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Generally favorable reviews - based on 19 Critics What's this?

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8.2

Generally favorable reviews- based on 82 Ratings

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  • Summary: In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tablesIn Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat. Expand
Score distribution:
  1. Positive: 15 out of 19
  2. Negative: 0 out of 19
  1. Jul 28, 2011
    100
    Essential, easily worth both the time and monetary investment not only to your own gameplay experience but also to that of your character. Besides the raised level cap, new traits, arsenal and items, once completed, the Big MT can be revisited at will. And unlike other DLC, this is one you'll actually want to revisit again and again.
  2. Jul 20, 2011
    90
    It all adds up to the strongest expansion in the relaunched series, across both Fallout 3 and New Vegas.
  3. The best bit of Fallout DLC so far.
  4. Sep 25, 2011
    82
    There's several enjoyable hours of fighting and fetch-quests here. [Nov 2011, p.91]
  5. Jul 30, 2011
    80
    Old World Blues is unequivocally the most successful New Vegas's DLC. Thanks to an irreverent storyline and a gameplay enriched by an excellent level design, this expansion is highly recommended to anyone who still wanders the desolate lands of the Mojave.
  6. Jul 22, 2011
    80
    Old World Blues was a great surprise. Sure, the gameplay formula is typical Fallout -- fetch quests, exploration, killing, and moral decision making -- but it's wrapped in a genuinely humorous package.
  7. Jan 17, 2012
    65
    Although it's larger and more fully developed than Honest Hearts, I'm afraid that Fallout: New Vegas-Old World Blues is another case of a great idea not living up to its potential.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 23 out of 26
  2. Negative: 2 out of 26
  1. Mar 20, 2012
    10
    Actually exceeded my expectations of any piece of Fallout DLC, providing a zany alternate location that provides as much or more Sci-Fi sassActually exceeded my expectations of any piece of Fallout DLC, providing a zany alternate location that provides as much or more Sci-Fi sass since Portal. I found myself laughing at so much of the dialogue, and the easter eggs present only add to it's awesomeness. The entire experience is an excellent homage to the B-movies of the 1950's. If you only have time for one DLC, make it this one. Expand
  2. Aug 6, 2011
    10
    Old World Blues is probably the best DLC for Fallout: New Vegas, although Dead Money is certainly deeper. As the third of a four-part series,Old World Blues is probably the best DLC for Fallout: New Vegas, although Dead Money is certainly deeper. As the third of a four-part series, it is the comic interlude, like the Porter at the Gate is in Macbeth, and like the Porter it tends to be vulgar, obscene, and flippant in the interest of momentary relief from the dramatic tension. Unfortunately, it is ridden by a whole host of bugs, from annoying to crippling, guaranteed to drive gamers up the wall. The map is better constructed than that of Fallout New Vegas; so far I've found only one place where you can fall through. However, it is still possible for both you and your adversaries to get stuck in the geometry. I was once rushed by three nightstalkers, one of which took a header into a pile of debris and was never heard from again, and two that sank half-way into the floor and could do little more than yelp as I shot them to pieces. A bit of a relief there, but it should never have happened.

    The most annoying of the other bugs was the refusal of the Sink Central Intelligence to pay for anything it was given after about one-third of the game was past. This is a bug that Gun Runners used to have in Fallout NV; it was cured by a patch, and it's frustrating to see it come back here. A close runner-up was a fast-travel bug that crashed the game to desktop between fifty and one hundred per cent of the time you tried using fast travel when it was active (not always, thankfully). There are also the usual issues with invisible walls making it difficult to snipe. and a good deal of climbing and clambering around necessary with a game engine that hates the vertical and will often stick you on the edge of something, only able to slide back and forth helplessly.

    When looked at closely, the strengths and weaknesses of Old World Blues reflect the strengths and weaknesses of its authors very precisely. In other words, the dramatic side is as usual superb, and the stage settings are meticulously constructed. This is a map that is just plain fun to wander around and eyeball. Interest is heightened by rewards being unpredictable: it is quite possible to sweat over cracking a "hard" lock, only to find that the container it is attached to has a trivial amount of caps or ammunition in it. Difficult things can be rewarding, but they aren't guaranteed to be, which gives the game a more lifelike feel compared to games where you can guess how much you get at the end from how difficult it is to get there.

    The actual gameplay mechanics, the layout of the quests, is rather less commendable. It can be mind-numbingly repetitive: you go through one obstacle course no less than six times. It is top-heavy with fetch quests, though quite often the things you fetch are amusing enough to make it seem worth it. But it suffers severely from the unimaginative practice of putting your opponents on steroids rather than making the quest itself more difficult. The Lobotomites stretch credibility in their ability to take multiple AP rifle hits while dressed in nothing but hospital gowns -- the toughness of the Y-17 Trauma Override Harnesses is much more credible, since they have a protective suit and helmet. The nightstalkers, your biggest wild-animal nuisance in Old World Blues, have apparently been armor-plated, since they can take a good deal more damage than in Fallout New Vegas. It is, to say the least, annoying to blow one of these fifteen feet into the air with a well-aimed rifle grenade only to have it land and go after you instantly, seemingly none the worse for wear. And as far as offensive abilities are concerned, these also seem to have been magnified in a rather illicit manner: it is weird to get into a fight with Lobotomites and be shot to ribbons despite wearing medium armor, and then find out that said Lobotomites were firing 10mm pistols and 20 gauge shotguns, weapons that should hardly be making a dent in you. You'll be spending a lot of money repairing your armor, which is what makes the bug that shuts down the merchant function of the Sink Central Intelligence unit so tiresome.

    Enemies also spawn in a very irregular manner, popping up right in your face sometimes. The worst example of this is at the entrance to the villain's lair, where three large roboscorpions suddenly appear literally under your feet. That's just cheap.

    In short, Old World Blues has all the strengths and weaknesses we might expect, given the people who made it. And that's depressing. Can't they afford to hire someone who can actually program a computer so that the game doesn't crash so often? Buy it and play it, by all means. But also remember this word: tcl. It's the command to go into No Clipping mode, and you'll be using it, perhaps not as much as in Fallout New Vegas itself, but still far too often.
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  3. Jul 19, 2011
    10
    At long last, a Fallout DLC which delivers MORE than anticipated. New Vegas finally has a DLC even better than Point Lookout that actuallyAt long last, a Fallout DLC which delivers MORE than anticipated. New Vegas finally has a DLC even better than Point Lookout that actually makes the player want to immerse themself in the setting rather than purchase the content for loot. The dialogue is extremely hilarious and the ambiance of the location truly makes you feel like you're in some sort of 1980's science comical-horror film. Expand
  4. Mar 9, 2013
    9
    This particular DLC is my first played and still my most thouroughly enjoyable in the line of fallout series. With a interesting localeThis particular DLC is my first played and still my most thouroughly enjoyable in the line of fallout series. With a interesting locale fixated upon the discovery of how certain monsters found in the mojave came to be, as well as a shockingly good amount of humor and throwback to the '50s retrofuturistic idealisms, Old World Blues to me feels like the part of New Vegas that went missing from it originally. While it still doesn't amount to the whole stress of being in a post-apocalyptic wasteland, rather, fighting in a very well developed science facility, I still found a lot of joy to come for this game. Not only are there a lot of available perks, weapons, side quests and locales to find, I still manage to keep myself coming back to this splendid place even after completing it's main quest, and the only that I've yet to down so far. The whole focus of "evolved science" really plays key to the intentionally cartoonish villains and henchman, to the artifacts you find to the creeps you must kill, to the outlandishness of the sink's AI, which also will become your main hub for just about anything you need. While I for one didn't quite make a solid decision on whether or not to continue the drastic pursuits of science or leave it in it's place, and while there is a lot of dialogue to go through in this game to get the pacing going, overall Old World Blues is consistently enjoyable to play and explore before and after. Expand
  5. Jul 23, 2011
    8
    Surprisingly good. While Dead Money was wandering a hateful maze and Honest Hearts was an extended nature walk, Old World Blues brings backSurprisingly good. While Dead Money was wandering a hateful maze and Honest Hearts was an extended nature walk, Old World Blues brings back the excitement of exploring new and interesting places. The landscape, locations and interiors seem to have a lot more effort put into them than the previous downloadable content. The plot is like a b-grade sci-fi movie, which in this case is a good thing. The enemies are all re-skinned versions of other enemies already in New Vegas, but they are good nonetheless and don't detract from anything. Given the Science theme, players may want to have higher than usual science and energy weapons skills before playing the expansion for optimum enjoyment. As for faults, OWB is lacking in the NPC companion areas for which DM and HH excelled at despite their other problems. Also, sneaking in this expansion doesn't appear to be nearly as effective as the regular game or expansions, with enemies noticing the player from rather surprising distances at times despite 100 sneak and the silent running perk. And while some of the locations are indeed quite detailed, they become less wonderful after you are required to navigate them multiple times in item fetch quests. Expand
  6. Nov 9, 2014
    8
    Fallout: New Vegas - Old World Blues is a great dlc. You end up in a new location called Big Mountain that is made up of scientific andFallout: New Vegas - Old World Blues is a great dlc. You end up in a new location called Big Mountain that is made up of scientific and experimental facilities, which are fun to explore. The story is okay and is slightly uninteresting. The new NPCs, which vary from floating brains with monitors to various robots, have lots of dialogue that will drag out for a very long time; this is alleviated by a lot of dialogue that is downright funny and makes me laugh aloud sometimes. A lot of new weapons are added which are all powerful and fun to use. The biggest highlight of this dlc is all the extra add-ons that aids the player. The new safehouse called The Sink has services like filling empty bottles with water and you get purified water or making skill books out of old burnt books. Another feature is that you get the option of replacing your spine, brain, and/or heart with artificial and robotic parts. Keeping your old body parts are swapping them gives the player some nice perks which make your character a lot more powerful. The only complaint I have about this dlc is that some enemies spawn out of nowhere, anywhere. This gets annoying and sometimes gets me killed. This dlc has an alright story but it shines more on the extras that it gives to the player. Expand
  7. Sep 7, 2011
    3
    The fallout universe has always been full of trekking from A to B then back in search of scrap off of the floor, but Old World Blues goesThe fallout universe has always been full of trekking from A to B then back in search of scrap off of the floor, but Old World Blues goes above and beyond. It seems that every time i find the necessary quest items, 6 more will sprout up from nowhere, then 6 more and so on. I wouldnt mind but it is such an artificial way of lengthening game play which i have come to expect but have since never been so aware of. Sure, a lot of detail has gone into the environment, the irritating AI characters and reskinning existing models, but on the whole the Big Empty is exactly that. Expand

See all 26 User Reviews