Metascore
63 out of 100

Mixed or average reviews - based on 60 Critics

Critic score distribution:
  1. Positive: 11 out of 60
  2. Negative: 9 out of 60
  1. LucasArts touted Fracture not just as an exercise in extreme landscaping, but as an new property that would help them break their dependence on Jedi. They just forgot to invest in story, characters, or heart.
  2. 42
    Somewhere deep within Fracture, far, far below its offensively derivative crust, lies a worthwhile, original game. It's very much a game with a gimmick -- terraforming terrain on the fly -- and while that gimmick works well (if a bit too predictably), Fracture is thoroughly unexciting.
  3. Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]
  4. Many of the vast list of things we object to in Fracture equal the low standard set by the likes of "Turok" and "Haze," and that if you managed to survive those games without burning down the shop that sold them to you, this will suffice for a weekend's distraction.
  5. By trying to match up to juggernauts such Gears of War and Halo, Fracture ultimately becomes a prisoner shackled by predictability and poor design.
  6. Fracture feels like a concept forged many years ago, but it just doesn’t stack up with any conventional standards. If you enjoy shooters, feel free to rent. Otherwise, it’s safe to pass this one up.
  7. It should be noted that the idea of terrain deformation is a good one, and one that deserves to be expanded on, but this time around its implementation is significantly below par in execution. So much so, that I’d be hard-pressed to recommend the game to anyone - even as a rental.
  8. While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
  9. The orchestral score is decent, the physics are impressive if not revelatory, and the whole affair is certainly competent, if utterly uninvolving. Is that really good enough though? No, of course not. The one attempt at uniqueness – the Entrencher – is a flop, and the whole enterprise lacks any finesse or charm to transcend influence.
User Score

Mixed or average reviews- based on 34 Ratings

User score distribution:
  1. Positive: 4 out of 11
  2. Negative: 3 out of 11
  1. Short: The ideas were sound, but the execution was sub-par at best. I couldn't bring myself to play past the first two missions. Rent it at your own risk.

    Long: Terrain deformation took center stage in this sci-fi shooter, where you were put in very open environments (conveniently made of dirt, I might add,) and were forced to morph your own cover. However, I found quite quickly that the enemies did not, in fact, care that you were sculpting masterpieces into the terrain with your magical pulsating beams, and decided to instead charge at you with lethal accuracy, all while you are desperately searching for ammunition to put into the pockets that your suit's designers seem to have forgotten.

    If you've ever played Lost Planet, this game is a direct recreation of it. Only this time, instead of giant swarms of monsters, hulking behemoth bosses, varied level design, and the multitude of giant, pilotable mechs, you get the side dish of human infantry.

    Every enemy carries with them the ability to destroy the player, making Fracture frustratingly difficult to play. I encountered one group of enemies that was completely invulnerably, save headshots, who were all toting shotguns, no less. When they charged, they rolled over me. Many times. Without variance. The game was filled with these cheap moments that simply reflected poor design.

    The camera controls are what to be expected from a third person shooter, but it feels as though it's a bit static for the action presented. (Mass Effect 2 nailed the third person camera, IMO).

    I ultimately discovered that once I found 10 of those purple data modules and unlocked the test area, the game had capped out. You will undoubtedly have much more fun in that area than most likely the rest of the campaign combined. Multiplayer was unavailable to me simply because there is NO ONE PLAYING. Servers shut down, perhaps?
    Full Review »
  2. Fracture is one of the most uninspired, generic, poorly designed, intellectually insulting, glorified tech demos of a game I\'ve ever played. Take it for what it's worth, I've only finished the tutorial level and the first level after that but already I'm insulted enough by how dull and poor some of the design choices in this game are that I feel I can make an early decision about the overall quality of this game. I've yet to play the multiplayer because and I don't I ever will because I'm playing 3 years after it came out. It's a shame a such neat mechanic is so poorly used and forced into one of the most boring and uninteresting Sc-fi shooters I've ever had the displeasure of playing. Do not waste your time playing it, watching it, renting it, forget it exists. Even the terrain altering gimmick alone is not worth 5 minutes of your time. Even though using it is far more entertaining then anything else this game tries to offer. Probably would of been better off as a puzzle game, instead they forced the most generic Sci-fi characters and story you could possibly think of into it. A missed opportunity in more ways in one, indeed. Full Review »
  3. (Written by AnotherSociety and x Joelene x)

    THE HIGHS AND LOWS
    I was not sure what to make of this game when I first played the demo but I kn
    ew there was something I liked about it so I purchased the full game on the day it was released. The story line is based on a good idea and the eventual outcome is pretty decent although lacking much needed detail. Without giving away too much basically the world climate change has altered the lives of millions and thatâ Full Review »