- Publisher: Capcom
- Release Date: May 22, 2012
- Also On: PlayStation 3
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May 31, 201275It deserves to be complemented by an absorbing fantasy world and an array of well-written quests and characters, but instead the quests get repetitive and the fiction is soporific.
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May 30, 201280Dragon's Dogma takes chances, and it's that riskiness that makes this role-playing game so unique among its peers.
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May 4, 201285Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise. [June 2012, p.90]
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May 21, 201270Ambitious, grand, at once derivative and pioneering, Dragon's Dogma may not be a classic but it's an important title nonetheless - the first example of a blockbuster Japanese RPG attempting to marry its own heritage with contemporary Western expressions. Expectedly, coming as it does from an action game developer, its jewels are to be found in the dynamic combat, stat-tweaking party-building and defining boss battles.
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May 26, 201275Dragon's Dogma is a fantastic combat system wrapped in a boring package. When it is on, it is one of the most intense, exciting and engrossing games I've ever played. When it is off, it can put you to sleep before you see a sign of a chimera or Cyclops.
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May 21, 201290The level design and unforgettable bosses surpass even that of Skyrim. In that light, its noticeable hiccups become merely growing pains in the face of a powerful, new idea, one that's sorely needed in an industry saturated with sequels and spin-offs. Inspired by both Dark Souls and Skyrim in almost all the best ways possible, it presents an open world that's wrought with danger, yet begging for adventure, and shows that Capcom is ready to take a leap of faith. And so should you.
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May 21, 201270It's a game destined to find an audience among that rare action junkie with extensive patience, or Elder Scrolls fans who are tired of swinging swords in the first-person. If you're someone who falls in that category, jump in.
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May 22, 201280Both the pawn system and the tactile nature of the boss fights are the exemplary features that ensures this game defies the categorization of being derivative. This is one of those promising rough-around-the-edges experiences where you can't help but want a sequel even before your first playthrough is complete.
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May 27, 201284Close to brilliant, DD's excellent online play and questing is only let down by clunky combat. [July 2012, p.68]
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Jun 17, 201277In the end, Dragon's Dogma is an average hack-n'-slash RPG with a great gimmick that falls short in execution.
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May 11, 201260Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart. [July 2012, p.76]
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May 15, 201270Capcom might not have crafted the kind of world in which players will invest, but it understands the powerful draw of party building and gear tweaking, the immediate thrills of slashing and spellcasting, and the spirit of adventure in sallying forth on a dragon hunt. [June 2012, p.106]
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May 24, 201285Massive action-RPG settled on an huge open world. Combat system is great but somewhat chaotic, and there's some technical problems. However, a good effort from Capcom.
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May 21, 201270In many ways, Dragon's Dogma is comparable to that other recent Japanese take on the Western RPG, Dark Souls. Both are defiantly obstinate, both offer physical, tangible combat, and both try out clever ways of interacting online. And both, of course, are definitely a matter of taste. Where Dark Souls divides people through design choices, though, Dragon's Dogma's will likely divide through design flaws.
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May 17, 201280Its world isn't as evocatively rich as Skyrim, it's action-oriented combat doesn't have the killer appeal of Dark Souls, and it's single-player focus is completely at odds with the co-op-centric Monster Hunter. However, as Capcom's first foray into the open-world RPG this is a worthy achievement, and further proof that the East-West divide should be breached more often. And not just by dragons. [Issue#122, p.94]
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May 21, 201285A difficult genre in which most companies fail, but Capcom has made a very good open-world RPG, which can turn in a series, thanks to its good ideas and execution. It has a lot of flaws, but gamers will love the game, as it becomes addictive while offering something different and with personality.
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May 31, 201278The hardcore RPG players that will take their time with the game, and play it how the developers intended, will have a fantastic time with Dragon's Dogma. Impatient players and casual fans will, more than likely, need to steer clear of this hardcore game
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May 21, 201277Dragon's Dogma can be considered an innovative RPG game in its concepts, but not everything came together in the end. However, it's an interesting RPG.
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Jun 27, 201267Dragon's Dogma may not be the best game of 2012, but it is certainly one of the most surprising. Intense and refined combat help an otherwise average RPG become something special. This game redefines the concept of boss battles with confrontations of epic proportions. The future is bright for this new IP.
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May 21, 201280Dragon's Dogma is a good game, a successful mix of action and role-playing with great creatures and a nice setting. Unfortunately it also has some technical issues.
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May 21, 201275Just be aware that, for all the absorbing and exciting things to be found in Gransys, there are almost as many disappointing and infuriating things to let you down. Just grit your teeth, fight through the pain, and the rewards are there.
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May 21, 201287If you're the kind of player that can get completely lost in these sorts of open world RPGs, you're going to eat Dragon's Dogma alive. However much its reach exceeds its grasp in certain respects, this ambitious game succeeds in taking the form in an altogether welcome direction--one that does not sacrifice minute-to-minute gameplay on the altar of expansiveness.
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May 21, 201270Despite borrowing so much from so many different games Capcom's new Western style role-player is very much its own game - with plenty of interesting ideas of its own.
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May 23, 201287It's a game that asks for a bit of effort at the beginning. But, that's the kind of game it's meant to be. It's a big world to explore, and with plenty of downloads planned, it's only going to get bigger.
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May 20, 201280Dragon's Dogma is a great fantasy game, where the lack of a multiplayer experience is compensated from an impressive single player. The Pawn's IA works great and if you're looking for an epic experience, this Capcom game is your best option right now. Pity for the long loading times and some frame rate drops that prevent the game from reaching higher scores.
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Jun 6, 201275However, when not scratching my head over the wheezy story or gritting my teeth as I retraced my steps from the central castle to the local encampment for the thousandth time, Dragon's Dogma came alive with grand-scale role-playing that I won't soon forget. In between the missteps and oddness, there is an awful lot of awesome on display, and that's a hard sandwich to resist, condiments or not.
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May 17, 201280Missteps will infuriate those obsessed with consistency, but underneath the messy bits there's something deep, fascinating and exciting. Dull bug-bashers won't abide the rough edges, but they'll be missing out on one of this year's best RPGs. Put up with the shortcomings, and the rest is superb.
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Jun 21, 201260Dragon's Dogma is a game of missteps. It tries to be open world, but doesn't fill it with much to do. It tries to be a co-op style adventure game, but doesn't actually have co-op. It tries to tell an epic tale, but fills it with boring tasks. It has a lot going for it thanks to its intense combat and amazing ending.
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May 21, 201277Dragon's Dogma is an interesting Action RPG. Hours and hours of monsters, tough challenges and big map full of treasures. Some technical problems and limited online functions stop this ambicious project.
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Jun 5, 201260Has plenty of good ideas: it just fails to make any of them work properly. [Issue#85, p.86]