Metascore

Generally favorable reviews - based on 44 Critics What's this?

User Score

Mixed or average reviews- based on 29 Ratings

  • Summary: Developed by a hugely-talented, Tokyo-based team headed by the legendary Sawaki Takeyasu (Devil May Cry) and Masato Kimura (Okami, Viewtiful Joe) El Shaddai: Ascension of the Metatron, draws players into a rich storyline inspired by events in the Old Testament's apocryphal 'Book of Enoch.' In the game, players take on the role of Enoch and must harness his natural combat skills to master a range of powerful and Heavenly weapons under the guidance of the watchful Archangels. Only then will he be able to deliver the souls of the Fallen Angels and spare the world from a great flood ordered by Heaven. Expand
Score distribution:
  1. Positive: 29 out of 44
  2. Negative: 2 out of 44
  1. Aug 21, 2011
    91
    It's just brave and fun, two things most games only dream of being.
  2. Aug 16, 2011
    86
    Many games aspire toward aesthetic sophistication, but only a precious few manage to emerge as great game in the process. El Shaddai achieves this, and it leaves you smitten and awestruck. It's both simple to grasp and rich enough to keep you coming back for more. Those seeking something refreshingly different will be well rewarded by this rare and original experience.
  3. Sep 10, 2011
    74
    Perhaps the most artistically beautiful game I've ever played, it's easy to get lost in the gorgeous environments. Once or twice the art style did take away from the gameplay, appearing as if static was affecting my television and making depth perception harder to comprehend.
  4. Oct 27, 2011
    40
    El Shaddai: Ascension of the Metatron could have been a well executed mix of action and platforming, with a unique and artistic look. The combat system is interesting at first, but turns out to be too monotone and simple. With better combat mechanics and a more interesting story, it would have more to offer than simply good looks.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 6 out of 9
  2. Negative: 2 out of 9
  1. La primeras horas de juego me dejaron muy buena impresión, la historia engancha y el sistema de combate poco a poco va dejando ver su potencial, gráficamente impecable. Recomiendo el juego. Expand
  2. Bargain Bin Review of El Shaddai: Ascension of the Metatron.

    If the idea of cavorting before a hipster guardian angel who communicates with G
    od on a cell phone and doing battle with minions of a dreadlocked Michael Jackson-alike who vogues in front of the screen whilst youâ Expand
  3. When people discuss whether or not video games can be considered an art form there are invariably two titles that come up, namely Ico and Shadow of the Colossus. Now, I wouldn’t rate El Shaddai as highly as either of those Playstation 2 classics but when it comes to purity of vision it is must surely rank amongst the most visually stunning and unique games available on any console.

    Of course all this is pretty worthless if the gameplay isn’t up to par. Fortunately, despite a few of poor design choices, El Shaddai is also pretty fun to play. The combat for example, that at first seems fairly simplistic, quickly reveals its depth despite the fact that virtually every attack uses only the X button whilst the ‘Book of Enoch’ inspired storyline makes a welcome change from the usual uninspired video game plots.

    El Shaddai does let itself down somewhat during both its 2D and 3D platforming sections with controls that simply aren’t precise enough for the difficulty of certain sections. Despite the fact that you restart instantly from the point at which you died I found myself frustrated by this on a number of occasions. Aside from acquiring the odd new weapon or special move the gameplay itself also evolves very little from the start to the finish of the game but, while this certainly won’t be to everyone’s taste, I for one will always have time for a title that is willing to differentiate itself from the crowd.
    Expand
  4. I was intrigued by the first good reviews even though the game was based on the bible. Which the bible was based on past religions from the grecian times, so maybe it might be good based on this idea. This was not the case at all. The beginning of this game is kinda goofy, with no complete pretext on whats going on and this continues throughout the whole game. Fight bosses in tower...O,K., I can do that, but it continues to par you up to bosses that have a script to kill you and kill you good. No chance what so ever. I know this is a method used in this game to give you an idea on how far you need to go or how far you have come along, but it fails because of the dragging load times and annoying reminders of how to stay alive. Another method used is platforming. Platforming has become rampant in recent games and I loathe it in this day and age no matter how 'pretty' it is. It's linear and sleep inducing. it's jumping and falling. It's repetitive and all 60 dollar games should not have this in it in this day and age. another very awful mechanic is the cut scene, death scenes. Jumping in the darkness when 'searching' for bones leads to a painful death and credits screen about 5 min in length. Torture. I tried to give this game a chance just to say I finished it, but I couldn't take the repetitiveness of waiting for the game to load only to die again and again and again. I did play it on the hardest setting but my Xbox Hard drive had more action than I did playing this game. The back ground design of levels is amazing but you can't venture into it. This game, in total, is a waste of a visual designers talents meets a horrible game designer, in my opinion. Rent, if you like being tortured and not in a Demons souls way either. Oh and by the way this game has a total of probably 7 types of enemies and 3 weapons. Expand

See all 9 User Reviews