Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 9 out of 25
  2. Negative: 1 out of 25
  1. Dec 23, 2010
    With a level cap raise and an interesting (but at times tedious) 4 to 6-hour quest line, this add-on can be worth the money if you're into survival horror.
  2. Jan 4, 2011
    Trial-and-error frustrations diminish the impact of this add-on's great characters and dialogue.
  3. 72
    Although you can't go back to Sierra Madre after you have completed it once, the campaign length is decent and it's certainly worth it the first time through.
  4. Jan 31, 2011
    Dead Money has clearly been made for New Vegas veterans, it offers great longevity and ask you to forgive its trial and error structure. If you are a veteran and you like to try and fail, you should give this DLC a try.
  5. Dec 24, 2010
    While Dead Money justifies its 800 Microsoft Point price tag in terms of quantity, the quality isn't quite there.
  6. Games Master UK
    Feb 14, 2011
    Dead money is all about the companion interaction and offers a decent addition to your game time for 800 points. [Mar 2011, p.94]
  7. Jan 10, 2011
    A well crafted DLC, filled with all the atmosphere and the charisma of the main title. Some more interesting loot and a little variety could've made it even better.
  8. Dec 29, 2010
    Dead Money proves to be a worthy DLC that will surely keep fans busy for a few hours, but if you're not among them the excessive routine of the adventure, especially in the first few hours, might lead to some disappointment.
  9. Jan 28, 2011
    Some pretty bad bugs cropped up and the collar is really annoying at times. I did like the characters in the game and the story isn't too bad as well. It's better than Mothership Zeta for Fallout 3, but those that played that know it's not saying much.
  10. 80
    Glitches can sully the fun--an if you've finished the main game, you're forced to load an earlier save(pre-endgame)--but Dead Money is still a grim, well-wrought challenge. [March 2011, p.85]
  11. 60
    A much more ambitious slice of downloadable content than many, but in the end one that fails to take advantage of its own, or the main game's, best features.
  12. Dec 28, 2011
    The adventure is of a satisfying size, the writing and characterizations are strong, and it offers an experience that is uniquely different from the main campaign. As a matter of fact, it even includes some surprising revelations that will entice players to play through the other three DLC episodes that follow. From every angle, Dead Money is a winning hand.
  13. Mar 8, 2011
    Obsidian delivers a first DLC that matches their Fallout: New Vegas : tense, captivating, despite its linearity. With a tiny bit more difficulty! Once more, we'd almost forget about the aging 3D engine of Bethesda and the poor AI. I experienced it like a little pen & paper RPG scenario of a single night. My thanks to the Obisidian Game Master.
  14. Jan 2, 2011
    As the first of New Vegas' DLC, Dead Money fits firmly into the 'good' category and has set the bar at a high level for any future additions. As for what the legendary Sierra Madre treasure itself actually is, well, let's just say be sure to leave at least 90lb worth of room in your back-pack.
  15. Jan 13, 2011
    It's not a terrible deal at around five hours for 10 bucks, but you'll certainly come away hoping that the next New Vegas expansion tries a little harder to temper its idiosyncrasies.
  16. Jan 12, 2011
    For all its Bioshock-inspired environments Dead Money falls short delivering on its premise. At 800 points for an eight-hour adventure it's certainly value for money but when the quantity far outweighs the quality then this is one adventure you can miss.
  17. Jan 28, 2011
    The first part is horrible, the enemies are without brains, the enviroments are as dull as hell withouth the devil and torture. Avoid!
  18. Jan 3, 2011
    Overall the Dead Money add-on might not be perfectly constructed, but it is an interesting curve for Fallout: New Vegas, one that is worth the caps. If you already jetted a fair share of hours into New Vegas, you will likely be satisfied with the content offered in Dead Money.
  19. Jan 6, 2011
    Annoyances aside, at 800 points Dead Money is a steal, one that could be taken fresh from the Sierra Madre vaults themselves!
  20. Jan 23, 2011
    Dead Money is a good DLC that expands the New Vegas experience. It has great dialogs and a great script, but its difficulty is completely unbalanced.
  21. 80
    Dead Money clocks in at a good five hours or so, and is well worth investing in if you're thirsty for more New Vegas action. There's plenty of what Fallout does best, with new melee weapons and guns to try out as well as several divergent conclusions to reach once you manage to successfully (or indeed unsuccessfully) pull off the Sierra Madre heist. But does Dead Money deliver on the same level as Fallout 3's DLC did? To a certain extent yes, but having played through the DLC episode, we can attest that Dead Money is absorbing while it lasts, yet you might still be left wanting more once the credits have rolled.
  22. 70
    The visuals get older by the day, and the dialog doesn't match the quality from the main game. But if you liked New Vegas, you're bound to enjoy Dead Money as well. The story is quite good, and there's enough new ideas here to make the overall experience feel satisfyingly different from your previous escapades in the Nevada desert.
  23. Jan 18, 2011
    The RPG aspect is so dominant that we forgive the technical issues and the lack of artistic ambition […] Deep but ugly, the sign of games that last.
  24. Dec 22, 2010
    Ultimately, while Dead Money is a pretty fun affair, it doesn't really have the "wow" factor a few of the DLC packs did in Fallout 3. While the three hours it took to complete is on the longer side for downloadable content, I'm not really sure Dead Money is worth the full $10 asking price.
  25. Jan 10, 2011
    I'm curious if Obsidian led off with their weakest Fallout Vegas add-on pack as the repetitive, frustrating gameplay emphasizes the weaker elements of Fallout: New Vegas and seems even more buggy than the actual game. Raising the level cap by 5 does help extend the life of the first game though, even if the add-on pack is on the average side.
User Score

Mixed or average reviews- based on 78 Ratings

User score distribution:
  1. Positive: 7 out of 29
  2. Negative: 8 out of 29
  1. Dec 30, 2010
    Huge Fallout 3 and F:NV fan here, and I have to say that for the first time, playing this game felt like a chore. Dreary, unattractiveHuge Fallout 3 and F:NV fan here, and I have to say that for the first time, playing this game felt like a chore. Dreary, unattractive settings, repetitive gameplay, and a difficulty curve that just gets stupidly hard and frustrating. Most of the devices designed to build tension - the poisonous fog, the stupid beeping collars - are just irritating. Full Review »
  2. Dec 26, 2010
    Dead money is a tough quest thatâ
  3. May 16, 2011
    The promos for this DLC made it sounds oh so cool. A lost casino in a city of the dead with ghost people and deadly red cloud? And you have toThe promos for this DLC made it sounds oh so cool. A lost casino in a city of the dead with ghost people and deadly red cloud? And you have to work together with 3 other people to break into the vault?! Cooool. Well, not really. The city of the dead with ghost people is little more than the claustrophobic streets of a small villa that look the exact same in every zone you go into. I frequently got lost, the map is hardly useful and the poisonous clouds spread across the area only served to intensify my irritation. The "working as a team" part of the DLC is very misleading. Instead of actually working as a team with each of the other 3 unfortunate souls who are also stuck in the Sierra Madre, you actually end up just dragging them to preset locations so they can complete a task. The story is semi-interesting. You'll need to go out of your way exploring all of the villa to find the information needed to understand the story completely, which is not worth the headache of traversing the villa zones.

    The atmosphere of the entire area is excellent, though. It is dark, silent and you don't have the protection of all the awesome weaponry you acquired in the main game. It appears the developers were going for a survival-horror theme in this DLC and they hit the nail on the head. Getting into the casino only furthers this great atmosphere with dark corridors lit only by inhuman, glowing holograms.

    Outside of the atmosphere, I was disappointed with this DLC. If you're looking for something quite a bit different than the rest of the Mojave wasteland and you don't mind a headache inducing map then this might be the DLC for you. IF not, I recommend saving your money for the next three DLC releases
    Full Review »