Mixed or average reviews - based on 25 Critics What's this?

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Mixed or average reviews- based on 63 Ratings

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  • Summary: As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive. Expand
Score distribution:
  1. Positive: 9 out of 25
  2. Negative: 1 out of 25
  1. Dec 28, 2011
    The adventure is of a satisfying size, the writing and characterizations are strong, and it offers an experience that is uniquely different from the main campaign. As a matter of fact, it even includes some surprising revelations that will entice players to play through the other three DLC episodes that follow. From every angle, Dead Money is a winning hand.
  2. 80
    Dead Money clocks in at a good five hours or so, and is well worth investing in if you're thirsty for more New Vegas action. There's plenty of what Fallout does best, with new melee weapons and guns to try out as well as several divergent conclusions to reach once you manage to successfully (or indeed unsuccessfully) pull off the Sierra Madre heist. But does Dead Money deliver on the same level as Fallout 3's DLC did? To a certain extent yes, but having played through the DLC episode, we can attest that Dead Money is absorbing while it lasts, yet you might still be left wanting more once the credits have rolled.
  3. Feb 14, 2011
    Dead money is all about the companion interaction and offers a decent addition to your game time for 800 points. [Mar 2011, p.94]
  4. Dec 24, 2010
    While Dead Money justifies its 800 Microsoft Point price tag in terms of quantity, the quality isn't quite there.
  5. Jan 18, 2011
    The RPG aspect is so dominant that we forgive the technical issues and the lack of artistic ambition […] Deep but ugly, the sign of games that last.
  6. Jan 4, 2011
    Trial-and-error frustrations diminish the impact of this add-on's great characters and dialogue.
  7. Jan 28, 2011
    The first part is horrible, the enemies are without brains, the enviroments are as dull as hell withouth the devil and torture. Avoid!

See all 25 Critic Reviews

Score distribution:
  1. Positive: 14 out of 28
  2. Negative: 8 out of 28
  1. Feb 5, 2014
    This DLC was amazing and shocking. I went from being a fearless god in the desert to a nobody who had to hide and skulk from enemies. It was awesome. Great story and characters. Expand
  2. Aug 21, 2012
    Dead Money is a mixed bag. With this DLC, you're introduced to a new location, characters, companions, weapons, armor and all that you expect from a DLC. First, the good. The writing and characters are phenomenal. As the plot develops, you will find that the Sierra Madre is the pure symbol of greed, while you may question if you're much different from the antagonist. The ending features a pretty cool turn of events when you learn the true history of the casino. All the companions have a lot to say, each has a very interesting connection to the plot, and all their voice actors do a great job. The length is great, taking my time so I could fully absorb the setting and content, the DLC took me about 5+ hours. The gear you pick up is pretty cool, especially some of the armors, which have a very high DT despite being light.

    Now, the bad: The actual content of the quests isn't all that great. Often, I found I didn't know why exactly I was doing things, even when I'd listen to the dialogue. Also, once you enter the casino and find the hologram patrols, they're a real pain to deal with. While certain mechanics like the poison gas and the bomb collars with radios made for interesting puzzles and challenges, overall they more often than not felt like they were limiting where I could explore, which sucks for hardcore fallout fans like me who methodically like to search each room from head to toe through a building.
  3. Dec 26, 2010
    Dead money is a tough quest thatâ
  4. Aug 9, 2013
    This review contains spoilers, click expand to view. As a HUGE fan of the Fallout games i figured that Dead Money was gonna do justice of having to survive. In this DLC you get 3 new companions and a new storyline through the area of the Sierra Madre casino. The storyline was pretty well set up as you are knocked out and put into the villa outside the casino and forced to go through fighting "ghost people". Stimpaks are limited as are other healing items. Radios and speakers are a challenge to find and destroy because they are hidden and annoyingly scattered around the area. level cap gets increased by 5 and you get to bring back some loot (isn't really good loot though). enemies are annoyingly hard to kill if melee isn't up high, fast travel is unavailable, and also the ending just wasn't good because you panic to leave the area for any closure. this is a good dlc with a well brought up story but wasn't really fun and felt like a boring chore to go through with alot of back tracking. Expand
  5. May 16, 2011
    The promos for this DLC made it sounds oh so cool. A lost casino in a city of the dead with ghost people and deadly red cloud? And you have to work together with 3 other people to break into the vault?! Cooool. Well, not really. The city of the dead with ghost people is little more than the claustrophobic streets of a small villa that look the exact same in every zone you go into. I frequently got lost, the map is hardly useful and the poisonous clouds spread across the area only served to intensify my irritation. The "working as a team" part of the DLC is very misleading. Instead of actually working as a team with each of the other 3 unfortunate souls who are also stuck in the Sierra Madre, you actually end up just dragging them to preset locations so they can complete a task. The story is semi-interesting. You'll need to go out of your way exploring all of the villa to find the information needed to understand the story completely, which is not worth the headache of traversing the villa zones.

    The atmosphere of the entire area is excellent, though. It is dark, silent and you don't have the protection of all the awesome weaponry you acquired in the main game. It appears the developers were going for a survival-horror theme in this DLC and they hit the nail on the head. Getting into the casino only furthers this great atmosphere with dark corridors lit only by inhuman, glowing holograms.

    Outside of the atmosphere, I was disappointed with this DLC. If you're looking for something quite a bit different than the rest of the Mojave wasteland and you don't mind a headache inducing map then this might be the DLC for you. IF not, I recommend saving your money for the next three DLC releases
  6. Dec 30, 2010
    Huge Fallout 3 and F:NV fan here, and I have to say that for the first time, playing this game felt like a chore. Dreary, unattractive settings, repetitive gameplay, and a difficulty curve that just gets stupidly hard and frustrating. Most of the devices designed to build tension - the poisonous fog, the stupid beeping collars - are just irritating. Expand
  7. Oct 29, 2013
    This review contains spoilers, click expand to view. Horrible attempt at gameplay with a story that might be interesting if you weren't too pissed off to pay attention.. Your head explodes a lot (in the game, though it feels like it might in real life after a while), the only interesting part of the gameplay is removed through a perk, and the ending mission is almost entirely trial and error rather than anything that remotely involves skill. Well, unless skill involves finding randomly placed traps whose areas of effect overlap. Go buy Old World Blues or Lonesome Road instead. Hell, buy Honest Hearts if you have that much money to burn. Just avoid Dead Money unless you are either a completionist or a masochist. Expand

See all 28 User Reviews