Generally favorable reviews - based on 62 Critics What's this?

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Generally favorable reviews- based on 116 Ratings

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  • Summary: (Also known as "Race Dirver: GRID") GRID takes players to dramatic and beautifully realized race locations over three continents to compete in a variety of racing events. Packed with the most powerful race cars - new and classic, circuit and drift - players compete to conquer the most prestigious official race tracks and championships then beyond to compete in challenging city-based competitions, and then on through to road events and urban street races. The drama, the rivalries, the aggression and the crashes; this is not a game about collecting cars or spending all of your time in the front-end tuning suspension settings or designing liveries. Codemasters wants to make racing exciting again. Gamers compete on Europe's greatest official race tracks in prestige Marques including Aston Martin, Koenigsegg and Pagani. Iconic cities across the U.S, including San Francisco, Washington DC and Detroit - each with their own atmosphere and events - play host to diverse street races, where high-performance V8 muscle cars set the pace in aggressive, closely fought pack competitions. And in the Far East, Japanese racing culture sets the tone where night races, including Drift racing, takes drivers through neon illuminated cities and to outlying mountain roads. There's also the opportunity to compete in races that operate on the fringes of legality in the back streets and industrial areas of Yokohama. [Codemasters] Expand
Score distribution:
  1. Positive: 62 out of 62
  2. Mixed: 0 out of 62
  3. Negative: 0 out of 62
  1. 100
    Many will balk at the game because it doesn’t offer a million different models of car. Those who do are missing the point. Grid is all about the fun and excitement of the race. It’s racing with a capital ‘R’ minus the frustration. You won’t find a more fun racing game this year.
  2. Series vets with fond memories of the Pro Race Driver/TOCA games on previous systems should pick this up immediately, and if you're unsure about it, there's a demo available for download that’ll give you a good idea as to how easily most of the cars can be controlled, but won't give you a very accurate view of just how many kinds of racing styles are represented in the full game.
  3. GRID is ultimately the fun and enjoyable racing game that many people have been waiting for. With beautiful graphics and an amazing flashback feature, who wouldn't buy this game? With so many different game types, GRID really does cater all thrills that drivers seek.
  4. Race Driver GRID is one of the most beautiful games I've ever played and certainly one of the most exciting. You'd be a fool for missing this one. With better handling this would have been my first 10 score given for a very long time.
  5. 86
    GRID is the type of game that straddles the line between sim and arcade so well that it actually works on both levels.
  6. The single-player campaign in GRID is definitely worth a test drive. Multiplayer has its moments, but you could skip over it without missing much.
  7. 75
    Think of it as a racing fling, not asking you for any long-term commitment, and letting you walk away once you're finished so you can pursue something with more depth. Still, it's fun while it lasts.

See all 62 Critic Reviews

Score distribution:
  1. Positive: 29 out of 40
  2. Negative: 7 out of 40
  1. Mar 1, 2013
    GRID is one of the best racing games this generation, perhaps one of the greatest of all time, and how? Because its simple. GRID is a simulation racer at its core, you build a career from the ground up, assemble a team to race on real world tracks in licensed cars across several different kinds of events such as Touring Cars, Drift, Formula 3 and Le Mans series. However what it does is it cuts away the fat of games like Gran Turismo and Forza but not including things such as car customisation and having a much smaller selection of cars to race in providing much closer competition between racers both online and in singleplayer as you are racing exactly the same machines, no-one has an advantage and everyone is as likely to win as each other meaning its pure driving skill that determines whether you win a race or crash and burn in the gravel at the edge of the track. Though GRID is massivley smaller in terms of content compared to GT or Forza it will easily last you a good 20 hours for the singleplayer and even longer for the infinitely re-playable online modes. You must get known, make a team and earn a pro licence in all 3 regions (US, Europe and Japan) not to mention collect all the cars and sponsors.
    GRID is the perfect simulation racing game for someone who is perhaps not the biggest fan of sitting in menu's fine tuning every single minor detail of their ride yet still provides a satisfying and exhilarating experience for those that do like depth in their racers.
  2. Sep 25, 2010
    The damage is amazingly good, graphics are awesome, viewpoints from racing are great, plenty of racetypes (Formula 3, Drifting, Touring Cars, Stock cars ect ect...) and the tracks are quite challenging, on the downsides sometimes the AI screws up a bit, and a certain team there are, lets say "unfairly powerful" which makes racing against them quite hard...but overall well worth the buy Expand
  3. Jan 20, 2014
    GRID might be my favourite racing game of all time. I picked it up on a whim, when I had walked into an EB Games on my way home from work to check a release date on another game. GRID had come out that day, and while it had been on my radar a little bit, but I'd barely thought about it. My choice to pick it up instead of putting $5 bucks down on a pre-order was a really good one.

    Keep in mind, it's not Forza, it's not GT, it's not one of those $500 racing sims for PC. What GRID is, is the soul of driving put into a video game. This is the game Jeremy Clarkson would promote if he could play video games.

    Great physics, great soft-body car damage, amazing graphics, top notch soundtrack (I've never liked menu music so much before, it's really very odd). Everything about GRID is just FUN. It's not a science sim, it's not Twisted Metal, it's right dead-centre in between. And because of that, I consider it almost perfect.
  4. Mar 4, 2011
    GRID may not be greatest racer of 2008, but it is indeed the most fun. Grid is not one of those racers that pursue realistic driving mechanics or true to life physics. In fact, physics and driving have been blown out of proportion to give us a racer that that defines pure entertainment. Grid was built on the EGO engine, which powered Colin Mcrae: Dirt. The engine went through a complete overhaul to suit Grid's needs. The handling mechanics have been tweaked, to give Grid more of an arcade feel. The damaging model has returned from Dirt, which makes collisions cinematic and authentic. You will find yourself making use of the flashback feature to view your crashes over and over again, along with restarting at a point before the collision and learn from your previous mistake. Grid has a lengthy career mode that includes, point-to-point races, time trials, drifting and demolition derbies. A great inclusion was the Le Mans 24 hour, but it does get repetitive from time to time. The game does have some minor drawbacks, such as a low car count. There are 45 premium cars to be unlocked, but it just never feels like enough. However, Codemasters has released DLC which will up that number, assuming you are willing to pay for it, of course. Another annoyance, is the voiceovers, which becomes stale a few races into the game. One will get tired of hearing the same commands being repeated throughout the lengthy career. Nonetheless, this is a fun, adrenalin pumping racer that will appeal to casual and hardcore gamers alike. Even if you have a vague interest in track racing, I suggest you go out and purchase Grid. Trust me, it will be worth your while. Expand
  5. Nov 29, 2011
    For an arcade game it's brilliant, it has got a great driving engine, it looks great on par with driving games of the same time period and I am especially impressed with the car damage. I has got a few glitches but none are game breaking. Great multiplayer experience, easy to learn hard to master like it should be.
    AI is not very good though, even on a high difficulty they drive like drunk grammas they break early and acceleratre late and worst of all they ignore the player. I shouldn't be complaining about the campaign mode on an arcade racing game but since they included one why not, it's so repetitive, in order to gain 100% completion you are going to grind season after season after season just to get your rating up, really annoying.
    Despite my lazy review I really enjoy playing this game and in the end of the day that is what counts.
  6. Dec 18, 2012
    On one hand, this game is technically a marvel. The graphics are lovely, the sheer number of vehicles available is rather impressive, especially considering the level of detail that went into them, the physics and control is nigh perfect, the AI in this game, while a tad aggressive at least doesn't suffer from rubber banding at all, and the flashback function where you can return to a previous section of your race is brilliant. As a long time racing fan, this game seemed like everything I was waiting for. Uuuuuuntil I got into the races. There is a reason that street racing games such as Need for Speed have short races, it's because it's a small number of cars on large open tracks with somewhat arcade-y physics and aggressive tendencies. It works for them. In a touring car race with up to twenty vehicles in a race on the other hand, you NEED to have more than two laps, personally I'd put AT LEAST five laps, otherwise it turns into a manic dash to the finish and all skill in the race has exited with nary a farewell. The vast majority of tracks are well-designed, but again, thanks to the lap system, some of them just don't work, particularly the urban ones such as San Francisco and that blasted dock area in Japan. And that leads directly to my BIG complaint, the Japanese circuit. Now, don't get me wrong, some of the tracks are good, and I personally enjoy the idea of touge, a duel-based racing system that goes down and up mountain roads. However... to put it politely, the NIGHT touge, where there are cars on the track, can piss off. And drifting, oooooh.... oooh drifting. Allow me to speak very bluntly: drifting IS NOT RACING. It is an automotive showboating technique, equivalent to aerobatics and gymnastics, and while it is entertaining to watch and takes skill, it does not belong in a racing game! At least a game like Need For Speed has the excuse of it being part of the culture, in Grid it's just completely out of place. I hate drift competitions, with a burning passion, and the fact that about half of the early Japanese circuit includes drifting... well... I decided to completely IGNORE the Japanese circuit for as long as possible. I was under the impression that this was a professional game, and yet here it is, presented as if it's equal to the Le Mans circuit or open wheel racing. At least there weren't any oval racing

    Now, on to the rest. The idea to let you choose a name and nationality is actually quite interesting, and not from the idea of having a name to go off of in the races, but rather the fact that you have an auditory name. Throughout the game, you have a crew chief and a team manager who both refer to you by name, and to their credit they're competently voice acted--even the various teammates you can get are reasonably well-designed, though the first guy you get--inevitably a pathetic Englishman that sounds like he just joined racing yesterday--will make you want to flatten his face with a cricket bat. However, there is one problem with the voice acting, and it's tied to one of the more impressive facets of the game.

    Throughout the game, you'll notice that different teams have different skill levels, including a variety of high-tier "ace teams" for lack of a better term. The top of these is "Ravenwest Motorsports" and to be perfectly honest, they're downright impressive in their programming. However, again they have the lap issue where you need time to beat them, something you usually don't have. And then there's your crew chief... oh the crew chief. Throughout the game he shows himself as being confident but supporting, cautious but only intelligently so. When Ravenwest comes around, he turns into a pansy. "Uh oh, Ravenwest are in this one. We'll shoot for third." That's literally what he says, and it makes me a lot angrier than it should. It shows a self-esteem hero-worship issue with this game.

    Some people may complain about product placement, but I get the feeling that was what funded this game in the first place. So overall, this game is technically competent and actually quite impressive and, usually entertaining, but so many little details were skimped on and unnecessary additions that get in the way of the entertainment.
  7. Apr 17, 2014
    Really cool game if you're an expert gamer. I am unable to enjoy the basic level .... it's waaaayyyyy tooo hard, so i'm unable to enjoy this game. And forget about letting my non-gamers try playing it ... they'd never make a first turn. What a shame, the game looks good but it's simply too difficult to actually enjoy. Expand

See all 40 User Reviews