User Score
6.1

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 26 out of 53
  2. Negative: 15 out of 53

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  1. Feb 15, 2011
    9
    This DLC isn't the best Fallout 3 DLC but it is still a blast to play, in this DLC your abducted by aliens, and you and the other captives have to fight your way out, this DLC takes more of a combat focus, which isn't a bad thing it's actually a lot of fun, the new weapons, enemies, and location, are a blast, my only complaint is that it locks off most of the ship after you complete theThis DLC isn't the best Fallout 3 DLC but it is still a blast to play, in this DLC your abducted by aliens, and you and the other captives have to fight your way out, this DLC takes more of a combat focus, which isn't a bad thing it's actually a lot of fun, the new weapons, enemies, and location, are a blast, my only complaint is that it locks off most of the ship after you complete the quest, but this is still a blast, and a must download for Fallout 3 fans. Expand
Metascore
65

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 9 out of 34
  2. Negative: 3 out of 34
  1. Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
  2. With repetitive, largely uninspired corridor combat, and boring, linear and samey mission design, the least you'd hope is that there would be some supplementary side quests to extend the lifespan - but not so.
  3. The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.