Metascore
61

Mixed or average reviews - based on 70 Critics

Critic score distribution:
  1. Positive: 17 out of 70
  2. Negative: 11 out of 70
  1. Oct 9, 2012
    72
    The Journey is a legitimately fun game that happens to be played with Kinect...when the hardware works properly. It simply won't at times, though, and while that shouldn't stop you from giving it a try, it is something you should prepare for.
  2. Oct 10, 2012
    80
    Fable: The Journey makes excellent use of the Kinect.
  3. Oct 10, 2012
    76
    It's a fun little side story that doesn't hook you like other RPGs, but does keep you entertained for the most of its running time. Most importantly, Fable: The Journey is the closest thing we have to a hardcore motion-controlled game, and it sets some amazing groundwork for future motion titles.
  4. Oct 9, 2012
    50
    It's a cakewalk of a game that spends far too much time admiring its scenic sights from horseback. Now, if you're looking for a horse and carriage simulator that periodically makes you feel like you're drunk, run out and get it immediately.
  5. Oct 11, 2012
    60
    It's unique, unlikely and uneven, but also the kind of unsafe game that is rarely created in mainstream circles these days. For that reason, despite the simplicity, the linearity, the dearth of meaningful systems, it is also curiously fascinating.
  6. Oct 24, 2012
    75
    If you own a Kinect, I definitely feel like Fable: The Journey is worth checking out. It works extremely well as a unique, core experience, and considering those experiences are few and far between on Kinect, I think that's saying something. And if you're a Fable fan, you'll definitely find some enjoyment over the setting, characters, and lore offered up here. It's nice to get a Kinect game that actually works every once in a while, and Fable: The Journey certainly works quite well.
  7. Oct 9, 2012
    30
    Fable: The Journey is just a jumbled bunch of nonsense. I believe the intentions for making this game were good as far as the Kinect technology, but the poor controls coupled with the weak storyline really hurt this title.
  8. Nov 25, 2012
    74
    Quality Kinect action, but it's unlikely to wow any Fable naysayers. [Christmas 2012, p.86]
  9. Oct 9, 2012
    75
    Fable fans will enjoy the plot and the details about Theresa and Albion, but after the fun combat is over, there's really not much else to keep you coming back. Kinect's detractors won't change their minds with Fable the Journey.
  10. Oct 9, 2012
    50
    Fable: The Journey is a game that should deliver magic, but instead, the spell fizzles.
  11. Oct 11, 2012
    70
    A good game for those who like Fable or playing with Kinect. Recommended if you just want to enjoy a great adventure, the powerful feeling you get from the spells and have a break from the never-ending action games in the market.
  12. Oct 16, 2012
    50
    Fable: The Journey is a great idea, but when it doesn't work most of the time, it'll quickly frustrate you and remind you of the worst Kinect experiences.
  13. Oct 16, 2012
    60
    This is a game built with Kinect's limits in mind, and one that never risks defying them. The result is a modest, mechanically simple on-rails shooter, but it's one that offers a voyage with epic sweep for those looking to re-immerse themselves in Fable's world.
  14. 65
    When it works, Fable: The Journey is one of the best Kinect games to date. But far too often, it doesn't work correctly. We recommend moving your couch aside so you can play sitting in a high-back chair, but that's hardly an ideal solution. As fun as it is at times, The Journey feels like a trip that's gone on too long, eventually growing irritating and annoying.
  15. Nov 2, 2012
    45
    Unfortunately, those moments are few and far between. Fable: The Journey doesn't make good use of the Kinect hardware, and the results are less then magical.
  16. Oct 17, 2012
    50
    Fable: The Journey only has Kinect, and once again it's too unresponsive, too fiddly and too annoying to carve a genuinely enjoyable experience out of Albion. Whether Fable: The Journey was a labour of love or a contractual obligation matters little; when all's said and done the only thing that matters is that this feels like another nail in the coffin for this generation's version of Kinect – and perhaps even its last.
  17. Oct 11, 2012
    70
    While I didn't bond with my horse as much as Molyneux may have liked, I fell head over heels for Albion.
  18. Oct 11, 2012
    65
    Despite great graphics, charming style and decent storytelling Fable: The Journey is full of problems. This game is too easy, imprecise and frustrating.
  19. Oct 9, 2012
    70
    Every great adventure starts with a simple step, this one is pretty good.
  20. Oct 9, 2012
    80
    If you've got a Kinect gathering dust, you need to get it plugged back in. While Fable: The Journey has its fair share of issues, it is certainly one of the best non-dance games for the Kinect.
  21. Oct 9, 2012
    35
    The Journey wants so desperately to impress you, but it can only ever ruin your day.
  22. Oct 18, 2012
    84
    The game will tire core gamers, but brings entertainment to families and kids who are looking for some fantasy-action with movement.
  23. Nov 15, 2012
    60
    This game itself is a Fable. It's a tall tale about functioning controls. The Kinect isn't a proper tool for controlling fast paced role-playing action. Half the time the controls are somewhat functioning, the other half the game doesn't do anything the way it's supposed to. Nice storyline makes me hope for a happy ending. Maybe the next Fable will return to the conventional methods of controlling the character. [Nov 2012]
  24. Oct 9, 2012
    50
    Despite some interesting ideas and the same suggestive style of the series, this Journey is, from the beginning to the end, boring.
  25. Nov 5, 2012
    60
    Fable: The Journey looks and sounds great, but lacks the smooth Kinect experience to make it a truly enjoyable game.
  26. Oct 9, 2012
    70
    A funny "roller-coaster" spin off in the Fable series, with entertaining straightforward story and gameplay, partially ruined by some annoying Kinect-related technical issues.
  27. Oct 25, 2012
    75
    Fable: The Journey is a good Kinect game. It is obvious Lionhead built the game around Microsoft's peripheral device and knows how to make full use of its capabilities. The gameplay is intuitive, even though it is somewhat repetitive. It's not the perfect Kinect game, but Lionhead's Albion adventure shows other developers how to make good use of the device.
  28. Oct 10, 2012
    30
    A more noble failure than most Kinect games, but a failure all the same. And even beneath the control issues not a particularly good on-the-rails shooter.
  29. Oct 10, 2012
    64
    A gorgeous game with clever levels, but the abysmal controls make it all for naught. For all it does right, playing it feels like a frustrating chore, and no amount of affection for the Fable series will make its failings easy to overlook.
  30. Oct 31, 2012
    80
    Like the games before it, Fable: The Journey stands strong on its accessibility, its sense of charm and wonder and because it, more than any other game, makes you feel like the hero of a fairytale.
  31. Oct 9, 2012
    70
    We are fed up with bad games for Kinect. Fable: The Journey is an excellent title that is managed well and it has good graphic design and art. But its mechanics are on rails and some precision failures make the game shallow. As a Fable game it's bad.
  32. Oct 11, 2012
    75
    Overall, for Fable fans, the story alone is worth the purchase, and Fable: The Journey is easily the most extensive Kinect title to date. But it is a very different experience to the usual RPG, and while the Kinect does a good job, it's not spectacular, and you may have to be prepared to fiddle around with your living room setup and lighting to get the best out of it.
  33. Strong characters entertain throughout the game's uncharacteristically involving story, with sheer imagination turning those limited core systems into something just that little bit more magical. There are tears, laughter - and most importantly, the first successful stab at Kinect-enhanced immersion - as Fable: The Journey gallops toward its epic conclusion.
  34. 50
    You can ignore the smoke and mirrors for a while, but there's just no substance. [Issue#91, p.64]
  35. 50
    The ambitions were great for sure – but to fulfill all that the game could have achieved, it should have spent more time in the developers' hands. Still Fable is probably the best "hardcore" Kinect game. [Dec 2012]
  36. Oct 16, 2012
    70
    Is it as successful or as ambitious as something like the original Fable? No, not quite. It still manages to be like nothing else out there, however. It's a game that, unlike other Kinect titles, can be enjoyed alone, just as much as it can be enjoyed with the family at Christmas time. It's a rough beginning and the horse riding does grate after time, but Fable: The Journey offers just enough variety that in the end, you'll be smiling. And aching.
  37. Oct 15, 2012
    50
    Fable The Journey had everything to deliver an engaging gamer experience. Despite its strong casual side, the combats had the amount of richness and openness to allow creative players to strive within the system, and the lush and detailed world was enticing. But the lack of consistency in Kinect's precision is far too important and frustrating, and the combat becomes a real burden.
  38. Oct 9, 2012
    80
    It's not demo material or a novelty release, but an uncompromising adventure game that weaves an engrossing story while utilizing the full potential of motion control. It doesn't always work flawlessly, but the sheer ambition alone makes it a must-own for Fable and Kinect fans alike.
  39. Oct 19, 2012
    50
    This was supposed to be a Kinect game for a hard core audience. But despite being good looking and really smooth to play, all the usual Kinect problems are still here and it's also way too linear.
  40. 50
    Fable: The Journey is the proof that in certain genres, Kinect represents a regression rather than progress.
  41. Oct 13, 2012
    69
    The gesture recognition works well, the pacing of the fights in this fantasy rail shooter is well executed. The coach riding as well as looking after your horse lacks variety though. In its best moments, this journey delivers a solid experience, in its worst it is just boring.
  42. Oct 30, 2012
    50
    Return to Albion in the most ambitious Kinect game to date. The environment, the design and the voice acting is really good. But once again, Kinect as a controller stands in the way of fun, by being way too imprecise.
  43. Dec 19, 2012
    75
    For Kinect owners who love Fable, The Journey is a must buy and will likely result in many hours being spent traversing Albion, enjoying a charming story with interesting characters and likely finding a new love the Xbox 360 peripheral. If you're on the fence about whether or not you need another Kinect game or you're trying to find an excuse to purchase a Kinect, Fable: The Journey is by far one of the reasons to pick up this piece of kit.
  44. Oct 9, 2012
    60
    The whole thing is just so gosh darn British, too, which I imagine is less of a selling point if you are British. That pervasive sprinkling of refined, humorous nonsense makes The Journey feel a little more like one worth taking, even when some of its nuts and bolts are less appealing.
  45. Nov 29, 2012
    60
    Combat requires precision but Kinect can't keep up with the player and the more annoyed you become, the more nervous and ineffective are your actions. The same applies to driving your wagon. [CD-Action 13/2012, p.59]
  46. Oct 18, 2012
    50
    It's well written story and charming visuals can't hide the fact that most of the time Fable: The Journey is quite unplayable thus breaking the experience.
  47. Oct 15, 2012
    70
    While some aspects of spellcasting take some getting used to, and the horse sequences drone on way too often, you still get your money's worth here, especially if you're a fan of the series. It's just another game that takes you by surprise, despite the heavy criticism and doubts. And that's always good to see.
  48. Oct 9, 2012
    70
    Though it struggles with this repetitiveness at times, The Journey's wonderful vistas, heartwarming character and inventive use of the Kinect offer an experience that is blissfully pleasant, even soothing.
  49. 70
    It's a real shame that the current Kinect technology apparently doesn't allow for more precision, because Fable: The Journey is really fun when everything clicks. It's the closest any game has come to fulfilling all the visions Microsoft had back when they unveiled the tech.
  50. Oct 27, 2012
    40
    Lionhead tried to use the Kinect controls in an unconventional way, and succeeds in doing that. You'll spend a lot of time grooming and taking care of your horse, the one installment which kind of works. But with broken controls and mediocre graphics The Journey ends up a disappointing addition to the Fable series.
  51. Oct 9, 2012
    30
    Due to the unresponsive controls, you're going to have a lot of frustrating moments where you'll want to throw a controller against the wall - only you are the controller, which could end pretty badly for yourself. When it comes to these portions (which is easily half, if not more of the game) I hope you really like horses, as you're going to be spending a lot of time grooming, petting, and tending to it. You could even say that part of the game feels like an XBLA sequel to Kinectimals.
  52. Oct 24, 2012
    60
    This game doesn't prove to be the next Fable adventure, however, for those Kinect lovers it's still an enjoyable, although forgettable, experience.
  53. Nov 6, 2012
    40
    Good dialog, story and that charming tongue-in-cheek Fable-feel does not alleviate horribly unresponsive game mechanic and an arm as well as mind numbing experience. Only for the die-hard Fable fan or those infatuated with driving horse and carriage.
  54. Oct 16, 2012
    40
    Some of the old strengths are on display here, though. The characters are likeable, the world is still a sight to behold … But playing the stuff that normally gets visualized by a loading screen is hardly an exciting proposition. Fable: The Journey started out as a lie and now ends as an utter disappointment. What a waste of Lionhead's considerable talents.
  55. Oct 14, 2012
    80
    Fable: The Journey loses many of the elements that made the main series famous, things like PNG interaction, moral choices and freedom, but it makes a very good and pleasing Kinect game, even with some story revelations that will please the series fans.
  56. Nov 5, 2012
    60
    When the Kinect is sober enough to reveal the better parts of The Journey, magic can definitely happen. But even if Fable The Journey worked flawlessly, it wouldn't be the most exciting or daring game to ever come about. Sadly, even though the identifiable Fable charm found all over The Journey lends much-needed character to the proceedings, the Kinect's technical blemishes can too often account for more motion-related headaches than you might be willing to put up with.
  57. 70
    How much you enjoy Fable: The Journey will largely depend on what you want from a game. If you're after a great, lovingly told story, then you're in for a treat. If you're looking for exciting, responsive gameplay, then you may want to look elsewhere.
  58. Oct 15, 2012
    60
    Everything about this game is fantastic except the parts where you have to actually play it. That's what makes recommending this game really tough. Devout Fable fans will enjoy the check-in with the world as well as promises of what's to come, and some children may be indiscriminate enough to not care about perfect accuracy in controls. Everyone else should avoid the heartache.
  59. Oct 11, 2012
    40
    The world around you is interesting and begging to be explored, but your movement is on rails so you can't do anything about it. Pick any complaint you might have about Kinect games - they feel like tech demos, they're unresponsive, they're repetitive - and Fable: The Journey is guilty of it.
  60. Dec 17, 2012
    50
    An ambitious attempt at making a simple but compelling game, hampered by a device that's not quite up for it. [Jan 2013, p.81]
  61. Oct 10, 2012
    80
    Approached with an open mind, and accepted for what it is rather than what it isn't, a guided tour of Albion proves surprisingly appealing.
  62. 59
    At the end of the day the pacing, environment and storytelling go some way towards offsetting the Kinect-specific issues, resulting in an average game that shouldn't fail to captivate fans of the series and some new players who are there for the ride.
  63. Oct 9, 2012
    90
    A great story that Fable fans will absolutely eat up, but some long stretches of lonely road keep this from being an absolute must-have for every Kinect owner.
  64. Oct 24, 2012
    45
    Fable: The Journey is a game that made me wish everything would go on without my active participation. The new tale from Lionhead has some charm thanks to nice characters, pretty graphics and safe, but funny jokes. You're a Kinect owner and want something new? You could give The Journey a chance, but if you're anybody else - a gamer in need of getting to know the next installment of this famous series, you should watch a playthrough on YouTube. If you make some awkward gestures, it'll be mostly the same, but for free.
  65. Oct 9, 2012
    45
    The story even has a few emotional beats that work surprisingly well (though the jokes are uniformly lame)...But all of it, every moment, is utterly smothered by the technology used to control it.
  66. Nov 25, 2012
    75
    Rising above many of the system's shortcomings, areas of the game may fall into some of the same traps many developers find themselves in due to the Kinect's limited capabilities, but when the game works it provides one of the most engaging and immersive titles available, inventively putting the technology to great use. It's just a damn shame about that irritatingly inaccurate precision tracking.
  67. Oct 15, 2012
    90
    Some core players might find the puzzle elements and on-rails battle sequences too easy, but I'm definitely not one of them. As a story-focused motion control offering, Fable: The Journey shows off the Kinect's potential while still existing as far more than a technology demo; this is a true Fable in all senses of the word.
  68. Oct 15, 2012
    60
    Lionhead's latest production could have been a great game. Unlike many titles powered by Kinect, Fable: The Journey has beautiful graphics, an orchestral score and interesting characters. As usual, the British studio manages to create compelling stories and a "easy to reach" gameplay but Kinect ruins them all. Driving the horse-drawn carriage is pleasant, but as soon as Gabriel sets foot upon the floor for action stages, the gameplay becomes a nightmare. Spells are imprecise, Kinect doesn't succeed in tracking down your body... really awful. Fortunately for Lionhead, it's easy for kids to have fun with games of that kind.
  69. Oct 16, 2012
    60
    For all of its faults, Fable: The Journey is undoubtedly an experience, and one of the better single-player Kinect games on the market, even if it is a journey you're unlikely to make more than once.
  70. The game couldn't be any more "on rails," it may as well be called Fable: The Ride, since the player has no control whatsoever over where their character gets to go. In fact, there's a sequence in the game where you sit in a mine cart as it winds its way through a monster-filled cave. It's literally on [expletive deleted] rails!
User Score
4.5

Generally unfavorable reviews- based on 75 Ratings

User score distribution:
  1. Positive: 13 out of 20
  2. Mixed: 0 out of 20
  3. Negative: 7 out of 20
  1. Oct 10, 2012
    4
    When Fable: The Journey was first announced I knew it would fail. Peter told us exactly "It's not on rails", well guess what? It is. Fable continues to slowly die out though to the changes it's over going year after year. The graphics are nice but what's the point when you can't stop to enjoy some of the breath taking environments? This game locks in for a boring ride unlike the previous two games. It's time Fable lived up to it's name and actually became one, because this is one you'll want to forget. Full Review »
  2. Oct 10, 2012
    8
    Definitely the best Kinect game I
  3. Oct 9, 2012
    2
    The fanboys can't even defend this one. It is complete and utter **** And if anyone cares about Fable, they won't argue about that. I love seeing people try to turn this into something it's not and make excuses for it existing.

    Kinect is a bad, overpriced tech demo and this game is just another example(as if Star Wars Kinect and Steel Battalion weren't enough) as to why Kinect doesn't work and how motion control based games aren't good with the current tech. Don't buy into this trash.

    RIP Fable
    Full Review »