May 22, 2012Destined to be one of the most underrated games of all time (it seems). Honestly, this game truly breaks new ground and I'm not being facetious. Yes, it is an gorgeous game in terms of scenery and landscape, and it has a massive open world, but what sets it apart from other RPGs of its incredible ability to make everything you do feel like an absolutely organic (in-game) experience. What I mean by that, is that there are these incredible water cooler-like moments like climbing on a Hydras neck and cutting it open to free your companion that it just swallowed. But unlike most games, this is not a canned experience or QTE. This is just the natural style of combat in the game. When in your traversing the world at night, it actually feels like wandering in the wilderness at night. It's pitch black and your lantern only lets you see about 10 feet in front of you. You constantly hear roars, screams, and growls in the distance and you know that there are monsters just waiting to pounce on you. This is the way the game is all the time. There is a robust item system, where you can combine almost anything you pick up with some other item and create something else, and every single weapon or piece of armor can be upgrade with the right materials and coin. There is no fast travel in this game (though there is the equivalent of a town portal spell), but that is in line with the theory that this game is going for: a completely organic experience, that very much makes you believe that you are living in the world of Gransys and that every journey you take requires careful planning and preparation. All in all, its a fantastic experience all around. Yes the story is rather weak, and another shortcoming is that many of the characters you speak to don't exactly glimmer with personality, but the game world is so vibrant otherwise you might not even notice it. For those of you tired of the status quo and looking to try something truly unique, I couldn't recommend a better game out there today.… Expand
May 22, 2012When you take into account some of the obvious technical flaws, most of the 80-85 reviews are about right. If you can mostly ignore those issues, as I can, Dragon's Dogma is a 95+. All future action RPGs need to take notes from Dragon's Dogma when it comes to combat. The smallest battles are epic at times and the big battles, well...just WOW. I have never seen such a wide variety of available fighting skills and combat is very fluid. The RPG elements are pretty deep with a ton of items and plenty of character customization options. I can't say exactly how big the world is as I'm only about 20 hours in, but it sure seems like it's going to be huge. Dragon's Dogma is an open-world RPG but you reveal the map as you explore and unlike many other open-world RPGs, you cannot immediately travel from one end of the map to the other early on without getting slaughtered. Dragon's Dogma is very accessible but far from easy. Much of what players able to accomplish will depend on their ability in combat. There are many areas that some will be able to battle their way through with a party that is several levels lower than other, less-skilled, players. I took on a mission yesterday that ultimately took me around three-and-a-half hours to complete. About half of that time was spent traveling and fighting my way to the destination. The other half was spent fighting goblins, hobgoblins, and multiple cyclops all while dodging flaming ballista bolts inside a massive fort. I died several times, occasionally in spectacular fashion. Once, I was jumping across a broken bridge at one end of the fort and was hit in mid-air by a ballista bolt that came flying from the other end. Another time, while running across a balcony near the final goal, a cyclops clubbed me and sent me flying several stories down to the ground. After finally completing the quest, we were ready to head home and collect our reward. It wasn't until then that I realized that I had no ferrystones in my inventory so we would actually have to travel the entire way back on foot. I love it. Fast travel is limited to ferrystones, which you can use only for fast travel back to the main city of Gran Soren, and port crystals, which can be used to set up other fast travel locations. There are a finite amount of port crystals in the game, though, and I have yet to encounter one.
Dragon's Dogma for me, personally, is a 10/10. I believe that by the time I am ultimately finished with this game, this will be the RPG into which I have poured the most hours. Like any game, though, it isn't perfect. There's some pretty bad pop-in, some screen tearing, clipping, etc. I've seen some complaints about the menu system which I don't agree with. The story is so-so. For these reasons, I have to give it a review score of 9/10. If you are like me and can overlook these flaws for the most part, though, you will find yourself having the most fun you have had in an RPG in a very long time.… Expand
May 22, 2012Truly a breath of fresh air, Dragon's Dogma has come through for me in the areas that matter.
It's an adventure game at it's core, complete with companions for your quest, loads of customization and grand battles in the wilderness. Think Willow the game, and you will have a fair idea what Dragon's Dogma is like.
I got an early copy of the game and have spent 56 hours with it... and haven't completed it yet - I have however got distracted more than once whilst questing, the mark of a true adventure indeed!! Recommended for fans of Dark Souls / Divinity 2 DKS / KoA - and to a lesser extent, The Elder Scrolls series.
May 30, 2012Take one part Skyrim, a dash of Monster Hunter, a sprinkle of Shadow of Colossus and blend with some original concepts and fantastic creature models and you get what could be one of 2012's best sleeper hits. Capcom have outdone themselves with this massive open world game. From detailed character design to astonishing scope and landmass this game will have you playing for a long time. Monsters are highly detailed and can be quite a challenge as you must learn how to properly kill each one by climbing, grabbing and striking the creatures in various ways to best kill these awesome beasts. Everything from cyclops to Griffins, to even dragons, this game has a plethora of beasts to slay. The part that really shines in this game is the ability to create and "share" your companion or "Pawn" with other gamers. Once your main companion is created, even though they never leave you side, she or he will be available to participate in other people games gaining items and knowledge of areas you may not have entered yet. Each time you visit a hotel for a nights rest this information is downloaded to your game and your Pawn can become that much more useful. You may also take on other player created Pawns that can be used throughout the game at your leisure. The monsters are beautiful and brutal, the lands are open and wide, and the story, while slightly vague, is intriguing. A truly excellent start to what is hopefully a long and expansive franchise.… Expand
May 22, 2012unbelievable how low the reviews are for this game.... somehow Skyrim gets a pass on all its faults and scores a 95, but Dragon's Dogma is hitting around 80?
Let me tell you this, I am a real gamer and this game has WAY better combat than Skyrim. The environment is not as detailed as the PC version of Skyrim, but comparing a PC game to a console game is not fair at all.
This is a FUN game. If you like Skyrim, Dark Souls, etc you will really enjoy this game a lot. It does many things better than Skyrim, and I love Bethesda, but this game is a pure win for anyone who likes action/RPG.
Lastly, I would think that RPG gamers would be praising this company endlessly considering how badly they've been treated with dumbed down sequels to their favs, not nitpicking on a few minor imperfections that truly do not take away from the overall great experience this game offers.
In Dark Souls blightown was practically unplayable due to framerate drops but you heard little criticism and it was just a footnote, it also had major connection problems with its multiplayer, again completely glossed over by reviewers. Dark Souls is probably one of my all time favorite games and it was universally loved by reviewers and lavished with praise. It is really unclear to me why this game is not getting at least 85's by most review sites - because it is totally worth that.
Bioware and Bethesda can only wish they could make an RPG with combat this good. I cannot believe what a pass BEthesda gets on their GOD AWFUL COMBAT.
It is just a great game. You really should play it.… Expand
May 29, 2012I've made an account just to be able to get the word out,last time I gave skyrim a 10 on this site,however I am doing again for dragons dogma,the game IMO ,it's the little brother ,but with lots of action and great animations. try it yourself, or your going to miss out.
Jun 13, 2012I bought this game on the day it dropped. I loved the demo and was very excited to play it when I purchased it. However, I did not really like it once I started playing. That all changed after I had the chance to play the game for a few hours and really began to explore to the Map. I must say this game is THE SHYT!!!!! Battles are tough, and there is a lot to explore. I haven't played most of the games people say this is a combination of, so Dragons Dogma is brand new experience too me. The pawn system is great. The battles are soooo flipping awesome. The story is crap but the gameplay totally makes up for it. This is a great title to have. It will be in the running for RPG of the year. No game is worth $60 bucks with the exception of Max Payne 3. If you like RPG's you wont be disappointed that you spent $60.… Expand
May 25, 2012Let me start off by saying in all my years as a gamer I have never once felt the need to 'review' a game or post about it online but I'm doing so now because I feel a horrible injustice has been done against Dragon's Dogma. In a world where Diablo 3 and Skyrim are getting near perfect scores, it is beyond all belief how many professional reviewers are trashing this game with scores under 70. It's got all the makings of an RPG for TRUE RPG fans. A detailed stat system, dozens of skill and augmentation customizations, a complex crafting system, a huge open world filled with quests. I haven't experienced this since I played the first Elder Scrolls except this game is so much better. The combat is varied with dozens of moves per class (or vocation as it's called in the game) and it's even got gameplay like Shadow of the Colossus where you can take down large mobs by climbing on them.
Whereas magic and combat felt 'mechanical' and disconnected to me in Skyrim, every spell and combat move feels visceral like you're actually casting or swinging due to the detailed animations and sound-effects.
Most fights feel epic because the mobs in this game are not one-shot kills. At any moment, a walk through the forest can be a fight to the death when you get ambushed by any of the variety of challenging creatures in the game.
I could go on but others more eloquent than myself have written far better reviews. All you need to know is that this game ranks among the best games this year in terms of design and gameplay and if you believe the reviewers who are bashing this game, you're missing out on an experience found nowhere else.… Expand
May 29, 2012Most people are giving low scores complaining for the lack of multiplayer, whining because there is not a pc release and such a crap.
Stop being so lame !
This is a great game that has its technical flaws which don't ruin the playing experience though, i would give a 8,5 only for the technical problems, but the game deserves a 9+ score.
Giving a 10 to balance all the not objective user's reviews that i've found here.… Expand
May 22, 2012I've always been on the fence about Dragon's Dogma. For one, it looked awesome. On the other hand, it's a Capcom game. So I've always been skeptical. But now the full game is out and I have to say that it's good... but PLAGUED by serious issues. Of course, at number 1 on my complaint list is the insanely annoying AI teammates. No I'm not talking escort mission retarded annoying, I'm talking repeated dialogue and they never shut up annoying. Try, just TRY to go through a single encounter with goblins without hearing GOBLINS! five times and A GOBLIN PACK! 3. It's unbelievable how much they repeat the same phrase. I've heard SNOW HARPIES come out of the only female party member I have 4 times within a span of about 15 seconds. This SEVERELY detracts from the full game. The only thing I can do about it is set all voices to zero and turn off subtitles. Which means I have to dig through menus every time I think there will be a cutscene. I got tired of the repeated dialogue by the time I had finished my first enemy encounter. Also annoying are the constant black boxes at the top and bottom of the screen, which I'm guessing were done to keep the game's framerate in check as MT Framework would struggle at full resolution for a game this huge. Now on to the good parts, I suppose. It's very pretty, character models look nice, animations are great (especially on large enemies) and they do nice things like have clouds that sometimes cover up the sun. The combat for the most part is pretty good, fighting the large enemies (which you can climb on) is totally awesome. Smaller enemies not so much but they go down quick anyways. A really nice thing about the game is that it's challenging, although sometimes it just seems like your character is made of glass. An option to be downed instead of just killed when your health runs out would make it a bit less annoying. Solid combat all around. The world is absolutely massive which is honestly a negative. Remember Twilight Princess and how it took forever to get where you're going, often with nothing in between huge spans of land? This game reminds me of that. Except there's no Epona so it's even slower. Speaking of slow, there's no fast travel. Well, there IS but it's finite and you have to spend TONS of cash on it, which makes it worthless. And even when you spend all that cash it only brings you back to the capital city. The music and sound design are very pleasant, I'm really into those. And for being such a huge game the textures don't look too too bad. Now for the biggest strike I can possibly use against the game... you have one save file. Just one. In an open world RPG with multiple classes. This is unforgivable in a game like this no matter the reason (the pawn system which only gets you those annoying AI teammates I mentioned at the beginning). It's like Capcom saw the popularity of Skyrim and other WRPG juggernauts but got all the details wrong. Even Dark Souls had freaking fast travel once you got far enough in the game, and you didn't have to pay for it either. For the things the game does right it does just a bit more wrong. I can't give this one a pass, wait for something better. Maybe they'll make a second game that fixes the issues.… Expand
May 22, 2012My favorite games of past and present have been: Metal Gear Solid, The Witcher 1 and 2, Demon's Souls, Dark Souls, and Dragon Age 2. This title stands firmly on its own two feet. We have recently been spoiled by some some amazing adventure and role-playing games. Personally, I hope this marks the start a new trend. We always have to keep in mind that creating a game of THIS SCOPE takes years of hard work, research, and massively talented development teams. A few well known reviewers have tossed this game aside like a sack of potatoes due to a few glitches or small setbacks, but yet these are the same reviewers who gave the horrendously glitchy and repetitive Skyrim a 9.5! (I enjoyed Skyrim but it wasn't the 9.5 everyone said it was!).
It seems that Capcom has, for the most part, really listened to fan feedback and seem to have a much better understanding of what the true RPG gamer wants now more than ever: an open world to explore in, deep customization, freedom in combat, believable characters, a decent soundtrack, and challenging enemies. It really looks like Capcom has delivered on almost all fronts and should be recognized for their efforts. The storyline is about all that lacks here... and really who cares? Let's just get to the action, shall we?!
Hopefully this marks the start of a flood of amazing adventure games. Capcom, thanks for adding another great title to this genre!… Expand
May 25, 2012Dragon's Dogma is the newest Capcom action RPG that blends characteristics of several other games like Monster Hunter and Shadow of the Colossus. The game follows the story of a character, who lives in a village by the ocean that is attacked by a dragon, and while many soldiers die and people run away, you, a normal person gets a sword and face the dragon. You're defeated, but amazed at the bravery, he rips his heart from your chest and swallows it. Nevertheless, you do not die and resurge as a Risen to start your quest to reach the dragon, aided by human-like creatures, called Paws,beings of another dimension, that look like us, but without the spark of life that gives life and personality. The graphics are very good, in some parts and less in others, but maintains a high standard. The designs of the characters are are just a bit simpler, but very good and varied.Having a look that reminds the classic D&D look and their books of rules.
The highlights are the same environments and monsters; the scenarios are richly detailed and general environments, possesses impressive details such as wind, dust, foliage, effects of light, magic and fire... I found very realistic this recreation of a world by Capcom. The game has cycles of day / night, about 24 min, with variations among them, and in the night the number of monsters increases dramatically, and you must use itens to help visualize things like lanterns. One thing I missed: weather effects like rain and snow.
The enemies are richly detailed, and feature designs that reminds a encyclopedia of monsters of a rules book, some enemies beying huge and very impressive.
As for sounds and music: aside the corny J-Pop in the presentation, I have no criticism - the songs range from epic orchestrated music to choirs, all timely and at key moments to give the general climate the game. So say the sound effects are perfect, from scenarios sounds like winds of the sea breeze, birds and leafes up the sounds and cries of monsters and other things. The criticism in this department is in some voiceovers too forced, but nothing to panic about.
The gameplay is a mixture of RPGs, has many touches of Monster hunter (collecting) and elements from other action RPG games like Shadow of the Colossus.
Initially, you set up a character, starting from basic models pre-selected, which may or may not customize according to your preferences: you choose the name, nickname, voice (out of 6 variations). After this you can customize the face in detail, variations between body proportions and appearance, from lean to muscular and fat.
Finally you select between 3 basic specialties: Fighter, Mage and Strider. The game has a Manin Quest and Secundary Quests, and you are free to follow whatever you want, within the maps, which have physical limitations despite being enormously large.
The gameplay has good fluidity and very well done fighting, where you should actually use group work and planning, for without the help of the Pawns, you die easily, and what they do know and use is essential to survive. You have a primary weapon, with strong and weak attacks, and a secondary, which varies according to class (shield, bow and staff), each with sub-special moves. The primary and secondary weapons (selected with the shoulder buttons) have up to 4 special moves, selected with the normal buttons, that can be bought in some places with the credits that you collects in the game, and can be purchased either for you or your Pawns.
The Pawns (may be 3) are controlled by the AI, and you have a primary pawn, that can be customized as you want plus personality traits, and that is fixed, and 2 Pawns that exist in training camps, which are varied, and can be purchased (higher classes) - the main Pawn can be used in Live, where friends can use it in their party, and he brings back to you after material gains and of XP acquired, beying acessed in Rift Stones. I missed a true Coop in this game...
The fights always need a variety of strategies, and specific skills and Pawns to survive the toughest enemies. The struggles against bosses, are sometimes epic, and using the resource to climb them, as in the Shadow of the Colossus for grabs and punches.
The collection part of the game aplies to several objects found in the world or collection, and have several uses for combining or using the same material: for example, you find a empty vial and kill the goblins, sometimes takes their remains, and by combining the two, it makes oil vials that can be used to fuel lanterns, or combined with arrows to create arrows that serve oil enemies to soak them and then set fire with fire spells.
Life has points, but if she regenrea food and using spells (no end Wolverine here).
In short the game is a excellent hardcore RPG, where you must use more than brawn, and presents an ingenious and varied gameplay, you just addicting, despite some wandering power churn, with elements such as coletagem / combination and press strategy.… Expand
May 24, 2012Dragon's Dogma is quite the venture for Capcom, When I first heard of this game i felt that this would go under the radar for the very clientel it is targeted for, the western audience. Lets get one thing straight, this is a way for them to grab a new audience and Capcom excelled in areas, and flopped in others. Dragon's Dogma's combat/class system is- bar none- the most compelling and engaging I have ever played, tossing a bandit off a cliff, grabbing a harpy so I can clear a chasm that would take half an hour to get around in less than a minute, wrestling with an ogre as you are falling down a stairwell to make sure survive by making him land first gandalf style. Just exploring Gransys for a few hours can lead to a tell all experience you can't wait to share. There are no mounts, quick travel is rare and expensive, forcing you to explore. Then the sun sets, your lantern your only light source you barely see in front of you and all you hear is growls, howls, and all manner of noises that let you want to heep to the roads and hope that you can hit the capitol quickly .As you progress you can quickly find that there are many large, daunting creatures that are gratyfying to defeat and if you are unprepared for any type of fight, you will be punished a la Dark souls style. Dragon's Dogma in terms of gameplay is exactly where it should be, wheras games like Dragon Age and Skyrim fell short, conversely, they excel in story and lore, but in DD, it falls flat on its face. That nessicarily isn't a bad thing though. DD is meant for exploration, learning, taking time to plan out your next move. everything in DD is left completely open to you, if you dare. For me, all I want is my heart back, don't care two licks about the politics, but we all get pulled into it anyway. in all of this you are never truly alone you always have pawns that tag along and learn with you or with others online. they can, and will, be clumsy and dimwitted at first, but they learn like you and take their knowledge to great effect. if your main pawn was with someone else online and fought something you never did, then you discover them after setting out from the capitol, they will tell you how to fight them, and be more efficient at killing them as well. I will never forget when my main pawn jumped and grabbed a harpy, brought it to the ground , and skewered it all in a manner of a second. now there are a few technical glitches that on the Xbox nearly demand an install, even then some shopkeepers ans quest importants take a second to pop up. If you are willing to ignore some glitches and a rather bland story, this is a must buy. Gransys awaits.… Expand
Sep 28, 2012I just want to say at the outset that I respect Capcom as a company and their decades of experience in the game industry. That said, here's my review:
The TLDR version: Score: (21/50), a 4.0 ranking
Decent graphics. Small world. Dull story. Unique elements for genre, but fall short of potential. Companions are extremely limited and annoying, actually very annoying. Small pool of unique monsters. Bosses enjoyable except final battle, which I couldn't wait to just be over. Liberal use of 2 second cut scenes followed by dull dialogue and followed up by another 2 second cut scene. Literally.
Graphics/Art: I found the landscapes attractive, especially the grassy areas where vegetation moves with the wind. With a more critical eye, however, there was no variation in the movement rate. Perhaps I'm asking for too much. The lighting effects were well done. Dark areas were pretty with a lantern in hand. The external walls of various Castle-like buildings were awesome for me. 7/10
Map: At the beginning of the game, the map shows only areas that have been explored. This makes it feel like there are vast areas to explore but that's not the case. The map is a good deal smaller than other open RPG games released in the past couple of years. The requisite dungeons were pretty cool, even though multiple plot elements kept sending me back to them. There were probably lots of mini-caves etc. that I missed but I was so bored by everything else in the game that I didn't bother. 4/10
Enemies: Limited number of enemies, always spawn in the same place, in the same numbers, and defeating them requires no planning or strategy beyond anticipating that they are there (again). The bosses were modeled well and had good animations. When a boss stuns you, you may be stunned at the very instant you find your feet again. Double stun. Not fun. 3/10
Pawns: A fresh idea for the genre. The problem is that the idea wasn't developed enough to impress beyond its initial introduction. The Pawns were annoying. Always. There is absolutely no reason for a pawn to remind the player (let alone all three simultaneously) that "the INN should serve as a hub for our adventure" before the final battle of the game and "you cannot only rest here but you can manage inventory and skills as well." 5/10
Story: I was bored. I just didn't care about any of the characters including my own. This was the weakest element of the game. The voice acting was not bad, but I just didn't care. The main character has his/her own heart ripped out by a dragon at the beginning of the game. This would seem to serve as an anxiety provoking and emotional event to drive the player onward, yet it doesn't resonate anything of the sort during the game. People greet you, indifferently, as The Arisen, rather than something like "I can't believe that you still live even after the Dragon took your heart. Bless your soul for saving us during these hard times. What can I do to help?" 2/10… Expand
May 23, 2012This is a great looking game with one huge glaring flaw, your AI team-mates! If only Dragon Age could have looked this good!
Everything about this game is your typical quest, so I won't bore you with what works, and will only highlight what will make your crack your teeth and pull out your hair, your AI team-mates!
The AI team-mates are absolutely horrible.
1. They run ahead yelling for you to follow constantly! Capcom hid items all around a level, behind walls, down cliffs, so they knew people would take time looking for items, yet your AI team-mates just won't shut up, telling you to come this way. I would use the help button to bring them back only to have them come, turn around and run ahead, shouting.
2. One area the AI team-mates instruct you to be quiet, all the while they are yelling "GOBLINS"
3. They don't wait at all! They will rush ahead killing everything before you even get a chance to see the enemy, affecting how you level up.
4. They will pick up items without telling you they got an item. The screen is so busy, good luck knowing what the AI picked up for you, without pausing the game.
5. Collision detection is HORRIBLE! Your AI will run through you, themselves, boulders, and enemies. I stood in the middle of a Belly of a Boss, while it spun around trying to figure out where I was, and all I had to do was stand in the middle of the Boss and Hack and Slash till it fell!
6. Sometimes when you do want to go exploring, your AI will jump around like a Mexican Hopping Beans. I walked down a cliff to look for treasure, and here came those irritating AI Pawns! Oh how I wanted them to just jump off the cliff and die!
7. Did I mention your AI team-mates are HORRIBLE! If there was only someway to play through the game by yourself or a "STAY" command like there was in Dragon Age.
Sadly the AI Pawns, ie..Team Mates, take a gorgeous fun to play game, and turn it into back seat drivers constantly saying "Are we there yet..Are we there yet..Are we there yet..Are we there yet??"… Expand
May 25, 2012Really immersive and atmospheric, particularly at night when it gets really dark so you need your lantern. The combat is solid, firm and satisfying, a far cry from Skyrim's floaty weightless mess. There's a lot of attention to detail, such as your character's clothes getting soaked if you go into water and a the wind really swaying the grass and trees all around you. The pawn system adds a lot to the game and allows you to connect with other players without breaking the illusion of the world and events being real (e.g. you don't get some guy jumping all over the place and "hilariously" hitting NPCs). There is some slowdown at times, and the voice acting can be pretty poor at times, but the sense of adventure, exploration and truly being part of a living, detailed world all make that seem like an insignificantly small price to pay. There are tons of side quests that all help give the world more depth and variety, as well as the main quests nicely feeding into each other in interesting ways. At one point you're attacked by a gigantic hyrda. After climbing its body and decapitating it, your then told you could take the head to a nearby nobleman as a gift, and he'll honour you in some way. So starts a quest where you escort the hyrda's head on the back of a wagon through dangerous terrain. It feels so much better than "go there and get me that thing" followed by "Good, now go to the other guy who will tell you to go get him something to" which makes up most of the quests in WRPGs. I really recommend this game if you like atmospheric worlds that you feel like you're really living in, and also want combat to be a well-made part of the game rather than some embarrassingly bad thing that's been tacked on. It's familiar due to it's standard fantasy setting, yet somehow unfamiliar and refreshingly strange feeling thanks to it being a Japanese take on those elements.… Expand
Jun 30, 2012This review contains spoilers, click expand to view. Dragon's Dogma is a bold, new, and adventurous game that exceeds expectations but then dashes set expectations due to its many, many shortcomings and flaws. It's like a middle child that tries to get attention from its parents but succeeds in mostly ticking them off instead of being praised by them. From the rocking but rather unexpected J-Rock opening theme song to the most ridiculous ending that I have ever had the misfortune of experiencing in my life as a gamer, Dragon's Dogma is filled with surprises both good and bad. Unfortunately, this game is only for people who are willing to stick on their blinders and are willing to endure (as many people will say, but they really mean blatantly ignore every flaw as if they don't exist) the overflowing problems. The character creation is the most extensive selection I have seen that may rival such games as Skyrim. However, despite how extensive it was, I felt that they were pretty boring. That doesn't mean it… Expand
Jul 6, 2012***20 reasons why Dragon's Dogma should be in the making 4 more years*** "4 years in the making", "hundreds of people involved", "From the creators of Devil May Cry 4 and Resident Evil 4", "The most ambitious project from Capcom to date", "A BIG budget game"... Is this a sort of Japanese Joke? At first i gave this game an 8, now, after finishing the game it gets a 4. Why? At first this looks like a great game with cool combat and a HUGE map to explore and you are willing to forgive some fails, but after some dozen hours you get to realize what this game really is and not willing to forgive: reason 1) They make us believe there is a BIG map to explore by hidding it, but this is one of the smallest game maps in the world of RPG's (go and check Google images for the full map). 2) The total absence of lip synch is annoying (even the Muppets do it better). 3) An awful story with more holes in the plot than a Swiss cheese. 4) The constant monologues of your companions: "See master, a rock (98745 times)", "Wolves hunt in packs (642947 times)... 5) The almost absence of side-quests. You get objectives, not side quests: (kill 50 fearsome rabbits), (kill 2 cyclopes), (Kill the JRPG's)... 6) The 'cinematics' if you can call them that, sucks! 7) The graphics are not up to today's standards, they look like PS2 HD graphics. 8) The armors are ugly, not even a decent armor set that makes look like a badass. I was hoping all the game to get a decent armor... it never happened... 9) At the end i understood why there was no decent fast travel system, because this game is so small that makes no sense having fast travel, but i passed the same roads over and over and over and over and over again. 10) You fight the same enemies in the very same places all the time, but, if at level 1 a goblin or a wolf can get you a fight imagine at level 60! And at the end if i close my eyes i can guess where they are because they appear always in the same location. 11) You can't change your skills at any time in the game, you have to go to the Inn and say "Hey man i wanna change my skills...", why can't you change them whenever you want wherever you want? 12) At first the combat looks cool but in the end i find that there are no real strategy fighting the enemies (like in demons/Dark Souls), i just keep using my 2 most powerful strikes every time and against all sort of enemies (boring). 14) The number of 'dungeons' to explore is a JOKE, i just remember about 6, no more than 10 (Skyrim has 150 and Amalur 120 dungeons to explore) and they were reused for different quests. 15) The character models are very bad, the monsters, not so bad and the Big monsters nice with nice animations. 16) People like the spawn system, but because you have to constantly change your party, you never get emotionally involved with your companions (you just don't care if they die in combat or if they fall the abyss, and that's a part very important in an RPG, like the involvement you get with your team mates in Mass Effect...). 17) The 2 black bars always present like in a movie so the poor graphical engine could keep the framerate in this 'open small land' game. 18) Bad voice acting and bad dialogues. 19) The pseudo quest DLC's just to rob you some more money. (Go and get some medallions quests). They suck, they should be free or be included in the small game. 20) Only a few different monsters. You are always fighting the same monsters. There is not a lot of diversity and different tactics to fight the enemies, just hack and slash with your most powerful strike. (i never had to block a strike and only died twice at he beginning) ***Resuming: I'am more criticizer with this game because they made us believe this was a Big production game in a Big open world and that's not the truth. At the first hours i had fun with this game, but towards the end i was anxious to see the end of the game, like in FFXIII. My advice to the producers. Take some holidays, play Oblivion, Skyrim, Dragon Age, Dark Souls, The Witcher, Fallout, Kingdoms of Amalur..., take some notes, hire decent artists and than you can try to make a decent RPG in the western way... Good luck to Dragon's Dogma 2, but you still have a LONG road to walk!… Expand
May 22, 2012I'm absolutely in love with the environment in Dragon's Dogma. The combat feels great, the enemies are fun to kill and the mechanics of the game just boom for me. The day/night cycle is probably what stands out to me the most. It raises your cautiousness as the night is pitch black. The only light you really get is from your lantern. Monsters get more dangerous and it is advisable to travel at a steady pace. I love the open-world survival feel to it.
Several months ago I sort of blew this game off thinking it wasn't going to be anything. I tried the demo and immediately picked up on it and enjoyed it. I didn't thing this game would amount to anything so I never followed it at all. Me being a big Monster Hunter fan, this game resembles it quite a bit. The main story isn't too there but neither is Skyrim's in my opinion. I played Skyrim for the open world exploration and lore. I'll be happily playing Dragon's Dogma for its great gameplay experience.
If you're a fan of Dark Souls, Monster Hunter or even Skyrim, I say try it out and give it a rent atleast.… Expand
May 25, 2012Simply epic game with some flaws that can overlooked..........a difficulty comparison with dark soul is welcome cuz both have a nearly same difficulty, but it's gameplay will deliver a blasting experience you won't forget for a long long time, I can't tell you more of this, you must test its for yourself!!
May 27, 2012Unfairly rated,
This game's flaws are far outdone by the innovation that RPGs have desperately craved the last few years. Don't allow negative reviews put you off before trying out this gem.
The game features a fluid combat system and fast, responsive party members in addition to a world that is believable to scale. Unlike other games like Skyrim, a large city in this game, is indeed the size of one, and traveling across a land filled with danger at every corner actually gives the player a good reason to stick to the roads. This experience is very organic in nature, but the game unfortunately suffers from some flaws that put off most critics and casual players, the game does NOT hold your hand in any aspect, and expects the player to be able to reach victory by their own hand, contrary to blindly following a quest to it's next objective. Graphically speaking the game textures can be a bit blurry when zoomed in, and you may encounter a few shadows flickering back and forth, a tell-tale sign of the age of the current console generation unfortunately.
Overall if you want to play a game that is a great mix of Monster Hunter, Dragon Age, along with an open world similar to Skyrim or Oblivion, you don't want to miss out on this game.… Expand
May 25, 2012Don't listen to those so called "reviewers" they only got paid to get high scores. This is an awesome RPG if you like TES games you will be able to like this much more better combat with much more scenes storyline, So far it's the best RPG I've played in years.
May 31, 2012I thought no game in near future will compete against Skyrim... I was so wrong. This game is an exceptional journey in a big world with tons of quests, a very intriguing story, very good graphics and lots of varied enemies and really cool unique bossfights. The bossfights in this game are very epic and addictive, they are also not very easy at first. But when you know the mechanics and prepare for the fight with the right potions you can kill every Monster out there, no matter how big or epic they seem. I have never seen so much varieties of legendary bossfights in a game before. The atmosphere and the landscape feel totally naturally and are very huge, after playing more and more the whole game will suck you in for a long time (minimum 80 hours if you want to see all and do all quests) if you like Action-RPGs with much to explore and to do. The game starts with an introducton and after it you get to character-creation, the customization is very good and big, you can choose between a lot of things, best character-creation I have ever seen. You have one Main-pawn that you can customize too at first and he is always with you and levels up, you can hire 2 pawns either from other players (if your logged in to the internet) or from the game. They do not level, but you can hire others when you want to everytime. Pawns with your level are free, if you want higher level pawns (then you) you can buy them for riftcrystals, you collect them on your epic trip anyway. Sometimes I thought the game would be over after some bossfights but even after them the game is not over. Even after the credits there is an epic epilogue that surprised me very much and gives you even more hours of epic battles after the mainquest. I suggest all RPG-fans to get the demo or the game, in addition get some days free from work or school and you will be glad.This game was so addictive, I have not played Max Payne 3, GR Future Soldier and Diablo 3 since I got this game. Do not missunderstand me, those games are good too but cannot compete with the legendary, epic Dragon`s Dogma. THIS IS JUST AWESOME CAPCOM! I thank you so much for one of the best if not the best, most epic RPGs I have ever played! I do not want to miss this game, I will start now again...… Expand
Jun 13, 2012After playing about 30 hours of this game i have come to realize its a great game. You dont need to travel everywhere on foot like many people say. All you need to do is understand the forgery part. Also you can get port crystals so you can place them where you want on the map and fast travel there.. Theres no reason to go back and fourth constantly except at the beginning where this is how it should be. Its about exploring afterall.
Do people really find this game difficult? I'm hearing alot of people are.. Since i have levelled up myself and my pawns to about 35 im ruining everything that crosses my path.. its the monsters out there that should be really afraid of the dark haha. i set my pawns up with a healing mage and sorcerer. my main pawn is a warrior and im an assassin.. The combat with an assassin is far slicker than with a warrior. Warriors and sword wielders can seem quite clunky in comparison although they do have there perks. When you get high up enough as an assassin you can disappear like the predator! i can fight a whole battle with a giant and hes got no idea where i am! Although i need a few shrooms.
The pawns are not that annoying either. They chatter alot saying dumb things like master theres a tree.. oh look theres a road! i just laugh and think yes thats a tree well done. This is the best game i have played in a long long time theres really very few flaws.. I actually really like the way it just throws you into the game and gives you the impetus to explore the world without being told to follow this and that marker all the time. I think the world is superb to. There should be a bit more life in the wilderness though like humans living in the hills or something. The graphics can be better but they still are good. I really like how all the trees and bushes blow around violently in the wind.. its the little details that help to make this game stand out.
The day night cycle is brilliant and highly atmospheric it is. Im not sure why people keep saying this is a flawed gem either. Every game out there is flawed. I have experienced a few graphical glitches like screen tearing and the pop ins can be terrible thats my only real gripe.
People keep saying that this game offers nothing new.. perhaps i havnt played any of the games its borrowed from. Anyway who cares if it borrows elements from other games.. what matters is its a formula that works very well. Many of the paid critic scorers seem to have absolutely no idea what they are talking about...These are the same people who give games like skyrim 9s and 10s! madness i tell thee aught know better haha Well done Capcom i GIVE IT AN 8.5/9… Expand
Jul 17, 2012Although I did know what kind of game Dragon's Dogma was when I picked it up, I was hoping that it would be different, have something I found compelling, something I could get addicted to and want to spend my time with. But for me, this kind of 'old school' gaming found in Dragon's Dogma is simply tedious and rarely enjoyable.