Metascore
77

Generally favorable reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 8 out of 14
  2. Negative: 0 out of 14
  1. A special little number. [Issue #22, p.114]
  2. One of the most visionary XBLA titles since "Alien Hominid."
  3. The majority of the puzzles occupy that zone between "challenging" and "frustrating," so you shouldn't feel bad if you get fed up with it every once in a while. I noticed that stepping away from the game when I was stuck usually helped me out, since it gave my brain a little time to solve the puzzle or approach it from a new direction.
  4. Eets: Chowdown is about as unusual an Arcade title as you can get.
  5. The flashy, splashy art style is cute without being annoying, new elements are introduced at a nice pace, and it’s just plain satisfying to create goofy contraptions that keep our charismatic little cartoon glutton alive and puzzling.
  6. The puzzles are challenging without becoming stressful.
  7. It's an easy game to pick up, but the cartoonishly warped art style belies a hearty challenge as you get further into the game. The levels certainly get more complicated as you advance through the seven different worlds of Eets: Chowdown, but the action remains consistent throughout the game.
  8. Eets is fun in small doses, and while it's worth the $10 asking price, few will crown it a new classic. [May 2007, p.79]
  9. 74
    The puzzle design is quite good, though not very involved physically.
  10. I was most impressed with the look of Eets. You may have seen the older PC game, and if so then you know what to expect here. The only way I know how to describe the characters is as cutesy with a serious edge. The characters, especially Eets himself, looks like you could pet him but at any moment he might just bite your head off.
  11. Eets is of most value to players who enjoy experimenting. In much the same way that it's fun to replay the same level of "TrackMania" or "Mercury Meltdown" over and over to find a better solution, finding a way to complete a level in Eets without using up all of your available tools is satisfying - and the game credits players who use their imagination, too, with a range of achievements reserved for players who can get through without exhausting their inventory.
  12. The game can get repetitive and a little stale, but in short dosages it works.
  13. Eets has got the glee of design that made Worms and Alien Hominid exciting and unpredictable, without the violence. [June 2007, p.96]
  14. 60
    A mixed bag overall. Initially it will seem excellent; puzzles are fun and challenging, the graphics look nice and it seems quite thought provoking. Discover the solution in the START menu and it begins to change, because lingering in the subconscious is the thought that this puzzle can be easily solved.

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