Metascore
75

Generally favorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 40 out of 59
  2. Negative: 1 out of 59
  1. May 21, 2012
    40
    Any brief flickers of fun I came across were consistently extinguished by the game's oppressive flaws.
User Score
7.8

Generally favorable reviews- based on 300 Ratings

User score distribution:
  1. Positive: 91 out of 107
  2. Negative: 12 out of 107
  1. Jul 2, 2013
    10
    This game is a masterpiece you have to admit the rare feature's in this game.Personaly I like it way better then skyrim the whole game was Amazing you must try it.They currently made a new Dragon dogma dark arisen I hated they new one its the same thing until you beat it all over again then at end theres Expansion,but I though the original was way better.

    [This is a must buy Massive Open world]

    M9ki.
    Full Review »
  2. May 22, 2012
    9
    Destined to be one of the most underrated games of all time (it seems). Honestly, this game truly breaks new ground and I'm not being facetious. Yes, it is an gorgeous game in terms of scenery and landscape, and it has a massive open world, but what sets it apart from other RPGs of its incredible ability to make everything you do feel like an absolutely organic (in-game) experience. What I mean by that, is that there are these incredible water cooler-like moments like climbing on a Hydras neck and cutting it open to free your companion that it just swallowed. But unlike most games, this is not a canned experience or QTE. This is just the natural style of combat in the game. When in your traversing the world at night, it actually feels like wandering in the wilderness at night. It's pitch black and your lantern only lets you see about 10 feet in front of you. You constantly hear roars, screams, and growls in the distance and you know that there are monsters just waiting to pounce on you. This is the way the game is all the time. There is a robust item system, where you can combine almost anything you pick up with some other item and create something else, and every single weapon or piece of armor can be upgrade with the right materials and coin. There is no fast travel in this game (though there is the equivalent of a town portal spell), but that is in line with the theory that this game is going for: a completely organic experience, that very much makes you believe that you are living in the world of Gransys and that every journey you take requires careful planning and preparation. All in all, its a fantastic experience all around. Yes the story is rather weak, and another shortcoming is that many of the characters you speak to don't exactly glimmer with personality, but the game world is so vibrant otherwise you might not even notice it. For those of you tired of the status quo and looking to try something truly unique, I couldn't recommend a better game out there today. Full Review »
  3. May 22, 2012
    9
    When you take into account some of the obvious technical flaws, most of the 80-85 reviews are about right. If you can mostly ignore those issues, as I can, Dragon's Dogma is a 95+. All future action RPGs need to take notes from Dragon's Dogma when it comes to combat. The smallest battles are epic at times and the big battles, well...just WOW. I have never seen such a wide variety of available fighting skills and combat is very fluid. The RPG elements are pretty deep with a ton of items and plenty of character customization options. I can't say exactly how big the world is as I'm only about 20 hours in, but it sure seems like it's going to be huge. Dragon's Dogma is an open-world RPG but you reveal the map as you explore and unlike many other open-world RPGs, you cannot immediately travel from one end of the map to the other early on without getting slaughtered. Dragon's Dogma is very accessible but far from easy. Much of what players able to accomplish will depend on their ability in combat. There are many areas that some will be able to battle their way through with a party that is several levels lower than other, less-skilled, players. I took on a mission yesterday that ultimately took me around three-and-a-half hours to complete. About half of that time was spent traveling and fighting my way to the destination. The other half was spent fighting goblins, hobgoblins, and multiple cyclops all while dodging flaming ballista bolts inside a massive fort. I died several times, occasionally in spectacular fashion. Once, I was jumping across a broken bridge at one end of the fort and was hit in mid-air by a ballista bolt that came flying from the other end. Another time, while running across a balcony near the final goal, a cyclops clubbed me and sent me flying several stories down to the ground. After finally completing the quest, we were ready to head home and collect our reward. It wasn't until then that I realized that I had no ferrystones in my inventory so we would actually have to travel the entire way back on foot. I love it. Fast travel is limited to ferrystones, which you can use only for fast travel back to the main city of Gran Soren, and port crystals, which can be used to set up other fast travel locations. There are a finite amount of port crystals in the game, though, and I have yet to encounter one.

    Dragon's Dogma for me, personally, is a 10/10. I believe that by the time I am ultimately finished with this game, this will be the RPG into which I have poured the most hours. Like any game, though, it isn't perfect. There's some pretty bad pop-in, some screen tearing, clipping, etc. I've seen some complaints about the menu system which I don't agree with. The story is so-so. For these reasons, I have to give it a review score of 9/10. If you are like me and can overlook these flaws for the most part, though, you will find yourself having the most fun you have had in an RPG in a very long time.
    Full Review »