• Publisher: THQ
  • Release Date: Feb 25, 2008
  • Also On: PC
  • Summary: Not too far in the future, the global natural resources are on the brink of depletion. As our economies and our way of life tumble into chaos, the superpowers clash to gain control. Set in a fictional future based upon the headlines of today, F.O.W. brings players into the world's next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition (U.S./E.U.) or the Red Star Alliance (Russia/China). Tomorrow's weapons, today: As depicted in F.O.W., the U.S./E.U. and Russia/China have combined their military research and budgets, and the result is over 60 next-gen vehicles and weapons inspired by military designs for the near future. This includes remote controlled drones, gun cams, and next-generation counter-measures systems, all of which are player-controllable. Use high-tech combat systems to collect and relay recon, targeting, and threat information between team mates. Target acquisition and sharing between vehicle occupants is just one example of F.O.W.'s focus on an advanced team play experience. The customization system allows players to grow their soldier to fit their play style by choosing a weapons loadout, as well as a technical specialization (role). As the game progresses each role will upgrade, providing advanced equipment and abilities. The system is a mix of RPG-like depth but with the accessibility of a fast-paced FPS. Frontline combat system: The main game mechanic featured in F.O.W. in both in single player and multiplayer, is the ability to join the forces on the front line. This front expands across large portions of a mission and will require a strategy to achieve the contextual objectives in order to move this front forward. Not only does this system keep the battle centric and players in the midst of the action, it gives a unique sense of advancement as your Division is rewarded with territory for their victories. Choose your path to victory: Within the front, players can take advantage of a sandbox of destructible elements and various weapons of war to create their own unique paths and strategies. Instead of failing and re-playing the same sequence of events, players can 'chip-away' with varied approaches, allowing diverse missions with high replay value. [THQ] Expand
Score distribution:
  1. Positive: 35 out of 55
  2. Negative: 1 out of 55
  1. The tasks themselves are familiar - secure blueprints and ammo dumps, defend towns from takeover, detonate collateral - but your freedom of movement creates an exciting illusion of tactical authority, even if you can't order around your disposable steroid-brigade buddies.
  2. Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It's a shame Kaos didn't scrap the single-player altogether to focus completely on honing the online experience.
  3. The coolest part of Frontlines, the RC copters and mini-tanks, are legitimately neat and worth a look if a friend buys the game. But the extremely loose shooting, weak communication apparatus, and lone, quidditch-dumb, multiplayer game mode are points that recommend waiting.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 19 out of 25
  2. Negative: 2 out of 25
  1. LarsK
    10
    If the single player campaign is regarded a warm-up to the multiplayer part of the game, this is absolutely the gratest wargame ever
    • 2 of 2 users said yes
  2. ApocalypseBrown
    6
    A cross between Halo and Battlefield, ends up as a poor relation to both. Its not bad, just plainly average!
    • 0 of 0 users said yes
  3. mattl
    3
    I was really excited about this game as i was a huge fan of battlefield 2 before cod4 came out but it was disappointing at best. graphics 3/5 the character models are lacking variety & cartoonish in comparison to other shooters on new gen consoles. even the overhauled model designs on the 360 version of battlefield 2 were much better. the maps are boring & generic & pop up issues come into play both on & offline on a regular basis. the gun effects & graphics are poor. sound 3/5 not much to say here. nothing that hasnt been done before as far as background sound & music & the gun sounds dont really sound too exhilarating either gameplay 3/5 the single player campaign is short & easy to complete & the vehicles & drones dont come into it as often as they could. each mission is more or less identical. multiplayer suffers from lag & vehicle controls are not easy to handle. this is no halo. all in all i was disappointed with this game & traded it in this morning for army of two. hopefully i can give this one a better review. fingers crossed that battlefield bad company lives up to its predecessor & doesnt fall short like frontlines: fuel of war. Expand
    • 0 of 0 users said yes

See all 25 User Reviews

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