Metascore
42

Generally unfavorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 3 out of 59
  2. Negative: 33 out of 59
  1. Fleetingly daft fun but this is too expansive, too charmless and too hard. [Nov 2009, p.91]
  2. Very simplistic gameplay mainly aimed at kids and casual gamers, mediocre graphics and several problems in controls and camera management ruin a game that maintains as its only bright spot the co-op mode, unfortunately only offline. Forgettable.
  3. At the end of the day this is just another lacklustre movie tie in really, it had some good ideas badly executed, but if you are a fan of the movie you may get a few hours enjoyment out of it.
  4. It’s messy, it’s stale, and traces of it will linger with you for days. And the worst part of it all? You paid for this garbage.
  5. An awful game based on a mediocre action-movie. Gets dull very soon and has too many glitches.
  6. G.I. Joe: The Rise of Cobra is full of things that make you go "hmm." Why do midlevel checkpoints update your score but not save your game, forcing you to restart from the beginning if both characters die? If you're going to steal from Gears of War, why steal the slow-walking, earpiece-cradling mission updates?
  7. Definitely inspired by old co-op coin-ups like Ikari Warriors, minus any ambition. [Oct 2009, p.75]
  8. The problem is that the entire game feels cobbled together and misses the target on a lot of very important things, like fun.
  9. Overall, this game is a very basic shoot-‘em-up that lacks any sort of cerebral engagement, and hence feels very lightweight and far too easy to play.
  10. The most enjoyable part of the game would have to be the unlockable Public Service Announcements from the old cartoon show. But chances are, you could save the cash and look them up online. And, trust us, you would be very well served by saving that cash.
  11. Those patient enough to suffer through the initial gameplay inadequacies are rewarded with horrible, low-quality cutscenes, a “special” Accelerator Suit ability that often drains during said cutscenes, unreachable power-ups that hover just out of grasp, the worst vehicle controls I’ve used in years, and voice overacting that makes the guy who says “killing spree” in Unreal Tournament sound understated.
  12. There's nothing redeeming about this game other than some decent surround-sound effects and the closing credits.
  13. This game is an abomination that has absolutely no business being sold at a price point approaching full retail. Like so many other movie adaptations before it, The Rise of Cobra feels like it was meant to capitalize on gullible fans. Lucky for you, we’re here to warn you to steer clear.
  14. G.I. Joe: la nascita dei Cobra is embarrassing. It's totally unplayable and technically shameful, an atrocious action-game. There is nothing to save, so keep distance from this game. One of the worst experiences of this generation.
  15. G.I.Joe: Rise of the Cobra is one of the worst games ever seen during this generation, with ugly graphic and sound and an insubstantial gameplay.
  16. 33
    The Rise of Cobra's biggest problems aren't in the way it uses the license -- the problems are that, on anything but the lowest difficulty setting, the game is unnecessarily unforgiving and uses a completely counter-intuitive health regeneration system.
  17. G.I. Joe: The Rise of Cobra The Video Game is just plain awful. Whatever you do, though, don't let me stop you from seeing the movie. You'll love it.
  18. A lazy and predictable slog through 20-year-old game design, stultifying 'action' and glaring, ridiculous omissions. There's no defending it on the grounds of being a kids' game, since most astute children will likely find this turgid, unengaging blast every bit as tedious and repetitive as their adult counterparts.
  19. Unbalanced, not working camera, anonymous level design and technically far from next-gen. Have we to go on or you need something else to go out for a pizza with your friends using your dirty 60 Euros?
  20. 30
    A pointed lesson to other designers that including co-op, especially local co-op, is a great value-add to even an otherwise totally worthless game.
  21. 25
    Showing a complete lack of faith in either their own control system or their intended audience's ability, Double Helix have seen fit to implement a far too effective automated targeting system which does its best to remove every last element of skill from proceedings.
  22. If there's a benefit to the game's focus on local co-op multiplayer, it's that players can stand suicide watch over each other for when the awfulness of it all finally overwhelms them. [Oct 2009, p.97]
  23. A boring, brain-dead waste of time. [Oct 2009, p.82]
  24. Movie licensed game have a long and not so rosy reputation of being less that stellar, at best, with a fem major exceptions. The videogame adaptation of the movie G.I. Joe: Rise of the Cobra is no such exception. The visuals looks like a poor remnant from the previous generations of consoles, the controls are shoddy, the camera is appalling and the list goes on. Even the cooperative mode manages to be a total dud. Avoid at all costs.
  25. A shamefully poor tie-in, even by normal standards, that totally ignores the potential of the license.
  26. Has no redeemable features, is almost devoid of quality and should be avoided at all costs. [Issue#50, p.95]
  27. Who am I kidding? I’ve tried, but this game is just rubbish. Utter crap. Another steaming pile of movie-based compost to throw on the pile. Avoid this game like your brain depended on it.
  28. Every little thing about it, from the bland presentation to the dead-simple gameplay, conspires to make the final product incredibly lame. It has the depth of a bad downloadable game with the price tag of a full-on retail release. It's the worst of both worlds. And now you know.
  29. Even as the credits roll, it’s tough to shake the nagging feeling that this experience should have been a $10 downloadable game, or should be the game you unlock as a bonus after finishing the real game.
  30. The shooty stuff is okay, the cover is fine, the difficulty is all but nonexistent given your inability to die, but the worst part of all of this, the real slap in the face, is that it costs FIFTY !@#$ING DOLLARS
  31. Between the camera and targeting woes, generally clunky gameplay, and a complete inability to capture the essence of what makes the G.I. Joe franchise fun and exciting in the first place—the game is a complete failure.
  32. There's no reason to buy G.I. Joe as long as there is at least one other game on the store shelf.
User Score
4.7

Generally unfavorable reviews- based on 20 Ratings

User score distribution:
  1. Positive: 2 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 2 out of 4
  1. EborF
    Sep 21, 2009
    8
    I read the reviews online and thought to myself, I really want to see how bad it is... so I started playing. (Please bear in mind that I'm not a G.I. Joe fan, so I cannot speak for that.) I was actually pleasantly surprised, granted it was a bit too easy in the beginning. As some reviewers said "You can't die", well that only holds for the easy mode, in both the intermediate and hardcore mode you can die. As you play through hardcore it becomes fairly challenging to get all points in a level (which is required for all achievements), but not challenging in a nearly impossible way like for example Call of Duty 4 the airplane mission on Expert. So what about the gameplay itself? Well yes the camera system is sometimes pretty bad and even infuriating. No the game does not have the same amount of unlockables that something like Lego Star Wars the complete saga has. But overal it's a fair amount of variation with about 12 G.I. Joe characters to unlock, 4 Cobra characters, 12 Vehicles (unfortunately you can't operate all of them.) 3 bonus levels, 3 secret fights, 4 end bosses and lots of file cards and intel scattered around. Overall I played for a total game play time of about 20-25 hours. Honestly I think 20-30 hours for a game is decent, that averages to 2-3 dollar per hour (which is cheaper than almost any form of entertainment, including movies.) Some games just take too much time, so for me 20-30 hours is perfect, because you get a sense of completion and you can move on with your life. I played the game in 2 runs through. The first run was pretty much in co-op with a friend on the easiest setting, which was a lot of "mindless" fun, not completely unlike the type of fun you'd have from playing one of the Lego series games. It's ideal for co-op as the other player can join and leave at any time he/she wants. The second run I played single player on hardcore to get all achievements and I found that there's actually some skill to it. Not the best game out there, but certainly a lot of fun to play. Full Review »
  2. BCW
    Aug 25, 2009
    7
    Very fun old school shooter. It doesn't deserve all the hate it seems to be getting from review sites. It's not a complicated game, but harkens back to the arcade style shooters like Contra mixed in with GI Joe characters. Lots of shoots, and 16 different characters each with their own weapons and special attacks make it a pretty enjoyable blastfest. Full Review »
  3. UlissesBarbosa
    Aug 13, 2009
    1
    Amazing how a game like this was released. Even on older platforms like the PS2 this would be considered a very lame effort. A SNES game can provide you more fun. Bad design, bad levels, bad sound, bad controling and first of all bad mote. It´s not worthy your money, your time or even a peek. A waste of the franchising. Thumbs down. Full Review »