- Summary: A legend is born in this open-world adventure. Assume the role of the Arisen, a legendary hero in a land haunted by a feared, omnipotent dragon. As you fight to protect your homeland, you will pick up companions, make enemies, and find yourself embroiled in an even deeper mystery.
Jun 4, 201285It's true, that the Japanese can understand terms "learning curve" or "friendly user interface" differently. But who cares? After Dragon's Dogma it will be difficult for me to return to simple QTE or "click on enemy" gameplay. It's one of the best adventures on the current generation of consoles and a truly unique game, that tries to redefine and open-world action RPG.
Jun 19, 201271What we have here is a bold attempt from Capcom; an attempt to provide what's best in JRPGs and Western themed games. Sadly, too many things get in the way of entertainment. The story is confusing and offers little to explain the world you're adventuring in.
Destined to be one of the most underrated games of all time (it seems). Honestly, this game truly breaks new ground and I'm not being facetious. Yes, it is an gorgeous game in terms of scenery and landscape, and it has a massive open world, but what sets it apart from other RPGs of its incredible ability to make everything you do feel like an absolutely organic (in-game) experience. What I mean by that, is that there are these incredible water cooler-like moments like climbing on a Hydras neck and cutting it open to free your companion that it just swallowed. But unlike most games, this is not a canned experience or QTE. This is just the natural style of combat in the game. When in your traversing the world at night, it actually feels like wandering in the wilderness at night. It's pitch black and your lantern only lets you see about 10 feet in front of you. You constantly hear roars, screams, and growls in the distance and you know that there are monsters just waiting to pounce on you. This is the way the game is all the time. There is a robust item system, where you can combine almost anything you pick up with some other item and create something else, and every single weapon or piece of armor can be upgrade with the right materials and coin. There is no fast travel in this game (though there is the equivalent of a town portal spell), but that is in line with the theory that this game is going for: a completely organic experience, that very much makes you believe that you are living in the world of Gransys and that every journey you take requires careful planning and preparation. All in all, its a fantastic experience all around. Yes the story is rather weak, and another shortcoming is that many of the characters you speak to don't exactly glimmer with personality, but the game world is so vibrant otherwise you might not even notice it. For those of you tired of the status quo and looking to try something truly unique, I couldn't recommend a better game out there today.… Expand
Dragon's dogma probably has one of the most unique game play a game has to offer. Dragon's dogma gives players a diverse choice of classes with a different set of skills. Also the game gives players the chance to customize their own characters which i always enjoyed. While the graphics might not be up to date there was some beauty when battling giants and other such creatures. While the voice acting is okay the characters animations are completely off to the voices. The most annoying thing I found annoying was travel system which is possible through ferry stones which only takes your to Gran Solen. At first i was okay with back tracking but after consistently have to go back and forth it got tiresome. The game is open world game but you end up back tracking and fighting the same enemies. About the enmeies there are certain difficulty spikes and players will probably have to grind to complete certain task. Overall the game is great and players should give it a try.… Expand
This review contains spoilers, click expand to view. Dragon's Dogma is a bold, new, and adventurous game that exceeds expectations but then dashes set expectations due to its many, many shortcomings and flaws. It's like a middle child that tries to get attention from its parents but succeeds in mostly ticking them off instead of being praised by them. From the rocking but rather unexpected J-Rock opening theme song to the most ridiculous ending that I have ever had the misfortune of experiencing in my life as a gamer, Dragon's Dogma is filled with surprises both good and bad. Unfortunately, this game is only for people who are willing to stick on their blinders and are willing to endure (as many people will say, but they really mean blatantly ignore every flaw as if they don't exist) the overflowing problems. The character creation is the most extensive selection I have seen that may rival such games as Skyrim. However, despite how extensive it was, I felt that they were pretty boring. That doesn't mean it… Expand
I just want to say at the outset that I respect Capcom as a company and their decades of experience in the game industry. That said, here's my review:
The TLDR version: Score: (21/50), a 4.0 ranking
Decent graphics. Small world. Dull story. Unique elements for genre, but fall short of potential. Companions are extremely limited and annoying, actually very annoying. Small pool of unique monsters. Bosses enjoyable except final battle, which I couldn't wait to just be over. Liberal use of 2 second cut scenes followed by dull dialogue and followed up by another 2 second cut scene. Literally.
Graphics/Art: I found the landscapes attractive, especially the grassy areas where vegetation moves with the wind. With a more critical eye, however, there was no variation in the movement rate. Perhaps I'm asking for too much. The lighting effects were well done. Dark areas were pretty with a lantern in hand. The external walls of various Castle-like buildings were awesome for me. 7/10
Map: At the beginning of the game, the map shows only areas that have been explored. This makes it feel like there are vast areas to explore but that's not the case. The map is a good deal smaller than other open RPG games released in the past couple of years. The requisite dungeons were pretty cool, even though multiple plot elements kept sending me back to them. There were probably lots of mini-caves etc. that I missed but I was so bored by everything else in the game that I didn't bother. 4/10
Enemies: Limited number of enemies, always spawn in the same place, in the same numbers, and defeating them requires no planning or strategy beyond anticipating that they are there (again). The bosses were modeled well and had good animations. When a boss stuns you, you may be stunned at the very instant you find your feet again. Double stun. Not fun. 3/10
Pawns: A fresh idea for the genre. The problem is that the idea wasn't developed enough to impress beyond its initial introduction. The Pawns were annoying. Always. There is absolutely no reason for a pawn to remind the player (let alone all three simultaneously) that "the INN should serve as a hub for our adventure" before the final battle of the game and "you cannot only rest here but you can manage inventory and skills as well." 5/10
Story: I was bored. I just didn't care about any of the characters including my own. This was the weakest element of the game. The voice acting was not bad, but I just didn't care. The main character has his/her own heart ripped out by a dragon at the beginning of the game. This would seem to serve as an anxiety provoking and emotional event to drive the player onward, yet it doesn't resonate anything of the sort during the game. People greet you, indifferently, as The Arisen, rather than something like "I can't believe that you still live even after the Dragon took your heart. Bless your soul for saving us during these hard times. What can I do to help?" 2/10… Expand
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