Metascore
77

Generally favorable reviews - based on 28 Critics What's this?

User Score
5.9

Mixed or average reviews- based on 18 Ratings

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  • Summary: As the first modern role playing game, the Dungeons & Dragons franchise from Wizards of the Coast gave birth to numerous products including two arcade titles from Capcom, Dungeons & Dragons: Tower of Doom and its sequel Dungeons & Dragons: Shadow over Mystara. Both these titles are now being re-released with updated HD graphics and a wealth of other enhancements as a definitive double pack entitled Dungeons & Dragons: Chronicles of Mystara. Collapse
Score distribution:
  1. Positive: 23 out of 28
  2. Negative: 0 out of 28
  1. Jun 20, 2013
    90
    Welcome back in the 80s with one of the best action arcade games of all time... next-gen can wait a little more!
  2. Jun 26, 2013
    85
    A great package. The replay value is extremely high thanks to a diverse cast of characters, unlockable content, and online multiplayer. Visually the game is impressive, with various levels to explore and enemies to fight.
  3. Jun 20, 2013
    81
    Iron Galaxy, once again, dishes up a really interesting HD remake of one of the lovely Capcom beat'em up classic franchises.
  4. Jun 18, 2013
    80
    A brilliant remake of two classic, underloved arcade brawlers.
  5. Jun 30, 2013
    80
    A bundle of two cool beat 'm ups that are still worth playing. Although the second part is the classic that you can keep playing over and over again, the first is more of a fun addition to the package. The online and offline co-op work perfectly, and the new vault point system with which you can buy game-additions is a nice bonus. If you want to play one of the best beat 'm ups ever, you should play Chronicles of Mystara.
  6. Jun 24, 2013
    75
    This collection is a little gem capable of telling a piece of forgotten history of our beloved Videogame and give, even in the comfort of your living room, the original experience of Capcom's original title.
  7. Jun 27, 2013
    60
    It is a nice trip down memory lane, but against modern competition like Castle Crashers or Odin Sphere this multiplayer brawler shows its age.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Aug 10, 2013
    8
    This is a pretty decent compilation of 2 RPG-style beat-em-ups (D&D: Tower of Doom and D&D: Shadows Over Mystara) that have never graced North American consoles until now. Shadows Over Mystara is the better of the 2 games, with more balanced gameplay and more characters. Both games are traditional beat-em-ups with RPG elements such as a loot system, shops, leveling up and branching story paths. However, both games are clearly designed for multiplayer, as playing solo can be a real challenge (especially in Tower of Doom). All in all, this is a pretty good couple of beat-em-ups. Just bring some friends along for the ride. Expand
  2. Jun 26, 2013
    0
    OK before i start with the rant, here is a short disclaimer for anybody in new generations of gamers who have not been blessed with seeing and playing this game on Arcade Machines at the time of its release. This title has been EPiC among all gamers and Arcades in the world, a fight against a necromancer withstanding a trial of time, a game offering a great visceral gameplay and beautiful hand drawn sprite graphics. D&D unmatched by name, by TSR brand and definitely unmatched by all "new xbox-live indie games" (i own xbox and buy all the titles on marketplace as well as PS3 so i have an easily comarable cross-platform experience). if it has not been, it would not have been re-released by CAPCOM right? right?

    Well, not really. This release is one more out of countless examples that show how little thought the corporations give to "porting" the old games. This blatant outrageously sloppy release (many thought to be Capcom's reaction to coming soon Dragon's Crown) has not even minimum but absolutely NO effort being put into it.
    Capcom is already renown among ios users for hideous ports of his games while at the same time demanding for them prices high above itunes average. These games have worse joystick emulation EVER (coming from the arcade games corporation of long standing history mind you) and look hideous on ipads and iphones alike absent of any filters and special effects.
    The temerity of Capcom is incomprehensive as they release afterwards a "vip" versions of the previous failures at even higher prices supposedly promising a better performance and looks (the most important thing in such a game namely controls is still pitiful, take example from CAVE or TAiTO who put great effort into creating a home brew touch controls system which perfectly emulaties joystick controls).
    Needles to say, after witnessing years after years of games which clearly only purpose is to MiLK the audience and suck a few more out of their pocket with NO effort from the corporate machine whatsoever, still i think that Capcom's "D&D" is the one which so brutally showcases these shady dealings.

    Back to the subject i brooded about in the disclamier. I had hUUUUUge expectations toward this game, but don't misunderstand me i would be happy with anything if properly done. My expectations were rather coming from my belief that in spite of witnessing a sh!tstorm of blatant ports this one will be special, MUST be special and will not be mistreated by Capcom. There were also 2 more facts behind my reasoning:
    1. this incredibly expensive retail special edition of the game http://www.play-asia.com/Dungeons_Dragons_Mystara_Eiyuu_Senki_Limited_Edition-paOS-13-49-en-70-6ml3.html
    2. the name of the games itself being a mix of names from two original games: "chonicles of mystara". i had some wild hope of Capcom creating a special "black label" of D&D combining two games into one monstrous mashup version...

    Nothing of that sort. We receive the original two games looking hideously bad on nowadays screens, devoured of any filtering available on MAME which would make a world of difference to this release. Whould it be so hard to add some reasonable graphic filters?! MAME can run this game on old Pentium 200 with shadowmask and make it looks great, lets customize controls and be amazingly playable. Whats hard in letting players SET CONTROLS instead forcing me to use arrow keys?! It's worse port EVER!
    The game looks indigestable on Playstation 3 and Steam alike. The final straw are the FiXED controls and the player being forced to play with ARROW KEYS. (for fvkcs sake!!!!)
    This is a sad day but also important one marking my awakening to the realisation of corporate greed. The recipe for success taking the old game and branding it as a remake after slapping some "achievements" on it has just stopped working in my case. And hopefully also in yours. Thats also a reason why i give this "port" a zero, because of zero effort put into creating it and "innovating" the release in a blandest way imaginable achievements.

    vote with your wallet and let capcom rot in hell
    Expand