Mixed or average reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 13 out of 29
  2. Negative: 1 out of 29
  1. A solid quest add-on, but little more.
  2. It will extend the length of an already long game, and the 100 points are easy to get. I do however think it is slightly over priced.
  3. Electrified ninja swords, stealth armor, and a new gauss rifle are only a few of the goodies awaiting players. The vignette is an entertaining diversion, but the rewards for completing it are what make it truly worthwhile.
  4. In essence, Operation Anchorage is everything that Fallout 3 wasn't; if Bethesda set out to surprise then they've succeeded.
  5. The changes in gameplay are refreshing and the challenge level which results from them make it a satisfying experience. It is not painfully difficult, just pleasantly so, and its running time of roughly three hours is long enough to be enjoyable without becoming monotonous.
  6. I love Fallout 3. I love it to an almost indecent extent. It was far and away my game of 2008, and doesn't look like being knocked out of my personal top spot for a good while yet. But when you sift out its role-play, the ammo-box inspection and the exploration and draft in a fleet of health and ammo regeneration points to compensate... well, affairs just feel shallow and somewhat naked.
  7. Depending on how much you like Fallout 3, I think you should look into Operation Anchorage. For me it was worth the 800MS Points.
  8. Bethesda says Operation Anchorage takes 3-4 hours to complete. I’d put that number at more like 2-3, but for only $10 it represents moderate gaming bang for your buck. I’m hoping future DLC will be much better.
  9. Although players expecting a new cast of characters to interact with and another vast stretch of territory to explore may be disappointed, I found this focused revamp to be a welcome change of pace and a very interesting addition to a game already brimming with quality content.
  10. The best Role Playing Game this year gets its first dose of downloadable content to extend the game to the radioactive stratosphere. If you own Fallout 3 this is a must buy.
  11. 90
    Despite its shortcomings, Operation: Anchorage is a must own for Fallout 3 owners. It may be short and sweet, but anything that can add life to a title this good deserves needs to be played.
  12. All in all, Operation: Anchorage provides an entertaining experience, but does not nearly live up to the “4-6 hours” of gameplay that was promised.
  13. Operation: Anchorage plays like a giant action movie taking place in the Fallout 3 universe, and those of you who enjoyed the main game but haven’t tried this out yet are really missing out.
  14. Swaps out top questing for dumb blasting. [Apr 2009, p.61]
  15. 70
    Ultimately, it's the die-hard Fallout 3 fans that should enjoy this new chapter in the series' history, and those same fans who may end up slightly annoyed after the fact. Operation Anchorage doesn't answer many questions regarding the lead-up to the big war, but it's an interesting piece of the puzzle that fits into the overall game without feeling out of place.
  16. Operation Anchorage has no shortage of action, but the experience is awfully short-lived.
  17. Heavy on action and light on role-playing, Operation Anchorage takes what is the weakest part of Fallout 3 and makes it into a workable three-hour tour of the Alaskan frontline.
  18. Overall, it's a short DLC that doesn't have much in terms of role playing.
  19. Operation Anchorage is the virtual representation of one of the most important conflicts in the history of Fallout, the battle between China and USA for Alaska. But where Fallout 3 is an experience of free wandering in a fascinating scenario, this expansion is a surprisingly linear and limited experience that misses many of the finest points of the original game.
  20. Another disappointing slice of downloadable content, with little of what made the main game great.
  21. Operation Anchorage is an action packed expansion who seems to forget about all of the Fallout 3's strongest points: exploration is minimal, there are no choices to talk about and you can't even collect items or craft weapons.
  22. For obsessive kit hoarders only. [Apr 2009, p.86]
  23. For 800 points, you get two hours of linear combat, new items, achievements, and a couple of holotapes that detail a soldier’s experience. I appreciate Bethesda giving me a glimpse into Fallout’s lore (future), but the immersion that makes the game so tantalizing is absent during the entire quest.
  24. 50
    Fallout's strength has always been found in the moral decisions and branching pathways. There is simply none of that to be had in this episode - it is simply combat. While it can be fun, and possibly challenging with a lower-level character, it's not what Fallout is about. There is no real plot, either - it is background information to the Fallout universe, and that's all.
  25. This all sounds a bit doomy and dour, but the truth is that Operation Anchorage is neither brilliant nor terrible: it's simply a sidestep that doesn't quite work. It's linear, simplistic and extremely un-Fallouty, but it does have couple of decent items and it offers a fresh change of scenery.
  26. Operation Anchorage is a great pleasure to play but is let down by being a bit too quick and easy for the more experienced players, however you do end up with some cool new items.
  27. The way the missions unfold within the VR exercise really gives you a sense that you're playing a game that isn't Fallout, yet it's using the exact same engine.
  28. Swag aside, there's nothing in this reductionist hotchpotch for fans of what Fallout 3 does so well. [Apr 2009, p.103]
  29. Clocking it at 3-4 hours, Operation Anchorage isn't extremely long, and some gamers may wish for more for their 800 points. However, most of that time is spent in combat, and the quest line feels intentionally designed to provide the best experience, with absolutely no fluff or filler to artificially pad the expansion's length.
User Score

Mixed or average reviews- based on 64 Ratings

User score distribution:
  1. Positive: 14 out of 23
  2. Negative: 1 out of 23
  1. Oct 8, 2010
    i liked this. i liked the video game within a video gameesque theme going on here. enjoyed playing through it. i liked the goodies you got after finishing it. plus the photo being taken of a few soldiers which was then made into a landmark in the fallout 3 world. Full Review »
  2. Oct 29, 2013
    Operation: Anchorage is a very neutral DLC. The DLC itself is not particularly good, but also has no glaring gameplay flaws and doesn't really outright bore or annoy the player. It feels more like a few more quests added to the game. The only major issue is a lack of RPG characteristics, a key part of Fallout 3. Even this is not a crushing blow, though it certainly makes the DLC less interesting and rather forgettable. The real benefit of this DLC is the loot you gain at the end, which are more than worth slogging through the DLC itself. Full Review »
  3. May 29, 2013
    This review contains spoilers, click full review link to view. what do you get when you put a pretty decent remake of a popular isometric shooter and make a dlc that is completely linear and unchallenging? THIS DLC. The appearance of the Outcast Brotherhood had raised my eye, hoping that this DLC would have a lot packed in for me to assist the brotherhood. But no, all I do for them is to open an armory for their materialistic pleasures with this "simulation" that sends me to what I would think EA or Activision would've done to Fallout if they owned the rights to it: Linear Shooter it the up, make it incredibly easy, not to mention sucking america's patriotic with all of the whole "america yeah and communism can go to hell" monotomy. Still, I can forgive that fortunately this is just a DLC And that the simulation IS a simulation of a completely fictional war. Still, it doesn't make it any more of a bore. Yes, it is somewhat difficult in the start, as you are left with little ammo and a pea shooter and only like 2 stealthboys to try to push your way through parts of chinese-controlled Anchorage. The biggest issue with this game, however, is it's difficulty. NO matter what level you are, you will have a breeze through this game, as there is auto-health and auto-ammo stations plentiful throughout the game, which will replenish your ammo and health an unlimited amount of times, not to mention there is an actual ammo cap in this DLC and intel just like any COD fanboy will wet their pants for. The DLC is short, and to some who complained it, I'm actually glad for it, as I didn't really wanted to be pandered any farther with the patriotic or how I was pushed down a corridor going rambo on a bunch of chinese soldiers because "they aren't american". Admittedly, there was some highlights on this DLC, the Gauss Rifle is a fun weapon to use short and or long range, and you get to fight big ****ing transformer's as well. still, what infuriated me the most was that the Outcast really only had depth in this simulation, as you complete it, there is an argument going on that automatically eliminates them. I never got a idea where they came from or how they were made, and that it seemed they were just organized chaos hoping to grab some guns. This was not the way for bethesda to go with a DLC like this, especially when I was looking forward not to have a Modern Military Shooter in my FPS RPG. Full Review »