Feb 6, 2012If there's no payoff - or, as is the case here, if the payoff is hidden behind such a clot of unavoidable tedium that it ultimately overwhelms how much I care about reaching that payoff - then hasn't the game failed? The balancing act for any game designer is to make me care in proportion to the challenge level you throw at me. And given how close I must be to the end, and how little I care to push on, Final Fantasy XIII-2 ultimately fails.
Awards & Rankings
Mixed or average reviews- based on 253 Ratings
Feb 1, 2012This game isn't a masterpiece... But it is still fantastic. More open, good story, unique soundtrack, and amazing gameplay make this gameThis game isn't a masterpiece... But it is still fantastic. More open, good story, unique soundtrack, and amazing gameplay make this game great. A huge improvement on xiii and the whole feel of the game is much more loose and open while still having a good story (which is very hard to do btw, just ask skyrim and its amazing world and addictiveness but horrible plot). I don't understand all the people who give this game crap. I understand you want final fantasy to be like it used to be but you can't just let that cloud your minds from seeing when square has put out yet another great game. You won't find this game as one of the final fantasy classics, but this game is still very good and shows squares determination to make the game that the fans want to play.… Full Review »
Jan 31, 2012So if you stopped being a FF fan, respect the thousands who currently enjoy the series, and go play and watch another game. If you think thatSo if you stopped being a FF fan, respect the thousands who currently enjoy the series, and go play and watch another game. If you think that the series has "died" why are you here commenting about it? Final Fantasy have their real fans and not needs those who once were, but today only know to criticize. You are a zero to the left! Very hard to find a true fan of the Final Fantasy series. What there are people who are/was fans of one or another episode, and all they know to do nowdays is follow the series news just to criticize and say that "it was the good on my time, now it is garbage". So pay no attention to haters, realize that each FF has something new and different to offer and has no obligation to please fans of previous episodes.… Full Review »
Feb 12, 2012Although I'm a long time fan of the series, I don't want to let my bias affect what I say about this game, so I'll review it from a neutralAlthough I'm a long time fan of the series, I don't want to let my bias affect what I say about this game, so I'll review it from a neutral standpoint, as if it were not part of the Final Fantasy series. I have to say that I'm disappointed with FFXIII-2. Whether or not the game is well made, beautiful, interesting, or unique, it lacks the most important component in a video game. It just isn't fun. The graphics are fantastic, but the exploration feels like a chore. The area map is difficult to access, and doesn't feel accurate, and the setting is overly dramatic and uninteresting. The game failed to capture my attention. There are sidequests and missions that can be picked up from NPCs, but as far as I could tell there was no way to track any objective outside of the main storyline, making these sidequests frustrating to deal with and minimally rewarding. I'm sure there are many substories and special items that I missed because I just could not bring myself to go after the sidequests. That aside, even just wandering about in the game was never enjoyable due to constant chirpy quotes from annoying, unrelatable, characters. The music isn't anything special either, so turning off the dialogue volume doesn't solve this problem. Now on to the feature that should be FFXIII-2's selling point: the battle system. I was actually excited to try it out. Again, I was disappointed. You can select paradigm setups in the menu outside of battle, which I found to be enjoyable, but using them in battle is not as rewarding or fun as it should be. For the most part, you select what role you want each character to fill, and then you only have control as one of them in battle, and you choose a chain of moves from a list and then wait. The other charactes run around and do their job, healing the players or doing damage to the enemy. It's nearly impossible to pay attention to them, because the battles are a mess of spinning swords, flashing numbers, and explosions. It's all cinematic, you could select a paradigm that gives the party one attacker and one healer, and then put down the controller and go do something else. You'll eventually win. There's no skill, logic, or thinking involved whatsoever. Your input is completely insignificant to the outcome, and the battles drag on. It can take upwards of 5 minutes to win some of the early battles in the game. I found myself avoiding most enemy encounters, although in other similar games, I tend to search out battles to try out my parties new techiniques and strategies. FFXIII-2 ultimately failed in this regard. Nothing about the game captured my attention or was any fun at all, aside from setting up characters in the menu that I never used. All in all, whether you're a long time fan or a newcomer, I can't bring myself to recommend this game. Rent it or play the demo. Maybe you'll find something you like, but I honestly can't believe this game has receieved any ratings above a 6.… Full Review »