Generally favorable reviews - based on 56 Critics What's this?

User Score

Generally favorable reviews- based on 75 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: (Also known as "Trusty Bell: Chopin's Dream") The story of Eternal Sonata begins as a famous composer, on his deathbed, drifts between this life and the next. In his reverie, a happenstance encounter of a young girl who accepts her terrible destiny and a young boy fighting to save her, changes the destiny of the world. Uncover the light that shines in each of us in this enduring tale of good and evil. Features a host of next generation features such as a unique monster morphing system, a hybrid of a turn-based and action battle system with a special attack feature dependent on light and shadow. [Namco Bandai Games] Expand
Score distribution:
  1. Positive: 43 out of 56
  2. Negative: 0 out of 56
  1. A unique concept, stunning graphics, inspiring audio and enjoyable gameplay comes together to create a fantastic RPG experience that rivals close competition.
  2. 90
    While the balance issues are irritating, to say the least, Eternal Sonata's artistic appeal more than makes up for what the gameplay is lacking. With an excellent story, interesting characters, impressive music, and quite frankly the most beautiful graphics ever produced in a video game, Eternal Sonata is without question the first must-play RPG of the new console generation.
  3. 85
    Eternal Sonata offers a unique blend of beautiful scenery and surprisingly tactical combat to create one of the better RPG's that we've seen over the past few years. This is definitely worth a crack for hardcore and casual RPG fans alike.
  4. A stunningly exquisite looking RPG, Eternal Sonata also manages to create a fluid alternative to the standard plod of Japanese RPGs. It does hold onto some cliches of the genre however, with dodgy dialogue (at times) and of course, the overly fantastical setting - but this is one example of the genre that even those repelled by Eternal Sonata's brethren should try. It will surprise you.
  5. It is not the sweeping epic we were hoping for but it's still a real delight to play. [Dec 2007, p.74]
  6. Eternal Sonata isn’t a deep RPG by any means. There are few customizable options and very little in the way of exploration or even choice, but it is elegant and pretty.
  7. 60
    Is it too much to ask that JRPG’s grow up? That we stop letting “aww, pretty!” moments excuse cornball ones? There’s no reason an RPG like Eternal Sonata couldn’t be twice as well written and half as morally blunt.

See all 56 Critic Reviews

Score distribution:
  1. Positive: 19 out of 26
  2. Negative: 3 out of 26
  1. Sep 5, 2013
    The first game I owned on the Xbox360 and still the one I consider my favourite.

    The story, whilst difficult at times to understand, is
    lovely. The characters are like able and the voice acting on them especially Polka is fitting. Even if a player does not enjoy the voiceovers the game offers the ability to change the voiceovers to Japanese which are just as equally well voiced.

    The combat is difficult and punishing at times but as you play more and more it will become more familiar. A clever thing to note is with the theme of music in the game. Blocking in combat especiallly bosses is about rhythm.

    The game is quite lengthy even if the path is linear.

    It's really difficult to review this game as it's something that really should just be experienced rather than described.
  2. PabloR.
    Jul 10, 2008
    One of the best games for the 360. Who ever complains about the dialog is an idiot.. Put the voices on Japanese and subtitles. Way different, and it's not just the awesome graphics that make this game what it is.. It's the unique 4 player fighting, and awesome story with Twists everywhere. Expand
  3. Oct 29, 2013
    The classiest and most artistic RPG I've ever witnessed, the battle system was unique and very entertaining with the ability to team up with your party members to deliver devastating attacks. It was visually stunning and the soundtrack matched it's elegance, the story was interesting and at times educational, nothing out there like this one. The enemies were sometimes recycled and lacked in variety, but that is more of a microscopic problem. Money comes easy in this game and you'll battle bosses and rare monsters with an eagerness, due to the photography opportunities that rake in the cash by simply snapping a great shot. My truly strong complaint is the lack of duration, this was an insanely SHORT game (20+ Hrs.) by today's RPG standards, so it was difficult to realize the game was done. I would have wanted a lengthier game to keep using it's addictive battle system, this game was very enjoyable. Expand
  4. Dec 5, 2013
    Beautiful visuals, fun combat and well done voice acting. I really enjoyed the underlying message from the story, which I hope isn't lost on most players. All in all it was a fun game but something about the whole thing felt lacking. I can't put my finger on it, so instead of a 9 or 10, i gave it an 8. Expand
  5. ChristopherP.
    Oct 10, 2008
    Pretty, artistic, unique, and with a wonderful battle system that does away with MP and SP in favor of an amazingly fun combo system that kind of works like a fighting game: The more combos you do, the higher your "Harmony Chain" (think of charging what MP/SP normally is) goes up, the max level being 32. Technically, you can do special moves at any time, but the power will be so weak there's really no point unless you really build up the Chain--especially once your battle level goes up to the point where you can do special team combos, for up to 6 special moves all at once (!). The battle system evolves as the game progresses so as not to overwhelm you all at once with the end-game battle system that's very tricky to work with, but not unfair or convoluted at all. The soundtrack, ripped straight from Chopin, is quite pleasing. The voice acting may be God-awful for a lot of the characters (Beat, Salsa, and Polka are nails-on-a-chalkboard annoying), but you can switch to Japanese with subtitles if you like. But either way, the dialogue is boring, as are the lifeless, overlong and often pointless cut-scenes. Another drawback is the nearly entirely linear storyline. The only major side-quest you can do is the painful secret dungeon, and although the rewards for exploring it can make your characters almost invincible, its structure is horrifically frustrating due to a complete lack of a map for the maze-like structure and an almost unchanging tileset and terribly uninteresting enemies (you're fighting... pirates and walking turnips here?) for each floor, with absolutely no landmarks to go by. Worse, to beat it, you're required to hunt down quite a few items to gain the right to beat the boss of the place. To top it all off, the final boss isn't all that difficult if you got the ultimate weapons and armor all throughout the dungeon, and once you beat him you achieve a character who, very disappointingly, is just worthless. You do get a big achievement and unlock the most complex but by far the most powerful battle level to use for New Game+ and the final boss. Speaking of the final boss, it screams "We're out of development time and ideas, so let's throw something nonsensical together." Not only is the final boss completely uninteresting and just plain random, it doesn't even make any sense how you end up fighting him. It just happens, and there's no way anyone could predict it coming--and he's one of the easiest bosses you'll fight, even if you had never walked into the secret dungeon. Then you get the ending, which is just anticlimactic. Nothing really happens in the mundane forty-five minute ending, and a bunch of questions presented in the story remain unanswered. But, despite the annoyances, the game is kept interesting by the artistic style, pretty visuals, Chopin soundtrack, fun and evolving battle system, and an overall pleasant story, sans the unsatisfying last couple chapters and the ending. Expand
  6. Oct 7, 2013
    Eternal Sonata is a hit or miss game for me. I don't dislike the game, but at some points it annoys me. Let's start off easily. Eternal Sonata is centered around composer Frédéric Chopin, who died due to tuberculosis at an young age of 39. But the story of this game is just so confusing. I did watch all the cutscenes but at some point during the game I just didn't have the concentration to completely focus on them. And besides, this game got a ridiculous amount of cutscenes. Figuratively, they are almost as long as the gameplay itself. Not that it's a bad thing, but at some times they take so long that I have to reconnect my controller all the time. Oh, and without spoiling anything, I hate the villain of this game. But that's just personal

    The game is created by the developer of the Tales of Franchise, Tri-Crescendo. Obviously, they would take notes from the battle mechanics and put them into this game. And while I love this battle mechanic, it just seems kinda off in this game, basically because it is getting pretty repetitive after some time. It does have some nice additions added to it though, including a meter with later allows you to do a combo with the party members on the field which can bring up a lot of damage to the opponent!

    The characters aren't the greatest either, and sometimes I want to pull my hair out because of Polka's voice. I like how this game uses different sorts of weapons throughout the games though, including an umbrella (acts as a melee weapon), Rapiers and some of my favourite weapons, Chakrams.

    Unfortunately, this game doesn't give you much free space. And while you do have it, there isn't much to find that will help you on your journey. It may be possible to find some things in the second playthroughs you haven't found in the first, but those are mainly needed for Achievements.

    Now, this game does have 2 positive points that makes up for the earlier parts. The graphics and the music. Both of them are amazing and fit the game very well.

    This is not my favourite game of the genre, and it wouldn't be the first game that I would advise either. Still, this games has a certain charm to it which can't be ignored. Though I might advise you to check out the Playstation 3 version (If you do have a Playstation 3 that is) because it comes with a huge amount of differences which are for the better, including costumes and an additional storyline.
  7. Goodtimes
    Oct 8, 2007
    The visuals and perhaps the battle system are the only things this game has going for it. The dialogue was the worst self-indulgent tripe I have ever had to endure in a game. I'll give the creators the benefit of the doubt that something was lost in translation. The characters were horrible, the creatures and fights were repetitive, and the game was painfully linear. I just finished the game and all I have are 110 gamer points to show for it with (11 achievements not found) it's cheap on points too. If you are looking for a game for your pre-teen child then this might not be a bad selection but otherwise it's a colosal waste of money and time. Expand

See all 26 User Reviews