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Generally favorable reviews - based on 65 Critics What's this?

User Score

Generally unfavorable reviews- based on 1173 Ratings

  • Summary: In a society infused with demons only The Order can, in Platonic style, see the world for what it really is. Join Dante in a stylish action experience; chain together multiple combos with flair and send the demonic spawn back to hell – uncover the truth behind the lies. Delve into Dante’s das dark past confronting some the most familiar faces in the DmC universe. Harness unimaginable powers combined with Dante’s notorious arsenal of weapons: sword, scythe, axe, pistols and more. Expand
Score distribution:
  1. Positive: 62 out of 65
  2. Negative: 0 out of 65
  1. Feb 1, 2013
    100
    I highly recommend Devil may Cry. It’s a great action game that hangs with the best the genre can offer. Combine that with its cool aesthetic and engaging characters, and you have the first can’t-miss release of 2013.
  2. Jan 14, 2013
    86
    Ninja Theory's vision of the Devil May Cry series is a great Hack and Slash. Maybe Dante looks different now, but his killing abilities and bad-ass attitude remain the same.
  3. Jan 14, 2013
    86
    DmC is a great reboot for the Devil May Cry franchise. A solid and brilliant combat system full of options. Ninja Theory creates a frantic campaign with good gameplay and interesting extras, but with some technical issues.
  4. Jan 18, 2013
    70
    DmC: Devil May Cry is a hard game to judge. On its own, without any preconceptions based on the franchise, it's a serviceable if unexceptional action title. It's a good way to waste an afternoon or an ideal rental. It is, however, a poor Devil May Cry game.

See all 65 Critic Reviews

Score distribution:
  1. Anyone insulting this game to me seems to still be upset over the "They changed Dante!?" issue from 2010. I say this as I suffered from this and wanted nothing to do with the game, until September last year when I saw the trailers. Even then you have the option of reverting back to the Classic Dante look in the download content. He is even put in the mid-mission cutscenes and almost all of the pre and post mission cutscenes. For starters I can say I prefer these characters to the old ones. I hate all things hipster and dub-step like, but this Dante seems more of a badass than the old one, he was witty and had a cooler edge that the previous Dante lacked. This Vergil, while more 'nerdy' in my view, is better in almost all aspects. And the leading girl is by far the best one from all the DmC games. I mean on looks alone Kat has them beat, and she also has a better background story. This story makes more sense than the other (especially DMC4 as I am still wondering how Nero came to acquire Sparda's blood and power) That was not really explained well. Really is he his son, nephew, some guy that drank his blood, what happened? The fact I had to replay every mission, location and boss fight in DMC4 made me want to commit suicide and realize how dry the well was for Capcom and how far they went for you unappreciative fans, just so you could use Dante. Really I don't thing you understand what else they could have done with those extra missions. The same with the DMC3 special edition with Vergil. The music is better than the previous two, especially DMC3. I remember trying my hardest after mission 1 in DMC4 to finish all fight scenes to avoid hearing the phrase 'The time has come and so have I.' (First verse of Nero fight scenes.) The music is different in almost all the locations and fight scenes, and get me more geared up for fighting than the other games did. The combat, I have the feeling it turned out like this because everyone wanted the iconic style ranking system and combo system, and then criticised Ninja Theory for not doing anything but make it slower and that they just copied it from the old ones, even though it was largely requested that the combat system should remain the same, or else. The 'lack of locking on' for me is a good thing, even though it is still there and they just got rid of the annoying ring. Locking on made it too easy, or too restricting, because i found I could change targets for abilities, such as Drive, by changing by flicking the stick/d-pad in the direction of the target you wanted to hit instead, either during the charge or just before the attack. Yeah it got slower, but when i played the other games afterwards, i didn't find that it got that much slower. The only down with the combat for me was the ease in which I could fill the progress through the style ratings to SSS. Nobody should complain about the mixed attribute fights being chore like, as those create the best combo atmosphere. If you want a challenge, complete those on Heaven or Hell without taking damage, especially the mixed Rages. I also read that someone said the fights were too easy on the harder levels, even though he didn't complete the game. This made me want to punch my hire a team of agents to find whoever it was, so I could kick them in the balls, because...YOU HAVE TO COMPLETE THE GAME TO UNLOCK ANY OF THE CHALLENGING DIFFICULTIES. That was directed at you Wesker500. I recommend completing this game on Nephilim level and then going up from there for the challenging fights. And Dante pretty much gets the same amount of weapons in this DmC as he did in DMC4, the weapons are pretty similar to those in all the other Devil May Crys but then again, the weapons are repetitive, and repeat themselves over and over, but in different colours. I love the half angel, half demon angle, and the weapons and powers as this made linking combos, cooler and fun, and doing so made me feel the style rank was earned, even though I think it was just put in there because, all the fans wanted it there to judge it, and the producers probably didn't. The environment is better, I enjoy that it changes a lot throughout the game, but I do miss some of the gothic themes. I didn't experience any glitches or framework problems, when I played it, so maybe it depends on the owners console/platform. I found it to be a great gaming experience, far better than its predecessor, as it was enjoyable for longer, and has better replay value. Expand
  2. Just because Dnate changed his haird doesn't mean you should bash on the game this much. Here is a link to a longer review
    http://ggrtime.blo
    gspot.com/2013/01/dmc-devil-may-cry.html Expand
  3. It's hard to start on this game. The story is insipid, it's very juvenile and hamfisted in its presentation and it shamelessly takes from the film They Live. You shouldn't expect to be enriched by it.

    But the game's worst part is that it's gameplay is just.. mediocre. It's slow, clunky enemies are unmemorable and bosses are very poorly done.

    Instead of using insane combos and quick reaction to defeat the bosses, it's mostly just dodge their one big swipe attack and then use some platforming gimmick to make them weak. It's something I'd expect from a Legend of Zelda boss. The combat at it's core, is well. Mediocre. It's a clear downgrade from previous games but on it's own it's playable. It's just nothing special. Devil May Cry had some potential, but it's developers didn't have the competency to carry it out.
    Expand
  4. Where to start with this awful game...

    Struggles to maintain 30 FPS when DMC 3 and DMC 4 maintained 60 FPS; this means DmC can rarely handl
    e more than 4 enemies on screen. Cutscenes tend to have issues with noticeable FPS drops
    Characters are unlikable. Donte is a prick that acts like trailer trash, Vorgil kills a defenseless woman, and Kat is just a plot device. After Vorgil kills Lilith and her baby, Donte mocks Mundus about it. I know that we're suppose to hate Mundus for being the 1%, but come the **** on; that's just heartless. How can NT sit there with a straight face and tell me that Donte and Vorgil are so much better people than Mundus?
    Game doesn't have any of the over-the-top cutscenes that became a big part of the action genre in DMC 3. Instead, Donte and Vorgil are edgy and abort fetuses.
    The dialogue is awful **** you, **** you, **** you).
    There are no more styles; only generic light, medium, and heavy stances. Welcome to Heavenly Sword 2.0.
    Style meter is more-or-less a damage meter now. You don't have to mix up your combos. Just keep hitting them with Arbiter.
    Demon Dodge + Arbiter gives you an easy SSS (S rank alone should never be easy in DMC, otherwise where's the satisfaction and feeling of accomplishment?)
    The plot is awful. It's a rip-off of They Live and poorly done at that. After Mundus dies, the hellgate opens and demons pour out. I guess Donte and Vorgil don't seem to care that countless humans will likely die because now demons are running wild through the world. Donte fights Vorgil because Vorgil wants to rule humans, but Donte refuses to kill him because he'd be worse than Vorgil or some **** like that. The plot doesn't make sense.
    Gameplay is watered-down. Each weapon has significantly less combos than in DMC 3 or DMC 4. There's a dedicated launch button now instead of the class lock-on button+hold back+B or Square. The game has two dodge buttons; two dodge buttons is a waste.
    There's no lock-on. What does the game honestly gain by losing the lock-on button to focus on the specific enemy you want to attack?

    The game is just one deeply offensive insult to DMC fans. Don't listen to the gaming "journalists" that antagonize and troll DMC fans over this; this game is absolute garbage. We've known that it's garbage from a design perspective for years and the demo confirmed that the gameplay is a trainwreck, but it still receives 9s and 8s. Do yourself a favor and buy anything else. DMC HD Collection and DMC 4 cost less than DmC and are much better. You can buy Bayonetta and that game is much better. You can wait next month for MGR.
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