Generally favorable reviews - based on 66 Critics What's this?

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Mixed or average reviews- based on 338 Ratings

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  • Summary: This quirky platformer stars a little white creature with a bright red fez. Gomez is a 2D being living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is unveiled, Gomez embarks on a journey that will usher him to the very end of time and space. Utilize your ability to navigate 3D structures from 4 distinct 2D perspectives. Explore an open-ended world full of secrets, puzzles and hidden treasures. Re-open the mysteries of the past and discover the truth about reality and perception. Alter your perspective and see the world in a different way. Expand
Score distribution:
  1. Positive: 64 out of 66
  2. Negative: 0 out of 66
  1. May 13, 2012
    A masterpiece of a game that draws inspiration from many classic franchises in order to deliver a unique experience. Don't miss it!
  2. Apr 12, 2012
    The simple joy of exploration is at the very heart of the appeal of video games. In Fez, it's absolutely unfettered.
  3. 95
    For an experience that could've drowned in an overreliance on using familiar signposts from what's come before it, Fez succeeds in celebrating the past in a smart, joyous way that has us incredibly excited for gaming's future.
  4. Apr 13, 2012
    Although it's not exactly the indie revolution many expected, there's more talent in a couple of Fez's levels than in many entire triple A games published in recent years.
  5. Apr 17, 2012
    You travel through an engaging world full of secrets and hidden clues. You watch, you take notes, you ponder, you think about what is happening on the screen. This is a mysterious journey through time and space – charming, fascinating, unique.
  6. May 10, 2012
    Unique atmosphere, lovely retro visuals and extremely enjoyable gameplay mechanics. The game could be a bit more friendly though, because it's easy to get confused in the intriguing world of Fez. [June 2012, p.84]
  7. Apr 11, 2012
    Polytron has crafted an exceedingly gorgeous world, full of surprises, temples, and eye-melting cuteness. Switching perspectives holds up as a gameplay mechanic, deftly avoiding gimicky traps along the way...Still, technical missteps and a confusing, unintuitive map system, confusing branches and game crashes remind us that Fez isn't the indie hero we need right now, but the one we deserve.

See all 66 Critic Reviews

Score distribution:
  1. Positive: 67 out of 94
  2. Negative: 21 out of 94
  1. Apr 13, 2012
    Fez is an amazing piece of work that shows meticulous attention to every little detail that it shows to the player. What makes Fez stand out, however, is all the little things that aren't directly obvious. There is an almost intimidating and uncountable amount of content that is hidden, secret or written in non-existent language. Fez presents itself through amazing art and animation, music and a careful tendency towards being a calm & peaceful place with a darker undertone. The lack of combat might make Fez feel somewhat slow or uninteresting to some that are more pre-disposed towards Call of Duty or more action-oriented games, but to me Fez stands out as the first real adventure game in a decade. It is a game I want to play without walkthrough or spoilers simply because it so subtly challenges me to figure it out myself through its elaborate world and fiction.

    Fez appeals to me in the nostalgic craving for a proper adventure game, yet stands out because it goes beyond just being a nostalgic throwback. Fez isn't scared to radically overthrow some notions about what games should be while being a truly interesting game first and foremost at all times.

    Fez is something remarkably special.
  2. Apr 15, 2012
    And just as expected, the Internet Trolls have descended upon Metacritic once again to hammer a Great Game with a bunch of Zeros. Of course, knowing damn well they never played the game. Probably don't even own the platform the game is available on.

    The game is absolutely Fantastic. Don't be fooled by trolls. Try it for yourself and if you do enjoy it, give it a proper score.
  3. Apr 13, 2012
    motiva que los creativos indie rescaten esa estética de lo pocos bits que es tan singular y veía perdida en la nostalgia... hacer cosas visualmente bellas retomando las "carencias" de la vieja escuela Collapse
  4. Apr 16, 2013
    I thoroughly enjoy Fez. After the first 'introductory' period... navigating easier levels... seemingly the second half of the game's difficulty is significantly increased. The difficulty spike does feel somewhat harsh as there are puzzles that are a fair amount tougher to solve and perhaps may put some players off... so much that they don't care for completing the game.

    The look, sound but overall "feel" (a subjective term, I know) of the game is one that I miss from most games today... in the world of shooters we video game players live in. Disasterpeace's soundtrack fits the game perfectly... accompanying the sense of exploration, confusion and adventure that a player feels, traveling through the world Polytron has created.

    The 2D/3D shift mechanic is quite an accomplishment and actually quite lovely to figure out. An enormous game with plenty of time to enjoy it. (8.67/10 rounded up to 9)
  5. Apr 13, 2012
    Charmed. While playing this game, I'm absolutely delighted. With a grin on my face, I think back to older platform puzzlers, a mechanic that reminds me of Paper Mario, the mysterious "save the world premise" all bundled into an attractive pixel art style with superb music and topped off with just the right level of humor. There's no penalty for death - so you are empowered to explore and experiment as you please. Only not a 10 because I've run into a few bugs and the world map and some UI elements aren't as clear as I'd like, but nothing that detract from the overall amount of enjoyment of the game. Expand
  6. Apr 17, 2012
    Horrible game breaking bugs ruin what is an otherwise fantastic game. I really want to give this game an 8 or a 9 because it truly is wonderful to play (when it works) but my experience of this game has been severely tarnished by a myriad of technical issues. I can deal with the occasional drop in fps or the infrequent crashes, but twice now I have had to restart the game (both times from ng+) because of the game becoming selectively unresponsive in seemingly random places. First time at the beginning of new game plus I could never proceed past the introduction as the prompts to carry on a conversation were completely unresponsive. So I started the game again and completed it to get to ng+. This time I could continue past the introduction and quite a way into ng+. But then on one level after the game had crashed everything became unresponsive again - I cannot move my character and he is completely frozen to the spot. Unfortunately the game autosaved after the crash so my game is, well, broken again! I'm now starting right from the beginning again for the third time and I have to say this is really quite disheartening. I experienced less serious bugs in all the Elder Scrolls games combined! Well, that's probably not really a fair comparison, but I have to say, for a 5 year development period, I expected a lot better from Polytron. Expand
  7. Jun 13, 2013
    Loved the game for about 30 mins then my save file was corrupted. Started again and this time after about an hour the same thing happened. Third time it only took about 40 mins. Tried once more a few weeks ago and got about 45 mins into it. Great idea, gameplay and music but completely broken. Waste of money. Expand

See all 94 User Reviews

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