Don King Presents: Prizefighter Xbox 360


Mixed or average reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 5 out of 45
  2. Negative: 8 out of 45
Buy On
  1. Games Master UK
    Doesn't quite do enough to steal "Round 3's" crown, but takes it right down to the wire. [Aug 2008, p.78]
  2. I've enjoyed Prize Fighter, because for the most part I found the story mode presentation to be a welcome addition to the game.
  3. Don King Presents Prizefighter is a competent boxing game that is fun to play and which offers an entertaining career mode. That's all it is, however, and isn't really going to blow anyone away.
  4. Prizefighter definitely has its frustrating moments, but there was enough fight in it – in and out of the ring – to keep me from needing the smelling salts.
  5. Xbox World 360 Magazine UK
    Eschews the pugilism of "Fight Night" for top arcadey street fighting. [Sept 2008, p.84]
  6. Prizefighter is definitely a contender in the guilty-pleasure category: its story mode trumps the competition’s, and though its fighting mechanics won’t dethrone the current champ, they still pack a simple, straightforward wallop.
  7. It represents the sport in a grittier light than the super-polished Fight Night series.
  8. X-ONE Magazine UK
    Definitely worth your time if your'e a boxing fan, but not quite the game to wrestle away "Fight Night's" crown. [Issue#35, p.96]
  9. In my opinion, the only reason to buy this game is if you have played all the way through Fight Night and you’re just itching for a new boxing title.
  10. It's not a mind-blowing first go, but a new boxing franchise could find its way for fans; Venom will just have to refine the basics to make it a true challenger.
  11. Clunky and unresponsive controls.
  12. Prizefighter’s production values are pretty high, but unfortunately the gameplay took a back seat and fails to capture the essence of boxing.
  13. To some extent it suffers from selective authenticity. Ten two-minute rounds against a tough opponent can be tight, tense and technical, but the skills you're applying are arbitrary.
  14. A solid game, but its career mode is flawed and the gameplay is a strange mix of complex controls and arcade-like knockdowns.
  15. Don King's Prizefighter goes the same route as some of the promoter's bigger fights – it's too over-hyped for its own good.
  16. The fact that Prizfighter doesn't break any new ground is forgivable, but botching the essential issue of hit detection is obviously a huge problem. Pugilistic devotees seeking the next fix will undoubtedly fight through the flaws, but frustration will likely be the knockout punch for the average gamer.
  17. A flawed boxing game with excellent presentation and some features that should make the next Fight Night team stand up and take notice. I stop short of calling it a solid effort because of the actual boxing gameplay, but 2K definitely has something to build on in the future.
  18. AceGamez
    As the fight draws to a close, Prizefighter's poor early rounds have taken the wind out of its sails and the end result is inevitable.
  19. Certainly, Prizefighter has some great points, but unless you are a major boxing fan, it’s probably best to stick with - and still Heavyweight Champion of the World - Fight Night.
  20. But in terms of filling more then just a void in the market, Prizefighter doesn’t manage to live up to expectations.
  21. Prizefighter’s biggest mistake was trying to be a serious boxing sim. It’s not. It couldn’t be anything further from it unless its name was Facebreaker (zing!). Maybe if the game makers tried to make it a more splendiferous experience, then we’d think it lived up to Don King’s moniker. Instead, it’s a bad boxing game with some really nice extras added on.
  22. I can see where 2K Sports was trying to go with Prizefighter, but in the end it just falls flat.
  23. Unfortunately, if you are looking for a realistic boxing game, you aren’t going to find it here.
  24. The game is chock full of high production values, great graphics, and immersive audio. But a boxing game needs first rate controls to be successful, and it’s here where the game gets knocked out like Mike Tyson in Tokyo.
  25. Not even Don King's legendary hair and hype combo can cover-up Prizefighter's mediocrity. It's a case of all glitter and no glam thanks to awkward gameplay and controls.
  26. If you have been waiting for the next level in boxing, Prizefighter isn’t going to meet your expectations.
  27. Complicated and unresponsive controls combined with uninteresting gameplay and a disjointed story keeps Prizefighter down for the count.
  28. 55
    In the end, the positives surrounding the career mode of Prizefighter just aren't enough to make up for the numerous negatives in control, collision detection, and overall gameplay.
  29. It’s quite an enjoyable career for The Kid, but once that’s done, that’s practically the end of the game. Sure, you have the Exhibition mode, Training and Online, but there’s nothing more to it.
  30. Maxi Consolas (Portugal)
    It doesn’t even measures to something called “Fight Night Round 3”. It only makes us crave more action on the EA virtual square ring. The character editor is quite complete but, besides that, Prizefighter is quite disappointing. [Aug 2008]
  31. It may be worth a one night rental, but if you buy it (as I did) you will be left needing a cutman after you bang your head up against the wall so many times.
  32. 50
    The poorly constructed gameplay handcuffs the game from the word “go” and it never recovers. It’s neither strategic or arcadey in nature and the animations are just plain ugly to watch.
  33. 50
    Ultimately, though, its charms are outweighed by gameplay that lacks the tactics of the sweet science in real life. With better examples of video boxing on the market, Don King Presents: Prizefighter is a very tough sell.
  34. 50
    The execution of the core gameplay is stopped before it can lift off with controls that are needlessly ill suited for the type of game this is.
  35. Prizefighter lacks the necessary skill set to become the next great champ or even contender for that matter. If I had to compare it to a fighter it would be the 'Hurricane' Peter McNeely of video game boxing. It does everything right to sell the fight, it just can't execute anything resembling skillful boxing once it steps into the ring.
  36. The so-so story mode is the game's highlight, and even that does little to shine up the lackluster boxing, poor graphics, and lack of any real replay value.
  37. Prizefighter is a decent boxing game, packing a good number of fighters, nice production values and some interesting features on the campaign mode. On the other hand, it lacks quality on the fights, an important feature that would have been better with some work. In the end, Prizefighter is a game for enthusiasts, but it would have been better with some effort.
  38. Unless you're a serious fan of boxing games seeking a fix while you wait for the next Fight Night game you may want to pass on this one.
  39. But it could have been more interesting, had some more personality and been a little less of a headache to play.
  40. 40
    The games not terrible, but it's not great. The most important element in a boxing sim, the tactics, combos, and impact, are watered down to a button mashing spit bucket.
  41. Edge Magazine
    Nevermind the sluggish movement, repetitive phrases from trainers, or ability to trap AI in combination patterns: at the most basic level, Prizefighter has suspicious collision detection and a great many gloves that clip through arms and heads. [Aug 2008, p.101]
  42. The unfinished, unpolished story mode, the average graphics and worst of all the frustrating, annoying gameplay make me think the Quality Assurance team on the game must be either punch drunk or non-existent.
  43. 33
    It's a shame that the actual boxing is so bad; with a little more time in development, Prizefighter could've been far more enjoyable. As it is, you'll need to take quite a few blows to the head to have much fun with this one.
  44. All the money spent on royalties to have Don’s name attached to it could have been put to better use.
  45. Prizefighter turns out to be a big step in the wrong direction. Going back to button-presses to throw leather is like going back to coach after flying first class.
User Score

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 5 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 3 out of 8
  1. Jun 7, 2012
    Other game of the big mouth of Don King. We meet much fighting games: Dead or Alive, Tekken, Mortal Kombat, Street Fighter; And all are betterOther game of the big mouth of Don King. We meet much fighting games: Dead or Alive, Tekken, Mortal Kombat, Street Fighter; And all are better than this game. And we meet the principal box saga, Fight Night Round, a better box game. The principal problem in this game is that the story is really stupid, the graphics are awful, when you play with other people the game have some funy moments, but the rest is terrible. Full Review »
  2. Aug 20, 2016
    Not a lot of movement, can easily stay in one place and move, not amazing graphics but an overall good game for its time. I loved this gameNot a lot of movement, can easily stay in one place and move, not amazing graphics but an overall good game for its time. I loved this game and thought that the story line was easy to follow and interesting. YES isn't as good as fight night. However it is still a very good game and is worth your money. Full Review »
  3. Apr 8, 2014
    Prizefighter is a game that never stood a chance, you can't go against a juggernaut like Fight Night and then put little effort into yourPrizefighter is a game that never stood a chance, you can't go against a juggernaut like Fight Night and then put little effort into your fighter.

    The boxing this time takes it back to the old school, where face buttons control your uppercuts, jabs and hay-makers, which I have always prefer-ed. But there is nothing behind those punches. Mash the buttons and your boxer will stick out his arms and it's touch and go whether or not the game recognizes them as a landed punch. They all look unconvincing due to poor animation but it's up to the A.I whether they make it to not.

    Presentation has some potential, licensed music and fan fare makes you almost want to get pumped up for the fight if you didn't already know how things are going to turn out when the game-play kicks in.

    The game's main focus seemed to be a well fleshed out fictional documentary piece about your created fighter, but when it gets down to it, it doesn't matter how man C-list celebrities they got to record footage, if there is no solid game-play there is no point.
    Full Review »