User Score
6.1

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 26 out of 53
  2. Negative: 15 out of 53

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  1. Aug 11, 2011
    4
    This DLC adds nothing new to Fallout 3, and feels wholly unnecessary. Environments are linear and everywhere looks the same. The story is weak but the NPC's are mildly interesting given the different time periods they come from. There are some new guns and armor but nothing that would make this an essential purchase. There is a significant lack of depth and charm here which is a shameThis DLC adds nothing new to Fallout 3, and feels wholly unnecessary. Environments are linear and everywhere looks the same. The story is weak but the NPC's are mildly interesting given the different time periods they come from. There are some new guns and armor but nothing that would make this an essential purchase. There is a significant lack of depth and charm here which is a shame given the possibilities offered by its central concept. Expand
  2. Jul 12, 2013
    2
    The Godfather 3 of DLCs. Doesn't make much sense and doesn't advance the Fallout narrative whatsoever.
    I'm playing it through this second time now purely for the achievements.
    Play it once if you're a completionist, but never again.
    The worst of what the Fallout series has to offer.
    Playable, though just barely, and easily forgettable.
Metascore
65

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 9 out of 34
  2. Negative: 3 out of 34
  1. Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
  2. With repetitive, largely uninspired corridor combat, and boring, linear and samey mission design, the least you'd hope is that there would be some supplementary side quests to extend the lifespan - but not so.
  3. The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.