base who believe they are the all-knowing force that should dictate what Capcom does with it's already established gaming franchise. Capcom gave the "Devil May Cry" name to a very well suited designer in Ninja Theory. They have shown an incredible ability to display subtle character emotions through their other games, and with this newest project they've attempted to blend this talent with truly superb hack-n-slash gameplay. The result is DMC, a game that despite a few quirks, does contain plenty of material worthy of merit and recognition. The story of DMC isn't perfect, and it isn't necessarily a nail-biter, but it is at the very least entertaining, and takes several liberties to present the familiar Devil May Cry lore in a fascinating new light. Despite what several reviews have stated, I've found that Ninja Theory has done well to establish an interesting cast. The new Dante is presented as a confused young man who knows little of his past, and after meeting his brother Vergil, he sets out to confront the "demons" (ha, demon pun) of his past. Dante has all the attitude and raw style you would expect of him, but he's also presented as a dimensional character who also cares for humanity, and throughout the game, he grows an interest in his female human companion, Kat. This Dante can be cruel and unlikeable at times, but as a whole is presented very well. The mo-cap also does an excellent job of presenting the subtle emotions and expressions on his face, which I found drew me more into the story. Supporting characters such as Vergil, the twin brother who as it turns out has slightly more sinister and ambitious goals than first believed, and Kat, the human-psychic companion who proves her worth by saving the Nephilim twins time and again, bring something to the table, but as a whole the story is more focused on Dante realizing who he is, and setting out to avenge his family. The primary antagonist Mundis is a serviceable, if slightly stereotypical, baddie, but he doesn't necessarily do anything out of the box that will make you say "wow". As far as the actual writing goes, it is far stronger in some areas than others, but as a whole comes off as entertaining, without really making you think too much. A lot of people seem to have issues with certain aspects of the story such as the "my dick's bigger" line Vergil drops towards the end and the now infamous "assault-rifle abortion" seem to take things too far out of context. The Vergil line was part of a series of brotherly insults traded between Dante and Vergil, because, you know, they are TWIN BROTHERS. I'm sure out there in the world right now are twin brothers who've had the exact same wording come out of their mouths. As for the "abortion", I fail to see what could possibly be offensive about a man shooting and killing the unborn son of a demon king while it still resides in the womb of a demon woman. That, to me, is a perfectly justifiable act. As for the gameplay, I find it to be simplistic,but incredibly enjoyable. Combos start out basic and quickly become more complex as you add more and more of the games weapons into long, unending chains of death and brutality. You have familiar weapons like sword Renegade and dual pistols Ebony and Ivory, which serve as the base weapons of the game. Meanwhile, holding the left or right trigger transforms weapons into angel or demon based weapons respectively. Angel weapons have a slight flair factor to them and typically are fast, low damage dealing weapons that are excellent to string to the end of combos because the speed quickly allows you to add more attacks to the end of a chain. On the flipside, demon based weapons are the heavies of the game, dealing more damage in slow, brutal blows that serve excellent to demolish enemies with protection in the form of shields. Once you gain all of your abilities it becomes extremely satisfying to chain and switch between every single weapon in the game in non-stop combos of death. As for the enemy variety, well, it could be better. Soon in the game enemies that can only be harmed by certain weapon types quickly limits that same arsenal that made the game so fun in the first place. To sum it all up, the new DMC is a vastly entertaining game worth trying out, and is far better than other user reviews on metacritic will have you believe. If you want to try out some excellent hack-n-slash, this is what you want. If you were a fan of the DMC series before this game, rent it, play through, and see what Ninja Theory have brought to the table. Hopefully, more people stop being bias and this game sells well, because I for one, and hoping for a sequel.… Expand
Jan 20, 20138A new look for a long running franchise, the DMC: reboot certainly raises eyebrows with some questionable changes. A simplified combat system, altered character appearances, new story and 30 frames per sec cap has brought a lot of negativity towards Ninja Theory's take on this Capcom property. But despite the fan boy rages and the flood of negative comments coming forth, lets be clear. DMC: Devil May Cry is not only a good game, but a great game. Story wise, the new origin story for Dante certainly aims to explain more about the character and his world then the previous games had done. Presenting Dante and his supporting cast as far more well rounded and believable characters. Dante still has his fun loving attitude, and stupid one liners, but now they are far more spread out with a series of other emotions, and this adds depth to the character a s whole. Visually, DMC looks great..when everything is loaded. The unreal engine presents from beautiful environment, and some crazy effects (mostly seen in limbo), but the occasional pop in can really break the flow or made texture look muddy and poor. Its not a deal breaker, and not something that occurs during gameplay, but its certainly visible during cut scenes. Combat is far more simple and inviting, allowing players to get into the grove and flow of the game before presenting them with more weapons and abilities. This progression feels slow, and early on the combat system feels far too simplistic but after a few hours the game opens up with multiple weapons and abilities. DMC: Devil may Cry isn't perfect, but its a great first step for Ninja Theory. One only hopes they look at Devil May Cry when crafting their sequel. Cause this game needs a Sequel, the world crafted here is easily the most engaging of the series. This DMC positions itself as my favorite DMC, as an entire package. The story and world presenting enough support to forgive the weak start, and pop in textures.
This game is worth your time, Rent it, and give it the chance to impress. Note: The Dante "Wig" joke is hilarious to all but the people who are way to worked up over this reboot. Seriously, this is a new alternate time line Dante, deal with it already.… Expand
Jan 20, 20138I finished DmC a few minutes ago and I have to say, it was a really solid game! I love the earlier Devil May Cry-s as well and this is definitely quite different, but it's also pretty great. The combat was fun, the levels were inventive, the music was SO much better. The plot was pretty much stolen from "They Live" but it worked pretty well in the game. All in all I recommend it highly!
Jan 21, 20138I was feeling a little sceptical initially as a result of the controversy surrounding its release. I cancelled my pre-order but I am very glad that I gave into my curiosity and bought it. It was fast paced, and consistently exciting, the surroundings revolved around me and were great to look at. I absolutely love the vibrant colour palate used and I found myself playing for hours on end. I quite like Dante's new look and raw attitude and the combat is so fluent and fun. I found myself striving to pull off perfect combos and experimenting regularly in the training mode. My only criticism with the game is the occasional issue with texture popping during the cinematic scenes, but it was a very minor issue. One of the best and most addictive games I've played in a while. Thank you very much Ninja theory. Keep up the good work.… Expand
Jan 22, 20138So what's in a name? For many it would seem that the name is everything. Devil May Cry has been a must play for those who want a game the blends the enjoyment of the arcade scoring and action adventure titles into a tongue-in-cheek narrative of Dante, a young demon slayer who spouts one-liners like a true over the top action hero. This newest entry seems to garnish the same level of hatred that Devil May Cry 2 earned, but this was before the game even launched. Everyone would agree that Devil May Cry 3 was the apology posed by Capcom and it was an amazing game. So what is so wrong with this reboot? Or better yet, what is it lacking? I for one do not see where the hatred is necessary and while it is a reboot it contains the formula of what Devil May Cry has been about for the past decade. A new fan can embrace this game and an old fan can gladly add this to their gaming library. The two sons of Sparda on opposite sides of the issues? Check. Dante being a disrespectfully hilarious rebel in the face of terrifying demon lords?Check. A female character?Check. The list goes on and on and while this is a reboot, many of the elements of the original franchise remains. The combat feels fluid and responsive while tossing in enemies that allow me to explore the weapons and link them into a crazy combos. The amount of extra difficulties and extras keep me playing to reach a 100% completion rank. Even the Bayonetta-like Limbo gives the world a feeling of darkness and provide a playground for Dante's abilities. Where I did find some problems where some of the expected areas. The boss battles are a Capcom staple of pattern recognition and smart hack-and-slash and platforming. I clocked my first playthrough at around 8 or so hours which is a double-edged sword for myself. The Devil Trigger felt more like a last minute add-on rather than a way to become the true demon shredder that Dante is portrayed as. Also the original control set-up gave me some problems in the beginning, but with practice I was stringing together weapons in no time. If you take DmC and compare it to the other reboots and sequels, like Hitman:Absolution or Resident Evil 6, then this game shines in staying closes to what the previous series made great.… Expand
Feb 1, 20138I CAN'T WAIT TO PLAY AS VERGIL!!!! In my previous review, I stated that the weapons are weaker. Well after trying this amazing game out, I found out that only the hand guns are weaker! Vergil is awesome by the way even though he has zero emotion towards everything else EXCEPT his brother! I may eventually end up buying it and adding it to my video game collection. This game was fun! 8/10!
Jan 25, 20138Good game. I mean story is better, platforming is fun and action is cool. It might not be as varied as the original DMCs, but still ahead of competition. And people giving it 0/10, wtf. Just because the character looks stupid??? Do these people even know what a 1/10 game is like (points to something like Superman 64) i could understand 4/10, but WTF
Jan 26, 20138Don't let this LOW user score bother you. The haters can hate. but damn the action is badass, and the story is mildly engaging, and in the end, you can look past its minor flaws. For those unfamiliar with the genre, this is an excellent game to start out with, and anyone should give it a try.
Jan 26, 20138DMC is an excellent combination of old and new. You've got stylish action and the B movie vibe while mixing things up for a more interesting narrative and fun combat that doesn't require you to memorize a list of move sets. The campaign is short but you'll have fun.
Jan 27, 20138When I first saw the trailer for the new Game i was disappointed With what Ninja Theory changed but I held on to the hope that they would excel at the one thing that the series is known for "The Gameplay" if they Fraked that up all the Hate wouldn't be misplaced, but Luckily the Action Measures up very well to the rest of the series even better in some ways, this game is much more approachable than any of its predecessors.
"The Story" is the Generic "Dante must save Humanity from being enslaved by the Forces of Hell," nothing special.
"The Presentation," this game runs on the Unreal Engine so there's alot of texture pop-in if you played Gears of War you'll know what i mean, the overall look of the game is awsome, all the combat take place in "Limbo," a world parallel to ours where the demons inhabit, where the Laws of Physics don't have meaning, making any area that Dante is dragged into Limbo from Interesting. "Overall" the Game is a Success, The characters may not be as likable than in the last games, but the Action & the Environments of Limbo are a solid step towards a bright future for the series.
This is a safe buy... I give DMC: Devil May Cry an 8/10.… Expand
Feb 10, 20138I think I get why so many people hate this game but giving it so low score is just not understandable. This is not Devil may cry game...DMC 1 and 3 are definitely better than this one but this is very good action game with nice graphics and superb soundtrack that just fits in action gameplay perfectly. I'd say definitely one of the best action games on Xbox360...just don't compare this to other DMC games as this is completely different experience...… Expand
Feb 16, 20138This review contains spoilers, click expand to view. I picked up DmC the other day over all the protests that I've heard about it on this site. Why? Because I took a look at it on youtube and watched some other people play it before I dismissed it as a bad game. Guess what? It's not. The combat is as enjoyable as you make it, like any of the other DMC games, there are a few different weapons to choose from, just like the other DMC games, and you decide which ones you like the best and learn to kick ass stylishly with them. There are only a few enemies where you are really limited to what you have to use and they are color-coded, so you're not at a loss as to what to do. The new Dante is a bit more snarky-skater-punk-hipster than the old Dante, who was a ninja turtle with white hair and a red jacket, so pick your poison as far as characters go, but let's face it; no one plays these games for the story, it's for the combat. The writing is not great, that's true. It's a little ham-fisted as far as a the evil propaganda news network goes, and they didn't steal a subplot just from They Live (which is really good and one of John Carpenter's best and you should watch it), but also from Futurama ("Fry and the Slurm Factory"), so that's unfortunate but, again, no one plays an action game for the story. Mario is a pretty stock platformer and no one is knocking nintendo for the "there's a princess, you're a good guy, what else do you need?" as a storyline. As far as the presentation of the game goes, it's decent for the game but a little forced into the "gritty reboot" corner for the story and the setting, but there are some fantastic levels that go outside that spectrum and really make the game look good such as the platforming sections inside Dante's mind and the Club level. There are even sections of the game in each level where they toss the camera into a corner or above him that are reminiscent of the old games and look damn good to boot. Fact is, most of these reviews are based on get-off-my-lawn nostalgia and not an accurate appraisal of the older games in the series. If this is a reboot, even as a one-off, it's a decent game in its own right. Don't trust the haters who just got an account to get a soapbox. Give it a look, give it a try. If you like action games of the hack and slash variety with just enough depth to give you some options, you'll probably like it. I do.… Expand
Mar 21, 20138I honestly think people are taking the whole new Dante design think way too seriously, Attacks have an amazing amount of variety and combos are fun and the enemies aren't half bad as well. Although i can definitely see why fans of the series would get pissed off, Im not rally a hardcore DMC fan either way so it doesn't really affect me as much. stories pretty cool but there isn't as much character development as hoped for except for in Dante and his brother. I liked it, it was fun and it was action packed… Expand
Mar 19, 20138This review contains spoilers, click expand to view. while the story was botched and Dante's re-design was questionable, the gameplay was excellent and addictive. One thing that annoyed me however was the fact that Mundus transforms into your typical generic behemoth, while he could have had a more interesting fight.… Expand
Apr 3, 20138For everyone who is giving this game a 0 doesn't even know what a 0 rated game is. This game is NOT that bad. But if you are a hardcore Devil May Cry fan I would honestly not recommend picking this up because you would be disappointed. The problem that I have with this game was that it was too easy and the music could get annoying at some parts and on my console it froze a couple of times (it may had just been my x-box). But overall I like the gameplay and the bosses are unique. The characters aren't that memorable. Is it worth sixty dollars? In my opinion it isn't worth that much considering that it only took me ten hours to beat the entire thing on Heaven and Hell. It is just a game that you would have to pick up and try out for yourself. Either you would love it or hate it.… Expand
Apr 19, 20138I'm not usually a fan of this type of game, see i have not played any of the previous dmc's, but from someone new to dmc, i can say that this is a solid game. After the first play through on med. hard wasn't that much harder. Son of sparda and up is where the challenge begin.
Story was eh, typical bad guy try to take over the world you stop him, the way of doing it was really out there tho, got to give them that. Gameplay was awesome. moves are fluid easy to link. after this i can see me going to pick up dmc hd collection and trying it out.… Expand
May 15, 20138Just ignore all fanboys and play the game!!! Everyone here on metacritic is just complaining at how bad it was, but it's actually really fun!! I admit, story is bad, but it makes sense, and the story was never a good part of the Devil May Cry universe anyway!
As for gameplay, it's got the same feel from the past games, even in 30fps, and the camera is never an issue. But this reboot does not have a lock-on control, making it seem that the guns Ebony and Ivory have minds of their own. Dodging is now easier compared to the past games!!!
And I'm really pleased at how the weapon system was done, you still have Dante's Signature sword "The Rebellion" which works as the balanced weapon, and now you also have Angel and Devil weapons each with their own style, blue angel weapons deal quick light damage and cover more distance, and Demon weapons are the strong power house weapons. And you can easily and quickly use these weapons at your disposal by holding down either the left or right trigger.
But if you truly want to enjoy this game, you have to play it once, and then play it again ON SON OF SPARDA MODE!! The enemy A.I. is really easy, I was able to beat the game easily on the Nephilim difficulty, (And this is coming from a guy who never played the past DmC games till after this one, or even Beyonetta) the enemy A.I. are pretty slow and have many attack warnings, and I even found a goof that some of the enemy's won't attack you unless they're visible on camera. So I suggest playing this on Son of Sparda mode or Dante Must Die Mode! But overall great game, just treat all the other angry fanboys like the Demons in the game, ignore what they say and beat the crap out of them!… Expand
Apr 27, 20138I will admit, I never played any of the original DMC games but there's something people seem to forget. This is a REBOOT! The team that worked on this wanted to make the game in their own vision and wanted to use this game as a way for new people (like me) to get into the series, and I believe they succeeded.
I NEVER cared about DMC until I played this game, the gameplay was really fun and fast paced, the story was just okay but I was told that DMC was not mostly known for it's story anyway and I thought the boss battles were excellent. I played and replayed this game multiple times. It's not the greatest game I ever played but it definitely got me interested in the series so that's a win.… Expand
May 6, 20138This score up top is wrong. People spammed 1/10 from launch because it wasn't the DMC sequel they wanted. The reviewer's scores are correct. Now that that's out of the way...
A good place to start and by far a worthy reboot. The story and characters were good standing on there own, save for Mundus, and get way more s*** than they deserve. The levels are pretty and actually have some cool changes since it's fluid at some points. But that all doesn't matter, because this is DMC. How's the combat? It's great! Never have combos flowed so smoothly and been more fun to chain all you're weapons into one long combo. It's not as hard as previous DMCs, so I would say it is a great way to get started with the combat. Though not as good as DMC1 or DMC3, this game is worthy of it's title.… Expand
Jan 20, 20137I actually enjoyed playing the game, the combat felt very smooth and first time in a hack and slash game my hand wasnt hurting from turning combos. The story had somethings that could have been done better, but I enjoyed it nonetheless. Had some of the best level designs I have ever seen in a game, did not feel like anything was reused. Did I have problems with it? Of course, I thought the characters could have been done way better (seriously what happened to the smart ass Dante I came to enjoy). Why are there only 6 bosses in the entire game? If there were maybe 8 bosses in the game I wouldn't have minded as much, but 6 felt very underwhelming. Speaking of bosses, why the hell were they so easy? Hell the hardest boss in this game wasn't even as difficult as the easiest boss in any of the other DMC games. Even though I do have quite a bit of problems with the game, I did enjoy the game enough where I do recommend trying it if you are a fan of hack n slash, die hard fans of the series will be put off by how they characters are handled (seriously Ninja Theory you butchered Vergil and Dante).… Expand
Feb 3, 20137Since it was my first DMC (Aside of Bayonetta i was never into the Genre) it was fine. There where some neat ideas and the gameplay was fluid. Story was somewhat generic. If they had removed this chick from the story and put in a guy (or women) who teaches him to get over his "I'm a ponce cuz of my miserable childhood' thing, there could be some character development. But i guess we need a chick in every game cuz we secretly keep playing because we hope that we can see ber boobies in the end.… Expand
Apr 24, 20137I played this game as a fan of Ninja Theory, not as a fan of the Devil May Cry franchise. While I was disappointed in how much they reached back to their Heavenly Sword roots with the combat mechanic, I believe they executed it moderately better in this game. The facial animation/acting is a step down from what I came to expect by playing Enslaved, but still better than the vast majority of games. Despite the popular sentiment, I found this game to be extremely difficult and would think that the 'easy' setting would be even easier to give access to a wider audience. My biggest problem, as with Heavenly Sword, was with the combat system. It is incredibly complex, but I can understand how after mastering it, the game might be too easy. I simply never mastered it. Even in the final boss fight I was hitting the wrong buttons frequently in a panic. The plot was middle of the road. It should have been better. I wanted to see more lore about the angel side of things. Almost all exposition lies in with the demon mythology. What really blew me away about this game was the level design. It is so dynamic and interesting that it made my brain tired. There is so much moving, changing and hidden for later. I was impressed at how complex it looked, while it was able to still give me guidance. I'm still looking forward to more from Ninja Theory, but could easily ditch the DmC intellectual property.… Expand
Jan 21, 20137I don't understand the hate towards this game, after completing it I went back to the previous DMC games. While this game is lacking in technical quality of previous titles baring DMC2. This title has the best level design in any DMC game, but lacks in challenging battles. Ninja theory are trying to give sense to Dante's story by building him up to become the character we know and love so, ignore the haters try this game because this is Dante's future.… Expand
Jan 24, 20137I was pleasantly surprised by this game. Without being a hardcore-fan of the franchise and generally being against the workflow of Capcom, I was pretty sceptical regarding the reboot and the character design changes. But the game itself was very entertaining. Nice hack and slash, fantastic graphic and framerate, a simple story. But sure it has flaws: it is pretty short. You have to like the **** persona of Dante and some jumping parts are frustrating. Still its a good, fun game.… Expand
Feb 7, 20137Many people are bashing on this game, while yes I admit I HATE the new Dante it doesn't mean the game deserves a 0 it's a decent game, great gameplay, and while it may be easier you have to understand that some of these changes were done to help introduce new players. Overall, if you can get over Dante and you look at the core components of what makes a good game it passes.
Feb 11, 20137Ok i admit i wasn't expecting much from this new Devil May Cry reboot it its pretty good the game starts with a great intro and a fun tutorial level. the weapons are great and work amazingly well together and are original and pretty epic looking. the combat is fairly fast paced and violent just as you would expect from a devil may cry game. the story isn't great but it picks up at the end. the new Dante is not as funny or original as the one in the first three. overall it was a good attempt from capcom/ninja theory. sorry for the short review but i hope it helps.… Expand
Feb 12, 20137Ok first thing first, It is a pregnant Demon that gets shot in the belly..... Why this gets failed to mention in every review is crazy and is it not a game about hunting Demons, this kept me from playing the game cause you all make it sound like its a woman that get shot in the stomach....... and thats crap and you all know it. Now to the actual review, story wise it is very much a rip off of "they live" but its a good one..... i really enjoyed the story and really if you have played any of the other games the story is no better or worse in those ones, the combat in the game is well done..... my only complaint is your score does not reset until you get hit and it makes it really easy to get a crazy high score with minimal effort but all in all the combat is great. Graphics are great as well and the level design blew me away, you are always changing locations and the levels are highly well done. Now boss fights were amazing but they were all so easy, once you know what to do it is really easy to avoid getting hit and overcome the boss battles. Now the really bad part about this game is DANTE........ He is such an ass in this game, the old Dante was but this one just makes it hard to care about the story at all, really no one in this game is likable..... though towards the end of the game i did start to care slightly, i'm looking forward to what they do with the next game. Really it could have been better but it could have been a hell of a lot worse too. Now you might be thinking why should i trust this guys review....... to that i would say because i am a huge devil may cry fan, so much so that back in 2002 i had a son and i named him Dante...... Though that was after the old Dante. If your a fan i would say wait till it goes on sale and pick it up, still a great game even though no one is likable.… Expand
May 3, 20137In my opinion a good game. I grew tired of the devil may cry series when no.4 came out despite being a huge fan of 1 and 3. This game seems to be different to many of the other devil may cry games in the battles, locations and most noticeably the characters. The game is alot darker but more modern (not a haunted castle in sight, which while it was cool gets abit old). The huge difference is Dante himself, while he's had many changes in personality over the years this is possibly the biggest, he's basically a incredibly cruel guy in almost every aspect, in the beginning he shows this cruel side to everyone, including his allies. By the end of the game he is even harsher in some ways but shows some small shame for the things he does to his enemies. I wouldn't put this in the same series as the other DMC to be honest. It's an entirely new one so old fans will definitely hate it.… Expand
Jan 15, 20136NT's latest reboot of DmC franchise is exactly what gamers should hate gaming right now. It depicts how casualized gaming has become,, so it can appeal to the broader audience. Sure, the argument against it is, hey, Capcom wants to make money, so of course the right thing to do is to appeal to the biggest demographic there is, which is apparently 12 years old kids spouting memes and swear words on XBL. So really, if you are a fan of DmC franchise, this game is not targeted at you.… Expand
Jan 15, 20136Very unspecific and light spoilers
While the combat may not be as varied or fluid as the previous 2 entries in the series, it manages to retain enough DMC flare to make it solid, better than the competition, killing regular baddies remains very fun, even if 7 year old DMC 3 had over 10 more moves than the new iteration, a turbo mode and an extra playable character that was not DLC.
While the platforming is rather shallow, it does manage to show off the very impressive environments. The music seems to be fitting for the game style, and while not really my style, it never seemed to bother me too much.
The bad: Overall, the game is too easy even on higher difficulties, I found myself sustaining 0 damage on some of the bosses, SSS style ranking by repeating two combos over and over, only one if I managed to land it after a demon evade. surprisingly, a normal foe, a dual sword wielding enemy managed to be more challenging than every single boss in the game.
Out of 5 melee weapons the game provides, 2 of them manage to be rather useless, since the remaining three cover all your needs, I am talking about Rebellion, Arbiter and Aquila. This also happens with firearms, going from useless, to useful, to broken. You could say those weapons are there to give variety, you would be wrong, and I explain why next ...
Color coding, apparently the combat designer felt the best way to show off the move set was not letting you use it, you come across these color coded enemies as the game gets "harder", that can only be damaged by either a demon weapon or an angel one, the moveset on Aquila (angel) and (Arbiter) are very superior than your other options, so is their damage output, which you need since these enemies have lots of health, there goes variety.
The frame rate drops a lot to 20 fps (the old ones were 60 solid), especially towards the end when even cut-scenes suffer from it, in the very few scenes where the heavy handed red/orange/blue filter goes away, the city starts showing the unreal engine, everything looks grey with lots of bloom, with PS2 like textures and geometry.
The chief designer claims that this will elevate storytelling in games to the level of film and theatre ....
The old games were 80s B action movie cheesy, the dialog and story on this one were soap opera bad, if they made soap operas for edgy 14 year old boys and men during midlife crisis, I never knew sex scenes and profanity could be badly written until now, it´s full of shock value, no substance at all. Felt like watching The Hangover again, like an unfunny episode of Family Guy, I mean there was an abortion by sniper rifle. When the game takes itself serious it fails miserably at it too, taking a boss from Futurama character motivations from They Live and Stars Wars prequels. They removed taunting because it felt unrealistic, and yet the they show demon bosses being killed by a single bullet on a cutscene when previous game play shows those same bosses barely damaged by 400 bullets each. they also show the main antagonist, a super smart boy prodigy blabbing his master plan,in front of the wrong people at the wrong time, the worst possible way, to justify the last battle, which is is copy pasted from DMC3, only much slower.
The game is fun, looks and sounds good too. I got some eye candy, I got shallow but serviceable platforming, and for combat I got 75% old DMC, 10% Dark Sector and 15% Heavenly Sword. .......
This confused me, because when Ninja Theory said they were making it their own, I expected the combat to drastically change, for better or worse, I expected them to walk a different path, and yet it seems they walked the same one, only they gave up half way and called it a day, this made me feel the reboot was rather pointless, unless you really really like dubstep .......… Expand
Jan 26, 20136This review contains spoilers, click expand to view. This game takes the gameplay of Devil May Cry series and steps it up a lot. The game play is very fast and upbeat with a lot of weapons to choose from and combat flows really well but. The story is god awful as new Dante is a Emo old Dante wannabe who does not care for humans and is boring. The new Vergil shoots a gun and kills pregnant women and shoots her in head afterwords and no action cutscenes like old games just stiff story.… Expand
Jan 29, 20136I'm gonna be quick here. The graphics and the soundtrack are amazing. The story could be a positive too, but the characters are just "meh". The ending was brutally forced and unsatisfying. Devil Trigger is a great disappointment. The game-play is fun. Is an OK casual game imho.
Btw, Dante is by far the best character in this game, don't judge by his appearance. Now, if you're a fan of Vergil, I would recommend avoiding this game, they destroyed the character.… Expand
Feb 3, 20136I do not believe this game deserves the low scores it is getting or the extremely high score, this game is just above average at best. I do believe the series has taken a drastic nosedive, the combat system has been dumbed down and made much easier. This is not all bad however as it allows the game to become more accessible to new players of the series and makes gameplay somewhat fresh for new players. One thing I would like to complain about is the characters, more importantly Dante. The character of Dante In this game is defiantly inferior to his previous incarnation., the most annoying thing about him is that he has become a potty-mouth 5 year old instead of a smart talking demon killer, with him taking the chance to drop a swear every chance he gets. Overall this game could have been better character and story-wise with some parts of the gameplay needing readjustment, but other than these reasons it is still a solid game that should be tried out by everyone.
6/10-Better than Average.… Expand
Feb 15, 20136Combat Controls
One thing that DMC was always about was C&C, smooth controls and crazy combos. And to be honest its somewhat here not at previous titles levels(i'm looking at you three), but still fast and furious. you'll notice old favorites like stinger and Helm breaker, and maybe some new ones like karma and double jump. as said before i did have issues with the controls, if you have tried the game on the 360 you'll probably know what i mean, but for those that don't its the weapon change. yes one of the core elements of this game holds you back right at the start, but in the beginning it wasn't that big of a deal, later on however this becomes a big issue later on when weapon change matters. you have to hold the shoulder buttons while attacking to use the weapon, and not just a little tap to cycle them but thought the whole combo, which make the combat later on tedious at best, also the lack of lock on would seem like a problem in other DMC games here, not so much. also why are their so many dodges one is fine, with out lock one their really wasn't a need for so many making for an even easier game. And the game while full of cool combos feel shallow with how predictable and easy the enemy AI is. For most part i didn't even lose half a life bar until later on when I had issues with the controls. Even bosses fell a tad to choreographer to simple grunt expose your weak point after attacking AI. And Devil trigger is only really used to fill up health meters.All in all a very different feel from the origins of the series but not so bad that i couldn't stop playing. still in my preference for a DMC game its disappointing. way to forgiving and hands out to many S ranks in my tastes.
5 out of 10 (on PC i would give it a 6.5 only because of key binding)
Story and Dialog
Now this is where i have real issues with this game. i know that DMC is not know for its moving plots and life changing writing, but this one by far is most carbon copy plot ever. no really its just like They Live, go watch this. Now i like They Live, but not its video game rehash. Why, not so much that its bad idea, no its a pretty good concept. it all come down to a connection, between me and the characters and the world its in. Dante is like a a kid who tries to hard to convince me that hes his older cooler brother, Virgil's dialog was every emotionless and uncharismatic, and Kate wasn't that bad but she seamed to perfect, some how falling in love with Dante even though their wasn't much to love.he wasn't to witty, nor was their a deeper person on the inside with complex feelings and showing his though subtle hints like the old DMC. no he was just a person that is angry at something and never really get that resolved in game. his dialog is bad, and reduced to cursing and very predictable evil banter with the enemy.also the whole half angle/demon thing left me feeling that he to unrelatable, being a mere meager human. they even use the term Nephilim which are human/angle hybrids. also putting bill o'reilly in any type of media is wrong.
4 out of 10 (Kate really save you here DMC)
Platforming and Puzzles
Not bad, considering the controls. The whole holding the shoulder buttons thing was what brought this down for me. because i have to hold the shoulder buttons it make it very arduous to say the least. too many times have i plummeted to my doom because of this,(Doom is a relative term here, like i said this game is way to forgiving) the delay between switching weapon is ridiculous and frustrating. the only reason i didn't really care about mastering this is, again, how forgiving it was .puzzles are at DMC2 level so its not so bad but nothing really jumps out at you. but overall i, its meh.
6 out of ten(meh)
Let me be the one to eat my hat on this one, the game looks fantastic. crisp, clear, and vibrant. the levels are varied and while at time frustrating the platforming was beautiful. the enemy's look great, lots of variations of them, their attacks look amazing, so amazing in fact that i would some times let Dante get hit just to see what would happen. Limbo is just as breathtaking as they said it would be and they delivered on it spot on. i am amazed on what Ninja theory did. also on a side note the enemy's looked very much like the one in DMC2, which i liked(yeah i know is bad, but played like an adventure so i liked it), and so dose parts of limbo.
8.5 out of 10
Over all a 6 out of 10
Did DMC: Devil May Cry win the heart of the hard core, probably not. Did it get new blood in the sires Yes it did. for me i prefer the old DMC to this but in all honest it wasn't that bad of a game, it just wasn't what i wanted to a game called Devil May Cry.… Expand
Mar 8, 20136If you haven't played this yet and are still on the fence, then just wait for a massive price drop. As an action game, it's not a bad title. I'd say it's around an 8/10. However, this is a Devil May Cry game, a series whose pedigree is on lightning fast gameplay and timing, and brutal difficulty. This game is most certainly not that. If you are a casual gamer, pick it up at a reduced price. If you are a previous DMC fan, I would suggest a rental, or go play something worthwhile like the new Metal Gear Rising game.… Expand
Jan 15, 20135I honestly love the Devil May Cry series, and like most DMC fans, saw this and immediately hated it. I decided to borrow my friend's copy and I was able to beat it in a day. I also got about halfway through again on Sparda Must Die before I just put down the controller. It's not worth the high praise it's getting. The writing is something by a 14 year old who just learned the word **** The story is tasteless and everything has been done before. The voice acting is.. okay. There are moments where when something happens that should be an "OH MY GOD HOLY **** type of thing, but all you get out of the new Dante is "Ohh nooooo." And that's not just the writer trying to make him seem like he doesn't care, as the subtitles say "NOOOOOOOOOOOOOOOO!!!!!" Clearly indicating that he was meaning to put some actual feeling into it. The gameplay, while more accessible, isn't deep at all. It's kinda fun for the first 3.5/4 hours (half the game, so maybe not that bad) but even then there's not really much you can do. The scythe is a weapon that doesn't kill **** where the axe is a weapon where when you hit something twice you kill them and then a SS ranking for doing so. Everything combat related gets boring and tedious halfway through. You start fighting enemies that limit what you can do to them because only doing one thing will really hurt them. Bosses.. oh god the bosses. Only one of them was even remotely fun to fight. The rest where just a bunch of "do the same thing 10 times oh look now i am dead"
The music is actually pretty well done. I'm not a fan of the metal-type music in this, but the music Noisia did is quite nice. It fits the game well and just sounds nice on it's own.
Now on to graphics. The levels, the way they look and how they play, are pretty much the best thing about the game. I honestly stopped to look around in some of the environments. The combat would look neat, trying to give the feel that I was doing something cool, but it didn't actually feel like it at all. Also, the facial animations are.. not so well done. Half the time I would burst out laughing because of some of the faces people would make in the game. I'm pretty sure they where all unintentionally funny, which is the sad part.
Replayability is there if you like to collect crap, but the game is so easy, even on Sparta Must Die, that it's not really worth it for challenge's sake.
All in all, 5/10. Buy it if you like short, mediocre hack n slash games. If you're interested in it, just wait a bit to pick it up for $20. That's about how much it's worth.… Expand
Jan 15, 20135It's hard to start on this game. The story is insipid, it's very juvenile and hamfisted in its presentation and it shamelessly takes from the film They Live. You shouldn't expect to be enriched by it.
But the game's worst part is that it's gameplay is just.. mediocre. It's slow, clunky enemies are unmemorable and bosses are very poorly done.
Instead of using insane combos and quick reaction to defeat the bosses, it's mostly just dodge their one big swipe attack and then use some platforming gimmick to make them weak. It's something I'd expect from a Legend of Zelda boss. The combat at it's core, is well. Mediocre. It's a clear downgrade from previous games but on it's own it's playable. It's just nothing special. Devil May Cry had some potential, but it's developers didn't have the competency to carry it out.… Expand
Jan 17, 20135From a neutral standpoint you probably either think that anyone who doesn't think the game is awesome is just another "hater" who spends all day complaining about hair, or that this reboot is the worst game ever depending on who you listen to in this complete mess of a marketing campaign. Its hard to find a truthful and educated opinion from either sides in this internet slug fest, Capcom and Ninja Theory have been bashing anyone with a difference of opinion and trying to discredit them, while some of fans of the original DMC have been spending all day on the forums of Capcom and even giving death threats. I am a huge fan of DMC 1 and 3, DMC in particular is a high standard in the genre which i do not think has been met to this day, but when i first heard of the idea of a reboot my mind was actually open to the idea if it could be done right, but when i saw the trailers it didn't really interest me, but i didn't bash the game in the youtube comment sections, although i was disgusted with the way Capcom and Ninja Theory dealt with customers. What I am trying to say is that I am a DMC fan that came in with a open mind to this new reboot. I have played it solidly for the last week after renting it out and have not been overly impressed with the title, The game isn't bad but it isn't good either it instead is a completely mediocre game that you should have no problem leaving on the shelf at your local game store. The biggest thing holding it back is its sluggish frame rate, you simpally cannot make 30fps look like 60fps, Even more problematic is that the frame rate drops from 30fps to 20fps or even lower than that in my own experience, which seems unacceptable for dmc which has always run at a solid 60fps since DMC1. Also the combat seems incredibly basic and uninspired, Removing the lock on means removing directional inputs which results in a very small move set for Dante in this new DmC, not only that but it also means the combat is imprecise making it a guessing game whether or not you grapple or shot, swing or stab etc. Not that it really matters if you screw up your moves because the enemy AI is some of the worst i have ever seen in any game in the genre, the ai in this game is very close to DMC2 and that is not a good thing. Most enemies just stand there in combat very rarely swinging with a very slow and easily avoidable attack, the same can be said about most of the games bosses. Even on low difficulties a complete noob could finish this game without dying once. Take myself for instance, i beat this game 3 times in a single weak, i even managed to beat the game on Dante Must Die Mode without dying once, and this is not because im a master at DMC games, I'm pretty dam noob at DMC 3 and 4. But even DMC3 special edition on easy is harder than son of sparda mode on this reboot. The game is to short, it took me just over 10 hours on my first try and even less on my second and third. I found that the only reason the game is as long as it is, that is because of the platforming sections. These sections may look cool but add no real gameplay to the game at all, these sections are way too slow, you could walk most of the platforming sections and still survive, they are there purely to pad the games length and they put heavy restrictions on player by forcing them down a linear path. This isn't the only place were the game is linear though, several enemies can only be killed by one particular weapon, removing player choice from combat, this is dull and boring its as if the developers want everyone to play the game the exact same way and hold our hands throughout the whole game. Maybe because if we played the game a different way the game would glitch out, because the game did so for me many times, several of the glitches forced me to quit the game and start the level over, and i wasn't looking for glitches which is what most Capcom fanboys will say to defend the game. The style meter is now a complete joke, all you need to do to get SSS style is use the demon dodge once then swing the red axe and boom, in one combo you are at SSS, once your there just dont get hit and the style doesn't drop, which you can do easily with a attack you use that keeps you in the air, and drags enemies off the ground into the air with you, there is no longer any skill required to get SSS style. And the thing which Ninja Theory fanboys claimed their favourite developer would destroy the old developers at is story. To my surprise Ninja Theory screwed this up so bad, Previous DMC titles had the story line of a b grade action movie, cheesy but still enjoyable because of how over the top and stylish it was.This new DmC story is more like a 13 year old boy trying to write an edgy story but ultimately just trying to hard to be cool.Dialogue mainly consists of swear words, bad sex jokes, and the new Dante thinking he's awesome when really he is just a douche. The same can be said about most of the characters.No time to cover graphics and sound… Expand
Jan 19, 20135I'm going to review this game from the Devil May Cry (or hack-n-slash) fan and from the casual point of view. For the casuals: Don't listen the reviews here, this are full of haters or Capcom fanboys (or well payd reviewers). You can have fun playing the game, the storytelling is relatively interesting and the graphic design of the game itself is beautiful and original, varying from various places, with beautiful colors. The combat is very easy to pick up and play, you can have fun creating combos, unlocking abilities, using the grapple in the platform stages, etc. The game follows the typical structure of video-combat-platforms-video again... the platforms are entertaining at first, and in some points of the later game, but in general their only purpose is to attach one combat with another while you unlock some secret stuff if you look around. The combat can entertain you the whole game because there are a lot of options creating combos but beware, the enemies are very easy to kill. The storytelling is well made, not complicated, not free of cliches but you may be interested on how it goes, and there are a few moments of the game very very well made, with lots of effort in them, but with places where it feels a little rushed. I would only recommend it if you really like what you have seen in videos and gameplays, if you are new to the hack and slash you will enjoy it, but consider that the replayability isn't the strong point in DMC, so you should consider rent it first. For the Devil May Cry fan: The Ninja Theory work is appreciated in the sense that they had the task of making the game dumbed for the masses (as Crapcom conditioned them for sure), changing Dante, and the mechanics entirely, this wasn't an easy job to do, and the result is a lot of closeups of the new Dante and nods (like the anonymous at the beginning) just to convince the people to like the new character, that reflects lack of self-confidence of Ninja Theory which is also reflected in many aspects of the game (I feel that Ninja Theory wanted to make the game less idiot than Crapcom wanted) the result? a very versatile combo system with potential but a very weak enemies to make the combos woth to pull off (with a broken style system),there aren't any puzzles on the game but they added a very easy exploration system with the keys (and closed paths that needs to be open with the later weapons just to make you come back and feel that need more exploration), a mechanic to make the enemies harder conditioning the use of different weapons to satisfy the casual challenge needs but a pain in the ass for the hack and slash players, a storytelling forced in some points just make it feel like if it were more like a devil may cry than a different game like (I consider) this, overall, I don't recommend this if you enjoy the hack and slash, is very-VERY easy, the enemies are poor in variety and there are lots of better options for the hack and slash genre.… Expand
Jan 15, 20135It is, perhaps, not as bad as all the people who have not played it throwing bad scores at it would say, however the game is extremely lackluster in many categories. First off the dialogue and story are infamously atrocious, but that goes without saying. The gameplay is incredibly easy as few enemies spawn in the same area at once, the axe weapon is obscenely overpowered, and you can infinitely juggle an enemy in the air with the angel and demon grabs, not to mention that you get SSS almost immediately from any attack, and that the game lacks the lock on system necessary to aim attacks at enemies. The music tends to be obnoxious as well but thats subjective.
However, while the story and gameplay are mediocre at best, it is still fun to hack and slash a bunch of demons, so its still earns itself some points… Expand
Jan 15, 20135Well here we are with a new DmC entry, I'll get right to the point with my review in a checklist style
5/10,it is a downgrade from previous Devil May Cry titles as losing the Lock On button forced the game to also lose plenty of moves that required the use of the lock on to be able and perform d-pad motions, depth of combat was also taken out or completely changed from previous DMC titles, now all moves combo into each other making flashy combos easy for everyone, even a blind person could make "sick" combos, NJ style of depth takes the form of enemeis that have unique weapon weaknesses or weak spots, this hindrances the gameplay as you have to interrupt your attack in order to reposition yourself or change weapon, in order to not affect your combat grade, NJ decided to also alter the way the game grades you, in this version of DMC as long as you dont get hit, your grade wont be reduced, even if you stand doing nothing for minutes, whereas in previous titles you had to think of smart ways to keep it high, either by varying up your combos or throwing a taunt here and there, this new system as you can see takes away from the skill.
All enemies telegraph their attacks, well they always do in the other games, however in this version they take several seconds before they launch their attacks, combine this with a low enemy count and the inability for most of them to attack Dante while he is doing air combos and you got yourself a very very easy game.
so for me, the combat and difficulty in this game while fun for new comers of this franchise, is completely lacking and lost of feeling of challenge.
Music : 5/10 this is mostly a matter of opinion, some of the tracks are quite good and do seem to fit the franchise, however all the ones that include heavy use of dubstep (boss music im looking at you) are really aweful and show poor taste
Graphics: 6/10 unfortunately for DMC, the developers decided to use the Unreal Engine, while its not a bad engine they did have a better engine they could have work with, CAPCOMS MT Framework engine, thus DMC's visual while good were not better than what we have seen in DMC4, a title released about 4 or 5 years ago and certainly not up to par with other titles released in 2012, however the only redeeming quality was the art direction of the game, the changing city and special effects used in some stages was quite good, too bad character models and animations werent.
If anyone has watched the movie THEY LIVE by John Carpenter, you would know that DMC's story is almost a complete Copy/Paste of it, except that THEY LIVE at least had decent dialogue, whereas DMC's dialogue is just crude and childish, even going to compare $%^ sizes between some characters, however Story should never be a reason to play a DMC title so instead of the 2/10 I was going to give it, I'll bump it up to 5/10
For me this DMC game has changed from action genre to the hack and slash or brawler genre, for example like those Dinasty Warrior games were all you do if perform 100+ hit combos just mashing the X button, now I don't mean to say the game is bad, DMC is a good game, but not as a Devil May Cry title, had the game had another name it would have been alright because I would not have had to compare it to its previous titles and see how many features were removed to make the combat extremely simple and depth lacking.
so my final score is a 5/10… Expand
Jan 19, 20135first thing first.... gaming journalist are big fat liars and are calling us fanboys and "you are all about the hair" that we are haters and so on...
and the ratings... people those "official rating" are too hight and came out all at THE SAME TIME... and all of them are refferring to us like "haters" "fanboys" "afraid of change" even "stupid" or "terrorists"
gee, thanks. never knew was a crime to not like a reboot too much different from the main series now i know... thanks... i will turn myself in cause i'm a terrorist not liking a game
it's not about the hairs it never was.... it was the feel of the game, this game both story and gameplay do not belong in the devil may cry series...
the story is a rip off of an old movie "they live" check it out if you don't believe me.
the mechanics and gameplay are clunky and does'nt fel right for a dmc game, it's a lot more like dante's inferno(the whip mechanics are too much similar), i could'nt get SSS rating at the other games so easly ...this time the first time i played i got it without even trying. the combat is not deep is easy and clunky you can master it in less tha an hour of game
new dante doesn't feel right, he's a bad character who say bad words and bang strippers, the enemies are most like ripped off dante's inferno again but some adding like chainsaw and old shaving tools attached on their arms... most of them wanna make me puke. we have a sex demon scene who made almost puke, the "limbo thing" is ripped off bayonetta's "purgatory" and most of the background looks like bayonetta's background who had stripped on dante's inferno enemies
AAAAH oh my god the music... this music is so horrible it gave me an headache lightning fast (especially the dubstep music)
I gotta say... it's not a bad or awful game, it's a decent game. it's just not a proper devil may cry who want to be it but it fails... but the horrible fact is that the gaming journalist are ling about it… Expand
Jan 19, 20135An average action game with its saving grace being the good art direction. The story is insipid and pretentious and the characters extremely unlikeable. Brings nothing new to the table aside from some of the most vulgar writing and scenes you can think of, but expects to be treated like a masterpiece. The soundtrack tries too hard to be edgey and will more often get in the way of the experience rather than adding to it. Glitches galore, exploit them at your leisure. I gave it a 5 because the combat can be fun if you're using most of your brain for something else and some of the visuals.… Expand
Feb 18, 20135I will admit that while the game does have some issues, the overall package is good. As a seasoned DMC player, having played 1, 2, and 3 (I want to get 4) I can tell you that it is NOT Devil May Cry good. Vergil has really fallen out of my respect, Kat just seems like a half-assed love interest for Dante, and the FOX news references are very abundant. Not to say that all of it is bad. Mundus is a pretty good villian. The whole, "control the world through debt" thing was pretty cool. And the shape shifting enviroments are also very appealing. The graphics are good, but as some of the other reviewers have stated, you tend to expect that from unreal engine games. Some characters are un-memorable, like the various demons you fight, as well as other characters, such as Lilith, Mundus' wife/prostitute/child-bearer, and Phineas, the guy who helps you get to Bob Barbas. The boss battles in this game are superb. the battles with Mundus, the Succubus, and Bob are excellent. Now to get to the issues. Can someone tell me the value behind the wig joke? That came out of nowhere! and Dante's character is VERY unnapealing. The way he acts, looks, acts, and feels makes him feel sluggish, and make him look like he is trying to emulate the Dante we know and love. While the shape shifting world is great, and the enviroments pretty nice, the world doesn't make you feel that threatened. The combat. That is one of the places this needed to be good. The combat is WAY to easy to get an S ranking, let alone an SSS. the combat feels slow, but it feels like it adds momentum to Dante, but overrall feels sluggish and slow. There are also continuity issues. While Dante can use his sword, Rebellion in Limbo, he can't use it in the real world. But Vergil, Dante's brother, can use his sword, the Yamato #which was way cooler in DMC 3# in both the real world and Limbo, which makes no sense. The Kablooey gun was given a poor explanation as to it's abilities, and Dante's Devil Trigger is bland and boring, as apposed to Dante's other Devil Trigger forms in the past, which made him look like a DEMON, or a DEVIL, like the name DEVIL TRIGGER suggests. This game doesn't deserve all the praise that it gets from some reviewers, but it doesn't deserve the hate it has gotten either. It's right in the middle, and that isn't always a bad thing. But is this the end for the DMC 1-4 characters and their story? As the TRUE Dante would say, "The end? Don't bet on it."… Expand
Apr 13, 20135The gameplay is solid, while devil trigger sucks ass and the new style system has been dumbed down considerable. However, the characters are horrid and the dialogue reminds me of a 15 year old's fan fiction. Storyline was semi-interesting though. And c'mon, new Dante does look like a heroin junkie.
Feb 11, 20134WARNING: THIS IS A REVIEW FROM SOMEONE THAT HAS NEVER PLAYED A DMC GAME BEFORE.
Pretty graphics, but crap gameplay. Basically, the same as every other Ninja Theory game. This game has an identity crisis. It tries to be both Ninja Gaiden and God of War at the same time, yet fails at being as good as either of those games. It tries to be a visceral, gory hack and slash like God of War, but the combat feels far too floaty and unsubstantial experience. It also tries to be Ninja Gaiden with it's end of mission scoring, but this game is just not difficult enough to actually feel any sense of accomplishment from getting a high score. And I know people will mention the mode where Dante dies in one hit, but honestly that's just an artificial inflation of the difficulty, unlike the enemy AI being substantially improved. The platforming sections are too long and are frankly boring. The story, well, it's definitely no God of War in that department. The story seems to have been inspired by teen supernatural dramas, such as Buffy the Vampire Slayer or Angel. I'm not into any of those shows, but if you are, you'd probably enjoy DmC. The game also includes a lot of Leftist propaganda, slamming things such as Fox News and the Republican Party (of which I am a member). Obviously, this was not to my liking. I prefer that politics do not enter my video games. Thank you very much. Clearly, I wouldn't recommend this video game for any one, except hardcore liberals.… Expand
Jan 23, 20134As much as I wanted to hate this game with a firey passion for the Edward Cullenization of Dante...I just cant. This game is nigh unplayable don't get me wrong. The characters are far from likable, so much so that if, at any part of the game, Dante had decided to kick a puppy, I doubt I would've been surprised. The dialogue sounds like it was written by a 13 year old boy who just learned to swear from his abusive step-father. Basically they took a fun camp game we all love and "modernized" it. The gameplay is it's saving grace. Its tight, fast and a lot of fun, much like the old games. Although the lack of a lockon or targeting system, make parts of this game a nightmare. And thats to say nothing of the level and boss fights which are amazing! However the fact still remains that there are several middle fingers to the fans sprinkled about the game. All in all this game pushes me WAY to far and practically begs me to put it down. If I can't stand the main character, why would I want to play his game? The Problem is not that they changed Dante, It's what they changed him too.… Expand
Apr 27, 20134First of all i want to start by saying that this shouldn't be named Devil May Cry, because it has nothing to do with Devil May Cry besides the name of the game and characters, The Story is weak, the characters are pretty much forgettable and contradict themselves, especially the main character named "Dante" but resembles nothing of the old character, the gameplay and difficulty is much more easy than the past Devil May Cry games, which is extremely disappointing, this game was pretty much made just for the money, however Capcom didn't get as much as they expect, i hope they cancel this and don't waste money anymore with this crap!… Expand
Jan 15, 20134This review contains spoilers, click expand to view. Judging the game by comparing it to the earlier installments I have to say is a lackluster experience, not because of the redesign, not because of the somewhat weird political commentary, but because the gameplay is way slower than even DMC2 which was the worst of the classic series in that regard, the lack of a dedicated lock on button and the unnecessary platform segments (for an action game) really makes this one lose points.
Also the music is kind of not quite fitting but different people have different tastes.
Is worth mentioning though SPOILERS: The scene where Vergil decides to force an abortion on Lilith is disgusting and completely unsettling, if the plot was a satire or parody the scene shows bad taste, if it was serious then sorry but is not engaging, there are a lot of emotions and feelings one likes to have when playing videogames, but disturbed by a woman crying for her unborn child being killed is not one of them.
The game overall is below average, rent it or get it used.… Expand
Jan 28, 20134I'm playing it right now on pc. Will get straight to the point: story could be interesting but the way its done it is just total boredom. Graphics is ok ( im playing on ultra settings ) but nothing to rave about. Levels are not very well designed and get boring really quickly - loads of gray corridors and a lot of copy/paste work. There is way too much platforming. Controls are convoluted and confusing, and camera somehow always sets itself in bad angle ( almost as bad as dmc2 but still worst then dmc4 which i was playing just before new one came out ). Lack of lock on is more problematic then it seamed from the reviews. Most of the time I'm "fighting" with those issues instead the enemies. Combat gets boring quickly with only about handful of combos, especially when spamming best moves does job quickly ( and if you want rank SSS, you just do different attacks for a moment until you get to SSS and then spam till last enemy fells ). Also when enemies are highlighted in yellow they are invincible and a lot of times they attack when they are in that mode just as you falling after jumping, and if you already used dodge in air once or you didn't even see those enemies on the screen, you F'ed, As for where I'm in the game there is one type which you have too pull, but there is no indication which chain you need to use at particular moment. Overall this game is a step down from Alice: Madness Returns ... Surprise! Yes, this game is almost like a carbon copy of Alice sequel, rather then being dmc game. Alice was a good game despite it flaws, but I I don't want dmc to be like that - I want dmc to be over the top - high octane action, with elegant controls and imaginative combat, and some puzzles/exploration cherry on top. And new dmc is not that. I would enjoy it ok if it would be a new franchise even thought it is mediocre at best, but because it's labeled as DMC it deserves all fans backslash it has got. Consoles get 4/10 because of 30fps… Expand
Jan 15, 20134This game caused a lot of controversy, taking a beloved hardcore franchise and rebooting and changing everything to grab an audience that might not even exist is a risky move. But did it pay off? No. Despite changing VERY MUCH of the game due to fan outcry, we have an underwhelming action game made by an amateur developer. They are trying to sell this to us as a deep hardcore action title that lives up to or is BETTER than the original games, but it just isn't at all. The combat is easy, very easy. Getting a high score is ridiculously because two of the weapons are broken. One of the weapons in the game is entirely worthless in fact. There's no sense of balance. Everything has been dumbed down considerably, the lead combat designer even admits he has no idea how what you see in professional DMC player videos works. So the company Capcom chose has no idea how to make a game in the franchise or genre. Either the enemies are punching bags, or they're annoying and gimmicky and break the pace of the game entirely. As the game moves into its final 3rd, MOST of the enemies you face will be these gimmick enemies who can only be hit by a single weapon. It's frustrating that you are unlocking more weapons and moves but the game is forcing you to use less of them. The lack of a lock-on feature causes some issues with attacking what you want. The controls are clunky and slightly slow. The bosses are a joke. This is NOT the game to go to for your hardcore action fix. It's functional and at its best when you are fighting several small enemies at once. It is at its worst when you are fighting enemies who can only be damaged by a specific weapon. There's lots of unskippable cutscenes that break up the gameplay and there's platforming that doesn't add much to the game as well. Ninja Theory has never been known for good gameplay though, so how does it fare in the other parts of the game? Well not much better. The soundtrack for the game is comprised too much of electronic scrubbing and sweeping noises, it's boring and they could have easily done better. The voice acting is unemotional and amateurish. The story is bland, predictable, and the characters unlikable. I ended up liking the villains more than the heroes and never understood why the villains were the bad guy in the first place. Visually though, this game is amazing. This game may have changed my entire opinion on Unreal Engine 3, I always thought it was **** before I played DmC. But here they've crafted a gorgeous, visually spectacular game. The colors are vibrant, the environments are cool and interesting, the special effects are super cool. Sadly the environments get less inspired as the game goes on. The highlight of the game is Chapter 10, only halfway through the whole game. All in all DmC isn't good enough to justify carrying the Devil May Cry name and won't satisfy hardcore players. The 360 version is the way to go if your PC isn't beefy enough to run Unreal 3 as the PS3 version is very choppy… Expand
Mar 6, 20134First i need to say, this is not Devil May Cry but it is DMC i say this because it does not feel like Devil May Cry we know and love but feel like a new game witch is why i call it DMC.
So lets get the hair business out of the way first, i don't care about the change they made!
The story is okey but i like the old one better, but it has some nice points that give the story merit.
Combat is the worst ever in the series, it just doesn't feel fun like the old one did.
One thing i really love though is the levels how they change and how they look. They really nailed the look and feel of limbo and the demon world. Overall the game is not bad but it`s not a that good either. Rent it or get it when it`s cheaper.… Expand
Jan 15, 20134I'm generally not that in touch with video gaming these days, but I like to play the occasional sequel to titles I remember fondly from teenage years, alongside other recommendations. I was intrigued by DmC, which was a reboot of Devil May Cry, a series I enjoyed for it's likable characters, dark world and the sort of combat you love to learn, and learn to love. It being a reboot I assumed it would be like DMC4, a new setting, maybe new characters, but ultimately the same DMC, because it's not a beloved franchise by accident. I'm going by the logic that … Expand
Jan 15, 20134This game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.
Under normal circumstances I would rate it higher, if the game wasn't pretending to be a Devil May Cry game. I've noticed in official reviews that the game is apparently 'amazing compared to Devil May Cry 1' which I think may be a decade old by this point.
Big game reviewers are trying to claim this game is fantastic, gripping and amazing - You can see who gets ad revenue from Capcom if their reviews sing along those lines.
This game is Heavenly Sword with terrible story and writing, nothing written in this game is worth listening to. Fear for your sanity if you are looking forward to this story.
This game is a shell of the former glory that was DMC3 and (the Dante parts) of DMC4.
Honestly, I think that Ninja Theory only played DMC2 and Nero in DMC4 when they were designing this mess.
In closing, this game is average. I rated it slightly lower because it's trying to be DMC.
Fanboys, please don't immediately scream hate in my direction, I tried to be as unbiased as possible when playing this, and I'm not particularly happy with the death of one of my favorite franchises.… Expand
Jan 15, 20134For each good aspect i find like the well implemented platforming, the varying combos, and interesting boss fights, I find another bad flaw to match it. The game is a hack and slash and plays like platformer. The varying combos become useless towards the end of the game. Interesting and unique boss fights like bob barbas are offset by more story driven ones that dumb down what could've been very difficult fights; Vergil, Mundus, and the slurm slug. To place a cherry on the cake, the new Dante seems to be a prequel to what we've seen in the earlier games. His catch phrases seem less funny and more aggressive; Like a child trying to hurt someones feelings at the playground.… Expand
Jan 15, 20134DISCLAIMER: As with all reviews, they should be taken with a grain of salt as they are opinions and like opinions they differ considerably from person to person.
DmC: Devil May Cry is an decent game within it's own merits but falls short in many other area for one the combat is accessible enough for anyone of any level of gaming to pick up this game and almost immediately began to enjoy it. The combat is made to be as gratifying as possible for players, making the player feel accomplished with it's combo system. The combat is done really well, however my major complaints are simply that there isn't enough of it nor is it challenging enough and nowhere near as exciting as the games before it in the series. The game tries it's best to offer variety in its combat with new enemies, new weapons, and new abilities but the game limits you in how you approach enemies, said enemies require said weapon in order to be defeated. That kills the fun that DMC is known for, being "stylish" gone with the days of multiple styles, multiple move sets/weapons, almost every fight can be approached how the player wanted. In DmC it's approached depends solely on how the developer's want you to. Lack of player creativity in this department.
Moving on to the stage design. The stage design is brilliant; Ninja Theory knocked out this one out of the park, the platforming is amazing and Ninja Theory should really consider making a platforming based game; they've proven themselves well in this area. Unfortunately in DmC there is simply way too much of it, and not enough combat. The game feels slowed down and tedious half way through the game due to the over abundance of floating platforms the player must jump on/interact with. It really conflicts with what they were trying to do (a fast paced action game).
In regard to the story it feels like it's trying to be too many things at once, it wants to be hardcore, or it wants to be comedic or it wants to be shocking or it wants to be suspenseful. It just doesn't know, it's trying it's best to excel at all areas but ends up falling short all together and because of this the story (although told in a unique way) becomes uninteresting, protagonist has no character other than trying to appeal to a younger demographic with swears and rude gestures and the like; other characters in the story have little to no personality, become difficult for player to relate to. And a central plot which can be easily determined from the first two missions.
+Good combat! +Really good, well thought out stage design.
+Very accessible -Excessive platforming detracts from the main focus of the game which is the combat
-Story is unmemorable, tries too hard to be taken seriously
-Characters are unlikeable and have no depth
-Not enough variety in combat
-Graphical downgrade from it's predecessor
-Limited by it's engine. (Unreal 3)
4/10 - Game is average at best, although it does well in making combat accessible it falls short in many other areas of the game and is nowhere near the quality in comparison of that of it's predecessors in the series.
If you're interested in picking up DmC: Devil May Cry, I strongly recommend you give the game a rent before purchasing.… Expand
Jan 15, 20134To begin with, i think it's rediculous that paid-reviewers are giving this game scores in the 90s and above. When i say paid reviewers, that can be taken in two ways, either they are paid as a job to review games professionally, or Capcom has bribed them to just give 8/9 out of 10 as a rule, no matter how much of a train wreck it is. This is one of those games.
To begin with, when you're making a reboot of a series, be it a movie, or a video game, or any piece of media, it helps to check what came before, as a guide-post to show you what was worth keeping, and what needed to be fixed. The Batman series did this, Nolan looked at what was good about the old batman movies, and what went wrong, he kept the dark under-tones, the gadgets, the focus on action. But dropped the campy 60s vibe, and the over-the-top villain designs.
DmC has done half of this. They set out to re-model the old Dante, who, as far as i know wasn't really the reason the game series was worse. But fair enough, they re-modeled him, into a foul mouthed brat basically, a far different affair to the camp, humourous, over-the-top Dante we used to have. The new Dante swears every other sentence, and is quite happy to let his brother kill babies and pregnant women, not really hero material, i know, not even anti-hero material. But giving the benefit of the doubt, perhaps the old one needed the reboot, fine, we'll ignore this, the thing Ninja theory have focused on as 'the sole reason DmC is controvercial', was the dante overhall.
Problem is, Devil May Cry, has only ever been on the very surface of it, a game about visuals, story, and Dante. The core of the game is it's game-play, games are supposed to be played, not watched. Old Devil May Cry was known for it's challenge, it's fluid and perfect combat system. The new DmC has taken absolutely nothing from the old series staple game-play system, it has the rankings of D-C-B-A-S etc. But it no longer has styles, and you are dropped to a bare minimum of weapons. The gameplay is effectively lifted from Ninja Theory's past failed game, heavenly sword. There is no lock on, you're trapped with 3 very boring, standard weapons. And in total, the game has a lifespan that lasts about one sitting. It isn't very difficult, whatsoever, even on it's harder modes.
All in all, the game is as bad as the negative hype built it to be. I was hoping that the game would just get past the basic negative hype of 'Dante looks different, boo!' and have a solid action game underneath with a decent story. Instead, it's built on that negativity, even the core gameplay is missing. Either way, Devil May Cry as a series is done for, if this game sells well, there'll be another, and the old series will be replaced. If this game fails, we won't see another game for many years.… Expand
Jan 15, 20134This review contains spoilers, click expand to view. Unfortunately, this game is a prime example of what is wrong with the state of the gaming industry today. I'll make this quick. Here is a list of things that just didn't work:
1) No fighting styles. In DMC3 you had 6 styles, and in DMC4 you had 5 - and in that game you could even switch between them. These styles allowed for a high number of techniques to be used, and added a variety of ways to replay each mission. In DmC, although the designers have attempted to consolidate all the general ideas of the styles into one style - ultimately it is simplified, with dozens of things missed out.
2) 30 frames per second instead of 60. This means that the game looks less smooth, but more importantly, it means it is half as responsive. You have half as much information to work with when anticipating an enemy attack, and the delay between you pressing a button and anything happening on screw is doubled.
3) No lock on. Especially important when trying to single out a particular enemy, if you want to drag them towards you with the whip, or use a particular attack (if they are only susceptible to certain things, you don't want to accidentally target them with a move which doesn't work on them). Also, with no lock on, it means you cannot tell how much health enemies have left, particularly important in DMD mode.
4) Style system doesn't work. In DMC3, the style meter went up rapidly, but then would decrease rapidly. You had to use a variety of moves in order to maintain an SSS rank. Now, the style meter will not drop, unless you get hit. So you can stand around all day, or just use the same move over and over again. 5) Demon dodge is ridiculous. If you time the demon dodge correctly, you are given a style boost which can lead to you very rapidly getting SSS. You may argue that you can get to SSS very easily in DMC3 as well, but as I said above - it would drop very quickly too in that game. Now, if you can get to SSS in DmC using one or two combos, then that means the rest of the fight does not encourage variation or style of any kind.
6) Staying in the air makes you too safe, and it's too easy to stay in the air. There are moves which can allow you to stay in the air indefinitely - which is bad enough. But then couple this with the grapples which can just pull in the next enemy - or use the mid-air launcher with the scythe - and it means that once you get to SSS, you can just jump in the air, and keep doing that all day, it's broken. In addition, the areas you fight in are just too big, so it's very easy to get away, grapple a single enemy and kill them, and repeat.
7) Guns do barley any damage and don't give you enough style. Also, there are only 3 guns, and so many of the gunslinger moves are no longer present. You can't even aim in two directions with ebony and ivory. I really miss Artemis, and there's no gun stinger with the shotgun either? I know they took that out in 4, and I hated that too.
8) As well as the scythe being too useful to drag enemies into the air, the axe is also just way too overpowered in general, giving you too much damage, having very long ranged attacks - which launch enemies! And also providing you with too much style. Also, Aquila is ridiculous, allowing you to disable enemies for long periods of time, and even suck in multiple enemies from all around you, so that they are in a neat bunch for you to hit all at once. That kind of thing should not be available to you at the touch of a button, it's too powerful.
9) Hardly any boss fights - I mean I think I counted only about 5 or 6? Maybe 7? There were lots more than that in DMC3. Also they're more like set pieces than anything, and there's always nonsensical interruptions with cut scenes which bugs me.
10) No taunt. Some might not think it's a big deal, but to me it is a great way to appear stylish, punctuate a combo and show off, farm the DT, and for something to do when enemies are at range.
11) Weird controls. I don't like having to hold down Angel or Demon buttons to get moves to come out. It should be toggle activated. Also, two buttons for dodge? Really? Also, there is absolutely no point in the standard dodge, when the angel and demon ones have abilities and no draw back. 12) DT makes no sense. It isn't a devil trigger, it's some kind of weird anti-gravity thing. Dante does not turn into a demon anymore. I don't understand what it means, and how is he an angel either? 13) Childish script and misunderstanding of the characters. You think Dante is bad? Wait for Vergil. Some of the things out of his mouth are plain ridiculous.
14) Too much platforming and walking around, seriously, sometimes there is 8 minutes of cutscenes and walking / jumping before an enemy spawns in a mission! Replaying some of these missions to get the top SSS ranking is tedious as you have to go through all this empty space.… Expand
Jan 15, 20134This is not the game you might be expecting.
Perhaps you were eager to get your hands on this game because of its title. "DEVIL MAY CRY", it says, claiming to be a part of the superb franchise that revolutionized hack and slash gameplay and set the standard for 3D action games since its debut. This game brought this revolution to a full stop and instead chose to dumb down the complex combo mechanics that its prequels have perfected over the years.
'Streamlined' is the right word to describe the gameplay offered in DMC. Linear corridors, nearly broken combo mechanics that offer up infinite attack strings early on in the game, and a story that is either predictable or just horrendously insulting to the player. You will see very grotesque imagery throughout your playthrough (starting at the main menu screen) and dialogue that is downright juvenile.
If you yearn for a well designed hack and slash game, don't get your hopes up with this one. It is playable when it comes to mechanics, but the real problem is being able to actually endure the dialogue and imagery that the designers of this game seem to consider artistic.… Expand
Jan 16, 20134This game was a average game on whole. But from the DmC series we expected more. The plot came off as juvenile, the ending was laughably bad, the combat was fun but shallow compared to DmC 4, and it is also a much more easier game compared to the others. This game put more into advertising then actually game-play development and story. Sad to see a series like this come up with such a bad game.
Jan 16, 20134The combat does not feel fluid to say the very least of one of the commonly praised aspects of the newest iteration of Capcom's Devil may Cry. This is no doubt in part due to the design decision of going from the series standard of 60 frames-per-second down to barely 30 frames-per-second. Also there is an incredible lack of combat when comparing previous titles in the series with this one, this re-imagining opts for platforming instead. Interestingly enough as well is that the platforming is one of the few things I'll admit was decent about the game but it was more the unique level design and beauty of the limbo-based environments rather than the actual platforming. The story feels nonsensical and not in the zany way of many high-octane beat em' ups but rather in a Branded and They Live mixed sort of way with a good bit of the OWS(Occupy Wall Street) movement thrown in a giant pot and left to simmer in the sun for a month straight. In terms of other design decisions, the music had effort put into it and does fit the tone the game decided to run with. Overall this does feel like another studio's attempt at recreating the Devil May Cry magic but without great success, I would only recommend this game for renting from a RedBox or Blockbuster or the equivalent thereof.… Expand
Jan 18, 20134First and foremost i have been a Devil May Cry fan since the first one so every time a new DMC game was being released i got hyped over it. Now since this reboot, my biggest fear was that the gameplay won't live up to its predecessor, i did not care if he had white hair or not that wasn't my main concern of this reboot. It was the gameplay that made me love this series so much because it was innovative. Now with this reboot i felt like the series has taken a step back in terms of gameplay. It's not as deep or complex as the ones before it and i found it to be very repetitive and lacking innovation from previous games. Also the story and the characters in this game are very childish and immature. I have nothing against violence and offensive language or even nudity in video games when it is done right, but in this game it's way over the top and very excessive that it seems to me that this game was developed by a bunch of immature emo screamo gothic teenagers. I am very disappointed in Capcom for approving this game as a reboot thinking that us Americans and Europeans are into childish and immature themes of this game, and thinking that will be all over it....… Expand
Feb 1, 20134Well.. this is really easy, the game is not bad, but unfortunately compare to the previous Devil may cry is not. Gameplay is less responsive, it has less combos(and the ones that it have cannot be done between one another make in it repetitive), and the difficulty level is not enough for you to make an effort of fighting. The platforms sections are boring, the "world trying to eat you" is not exciting and doesn't invite you to run and bosses are easy. Graphic are good, but not enough, to brightly for the style. Story might be good but since I liked the last one more I can't make a proper assessment. And the music is really good, but I like more the previous soundtracks. In overall the game is mediocre because they change it for a more easy and average gamer and has lost its essence and fun for the sake of a better investment as a project.… Expand
Jan 15, 20133The characterization and writing is terrible. The combat, from what I have played so far, is decent. But not quite like the older DMC titles But that's no excuse, because combat is something they draw heavily from its predecessors and previous Ninja Theory titles . Kinda of hard to screw that up doing something when you have a defined template to work with. That being said, everything that DMC 5 tries to do to distinguish itself from the previous DMC titles is where it falls apart. The way they characterize Dante and Vergil makes them extremely unlikable, Kat seems to serve as a plot device more than a character, and the story is incoherent and too self-serious. From what I've seen in the "Official" reviews, let's say GiantBomb for example, it is clear that whoever did that review had not played the previous DMC games. Maybe that's fine for those whose first DMC game is this one. But fans of the franchise tend to have expectations and higher standards, and this particular title does not meet them. So all and all I can I can say that this game is designed to rope in a new audience, and flip off its old one.… Expand
Feb 2, 20133Ok let´s take a look into the first problem, Dante himself and it´s not only his new look it´s his personality, in the other games he was always cool, funny and a great comic relief character and a badass. In this game the guy lives in a trailer, has casual sex and it´s just an ashoole and tries to be "cool" by swearing and saying you all the time is just a punk and yeah I know that therthere is a freaking DLC featuring a Dante DMC3 costume but the problem is that even with that skin it´s still this punk Dante it doesn´t fix anything.
The combat is a serious step down from DMC3 and 4, first of there are no styles in the game, secondly the style meter is beyond broken, it only goes down when you get hit but if you reach the SSS rank it stays there with no cooldown, and thirly there is no lock-on and that´s a pain in the ass specially if you want to aim for the flying annoying enemies.
If you´re looking for a modern encarnation of DMC go play Bayonneta is made by the same director of the original DMC. just avoid this game… Expand
Jan 15, 20133Ok i am not a fan of DMC but i liked the DMC 3 i though it was a good game with great style and combat. This game has a good combat but i just hate easy games and this reboot it is one of them. It is so much easier than the past other games that i just didnt like it is a bit fun but the lack of challenge really pull me off and then i lost interest.
Jan 15, 20133First, let's talk about what's good: The graphics are acceptable, as is expected from an unreal engine game.The color palette is good (but slowly worsens and turns bland over the course of the game.) Depending on who you are, the ease of play* can be a selling point. Virgil's voice actor put out a good performance. Finally, I think that the art-direction for the game environments was very good in some places, although the level design itself was bland. Now, the bad. Where can one even begin? This game is an abortion (you see what I did there? Nice shot, Virgil. har har) when it comes to being a Devil May Cry game. Seemingly everything that was well loved about its namesake- challenging enemies and incredibly deep combat mechanics- has been thrown out. Instead, we are presented with shallow, repetitive "gameplay" that was seemingly added on as an afterthought and is only there to serve as a vehicle to move the juvenile, fanfiction-quality plot forward. We are shuttled from one un-interesting cutscene to the next by annoying, glitchy platforming. Sometimes, these glitches cause one to die- prepare to acquaint yourself with the loading screen. However, dying has little consequence, as save-points are everywhere. This sucks what little tension was left out of the "gameplay." I put quotation marks around the word gameplay for the following reason: From some point at the middle of the game, actual combat gameplay is completely overshadowed by the narrative. In one particular mission, now infamously known as the "baby killing level," absolutely no combat is required at all. Why is this game a reboot of a series known for its combat when it is nothing like the others? Why is it named "Devil May Cry"? On that note, let's turn our attention to another problem with this game: The characters. Dante is no longer a happy-go-lucky action-hero caricature that eats strawberry sundaes. Instead, he's a foul-mouthed teenybopper who smokes cigarettes in his high school bathroom and has a problem with authority. The supporting cast, particularly Dante's brother, has also seen significant changes for the worse. Finally, I want to talk about the attitudes of this game's creators and the gaming media which is too quick to come to their defense. From the very first showing of this game, Devil May Cry fans have been told that what they enjoyed about the previous games were wrong. In spite of this, the enormous amount of negative attention which the game received cowed the developers into making certain changes. However, none of the issues which fans have brought their protestations against have been met with maturity or decency. DmC's creative director and Ninja Theory talking head Tameem Antoniades has gone out of his way to appear callous and loathing towards fans of the series, repeatedly calling those who have questioned his "artistic vision" as "haters," borrowing a phrase currently in vogue with suburban twelve year olds and phoney media outlets. Antoniades' actions have alienated much of the original Devil May Cry fanbase, who learned quickly that this game is not marketed towards them. If they will not buy the game, that means that a new market must be found. Enter CAPCOM's marketing blitz. Virtually every "genuine" review of DmC up until release lauded immense praise on the game, skimming over multiple faults and plainly ignoring the fact that it is, in some ways, a resoundingly mediocre gaming experience. Each media outlet has been very consistent in ending their reviews, whatever their wording might be, with extremely high numerical scores. Something stinks. CAPCOM, faced with several financial (if not critical) failures like Resident Evil 6 is banking on this game succeeding. Therefore, they have turned the media hype machine to eleven. Every review must shine, and pay no mind to the advertisement for the game in the banner ads... ahem... In closing, this game is a stain upon its lineage and the bizarro idolization of it by the media only solidifies the divide between gaming "journalism" and reality in the minds of gamers everywhere. The irony isn't lost on us, you know: A game whose story is centered on corporate mind control and evil media, being forced down the throats of gamers by a sleazy corporation and corrupt gamer "journalism" that is about as impartial as a toy commercial. Ninja Theory: In the words of Dante from DmC, "You're an ###hole." I give this corporate shlock and the media noise-pollution surrounding it a 3 out of 10 for "awful".… Expand
Jan 15, 20133This review contains spoilers, click expand to view. Right, first off I will try my damnedest to review this game as a new series as opposed to a sequel to Devil May Cry. First, the major reason this game is getting so much flak: the story. and characters. While this game was intended to have a great story compared to other games of the same genre, DmC fails horribly at being either an interesting or fun story. I suppose it isn't that the story is bad, but rather it feels forced. There's a cutscene at the start of a chapter, one at the end, and some in-between the chapters. Not so bad, right? But they end up taking more time to go through than the actually playing the game. And my god, the characters. Kat is the only one that is semi-likable, probably because she's rather passive. Dante is on of the inconsistent characters I've seen in a long time. And the antagonists. It's been a while since I've seen sympathetic antagonists, but I don't think I've ever seen one that was meant to be a big bad type of guy, yet the protagonists managed to far, far worse. An example: Kat is taken hostage by Mundus, the big bad. Dante managed to capture his wife, Lilith, and offers her to Mundus. He accepts, and gives Kat to Dante. Vergil shoots Lilth, which I forgot to mention is pregnant, in the stomach, let's her realize what happens, then kills her, all the while he is smiling. Dante never even asks why Vergil did it, either, and even taunts Mundus about his dead child and wife. Don't think that tit was Ninja Theory's intention to make Vergil seem like the bad guy either, as something similar happened in Enslaved before it was fixed by an outside writer. But even of the story, the gameplay is where it should shine. If you can get past the scythe, Rebellion and guns being useless. Or the boring enemies that telegraph their attacks miles away, or the repetitive platforming that is forced in pretty much every mission, or the constant cutscenes that plague the game. The combat is fun, by far the best combat from Ninja Theory yet. Unfortunately, fun combat does not help the boss fights. Out of six bosses, only one is one-on-one fast paced boss. The rest of them, like the regular enemies, telegraph their moves a mile away, with a cutscene roughly every one fourth of their health bar that, again, breaks any kind of flow of combat there might have been. I feel very generous giving the game a 3/10, as there are better games coming out within the next few months. I would not recommend this game to any one unless they could get it for ~20$. If the storys is something that you're interested in, I would recommend They Live. Hell, it even has better combat than DmC. If you're interested in the combat, the DMC collection is a pretty damn good collection. I still don't know why they skipped making a second DMC game and just went to the third one though...
TLDR: The game's story is bad, the characters are horrible, the environments are neat but useless in the end, there are constant framerate drops the combat, while fun, is covered with bad platforming and constant cutscenes, and last, the horrible, horrible voice acting and models of the characters.… Expand
Jan 15, 20133The game isn't completely horrible as some make it out to be. But if you're the type for hack-'n'-slash, especially a fan of the Devil May Cry series, you're in for some real disappointment. I am a long term fan of DMC, starting off from the first playing up until 4. Now, the Devil May Cry series isn't supposed to be known for it's story, but after the developers Ninja Theory made some comments about their DmC story rivaling literature and cinema (paraphrased) of today, you might want to consider it a selling point. And after you play this game, you will realize that that selling point is in the other direction. The story is horrible, and progresses its self through cutscenes after cutscenes of nonsense. It doesn't stop there; Dante constantly talks and deliver the worst one-liners in the series in this game that make you want to cringe.
The combat is way dumbed down, with the removal of lock-on and taunt from previous game in the series, leaves you with simple button-mashing on poorly developed enemies.
The target audience for Capcom and NT with this game are newcomers: younger generation of gamers and casual video game players that never had a DMC experience before. They may get those people, but Capcom and NT have thrown a few middle-fingers to existing fans throughout its development and handled poor user feedback and criticism shamefully. It'll be a shame if there is a sequel in this reboot and not in the classic DMC series.
I don't mind the music change personally, but it does get dull after a while listening to the same dubstep music over and over.
This game still has merits. I think it rightfully deserves a 4 for still being playable, just extremely and exhausting mediocre for a pedantic experience.… Expand
Jan 15, 20133I was a long time fan of DMC, but this DmC isn't the same game I once loved. The combat was touted to be more accessible, but I found it too easy as a veteran of the previous games. When the game does let you play its a slow button masher, but action is readily interrupted by cutscenes and the whole experience became an annoyance by the end of things. The weapon switching was not instant like I felt that it should be, the lag between my trigger pulls and the actual in game action was noticeable and irritating. The fire and ice enemies made the game more of a chore when fighting in areas of mixed enemies, this severely limited my choices and combos would fall flat as the lack of lock-on would send Dante attacking in the wrong directions. The story was abysmal, but I don't buy action games for the story. Unfortunately the gameplay cannot float this game alone with more platforming than actual fights.… Expand
Jan 15, 20133First of all, I'm not some huge DMC fan. Infact, the only game in the series I've beaten to completion is DMC 4. So I'll mostly be talking about this game as a stand alone, rather than a continuation of the series (which quites honestly, it's barely that). The only good thing going for this game is the combat. But even that is flawed in many respects. The weapons have a strong newness and powerful feel to them for the first half of the game that disappears later on as enemies start demanding certain types used. This destroys any semblance of flow the game may have had. This coupled with a meaningless combo system (since you can get SSS without trying) leaves everything feeling generally hollow.
The environment has much the same issue. At first it's an interesting romp through many varied and somewhat interesting zones, and while the scenery looks nice, it does nothing save throw you into the occasional, overly simplistic platforming puzzle. When I said it's like the combat, well, I meant that it gets worse as time goes on. The scenery just becomes generic and boring later on, as if the devs just gave up and said **** it".
The story is where the game truly dims. Everyone knows it at this point: the story is childish, cliched, and seemingly written by a 12 year old with a chip no their shoulder. Pretty much every character has the inability to act their age, and the story line itself is a complete bore and would still be a bore even if the characters acted with a sliver of maturity. As a Devil May Cry game, this should be buried and forgotten. As a generic action game, this should be played with the volume off and all cut scenes skipped. It's certainly not worth it's full price, and it sickens me that there are so many high "official" reviews which show me nothing more than either A. Reviewers have lost all credibility and ability to rate fairly. or B. Bribery is alive and well.
Don't buy this game, if you haven't played earlier Devil May Cry games, I can at least say 4 is worth it. If you have played earlier Devil May Cry games, play them again, because this one isn't one.… Expand
Jan 15, 20133Anyone reading this review will understand that i am a original fan of the series, but ill try to be objective.
This DMC games seems like a god of war clone with a "sazzy" pottymouth protagonist with a "attitude" Combat is okay, not great but ok. Boss fights are downright horrible. Graphics seems like something taken out from epic mickey and seems out of place but i suppose its "surreal"
Some story elements are ok enough,but the whole thing reeks of being made for like 15 yrs that wont see the obvious plot direction. Its clear that this game was made for a demographics around 13-15 that still think saying **** is cool. Sadly am 28
Straight to the point, if you like dubstep, 30fps combat,swearing, "special" heroes that are "developing" and your born after 1999 then this game is a good choice when it comes on sale.
If your a fan of the DMC franchise you should stay clear of it...
if your a fan of Dante the character you should avoid it like the plague… Expand
Jan 15, 20133Forget the old games, DmC: Devil May Cry fails on it's own merit. With an incredibly low skill requirement, combat system that restricts experimentation through "color-coded" enemies, painful platforming, and frustrating controls, there's little to like about this game. While the levels look great, they are as linear as can be and "secret" areas are ham-fistedly obvious with the only challenge being whether or not Dante will choose to grapple correctly or fall to his death. Enemies are passive and lack any real originality, save for a few decent enemy types. The game performs terribly and framerate drops are common and obvious. While the game manages to be relatively bug-free, a few glaring examples still exist such as Dante's ability to jump all the way to the sky box using his occasionally trusty grappling hook. Complaints about the story alone could fill a review several times over but it is the actual gameplay mechanics that make Ninja Theory's latest attempt at success fall flat on its face.… Expand
Jan 19, 20133This is a downgrade from the original series, very slow paced, removing the lock on bottom removed the ability to do more combos and there for removing the reason for the style meter which is broken, does not go down if you do not receive damage. Really neutral character design but worst dialog ever, just for that is under 5 out of 10, this is more insults than anything else, not funny at all and not cool. Lack of enemies on the screen, does not feel like is hard.… Expand
Jan 30, 20133Terrible, just terrible. His one-liners are so idiotic and it makes you feel that he tries to hard. There's too much swearing to actually add to the non-existent humour and as for the characters, oh boy. Vergil is a douche bag that talks too high and mighty for himself, i understand that Vergil is very smart and all but the way they portray him, first of all he's ugly second of all get a better voice actor, not some dude that sounds like he's trying too hard to sound smart. Dante is just horrible throughout the whole game that it's not even funny. For a demon king Mundus is very human like and just has a not right feel to it. Who the **** is Kat? And all in all, Dmc is terrible, it has nice graphics and a killer soundtrack but it's terrible. Devil May Cry 3 was the best Devil may cry game ever created, bring it back. That is all.… Expand
Mar 1, 20133This game is very disappointing if you have played the previous games. So don't expect any new and improved features. The characters are boring and none of them are very likable, the story isn't very good, and it isn't very fun. The soundtrack was pretty bad in my opinion, as I am not a fan of heavy metal, but I won't count that against the game. The combat is fun for a while but it is far too easy, you can achieve S ranks without much of a problem. The boss battles are one of the greatest aspects about his game because they require you to use tactics to exploit the bosses weakness. It really doesn't stick with you when you turn the game off. I played through the game once and never felt the urge to play again. While it isn't absolute garbage, I have to give it a three out of ten because I have played much better games.… Expand
Jan 20, 20132Namco....what have you done
you don't see people taking Kratos and then making him some scrawny emo kid do you....nooOO
I wonder if it was worth the change though because fans are clearly pissed despite the critics review, but then again no one ever listens to critics these days because they always either get bribed or just make bad decisions...much like Namco did this time
Mar 30, 20132This review contains spoilers, click expand to view. I've had my doubts about DmC: Devil may Cry since it's announcement for obvious reasons. The cover art alone with the new model of Dante is not a pretty sight to see as the face of what was an amazing game series. I tried to look beyond that when I finally picked up this game so I could finally say once again that I have beaten all the DMC games. This however was not a possibility. This game contradicts everything that made DMC great. Why does Dante no longer know his father, why is his mother an angel? why didn't Dante recognise Vergil as his brother? Why does Dante become loving and caring? WHY DANTES REMODEL? I tried to enjoy the game by looking past these issues but it was just not possible. I understand that this game is a "reboot" but it is just not needed. An awful story, awful level design and awful boss battles and strategies. Tie all this with the "Limbo to real life" game settings and it just creates a confusing atmosphere that is difficult to follow and just outright makes zero sense. Even the final battle is just a literal copy and paste combination of the bosses from Devil may Cry (the original) and Devil may Cry 4. I guess this is what happens when a new company takes over a popular gaming franchise as seen with many other games recently. Not to mention to most controversial scene in this game which essentially is a massive F**K YOU to long time DmC fans. Nice move Ninja Theory.… Expand
Jan 20, 20132This game is bad, the combat can be fun but the enemies are just to easy and the difficult mode are forced and don't feel natural, the history is to plain and childish ("we will conquer the world trow debts" ).
And the characters, they really **** this up, vergil now use guns and have 0 honor, is motives are like any other run of the mill antagonist , dante is a **** punk - emo, that in the first 20 min u only want to kill him and his new partner is so weak that u cant just buy the rest of the history.
Congrats capcom you kill another great game you **** resident evil and now you are coming for Devil May Cry… Expand
Jan 15, 20132This is a bad game.
The story is bad. The characters are unlikable. The protagonist shoots a pregnant woman in the stomach, then kills her, then later mocks the antagonist about it. A minor character makes magical portals with squirrel semen. The game rips off the Slurm Queen from Futurama, except does it entirely seriously. It thinks you are dumb, too. It's not enough that you're fighting EVIL DEMON BILL O 'REILLY head, they have to make him yell DO IT LIVE, in case you hadn't caught on to the fact that it was bill o reilly.
The only good part of the story is the interaction between Dante and Vergil, which hilariously is ruined by the ending, because Ninja Theory had to have a sequel hook. Oh, and the final boss fight occurs for literally no reason whatsoever.
The Combat is bad. Slow, plodding, and boring. No Lock-On limits options. Enemies requiring specific weapons limits options. The ability to fly forever as long as you have an enemy to beat on makes the game pathetically easy. The weapons are all either useless or overpowered. Certain enemies are a chore to fight because they only take damage from the weakest weapons and everything has too much health, especially on higher difficulties.
No Replayability. Replayability in previous DMC games and games like Ninja Gaiden come from the grading system. You replay levels to get a high score, or on a harder difficulty because traditionally games like this have NOT had gradient difficulty. In Devil May Cry games before this one, increasing the difficulty made enemies behave differently, sometimes radically so. In DmC it just gives them much more health, and slightly increases the damage they do.
The style system is utterly broken. It's based on damage rather than variety, allowing players to button mash their way into a perfect rank. It never degrades unless hit, a vast departure from previous games. The 'Completition' score, which is based on how many secrets you find, locks when you find everything, so you never have to collect them again on subsequent playthroughs of the level. This allows players to cheese the grading system by collecting everything on one run, and then jetting through the level as quickly as possible on another to get the best time ranking. Perfect scores in other games are testaments to your skill. In DmC they are testaments to having 20 minutes to burn.
No interesting bossfights beyond the final one, which is a watered down version of the encounter at the end of Devil May Cry 3.
In summary, DmC: Devil May Cry, is bad. It has bad writing, bad gameplay, bad grading, bad bosses, and no replayability. Don't buy it. Don't even rent it.… Expand
Jan 15, 20132Combat is slow, limited and has next to no variety i.e enemies that can only be killed by one weapon, no styles, angel/demon stance ripped straight from heavenly sword, another game by NT. Story is a rip-off of they live. Character development, design and dialogue are outright outrageous and disgusting, not to mention it insults the fans of the franchise. There's even a scene in which one of the protagonist's allies shoots an unborn child and then kills the mother after she realizes what happened, while in the previous games he despised guns. The only redeeming points about this game are the visuals.… Expand