Metascore
80

Generally favorable reviews - based on 88 Critics

Critic score distribution:
  1. Positive: 72 out of 88
  2. Negative: 0 out of 88
  1. Oct 26, 2010
    100
    It's hard to talk about Fable III without heaping more and more praise on it. It's one of the best games of the year and one of the richest role-playing experiences to hit the Xbox 360. It begs to be played by anyone who appreciates a game that is expertly produced in almost every area.
  2. Dec 29, 2010
    95
    The best Fable yet and one of the greatest adventure games ever to hit 360. [Jan 2011, p.]
  3. Oct 26, 2010
    95
    Fable III pushes the idea of the second game that little bit further, challenging players to prove their worth as a ruler. But not only that gives you a great deal of freedom on how you do it making it an even more engrossing experience that is hard to put down once the story and world of Albion grabs you.
  4. Jan 2, 2011
    92
    Fable III is a brilliant addition to the series, with marked improvement in several areas. The story and presentation are still as polished as ever, and there's never a dull moment thanks to the numerous side missions.
  5. Dec 14, 2010
    92
    Fable III might not be the ultimate edition of Fable that 'Peter Molyneux' had in mind, but it is a shining example of a masterfully made action adventure game.
  6. Oct 25, 2010
    92
    A unique game that successfully manages to blend the boundaries between action and RPG, delivering us an immediate and engrossing experience. It will disappoint those of you looking for a real challenge, but if all you're looking for is a great adventure to lose yourself in, look no further.
  7. 92
    This is the best Fable yet...It's entertaining, thoughtful and crucially, not entirely for RPG lovers - which could lead to the series capturing an entirely new audience of adventurers.
  8. Dec 19, 2010
    91
    While Fable II seemed to regard the story as secondary to the newest toys thrown into the mix: making money and babies, Fable III draws our attention back to character building and history making.
  9. Oct 26, 2010
    91
    Even if you don't play Fable 3 more than once, you can expect about 20-25 hours to play through the core game, and anywhere from another 15-20 more if you decide that you want to see most of everything the game has to offer. But I'd recommend not charging straight through – go wander about and sniff the proverbial flowers and have fun exploring the world of Albion.
  10. 90
    Fable III offers many new improvements over its predecessor. At the center of the game stands a revolutionary new way to deal with equipment, magic, stats, inventory, outfits, pretty much everything. This makes for a seamless and engaging experience, but also one that feels more like an action game with RPG elements than vice versa. That doesn't change the fact that Fable III is a fine, fine game.
  11. 90
    Fable III lives beyond the narrative arc and is another proof that Molyneux can gradually bring the water to his mill and the proof is that there is always a distinctive sign and controversy in his creations.
  12. A bold experiment in storytelling that shines all the brighter for its many imperfections. [Jan 2011, p.93]
  13. Dec 14, 2010
    90
    To be more succinct, Fable III is a beautiful mess, and for a game that attempts to capture the complexities of what it means to be human, maybe that's entirely fitting.
  14. Oct 27, 2010
    90
    For all its faults and a clumsily handled denouement, Fable III is heavy on the fairydust, charming you enough to forgive such foibles, drawing you back into its wonderful world. So maybe true to form, there are a few unfulfilled promises, but there's that bewitching dose of all-important magic.
  15. Oct 27, 2010
    90
    Essentially, Fable III is a much improved version of Fable II. It's more contoured, better balanced, and a lot more focused on experiencing the main storyline than its predecessor. However, to accomplish this, it did end up sacrificing some of the randomness that we could play around in. The options are all still there, but it doesn't feel as independent of the primary journey as it did in Fable II.
  16. 90
    Fable III is most memorable not because it makes you laugh, but because it also makes you care. If a spouse gets carved up in your absence, you'll feel pangs of guilt. When your dog saves your bacon during a fight, you'll feel pride.
  17. Oct 26, 2010
    90
    Although Fable III's streamlined approach to the traditional Fable concept might feel a little odd to franchise veterans at first, this iteration is every bit as engaging and rewarding as its predecessors. Moreso, in fact, given that Lionhead's subtle but deeply effective changes to character and world interaction add such a tangible sense of attachment. Big, clever and funny, you'll rarely have enjoyed going through such punishing emotional torment.
  18. Oct 26, 2010
    90
    Somewhat fittingly, this is the Fable to rule them all. Its revolutionary themes complement the series' trademark gameplay style exceedingly well, bringing a murkier side to crucial player choices that make impending decisions all the more engaging. It's still an RPG for the masses, but then it was always going to be really.
  19. Oct 26, 2010
    90
    Fable 3 finally merges the social, action and fighting genres in one beautiful and fun experience. It's a bit too easy and the "Being a King" part is over too quickly to fullfill all of its great premises.
  20. Oct 25, 2010
    90
    From raising a family, becoming a land baron, and even partnering up with friends locally or online, this is the most fully realized version of Albion yet. It's a must-play for fans of adventure or anyone who thinks they can run things better than those bums in Washington. Good luck.
  21. Oct 25, 2010
    90
    Fable III has become the innovative third part we expected: a role-playing game for the masses, without a classic menu(!), featuring atmospheric environments and creative quests that tell the story of becoming a hero and dealing with the consequences of it and high expectations. Very moral decision-making meets a Sims-like fairytale.
  22. Oct 26, 2010
    89
    It's easy to recommend Fable III to anyone who enjoyed the second game. It's very similar, but the story is stronger, the decisions you make have more gravity, the coop is vastly improved, and the design forces you to sample everything the game has to offer.
  23. Dec 19, 2010
    88
    Fortunately, those familiar concepts have been augmented with some innovative new ones, and while they aren't all successful, the overall package is an impressive, if imperfect RPG experience.
  24. Dec 14, 2010
    88
    Put simply, there's nothing quite like Fable III on the market, and if you're willing to look past the game's simple combat and limited quest interaction, you'll find Lionhead's latest to be one of the most unique and enjoyable games this year.
  25. Oct 28, 2010
    88
    Fable III is pretty much everything you'd want from a Fable sequel: more of the same and then some. There are certainly a few gambles from Lionhead this year, with some paying off and others not so much, but at the crux of it, it's pretty sublime.
  26. Oct 26, 2010
    88
    Fable III improves over its predecessors' action GDR formula, offering some interesting new ideas, like the new visual concepts for the menus. It's a shame that the second part of the story, where the new stuff should really explode, feels too slow and not compelling as it could've been. It's still a good gaming experience, but if you loved the second you'll feel that somehow this is a small step back.
  27. Oct 26, 2010
    87
    Though Fable III doesn't change the formula too much from what worked in Fable II, it's a strong continuation of the series for Peter Molyneux and Lionhead Studios. It's got great replay value, between the side quests and moral judgment calls, and the presentation, though not quite flawless, is truly fit for a king.
  28. Jan 16, 2011
    85
    There are more highlights in the first two missions of Black Ops, then in Medal of Honor. The requirements of Treyarch seemed to be better, than in the past few years. They made an interesting setting. In addition, there's a nice zombie mode and an overwhelming multiplayer. No doubt, this is Treyarchs best Call of Duty ever!
  29. Jan 12, 2011
    85
    Fable III has nice graphics, great controls, enough online possibilities and a lot of missions. Everything connects nicely, which will keep you playing for hours. This game can be recommended to everyone.
  30. Dec 19, 2010
    85
    With an endearing, dynamic world and pure unadulterated adventuring, it will leave you with fond memories and a sense of accomplishment.
User Score
6.6

Mixed or average reviews- based on 523 Ratings

User score distribution:
  1. Positive: 87 out of 159
  2. Negative: 36 out of 159
  1. xxx
    Nov 1, 2010
    4
    This review contains spoilers, click full review link to view. As a long-time player of both Fable and Fable 2, I wanted to like Fable 3, i really did. So much so, that i initially dismissed the many issues including the alarmingly prevalent technical problems and the lack of any combat complexity or difficulty. What starts out as the familiarly monty-python-esque fable adventure, and devolves into an experience as devoid of life and meaning as (if not more so than) your 'end'-game foe. But it's not all doom-and-gloom, fable 3 does have its well-crafted episodes. Like previous installments, side-quests are delightfully cheeky and loads of fun. I found myself laughing--out loud!--at the witty dialogue and situations in one quest where you became part of a D&D style, board game adventure. Many of the rare books you find have great excepts read to you in-game which really speak volumes (forgive me) about the creative writing found throughout the fable franchise. And what good would great writing be without great voice-acting? Michael Fassbender, Stephen Fry and the legendary John Cleese do not disappoint. And for those who appreciate aesthetics and atmosphere, Fable 3 looks great and has a fitting soundtrack (though not as inspired as the previous two installments). These attributes, though excellent, were a polish meant to blind us from its rusty, disfigured core. Bugs. Too many to chalk up to the needlessly pandering "it's just an early version all games have bugs-golly gee, that's what patches are for!" excuse we (fans) use too often. As stated in some reviews, there were not only frustrating glitches, but game-ending ones as well. Frustrating, i can live with; game ending...that is just embarrassing (and EVIL!). I personally did not experience the worst glitches, but i guess i was lucky. It's not the hardest game either. Most of us realize though that it is fable, and not Mike Tyson's Punch-Out, Ninja Gaiden Black, or playing Starcraft on Korean servers. At least in fable 2 you could have fun casting more than two spells in one battle and PRETENDING like you were about to die-err, get 'knocked out'. Although the animated executions of bad guys are fun, fighting ends up being more chore than it was in fable 2. Not to mention the reward is most often only guild seals. Guild Seals, spent on the road to rule, are experience points. The concept of Guild Seals and the Road to Rule is terrific-for another game. When you get to the bottom of it, it's partially for aesthetics (it looks good), and partially about balancing it and keeping you from becoming too strong. For fable, becoming too strong too fast is as silly as the grunting noises made when shaking hands with an NPC. Not to mention the choices given in the Road to Rule are extremely limiting and more than half of them don't do anything meaningful. If you've played it already, I'm sure you skipped most everything but the combat upgrades, adding to the superfluity of combat. Why not put in more chests, with harder choices associated with them? Why not make you choose between level 3 weapons, a legendary hammer, and a super cool-looking set of armor? Or a chest with lots of cash in it? Or the title to Reaver's Mansion? How about SOMETHING BESIDES DYES? The 'end' of Fable 2 was brilliant. If you haven't played it, stop reading this and do so. Fable 3 developers should have realized a good thing when they had it. Instead, as king (the big selling point of the game) you are relegated to essentially being the CFO of Albion-when you should be out in fantastic realms killing fantastic creatures to come and display in your fantastic castle where everyone can admire just how fantastic you are (it is also far too easy to end the game before you want it to-no warning at all). I was affected by the end decision in Fable 2-it was a hard one to make because you were only guaranteed one option...not 2 or all 3. Now, you can have you cake and eat it too (or eat your cake and have it too) with ease through owning property. Instead of every choice being having people hate you or love you, why not make it more meaningful? Like giving you the same choices Logan had you make in the beginning (albeit with actual consequences). Maybe having time only to save the Aurorans from certain death by whatever, or your castle staff and guards who will die without an antidote to cure whatever and then actually getting to go physically carry out your decision instead of having Reaver talk to you about what he did. Because the choices are based upon your wealth, and becoming wealthy is about as easy as combat, there really isn't a choice at all. And because there isn't a choice, there isn't any real interest, any real attachment at all aside from appearances. Which is really all Fable 3 amounts to. It's just sugar coated; the you longer lick it, the more it starts to melt away until you're left with such a prickly mess , you'll never want to taste the sugar again. Full Review »
  2. Oct 26, 2010
    10
    It's been interesting to see how critics respond to the latest iteration of a well known game franchise over the course of this year. With so many top-notch titles the market itself has felt more than saturated with grade-A content. This is far from a bad thing for us gamers. Quite the opposite as it marks a new step in gaming where we aren't overstocked on too much random IP and have a plethora of games to choose from.

    The drawback has been in the way games have been received and the strange ambiguity that game critics have put forth of late. It's been a neverending series of "damned-if-you-do-damned-if-you-don't" reviews that seem to be in constant conflict with other games. When a game like Fable III hits the shelves you'll see critics lauding the game as a triumph for its hilarity, size and willingness to change the mold, and yet another game will be crushed for doing the same. What do we as players want? The same game again? Do we want it to change? The difference in this perspective is causing critics to appear extremely random in their desires. The frustration of this all is knowing that yet another by-the-numbers FPS will be out here shortly that will roll in praise for no solid reason. We, as gamers, deserve better than that. As a result I urge you to enjoy the title for yourself and ignore negative reviews for this game because after several hours (all night) I can stamp it with a seal of greatness.

    Fable III has what I will call the Star Wars: The Force Unleashed syndrome. By that I mean you'll have harsh critical bile spewed over changes in the franchise and yet the fans will flock to it because it has a certain charm that just can't be labeled. The humor of the game is as hilarious as it's ever been and yet there are moments of true human drama that should tug at you emotionally. The games engine feels slightly dated at times, but it's never a drawback and might be considered a perk to veterans of the series. The story can feel slightly contrived at times, but there are twists to be found that make it worthwhile. It's difficult to discuss without spoilers but suffice it to say that the story is far more engaging than the so far more critically appraised Fable II.

    Everything is improved in every way. From the graphics to the story to the humor to your dog there is nothing that hasn't seen a step up in the series. Enjoy it for yourself and take the game in the lighthearted fashion it is meant to be played. If you don't you will miss out on one of this years top must play games.
    Full Review »
  3. Oct 27, 2010
    2
    I was having a great time with this game until the glitches started ruining the game. I reloaded a 2 hour old save twice to try and get past a specific point but it always screws up. There's an enemy in the room that has to be defeated before you can continue, and you can hear him, but he isn't there. I tried using Aoe magic in all the corners, even tried to go back, so my game can't be finished. I like the game otherwise but this is absolutely retarded. How can a game be released with so many issues? Did they take a page out of infinity ward and not even test the game before it was launched? Full Review »