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7.0

Mixed or average reviews- based on 3008 Ratings

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  1. Jul 29, 2015
    5
    Uhh, this Halo is the one without Bungie. That right there threw me off but I was still hyped for the release of this (and much like Destiny) I was only kept interested in the game for at most 5 months. The story is more Cortana focused which didn't really phase me until the end (the hell is going on?) and the multiplayer wasn't as fun or explosive as Halo 2 or 3. By all means still a gameUhh, this Halo is the one without Bungie. That right there threw me off but I was still hyped for the release of this (and much like Destiny) I was only kept interested in the game for at most 5 months. The story is more Cortana focused which didn't really phase me until the end (the hell is going on?) and the multiplayer wasn't as fun or explosive as Halo 2 or 3. By all means still a game you should buy (on sale) but not comparable to the other titles. Expand
  2. Jul 27, 2015
    7
    Alright before anyone get's their pants in a jiffy, I love halo, my favorite FPS series of all time, but frankly this...
    First off the game looks gorgeous, graphically the best looking xbox 360 game, but I have to stop everyone there and say it's not needed or wanted, looking at other halo's everyone of them is colorful and neat to look at, it has a little cartoony art style that is
    Alright before anyone get's their pants in a jiffy, I love halo, my favorite FPS series of all time, but frankly this...
    First off the game looks gorgeous, graphically the best looking xbox 360 game, but I have to stop everyone there and say it's not needed or wanted, looking at other halo's everyone of them is colorful and neat to look at, it has a little cartoony art style that is always nice to look at, but in this case the graphics make the game look rather dull, but that's just graphics which shouldn't matter too much so what about story? You shoot aliens in the face in a linear corridor rinse and repeat, this game is weirdly very linear compared to other Halos and it's kind of boring, but the story is Chief and Cortana are trying to find a way off the planet but release an ancient evil alien called the Didact(?) that's wants to blow up humanity, so it dwindles down to "It's all chief's fault", other aspects of the story is chief no longer being the badass one liner who doesn't ask for orders only receives and get's the job done, for someone trying to have emotion which is troublesome sine he's giant super soldier who can lift tanks. Gameplay has changed dramatically and in my opinion it's worse, Halo was always different where usually FPS's are all generic and same now Halo has joined them, it's got the same control scheme as any other FPS and it's unwanted, and the multiplayer dramatically changed too, before (at least in Halo 3) it was always about skill rather than rank or anything, you had to be smart take your time remember things on the map and use them everyone started the same therefore who ever is the most intelligent wins, but now Halo 4's multiplayer is completely unfair, being high level is all that matters since you get the best loadouts which undermines Halo's entire PvP about being fair and using team work. Halo 4 is basically a generic shooter like Battlefield or CoD which ruins the game since the series was always different making it unique. Halo 4 all in all is average.
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  3. Jun 23, 2015
    7
    If you enjoyed the previous Halo games im pretty sure you will be disappointed with this one. The story in Halo 4 continues freshly from when Halo 3 ended and the gameplay feels smoother and faster, but I couldn't help but just feel disappointed, the game feels linear and bland. The Promethean knights (the new enemy) are just annoying, they are an unwelcome edition to Halo, I enjoyedIf you enjoyed the previous Halo games im pretty sure you will be disappointed with this one. The story in Halo 4 continues freshly from when Halo 3 ended and the gameplay feels smoother and faster, but I couldn't help but just feel disappointed, the game feels linear and bland. The Promethean knights (the new enemy) are just annoying, they are an unwelcome edition to Halo, I enjoyed fighting brutes more. Don't believe those people giving this game 9's and 10's, they are probably working for 343 industries trying to get money off us or Halo 4 is their first Halo game they've ever played. Expand
  4. Jun 22, 2015
    5
    This review contains spoilers, click expand to view. Although Halo 4 is great for those just arriving into the series, it didn't live up to expectations. At first, the story line looked amazing with the skillful work of 343 creating amazing cut scenes however, ambitions shortly fell after seeing that a forerunner had actually survived the Halo rings; Even more so after, when the game transitioned into somewhat of a love story between a spartan and a rampant AI. Spartans were built not to show feelings....
    Never before seen enemies that instantly join sides with Elites (which were previously the human's allies) seems to rid the Halo franchise of what it has become. Otherwise, the multiplayer was definitely an improvement.
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  5. Apr 27, 2015
    7
    Halo 4's brilliant campaign, polished multiplayer and the new spartan ops makes this a good value purchase, even if it lacks a bit of innovation that Halo 3 was.
  6. Jan 10, 2015
    6
    I'm going to save my opinion on the whole 'necessity' to have a fourth installment of the Halo Franchise for a different time, as it is concurrently different from the opinion of the game in it's own context. Anyhow, before people start flagging my review down before their own sensibilities will bereft them from any kind of review that isn't a 9 or 10, I get why you guys like this game:I'm going to save my opinion on the whole 'necessity' to have a fourth installment of the Halo Franchise for a different time, as it is concurrently different from the opinion of the game in it's own context. Anyhow, before people start flagging my review down before their own sensibilities will bereft them from any kind of review that isn't a 9 or 10, I get why you guys like this game: It's got all this awesome lore to behold that any person with a pencil in hand will draw out soldier stories from the UNSC, I'm glad that you like all these visual graphics that have a huge scope on 'epic', but it's nothing to me. The graphics are just eye candy to hide all the uglier things about the game away. And the lore is only as important as you put your head into it, and if lore requires you to go into different mediums in order to understand anything, than you've failed at making a game worth of narrative, as is what this game does somewhat. Anyhow, as for the story, Master Chief and Cortana, after without any thought decided to go on into interstellar stasis for four years, come across an 'unknown' forerunner planet harvested by a new breed of alien to be feared (OOGA OOGA BOOGA) as the Promethians, which apart from their little surveyor drones and lights affixed like christmas ornaments around their body, work in AI almost the same way as the Covenant forces, meaning, bad. Enemies still go out in the daylight to greet your bullet barrel, which I would understand by the nature of the grunts, but the Elites? The Elites have been not only dumbed down but also lost a lot of their resilience to bullets, often being killable after their short-handed shields get depleted. Brutes are not present, for some reason, and the Promethein forces are not that variable, with nothing but "Knights", Surveyors and what I've been calling hell hounds, the little dog things that drop an infinite load of boltshots if you kill them, which usually takes one hit. Anyhow, for the weapons. A lot of the weapons from Reach and Halo 3 have returned in Halo 4, as you can now equip a DMR and Battle Rifle at the same time, including a touch of new weapons from all three forces, such as the Rail Gun, SAW, Storm Rifle and the famous Promethein weapons. The Promethein weapons are by far the best with the most stopping power and a neat little particle effect when you kill them (they distintegrate!). But other than the dialogue of the characters, which has seen a definite marked improvement, this game is colluded with a lot of confusing buzz words (composer, didact, forerunner, yadda yadda yah) and is not difficult in the slightest. Most of the time my friend and I got killed out of our own stupidity rather than by the difficulty curve (also, yet another QTE kill of the main boss). One small improvement is that the chief can now sprint (rather than being a 'pickable' ability), and some of the new abilities are much more helpful, such as a mobile drop shield and mini surveyor bot. And as I said, the graphic are pretty, but only serve to get you caught up in it so that they can mask away the aforementioned grievances above. I had my doubts about 343, but at least they didn't absolutely disgrace me with a pile of dog crap. They just gave me a rote, by the numbers game that attempts to pump more into it just to keep this aging franchise stagnant rather than dead. Expand
  7. Jan 4, 2015
    6
    Halo 4 isn't as bad as everyone says it is. It's campaign story is Great at what it does - fleshing out chiefs character - and the multiplayer is different but still reasonably fun. Graphics look good especially baring in mind they're running on Reach's engine! The new set of guns are pretty cool, but AI was in the game was pretty average. Gameplay had a nice variety of stages, but tradingHalo 4 isn't as bad as everyone says it is. It's campaign story is Great at what it does - fleshing out chiefs character - and the multiplayer is different but still reasonably fun. Graphics look good especially baring in mind they're running on Reach's engine! The new set of guns are pretty cool, but AI was in the game was pretty average. Gameplay had a nice variety of stages, but trading the scarab boarding for the Lech boarding, awful move. It was so boring. Now multiplayer was pretty fast paced, but i didn't think it was on par with Reach's. The maps were pretty terrible for the most part too (the only good ones i can think of being are Longshore - i think it was called that, the snowy one - Haven and Ragnarok -a remake). The vehicles handles better though which was good online though, especially for races. However 343 did lie when saying races would be in the game (when they weren't). Forge was pretty decent though, i found it a lot better to create stuff in but i still found Forge World a better place to create maps in albeit being harder. It's still a fun game, but i think the series peaked at Reach. Expand
  8. Jan 3, 2015
    6
    Meh. It's a good game, but seriously, Call of Duty is actually better. Halo's weapon selection, gameplay, variety of enemies, storyline, graphics (sort of), etc. just make it a shooter that's not necessarily worth the $60.
  9. Dec 7, 2014
    7
    All the Halo you expect. This is a solid Halo entry and delivers everywhere a Halo game should. The lack of something significant that is new though limits it. It doesn't seem as addictive as Reach either. Hopefully Halo games aren't rolled out every year just for the sake of it like Call of Duty is (which is becoming increasingly tiring). I would like to see more thought go into the nextAll the Halo you expect. This is a solid Halo entry and delivers everywhere a Halo game should. The lack of something significant that is new though limits it. It doesn't seem as addictive as Reach either. Hopefully Halo games aren't rolled out every year just for the sake of it like Call of Duty is (which is becoming increasingly tiring). I would like to see more thought go into the next game in order to lift Halo back up to the level that Reach has made it's high point. The addition of new modes and features would make for a more enriched experience too. Expand
  10. Oct 22, 2014
    6
    Halo 4 is a fairly good game, at the same time a massive disappointment. The good aspects is that it brings in new fairly interesting enemies, great cinematic cut-scenes and some really beautiful graphics.

    These are important improvements and this would have been a great game if they had not thrown out what made Halo what it is. The most important aspect of this is the horrible sound
    Halo 4 is a fairly good game, at the same time a massive disappointment. The good aspects is that it brings in new fairly interesting enemies, great cinematic cut-scenes and some really beautiful graphics.

    These are important improvements and this would have been a great game if they had not thrown out what made Halo what it is. The most important aspect of this is the horrible sound system. The game doesn't sound like Halo any more, but a cheap call of duty wanna be. For instance the weapons sound like ordinary modern battle rifles (even some of the alien guns), instead of the futuristic sound they had in the previous games. If they had copy and pasted the sound straight from Halo 3 this game would have been vastly better.

    Secondly they have destroyed the unique multiplayer that defined Halo and changed it so that you customize your character (like CoD), which means that players don't have to search for better weapons. That later part was however part of what made Halo fun and made it stand apart from the rest of all generic shooters out there. Not only that but they have marked the location of all the weapons so there is no need to memorize the location of them any more. But that was also what made Halo unique: you don't start with a great arsenal, it is something that you find on the battlefield.

    To summarize it, 343 succeeded with many of the difficult parts such as developing the main characters (Master Chief and Cortana) and creating a good campaign (although not as good as Halo 2 and 3). However they ended up destroying the franchise by throwing out what made Halo the unique and great experience it was and that is a shame.
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  11. Rem
    Oct 22, 2014
    7
    Halo 4 in many retrospects is a game marred with sighed expectations. The question frequently asked is "Do we really need another one?". While it may sound arbitrary in contrast to how Master Chief's story ends, Halo 4 is a fresh and vivid, if not underwhelming game. To begin, Microsoft sent alot of money towards to the newfound caretakers of the Halo name, 343 Industries, to ensure itHalo 4 in many retrospects is a game marred with sighed expectations. The question frequently asked is "Do we really need another one?". While it may sound arbitrary in contrast to how Master Chief's story ends, Halo 4 is a fresh and vivid, if not underwhelming game. To begin, Microsoft sent alot of money towards to the newfound caretakers of the Halo name, 343 Industries, to ensure it looked its best. And boy it sure did. Halo 4 is stunning even on the aging Xbox 360, it stands as one of the best looking console games out there.
    The story this time around focuses on the human nature of Master Chief rather than the silent protagonist we are used to. His relationship with Cortana is a nuanced, if not an iffy one since I this is the only game with Master Chief saying more than 8 lines of dialogue. The plot moves at a brisk pace, but it reaches a satisfying conclusion that is marred by one of the more anti climatic boss battles in Halo memory. But how does it play? Well, if you consider the usual gun, grenade, and melee mechanics brilliant, then you'll love this game even more. However the weapons pack a better punch, and enemy A.I. is improved. That said it doesn't derail from the fact it's been the same thing we've been doing since 2001 with the first Halo.
    It certainly isn't the best of the series, but when you pack in a newly remastered forge mode. A rather dull Spartan Ops, and a reinvigorated multiplayer, people are bound to come back for more. For others like me, I feel the Halo train should've stopped with Halo: Reach, but who's complaining?
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  12. Sep 15, 2014
    5
    Not good enough to keep me playing, unlike the previous instalments Bungie made. Halo 3 was probably the best of the series for me, and hopefully 343i will be able to bring it back to the same level, if not higher, with Halo 5.

    The campaign was fun to play with friends and on solo alike, a decent story, with some cool new enemies and characters, though no single part was really that
    Not good enough to keep me playing, unlike the previous instalments Bungie made. Halo 3 was probably the best of the series for me, and hopefully 343i will be able to bring it back to the same level, if not higher, with Halo 5.

    The campaign was fun to play with friends and on solo alike, a decent story, with some cool new enemies and characters, though no single part was really that memorable. The spartan ops missions are also quite interesting, although they do reuse areas from the campaign a lot, and the majority of missions just have you press a button, pick something up, shoot a load of enemies, and that's it. Although a mini-story has been created for this mode, cutscenes included.

    Now the main thing people stay for with Halo is the Multiplayer, and i'm really disappointed and also quite annoyed what they did with the multiplayer. 343i have gone almost full CoD with this game, you can now unlock weapons and create loadouts for mutiplayer, which feels like every FPS ever does that now. Also borrowing from CoD's formula, they have added killstreak rewards in the form of a weapon drop, which takes away from how Halo's multiplayer works, or at least used to work.

    343i have put prominence on the CoD control scheme as well, allowing everyone to sprint as well as moving crouch over to the B button. You look at the top favourite Halo games, which are 1,2 and 3, and what are they? Balanced. Nobody was sprinting around the map, nobody had or could not get something the other players could. Everything the players could have was already on the map, waiting to be picked up. There wasn't any ordnace drops, there wasn't any special abilities or perks, it was a simple system and it worked great.

    The game is also missing firefight, a fun mode, and although it got boring after a while of grinding through it a few dozen times, why is it not in the game? another mode i thought was a great addition was the invasion game type from Reach, that's not in either. To be honest there's a heap of popular gametypes not in the game.

    Now other than all that, aswell as the new armor system being rubbish, the game isn't terrible and new players will find it fun to play for longer than returning Halo players in my opinion, and hopefully 343i will be able to reignite my interest with the next game, and hopefully keep me interested in all the ones after.
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  13. Sep 10, 2014
    6
    Halo 4 has lack of identity. I really missed master chief but in Halo 4 it doesn't feels like the older versions. Now he has close emotions with Cortana, all story surrounds Cortana's problems and not clearly the story of the Forerunners. Also, the story is too short and enemies are really easy when you play it on Legendary. The covenant's armor is terrible, and the elites are very easy toHalo 4 has lack of identity. I really missed master chief but in Halo 4 it doesn't feels like the older versions. Now he has close emotions with Cortana, all story surrounds Cortana's problems and not clearly the story of the Forerunners. Also, the story is too short and enemies are really easy when you play it on Legendary. The covenant's armor is terrible, and the elites are very easy to kill.

    The good things are that graphics are the best ones on the xbox 360. The spartan ops are quite a challenge and the plot is good, the multiplayer i think it improved a lot, there are some good playlists.
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  14. Aug 18, 2014
    5
    When mentioning the word Halo in the video game industry is synonymous with excellence. When you make a game and call it "Halo" you are expected to hold that level of excellence. If you are a long time halo fan, like myself, this game deviates too much from the core of what kept us up for ridiculously long late night sessions and hours of unforgettable fun. I understand pressing the edgeWhen mentioning the word Halo in the video game industry is synonymous with excellence. When you make a game and call it "Halo" you are expected to hold that level of excellence. If you are a long time halo fan, like myself, this game deviates too much from the core of what kept us up for ridiculously long late night sessions and hours of unforgettable fun. I understand pressing the edge to try and uncover the next best thing, but you have to maintain the core of what drove the success in the past.

    Major Pros:
    Graphcs, the game is art, one of the best looking games ever on the console, hands down. Game makers will soon realize this only gets you so far.

    New game types that added some value.

    Major Cons:
    Weapon imbalance: No one should ever make a weapon that cannot be used in the game, some of the weapons are virtually useless. Random weapon spawns make for a more exciting experience perhaps, but no one likes to lose because of bad luck.

    Custom Classes: Having separate classes can have its advantages, but the proper amount of detail was not given to this feature, you really only needed 1 or two classes that you could use virtually for all situations. If you have a class customization ability, it has to be worthwhile to customize with a lot of USEFUL options. BR or DMR, not much else.

    Map designs: One of the best things about past halo titles was the maps. All titles had their memorable maps that fueled the white-knuckle gameplay. This game lacks creative maps designed to facilitate skillful play. It feels like being put into a box half the time to just duke it out. A multitude of skill jumps and shortcuts help with this, and some DLC maps had them but they were lacking throughout.

    Sounds: Some of the sounds of the weapons you shoot were less than impressive, when you have only one or two main weapons that are functional, and are being used 70% of the time, make them sound beastly. The BR sounds like a spring trap fill with stones.

    Campaign Plot and Dialogue: The dialogue in the very linear story line was kind of embarrassing. I was playing co-op with my friend and could finish the sentences before the characters in the story did. And never make a game ending move with the click of a button....actually making it require skill gives the gamer SO much more satisfaction. A monkey can click a button, and that is what you made me feel like when I beat the campaign.

    Overall, this was a VERY average game, you can use it to kill some time and have some fun. However, critically speaking, it doesn't quite hit the mark of high expectations that many have come to expect with its half-hearted attempt at employing a custom class system on poorly designed multiplayer maps and an average campaign.
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  15. Jul 5, 2014
    5
    As an enormous fan of the original Halo, it's difficult to express my disappointment with how this series has been humped into mediocrity. The game-play itself is alright, nothing astounding, and the graphics are really quite impressive. My issues come from the story. I could have come up with a more compelling story with better dialogue, and that's not talking myself up as much as it'sAs an enormous fan of the original Halo, it's difficult to express my disappointment with how this series has been humped into mediocrity. The game-play itself is alright, nothing astounding, and the graphics are really quite impressive. My issues come from the story. I could have come up with a more compelling story with better dialogue, and that's not talking myself up as much as it's putting 343 Studios down. The Didact is a miserable villain, and his goons are bland / annoying along with their weapons. Bah I say. Expand
  16. Jun 24, 2014
    5
    I've only recently become a fan of the Halo franchise (thanks to Red vs Blue), mostly due to the fact that I'm not a big fan of FPS games in general for one reason: I do not enjoy online multiplayer. Co-op is better than competitive, but I still dislike it. One of the major reasons I played WoW for a few years was because I knew people I could play with personally, and I could solo theI've only recently become a fan of the Halo franchise (thanks to Red vs Blue), mostly due to the fact that I'm not a big fan of FPS games in general for one reason: I do not enjoy online multiplayer. Co-op is better than competitive, but I still dislike it. One of the major reasons I played WoW for a few years was because I knew people I could play with personally, and I could solo the game front to back if they weren't around. The loss of Firefight-mode with nothing to replace it that I'm willing to play and don't have to pay more money for is a fatal one, and turns a game that would otherwise be something I'd keep for a long time into one I'll be trading in. Sure, the graphics are nicer, the story is great and it was a total blast to play, I just can't really play it more, as much as I'd like to. I'm just an old fart that likes to play alone, and you just can't do that with this game without playing the campaign over and over. Expand
  17. Mar 23, 2014
    6
    -1 for non-existent custom game matches
    -1 for a lack of detail to the Forge mode
    -1 for a horrible Flood design and limitations to the Flood mode (Flood can't use weapons)
    -1 for obvious attempt to copy CoD

    It's not bad.. but it just seem like the Developers did not put their heart AND soul into their game..
  18. Mar 17, 2014
    6
    Whilst the campaign was short and linear compared to past Halo games, the story and emotional attachment was good. The multiplayer is sub-par, and very shallow. Taking cues from Call of Duty whilst still trying to make it it feel like Halo was a tough task and it wasn't a good mix. The graphics (the only really good thing about this) are great for its time, some of the best I've seen onWhilst the campaign was short and linear compared to past Halo games, the story and emotional attachment was good. The multiplayer is sub-par, and very shallow. Taking cues from Call of Duty whilst still trying to make it it feel like Halo was a tough task and it wasn't a good mix. The graphics (the only really good thing about this) are great for its time, some of the best I've seen on Xbox 360, although when you play split-screen with a buddy, the console really shows it's age, having to dial back on the graphics due to having to render the meshes & textures twice on some really old hardware. All in all, the multiplayer gets stale after a few hours of play, and campaign was solid but a tad bit on the short side. As a classic Halo fan, I am disappointed in this project, although some may like it, and it does have some strong aspects. Expand
  19. Mar 14, 2014
    6
    Seriously? Halo 4 is the same game. The story isn't that interesting to the other halo games. The online play is mostly the same thing and, it's HALO. I like halo, but I seriously cannot keep hearing everyone saying it is a new version of halo. ITS THE SAME GAME!
  20. Mar 14, 2014
    6
    This review contains spoilers, click expand to view. (Minimal spoilers)

    I honestly can't give this game more than a 6 for the simple reason that throughout the entire playthrough, I couldn't help but feel bored and disinterested in the characters, the plot, the chief and Cortana, or the action. Please note, this is a review of the single-player campaign only.

    I've always loved the Halo series, in its prime the game was an incredible showing of what shooters could be. A combination of fun, semi-open field exploration with vehicles of all sizes, battling against untold odds. Halo Reach was a decent addition to a great series, adding important backstory to the Chief's grand adventure. Halo 4, on the other hand, adds little to the mythos of the chief, trying instead to forge a 2-dimensional relationship between the him and the AI Cortana.

    The gameplay felt tedius at times, where I'd often think to myself 'oh great, yet another section of the game that I don't want to complete', and I'd force myself through it because I'm that kind of gamer. That is, hopeful, wishing for this game to pick up the pace and throw some interesting combat at me. Instead, it was rehash after rehash, with repetitive enemy battles throughout. They basically introduce the principle enemies at you near the beginning of the game, and they recycle the same ones over and over and over again.

    As for the story, I still don't know what the hell happened. I'm no slouch when it comes to picking up on complex philosophical implications, but this story was way over my head. Who was the principle enemy? Why do I care? What's his motive for destroying humanity if humanity poses little to no threat to the galaxy? Why does human technology integrate so easily into theirs? This is basically how it goes: Chief wakes up from slumber, **** going down, somehow through the expanse of space he meets up with a human ship, they run into a giant mechanical planet thing, chief **** **** up, casualties of war happen, the chief blows a nuke and doesn't die, humanity wins and the chief loses.

    The one part of the game that kept me engaged was the visuals. I have to hand it to 343, they made a handsome looking game. The fidelity was sharp and the colors bright and vibrant. The enemies were well designed and the worlds felt real. While running through space stations you felt like you were there. The sound design was also top notch, with an excellent musical track to carry through the otherwise sleepy and predictable storyline.

    I bought it used for $15 on amazon. Personally the game didn't resonate with me, but it was worth what I'd paid for it. I don't think I would recommend this game to my friends, so I wouldn't recommend it to you. If you don't mind the lack of a story and gameplay that has regressed from its prior glory in order to play as the chief again, go for it. If you care about progress in gaming, leave this one on the rack.
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  21. Mar 13, 2014
    5
    Two things up front. Firstly I’m a long-term Halo fan, having played all the games from the beginning -- not some PS3 fanboy. Secondly, both positive and negative User reviews on this site have been grossly over-exaggerated for dubious reasons. Let’s be realistic folks, few games deserve a zero and no game is worthy of a 10 because no game is perfect!

    I had high hopes for Halo 4 after
    Two things up front. Firstly I’m a long-term Halo fan, having played all the games from the beginning -- not some PS3 fanboy. Secondly, both positive and negative User reviews on this site have been grossly over-exaggerated for dubious reasons. Let’s be realistic folks, few games deserve a zero and no game is worthy of a 10 because no game is perfect!

    I had high hopes for Halo 4 after the superb job that 343i did in revamping the original Halo. Perhaps they should have stuck to polishing other people’s games for a while because, sadly, they don’t seem to have the finesse (yet) to create an admirable game from scratch. When I first read the Quarter to Three review by Tom Chick in the Critic section, I felt it was a bit harsh but after playing Halo 4 for myself, I now consider it a tactful understatement.

    As far as I’m concerned, the only real improvements in Halo 4 are the more realistic sound effects and cut scenes. Clearly these two elements are a cut above previous Halo games but just about everything else is a backward step and second-rate for a AAA title. For all the hype from 343i about the game being a labor of love, there is a shocking lack of attention to detail not found in Bungie’s instalments. But of course, most fans won’t be prepared to admit that because a successful continuation of the series means so much to them. It’s an emotional investment – sort of like staying with a bad lover for old time’s sake.

    As others have stated, the Halo 4 story is boring and manipulative with unsympathetic characters and repetitive scenarios. Somehow, it also manages to be confusing and cliche-ridden at the same time – just what you don’t want in a game, particularly a FPS. (Unless it’s satire and this isn’t – it’s overblown seriousness).

    The superlatives being lavished on the graphics by many reviewers are way over the top. For me, good graphics are in the details and many in Halo 4 are noticeably absent. Gone, for example, is the superb purple and bronze pattern detail previously found in Covenant hardware. Some of the alien architecture may look impressive but the backgrounds are often foggy and indistinct. A close inspection of outdoor environments and objects reveals nothing but jagged, blocky and/or blurred textures. Those representing the terrain are muddy and ugly while foliage and fire look like they were rendered in a primary school art class! Decals (projectile damage) look nice but are inconsistent, appearing only on certain surfaces and sometimes they look sharper than those surfaces themselves, which is ludicrous. A useful graphics comparison can be found in some of the beautifully detailed weapons and environments of the Serious Sam HD games and they were made by a much smaller company on a fraction of the budget!

    Another aspect where Halo 4 falls short is the AI. For example, at the beginning of the Campaign chapter, Size Matters, I experienced a fellow Spartan continually running into a rock face. Belting him with a melee attack had absolutely no effect on his mindless course of action so I eventually threw a grenade at him and he jet-packed to the adjacent Mammoth. That glaring faults this basic were allowed through to the final build of a multi-million dollar project is an absolute disgrace and demonstrates a distinct lack of respect for the fan base! In addition, the beloved Covenant species have had many of their personality attributes that made them so interesting to fight, reduced or removed altogether. They now share the stage with generic new enemies which are highly reminiscent of those from other games. Anyone else notice a resemblance between the Promethean Watchers and Crawlers of Halo 4, and the Icarus and Parasite creatures from Quake 2? Or the Promethean Knight and the Bloodletter Daemon from Warhammer 40,000: Space Marine? The appearance and behaviour of these pairs is strikingly similar!

    Enough has been said about the multiplayer aspect by others – obviously a blatant blending of COD features to draw in that crowd. Firefight is sorely missed and Spartan Ops is a thinly-veiled attempt to increase Gold account sales on Xbox Live.

    Other major gripes include: the extremely bland game menus (hate the floating debris image), limited brightness control, rigid corpses, clipping, minor objects that can’t be damaged, invisible walls, and VERY weak grenades.

    I give Halo 4 a score of 5 for retaining a semblance of the enjoyable core combat of the series but if there’s genuine pride in the making of this game, it’s hard to detect from the final result. Perhaps it’s a case of "too many cooks spoil the broth" but it smells more like a money tree to me.

    NOTE: This review was initially posted in Nov. 2012 but somehow it was deleted from Metacritic so I've had to resubmit it.
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  22. Mar 6, 2014
    7
    This review contains spoilers, click expand to view. (First things first: this is a critique of the campaign. I am not a multi-player gamer.)

    I think there is a point when a video game or film franchise goes from being fun and made with enthusiasm and talent to being purely a cash cow.

    Halo 4 is such a game. Bungie rightfully designed, explored and closed their Halo games by incorporating a trilogy, a side-story and a prequel (Halo Wars is in another category). One can only imagine once Microsoft had 343 take over Master Chief's universe, they didn't so much see the mythology evolving and the story going deeper but more dollar signs. And let's face it, that's what the industry is all about, creating great games, making money.

    The trouble is when your audience sees through the ruse and realizes the game is less about them and more about the profit margin, there is a loss of spirit in the actual game playing.

    And that's what Halo 4 is: spiritless. Sure on the surface, the graphics, the sound, the story are all at Halo standards but here again, the game is beautiful while being less fun and the further players explore Planet Requiem and take down the Prometheans, the levels tediously pile on and the enemy onslaught becomes even more tiring.

    With the Covenant, at least there is a comedic character to them. The Prometheans, on the other hand, are rather dull and remind me of long-forgotten Happy Meal toys from the 80s. They are not so much menacing as unavoidable in their combat style. The only strategy in fighting them is perseverance if little else. And as for the Didact and the Librarian and the Composer, it all turns into a convoluted mess at times and you're really trying hard to care and at the same time forgive the operatic hyperbole of the mythology. Halo 4 is what happens when 'epic' becomes closer to ridiculous.

    What kept me playing is the story between Master Chief and Cortana. The voice acting is superb and on-par with the best Hollywood animated movies. With Cortana, especially, from the facial expressions to the gestures, we've come along way from Combat Evolved's clunky cut scenes.

    Yet, despite the small pleasures of the voice acting, this is just a barely-above average FPS. If it didn't have the Halo concept, the story and mythos, the gamer would be just playing any other action shoot-em up.

    It's good, but not great. At times, not even fun. 343 basically replaced The Flood with the Prometheans and took cues from The Flood stages to create similar bland levels to fight the bland waves of enemies. The Covenant levels were the best to play and thankfully there were more than I expected. The story and the relationship between Master Chief and Cortana were the only reasons I carried on. Otherwise, unlike Halo 3 or Reach, I won't bother to revisit this campaign. This game is beautiful to look at but for the most part (again, aside from the dramatic cut scenes), it's quite soulless. Halo fans deserve better and 343 and Microsoft have created their cash cow and will most likely continue to worship it and pump out more of the same. For the record, I probably won't bother with the next one in the series. Halo, from what Halo 4 shows me, rightfully belonged to Bungie and can't be crafted with the same care and passion by any other company.
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  23. Jan 24, 2014
    5
    The main plot premise is great - The Chief wakes up after four years of cryrosleep, only to find himself stranded on a world full of robots. What is wrong, you ask?
    Story: 5/10
    The story starts off great, but devolves into extreme confusion. After the first level, you rarely know what's going on, so you're forced to run and gun like a madman without knowing half of the story line. You
    The main plot premise is great - The Chief wakes up after four years of cryrosleep, only to find himself stranded on a world full of robots. What is wrong, you ask?
    Story: 5/10
    The story starts off great, but devolves into extreme confusion. After the first level, you rarely know what's going on, so you're forced to run and gun like a madman without knowing half of the story line. You literally end the game asking such questions as "Why is the Chief's armour changed?" or "Who was that Del Rio guy?"
    Graphics: 10/10
    Stunning and amazing, as usual with Halo games.
    Gameplay: 4/10
    Classic Halo + Halo: Reach + every COD game = Halo 4. This is a problem, because these are two separate gaming entities that should stay separated. It's just like putting Coke in a Mentos bottle, because it just doesn't mix, and the end result isn't too great. H4 retains the control scheme of classic Halo games with minor changes, but it introduces COD's cinematic sequences, perks, and care packages (called "ordinance" in this game). This in turn ruins the Halo feel of the game.
    Multiplayer: 2/10
    This is what really grinds my gears about Halo 4. Online has become a game of cat and mouse that is not longer fair, nor is it fun. Players can get a mini-shotgun of sorts almost from the beginning of their multiplayer experience, which makes the game very unbalanced. Whenever you try to play a game in the collectively called "War Games", the servers throw you in the middle of a match that you are losing by 40 or more points; you are often pitted up against players that are between SR100 to SR130. This happens so much in normal Slayer that I just play Infection, which is the only gametype to never have this problem. I hope this is fixed in H5, because I'm losing hope in 343.
    Overall: 5/10
    Halo 4 is not a bad game, as it is good in many aspects. However, there's more to hate than there is to like. Test H5 on a diehard Halo fan who doesn't like H4, just to see if they like it more than this game. If they do, test it some more and sell it. If they don't, take the game and throw it in the rubbish bin.
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  24. Jan 4, 2014
    7
    An all round good game I have thoroughly enjoyed the Campaigns gameplay and really enjoyed the online multiplayer. Highly recommended for any Halo or FPS fan who's mind isn't locked down by the COD effect.
    The graphics are very impressive for a console game making full use of the Xbox 360's ageing hardware and proving what developers can do with practice.
    yes the campaign could have been
    An all round good game I have thoroughly enjoyed the Campaigns gameplay and really enjoyed the online multiplayer. Highly recommended for any Halo or FPS fan who's mind isn't locked down by the COD effect.
    The graphics are very impressive for a console game making full use of the Xbox 360's ageing hardware and proving what developers can do with practice.
    yes the campaign could have been better but it is still great fun, my problems with are the awful storyline which is constantly dragged down further by the pathetic love story between a genetically engineered super soldier armed with the best equipment available and an A.I? Occasionally repetitive level design and mediocre chores that are assigned to you to get you from A to B are fortunately compensated by the other aspects of the game such as enemy A.I, variety and well designed weapons. This is nothing new in the Halo franchise though.
    The online multiplayer has a good variety of maps, objectives, weapons and Vehicles that I have enjoyed for hours and is the main reason I still have my Xbox 360 still set up next to my gaming PC which I use most of the time.
    A good game that deserves acknowledgement especially considering that it wasn't made by the original developers, 343 Industries have proven that their future projects are worth keeping in mind.
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  25. Dec 27, 2013
    7
    Following the highly publicised change of developer the gaming world was rightly curious as to how one of its biggest selling franchises would fare following the departure of its creators Bungie. Despite now being developed by 343 industries however this is still, for better or worse, the same Halo we've all seen before and those that criticise the series for not really evolving since itsFollowing the highly publicised change of developer the gaming world was rightly curious as to how one of its biggest selling franchises would fare following the departure of its creators Bungie. Despite now being developed by 343 industries however this is still, for better or worse, the same Halo we've all seen before and those that criticise the series for not really evolving since its Xbox debut over a decade ago certainly make a fair point. As a result this fourth 'mainline' title is not really going to be of any interest to those that didn't like previous installments.

    Having said all that Halo 4 is still undeniably a great package and certainly offers better value for money than many modern video games. The main campaign itself will last most players somewhere around the 10 hour mark depending on the difficulty setting and their level of skill and can be played either solo or with up to three other players. As with every previous game it is at its best when offering open areas in which to fight the array of enemies and their vehicles and to this day there are few better experiences in the FPS genre than when Halo gets the balance just right. For me the game forces players to spend a little too long inside long thin corridors and smaller indoor areas as in these instances the freedom to tackle the battle the way you want to is removed and it simply is not as much fun to play, hopefully this is something that can be addressed in the inevitable sequels.

    On top of the campaign Halo 4 also provides a series of 'Spartan Op' missions. Each of these lasts between 15 and 30 minutes and can again be tackled either alone or in multi-player. The idea seems to have been taken from the special ops missions featured in the Call of Duty series and provide the player with various tasks such as clearing an area of enemies or destroying set objectives. Admittedly maps are reused throughout these ops but it is hard to complain when they can all be downloaded for free.
    The final part of this generous package is the competitive multi-player. All the usual modes, as well as a few surprises, are present and correct and the solid gunplay still translates well. Controversially Halo 4 has again taken a page out of the Call of Duty handbook with weapons and perks now being unlocked as the player levels up. I was never a huge fan of the online multi-player in the previous installments anyway but purists will understandable be disappointed and it is certainly a shame to see yet another game attempt to imitate Activisions all conquering behemoth.

    All in all then this is a safe but promising start for 343 industries and the wealth of options and modes will provide most with hour upon hour of gameplay.
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  26. Dec 24, 2013
    5
    I think Halo 4 is good, but boring. The graphics aren't beautiful and the multiplayer is really boring. The spartan ops are funny, but they are all the same. It's so laggy and it needs a very good internet connection.
  27. Dec 6, 2013
    6
    This review contains spoilers, click expand to view. Halo is Microsoft's best first party series and each game in the series is fun and amazing in story, characters, and gameplay, but Halo 4 feels like a step down from the rest in the series. The campaign is short and forgettable. Halo 4 takes places four years after Halo 3 and the covenant are at war with UNSC (a,k,a earth). You play as Master Chief (John 117) again and plays the same as in the past games, but now he can sprint without a power up like in Halo Reach. The graphics look amazing for the Xbox 360 and the sound effects are great. The campaign would take about five or six hours to complete based on how high the setting is. The multiplayer is better than ever with custom classes and better map design, but there is a catch to it. You see you have to download the multiplayer off a disc, which comes included or download it from the Xbox live market for free and also the Spartan Ops and forge. In the end Halo 4 was a disappointment to me and I wish 343 Industries will get it right in the new Halo for the Xbox One or it will become a disappointment you don't want to do that. Expand
  28. Nov 20, 2013
    7
    Pretty disappointing. The single player is boring to play through and the multiplayer just isn't as good as 2, 3, or Reach's multiplayer. Graphics are ok, but that doesn't make a game FUN to play. Btw, the end boss fight is a complete cop out and just plain sucks. Its just a slightly interactive cut scene.
  29. Nov 19, 2013
    5
    Honestly I will give 2 separate ratings... 5 is just kind of a middle ground for the 2.

    Lets start with the single player Campaign: One thing the Halo universe has always provided is a great story and I honestly though this would be a fail of a story coming from 343 industries, especially considering the first thing you see when starting is a big message from them pretty much saying
    Honestly I will give 2 separate ratings... 5 is just kind of a middle ground for the 2.

    Lets start with the single player Campaign:

    One thing the Halo universe has always provided is a great story and I honestly though this would be a fail of a story coming from 343 industries, especially considering the first thing you see when starting is a big message from them pretty much saying "please give us a chance we promise we didn't screw it up, ok so please play and give us great ratings".... So yeah the story was a great direction and if you're familiar with the story then you will see how it kept it real in the universe. However the campaign felt a bit short and legendary difficulty wasn't as hard as the previous titles. The ending with quicktime events was my only disappointment with the campaign because it reminded me too much of how COD MW2's ending with the main villain was. So overall I give the story an 8. fun to play with friends.

    Spartan ops.... Its fun, but the name could've been different especially considering COD has "Spec ops".

    Now on to multiplayer:

    Alot of people want to complain about sprint and loadouts, but you know I actually liked that direction though the loadouts could've had better variety and different stats. The ranking system is poor.. All you got to do is play the game a bunch and not have any skill. MP is very beginner friendly and stays that way rather than giving you a lvl 1-20 type playlist.

    Speaking of playlists, do not buy DLC because I did and was a waste of money. I hardly see my DLC in any to no playlists except for the maps wreckage and shatter which suck and would've been better n 4v4 slayer types.

    Quickspawn and Killcams really killed that one for me as well. Its like a huge slap in the face to the Halo Community. I feel like 343 took all the lame qualities of COD and watered it down into their own thing rather than coming up with a new innovative way of playing shooters like bungie did. I understand the need for quickspawn in COD, but in halo there is no reason... We have shields that recharge so we don't need quickspawn, plus it doesn't punish wannabe rambos of your team in fact it enables them more.

    The forerunner weapons are cool but they need more "zazz" to them because they feel like the A.R. and DMR with forerunner skins on them "whooooooo!!!".

    The thing is though for me even though they did all that COD copying and more I still would've enjoyed the MP if the Lag wasn't so god awful. The game is been out for about a lil over a year now and they still haven't fixed it. Also if you want to splitscreen with a friend you're out of luck because you will lag constantly due to frame rate drop. Another poor quality is that if you have 3 of your friends come over with their own TV, 360, and Halo 4 then no matter how well your connection is and all that wubbajub you will have a hard time connecting with all your friends in that house for a match. Trust me been there and its a waste of time.

    I give multiplayer a 2 because 343 does not listen to the community nor does is care about splitscreen players and/or people connecting on the same internet to have a "halo party". They really lost touch with what playing multiplayer on this game was built on.

    This game dropped online population by 92% in less than a year. That's worse than reach and reach wasn't a bad game at all in fact is way better than this garbage of a multiplayer.

    Though I will say the graphics are good.

    All I have to say is if 343 truly gave up on its fans on Halo 4 and are only working on Halo 5 then they better get a beta out and listen to all feedback because I don't see anybody getting into the new installment due to new games like "destiny" and "titanfall".

    In less than a year the price of this game dropped to about $20 bucks at gamestop if that tells ya anything.

    Lag will kill any game and 343 put the icing on the cake with their incompetence to fix it.

    Also their "halo waypoint" is a joke. I wouldn't waste time on that site.

    343 proved that in 2012 and 2013 they really don't care what you think about the game unless you want to say something like "this game is god"
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  30. Oct 24, 2013
    6
    This game will be mostly known for a few things. First, it was the first halo game made without bungie. Second, it is considered one of the worst and one of the best by many kind. In my opinion, I hated the matchmaking. They did everything right, I truly felt as if im on the battlefield. The only problem was that it did not draw me in. Whether it was the ranking system that made noThis game will be mostly known for a few things. First, it was the first halo game made without bungie. Second, it is considered one of the worst and one of the best by many kind. In my opinion, I hated the matchmaking. They did everything right, I truly felt as if im on the battlefield. The only problem was that it did not draw me in. Whether it was the ranking system that made no sense, or just how it felt to "complicated" (everyone having their own loadouts) it truly didn't appeal to me. The campaign, on the other hand, was what I was looking forward to. The graphics are amazing and I truly enjoyed it. I just didn't like where the storyline went, and it is hard to explain why. It is a truly great game though, but in my mind, I cannot see that fully. Expand
  31. Oct 20, 2013
    7
    First of all, I'd like to just say that Halo 4 is perhaps THE BEST MULTIPLAYER SHOOTER on seventh-generation consoles due to the amount of variety. The weapons, game modes, extensive stats tracking, theatre mode, forge mode, awesome matchmaking and perfect pacing. Weapons are not only varied but balanced same with vehicles. The game modes such as SWAT are about barebones skill andFirst of all, I'd like to just say that Halo 4 is perhaps THE BEST MULTIPLAYER SHOOTER on seventh-generation consoles due to the amount of variety. The weapons, game modes, extensive stats tracking, theatre mode, forge mode, awesome matchmaking and perfect pacing. Weapons are not only varied but balanced same with vehicles. The game modes such as SWAT are about barebones skill and accuracy; whilst Griffball is plain fun. 24 player deathmatches with vehicles are hectic without being broken. The class system is not overcomplicated nor does it put players at a disadvantage. Killstreaks simply provide weapon drops not automatic kills. The excitement, health system and "perks" as well as the ability to sprint are all excellent additions to the already complete multiplayer package with a solid progression system. This is as complete as multiplayer shooters get. Not only are the game mechanics and controls perfect, the "menu" stuff such as file share and custom game modes which allow you to fully change every miniscule aspect of the game from health and speed to round system, objective and weapon damage and restrictions etc. However, whilst the multiplayer is a complete and highly refined package, the campaign is hit-and-miss. There are far too many enemies without a break at many points, and despite there being a new faction as well as the Covenant, their weapons feel like bland copies of Covenant weapons but with an orange glow. Furthermore, the new enemies take way too many shots to kill and it's hard to tell when they're about to die, so playing through the first three levels felt like a boring chore rather than exciting and intense. The story was promising but felt under-developed. There was just too much action but not enough explanation the story felt tacked on even though it could have been amazing. I couldn't feel any empathy for Cortana and Master Chief because there just wasn't enough cutscenes and storytelling. Gameplay and level design are a bit cliché compared to Reach, and in some levels I thought I was playing Prey rather than Halo. Sure, there are some good levels and I'm sure die-hard Halo fans will love it, but anyone who's only got a mild or passive interest in Halo should consider Reach instead. Overall Halo 4 is a fantastic shooter and perhaps the best game in the series, but it's not a huge leap from Halo Reach in any department. Expand
  32. Oct 14, 2013
    7
    I would like to fix my review from a 5 to a 2. I played even more of this disappointment and its horrible multiplayer. Do not buy this game, if you want an FPS go pick up CS on Steam.
  33. Sep 11, 2013
    7
    The campaign was pretty disappointing, but the multiplayer somewhat makes up for it, although it is the worst of the series. But the problem with the entire game is that they messed with the existing formula too much. Basically, the game feels more like a clone than something distinct.
  34. Sep 9, 2013
    6
    I have been a long time Halo fan and when I heard this was announced I was very eager to play it. Since it was made by a different developer, I was very skeptical. When I first played it I noticed a few things. The new sounds were excellent especially the weapons. The visuals were great as well. The downside is it did not feel right. Especially in the last mission where it puts you on aI have been a long time Halo fan and when I heard this was announced I was very eager to play it. Since it was made by a different developer, I was very skeptical. When I first played it I noticed a few things. The new sounds were excellent especially the weapons. The visuals were great as well. The downside is it did not feel right. Especially in the last mission where it puts you on a rail system like in an arcade-shooter. The story just fell a little short. The multiplier is fun, but the story needed more attention. The menu though! Awful could not stand it. Expand
  35. Aug 31, 2013
    5
    The graphics looks beautiful, It is the best looking game on the Xbox 360. Thought I would mention that first.

    However, I wasn't all that pleased with Halo 4, I've been a long time halo fan since Halo: CE. What made the games great was the cut scenes, the soundtrack, the characters and some of the most memorable levels but sadly I just felt Halo 4 did not offer any of that. I am aware
    The graphics looks beautiful, It is the best looking game on the Xbox 360. Thought I would mention that first.

    However, I wasn't all that pleased with Halo 4, I've been a long time halo fan since Halo: CE. What made the games great was the cut scenes, the soundtrack, the characters and some of the most memorable levels but sadly I just felt Halo 4 did not offer any of that. I am aware 343 is basically made up of former employee's of Bungie but it just did not feel like a Halo game just because of the things I mentioned. I just felt rather bored of playing through campaign, Nothing got me jumping out of seat when something happened.

    For the multiplayer, I dislike it. Mainly because I feel that 343 had an obsession of trying to compete with Call of Duty and trying to bring in a new audience. I for one dislike perks, kill-streak awards and still get awarded even if you're terrible at the game. I just wish that it had the same classic halo style multiplayer that we all love such as Halo 2 or 3 where it was fun but yet challenging at the same time!

    Overall, It's not a bad game but it's not that good, Just average. Old school Halo fans will most likely feel disappointed with it
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  36. Aug 19, 2013
    7
    The story is quite good, it has stellar sound and looks, character development has increased tenfold over it's predecessors, and can be challenging due to decently smart AI. A little on the short side though.

    The multiplayer is somewhat derivative and hectic by Halo standards, but stellar by any other measure. (No pun intended) Verdict: Much better than Halo Reach, but this title
    The story is quite good, it has stellar sound and looks, character development has increased tenfold over it's predecessors, and can be challenging due to decently smart AI. A little on the short side though.

    The multiplayer is somewhat derivative and hectic by Halo standards, but stellar by any other measure. (No pun intended)

    Verdict: Much better than Halo Reach, but this title doesn't live up match the glory days of Halo 3.
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  37. Aug 5, 2013
    6
    Halo 4, to start off with, looks amazing. It has, by far, some of the greatest graphics of all time, breaking the boundaries of human likeness. Even the in-game graphics look spectacular, feeling like cutscenes that never end. The gameplay is also really good; I really enjoyed the new helmet perspective that, like the graphics, really developed the atmosphere and world around me. TheHalo 4, to start off with, looks amazing. It has, by far, some of the greatest graphics of all time, breaking the boundaries of human likeness. Even the in-game graphics look spectacular, feeling like cutscenes that never end. The gameplay is also really good; I really enjoyed the new helmet perspective that, like the graphics, really developed the atmosphere and world around me. The weapons weren't too overpowered, no-one had too much of an advantage and the multiplayer was a really fun experience, however, these were the only good prospects. Halo 4's campaign was just boring, basically just playing out as cutscene, rush of monsters, cutscene, rush of monsters. Because of this the story just wasn't engaging, and I spent most of my time killing the same things over and over again. The multiplayer mode was really unfair thanks to the new random-spawning, with people spawning right in the centre of an enemy base. Overall, Halo 4 was really disappointing thanks to the hype brought up by Microsoft, and it didn't live up to the expectations Halo 3 and Halo Reach brought to the table. The graphics and gameplay are the only things that rescued this game from an under-5 score and I really hope the next Halo game does a lot better. Expand
  38. Jul 28, 2013
    6
    I am a big 'Halo' fan, some people have even called me a fan-boy! In anticipation of the release of 'Halo 4' I pre-ordered a my copy of the limited edition of 'Halo 4.'

    Expectations: When I first received my copy of 'Halo 4' I went in with high expectations, but this would prove a massive problem as I went in with the expectations of a 'Halo' game. Scores: Graphics: 9/10 Campaign:
    I am a big 'Halo' fan, some people have even called me a fan-boy! In anticipation of the release of 'Halo 4' I pre-ordered a my copy of the limited edition of 'Halo 4.'

    Expectations:
    When I first received my copy of 'Halo 4' I went in with high expectations, but this would prove a massive problem as I went in with the expectations of a 'Halo' game.

    Scores:
    Graphics: 9/10
    Campaign: 6/10
    Soundtrack: 8/10
    Gameplay: 7/10
    Multiplayer: 2/10
    Final Score: 6.4/10

    Final Verdict: This game is good by the standards of a generic FPS, but 'Halo' is not just some other generic FPS it's full of epic moments in the game's campaign and full of the most enjoyable multiplayer, which still needs a good calibre of skill to do well in multiplayer. This is just some the points where 'Halo 4' falls flat sure it's graphics are great but that doesn't make a good game, the multiplayer is despicable by standards set by previous 'Halo' games. Also the soundtrack in this game may be good, but ypu will never be able to beat the original trilogy's signature soundtrack as you race into fight a scarab. Gameplay is decent but lacks that "Halo feel" the default sprinting detracts from the whole experience, the campaign also fell a bit flat after the first 2 missions.
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  39. Jul 15, 2013
    7
    Good game, but the campaign was way to short. Its 5 hours! It would be okay if the multiplayer had a little more longevity. I really do miss bungie. Halo doesn't feel the same.
  40. Jul 7, 2013
    5
    I really wish that the Halo 4 we got was different from what we got. I did not enjoy the story nor the multiplayer for this game, which is disappointing because this was a highly anticipated game for me, but once I finished the campaign and got some play time in online... I realized this game is NOT for me. The story is pretty stupid, the new enemies they added are annoying. They changedI really wish that the Halo 4 we got was different from what we got. I did not enjoy the story nor the multiplayer for this game, which is disappointing because this was a highly anticipated game for me, but once I finished the campaign and got some play time in online... I realized this game is NOT for me. The story is pretty stupid, the new enemies they added are annoying. They changed almost everything from the original Halo series. I'm not anticipating Halo 5 or 6 even in the slightest. Expand
  41. Jun 19, 2013
    6
    Halo has always been one of my favorite series. I played Halo 2 when I was 4 years old, and as a 14-year old I'm completely emerged into the lore and action of the games, books, and soon to be show. Halo 3 was my all time favorite as I would spend whole days just enjoying custom games or multiplayer. Then Halo: Reach came along. While not as good as its predecessor, it provided aHalo has always been one of my favorite series. I played Halo 2 when I was 4 years old, and as a 14-year old I'm completely emerged into the lore and action of the games, books, and soon to be show. Halo 3 was my all time favorite as I would spend whole days just enjoying custom games or multiplayer. Then Halo: Reach came along. While not as good as its predecessor, it provided a compelling forge experience and brought along my favorite Halo game mode, Invasion. Then came Halo 4. Halo 4 provides a decent game experience, but does not rock the charts like 3 and Reach.

    The campaign was weak, definetly the weakest part of the game. It lacked level design, a soundtrack, and story at that. I would give the campaign a solid 4.

    Multiplayer was decent. The maps were OK. The weapons and ordnance ideas were actually pretty cool, but the lack of playlists is saddening. Overall, I ended up going back to Reach after a while (it had more players, what about that?) Multiplayer 6.

    The graphics were outstanding and made a beautiful, rich, and enhanced game. 10

    Lastly, Spartan Ops took up most of my time. I frankly enjoyed these small levels way more than the campaign. They were fun and had the whole "just kill things" mist with a side of objective. However, the lack of maps made for repetitive gameplay. Misc. 8

    OVERALL (not based on averages), Halo 4 is good with a 6, but 3 or Reach is better.
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  42. Jun 16, 2013
    6
    I was actually surprised at how much I enjoyed this game, the single player campaign that is. After the two previous titles, Reach and ODST, I didn't have any hope. But the game was amazing, great story, beautiful music. Multiplayer was a complete joke. Gigantic, ill conceived levels. The same boring mechanics, with played hoping about like idiots, over powered weapons. Halo multiplayerI was actually surprised at how much I enjoyed this game, the single player campaign that is. After the two previous titles, Reach and ODST, I didn't have any hope. But the game was amazing, great story, beautiful music. Multiplayer was a complete joke. Gigantic, ill conceived levels. The same boring mechanics, with played hoping about like idiots, over powered weapons. Halo multiplayer has been a complete waste of time for the casual gamer since Halo 3, favoring the preteen with nothing to do but spend hours a day playing the game. Only SWAT mode is any fun. But if you are going to play SWAT mode, then why bother with Halo in the first place as there are much better FPS you can play. Definitely pick this up used for the Single player. Expand
  43. Jun 11, 2013
    5
    lets be honest with each other franchises at the moment are really milking it. This is one of them there is nothing in this game that stood out as a major innovation. Its just Halo that's it, remember when you played halo 3 well don't get halo 4 because you already played it I love halo i was a great franchise and it had a few spin offs that i also enjoyed. But there's nothing here ilets be honest with each other franchises at the moment are really milking it. This is one of them there is nothing in this game that stood out as a major innovation. Its just Halo that's it, remember when you played halo 3 well don't get halo 4 because you already played it I love halo i was a great franchise and it had a few spin offs that i also enjoyed. But there's nothing here i haven't seen before in other Halo games. What happened in the campaign besides cortarna getting p**sed off at people and i know people will say well bungie didn't make it no and that's probably why it wasn't anywhere near as good as past Halo games. Technically there's nothing wrong with the game. you get the odd glitch here and there but nothing new to the Halo series. The only draw here is multiplayer but it not even changed enough from the last game to make it OK to spend £40 on it. All i see with this game is a way for franchises that developers know people will buy becoming a way to make a quick buck. Expand
  44. Jun 3, 2013
    6
    Count me in the minority on this one. I don't know if it's because I was used to the greatness of the Bungie Halo games or what, but I was severely disappointed in Halo 4. It didn't have firefight. The multiplayer is full of glitches. The story is pathetically mundane. And the spec ops missions were the most boring, repetitive things ever. This list of annoyances goes on and on.

    I will
    Count me in the minority on this one. I don't know if it's because I was used to the greatness of the Bungie Halo games or what, but I was severely disappointed in Halo 4. It didn't have firefight. The multiplayer is full of glitches. The story is pathetically mundane. And the spec ops missions were the most boring, repetitive things ever. This list of annoyances goes on and on.

    I will say the cutscenes had probably the best graphics I've ever seen. And the game overall is a slightly entertaining diversion. But the fact I traded it back in way earlier than all the other Halo games I've owned speaks for itself.
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  45. May 28, 2013
    5
    I remember playing Reach with my friends all the time on the XBox, it was like i was glued to the screen. I must have put at least 100 hours into that game and it never got boring. Halo 4 on the other hand, whilst not a bad game per say, had me turning off my console after only a few hours of gameplay and not coming back to it for weeks. Disappointing.
  46. May 28, 2013
    5
    I come from Gears Of War, Epic games, UT etc. Halo 4 is my 1st Halo,
    I dont play campaigns except for Gears, so my rating only goes for MP,
    Multiplayer bored me already and I just started playing it, People spamming weapons with no skill what so ever, COD is better and thats a joke also. Gears of War Judgement is the biggest joke though, hence me trying out Halo. We are all in the
    I come from Gears Of War, Epic games, UT etc. Halo 4 is my 1st Halo,
    I dont play campaigns except for Gears, so my rating only goes for MP,
    Multiplayer bored me already and I just started playing it,
    People spamming weapons with no skill what so ever, COD is better and thats a joke also.

    Gears of War Judgement is the biggest joke though, hence me trying out Halo.
    We are all in the same boat, originality is a thing of the past now days in gaming,
    They all just rehash off each other.
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  47. May 23, 2013
    5
    Firstly, I want to say I LOVE the Halo universe. My brother and I spent many hours playing the first one and it holds a special place in my heart and on my shelf.... That being said, WHAT THE EFF DID THEY DO TO CORTANA?!?!!? OMG! I can't get over it! She went from being a serious side kick with a touch of sexy to just plain dumb, in all sense of the word. I didn't care about her at all inFirstly, I want to say I LOVE the Halo universe. My brother and I spent many hours playing the first one and it holds a special place in my heart and on my shelf.... That being said, WHAT THE EFF DID THEY DO TO CORTANA?!?!!? OMG! I can't get over it! She went from being a serious side kick with a touch of sexy to just plain dumb, in all sense of the word. I didn't care about her at all in this game. Give me back H3's Cortana!
    They gave her bigger, droopier boobs, more curves and to top it all off, a giant gap toothed grin that just refuses to stay behind her botoxed lips that constantly hang open. ok rant over. Back to the real stuff.
    I am very torn with this game. I want to love it because it's more Halo, more John FORERUNNERS!!; but at the same time, it's bad. You have a busted AI, hopping around this giant "installation" you just found and she's acting like she's the one who built it. I really felt like this was just a game of running around jamming a rampant AI into random holes and just going along for the ride. Turn this off! Go here! Blow that up! Oh, that's the Diadact!... wtf? And did I miss something? Because I thought that the Covenant were no longer against us...Or even a cohesive group since the Prophet's were overthrown.

    Now the Multiplayer. I could be wrong on some counts, I didn't play online since H2 but I much preferred being joined with people roughly my lvl. Not a party of 3 high levels all on the same team, meanwhile me and my last picked losers get utterly obliterated when they finally make full teams and decide to give the good guys, even better ones. Only other complaint is the Theatre. CoD Bo2 keeps several if not all of your games for you to watch and rewatch. It even gives a neat little option where you can see through walls and watch the enemy come to you from afar. I get stuck with only my most recent game and there are not many options for me to choose from to take screens. Which also means I have to back out of que if I had a particularly kick ass game I want to screen before playing again. Frustrating.
    Of course, it's got great sound and graphics, the extras are nice (Spartan Ops), and... it's more Halo, but not really in the direction I was hoping for.
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  48. May 16, 2013
    5
    Lets be honest, although the campaign was fun up until the last few levels, the narrative was absolutely bollocks. The story was as vanilla as it could get. Thankfully multiplayer makes up for that. The combat isn't traditionally what you would find in a Halo game, but it is a fun experience none the less. It is a pity that only a third of the maps are utilized in multiplayer and even thenLets be honest, although the campaign was fun up until the last few levels, the narrative was absolutely bollocks. The story was as vanilla as it could get. Thankfully multiplayer makes up for that. The combat isn't traditionally what you would find in a Halo game, but it is a fun experience none the less. It is a pity that only a third of the maps are utilized in multiplayer and even then some playlists a plagued with garbage community forge maps. Expand
  49. May 8, 2013
    6
    I was so let down by this game. I watched all the trailer and listened to 343 say it would take Halo back to its roots and how it would be like Halo 3. the final product ends up being a Halo, CoD mashup which just dilutes the traditional Halo experience to near worthlessness and doesn't have the addictive arcade/CoD gameplay. Yes graphically it's beautiful, but the story is ehh, forgeI was so let down by this game. I watched all the trailer and listened to 343 say it would take Halo back to its roots and how it would be like Halo 3. the final product ends up being a Halo, CoD mashup which just dilutes the traditional Halo experience to near worthlessness and doesn't have the addictive arcade/CoD gameplay. Yes graphically it's beautiful, but the story is ehh, forge and customs were gutted, and matchmaking is a shell of what Halo once was. Halo 4 would not have been too bad as its own IP, but it is a dreadful Halo game. On the bright side, 343 seems to be listening and are implementing some changes and hopefully will fix Halo 4's issues for Halo 5. Expand
  50. May 1, 2013
    5
    The main problem with this game is the convoluted story, and the repetitive game play; so little change since Reach. The graphics are dated, and the new dialogue between the Chief and Cortana is cringey. The new enemies are also poorly designed and boring to fight- the flood was way more fun. Multiplayer is fun though, best yet in the series.
  51. Apr 26, 2013
    7
    I have never really felt the love for Halo that has been going around since its inception on the original Xbox. Yes it was modern but it never really gripped me. The Halo games of Bungie never really seem to have much of a plot of me and it bored me going from point A on a map, into a building to point B and then going back to point A again. It seemed lazy level design.
    Halo 4 however
    I have never really felt the love for Halo that has been going around since its inception on the original Xbox. Yes it was modern but it never really gripped me. The Halo games of Bungie never really seem to have much of a plot of me and it bored me going from point A on a map, into a building to point B and then going back to point A again. It seemed lazy level design.
    Halo 4 however seems to be a big step forward. 343 have made a few changes and brought in some decent new weapons and enemies and it did grip me more than other games. Gone has the annoying drop out of scope when you are shot and SOME of the jumps to checkpoints when a team mate passes into a new area. There is also very little back tracking in the main campaign.
    The story of the game is still very similar and doesn't really go anywhere for me but its not completely missing like it was in Halo 3 ODST. I still think that Halo need to remove the respawn trick on COOP when you can have one person hang back and if the other dies they respawn next to their fellow. Mean that some of the difficulty is sapped from the game.
    I am not much of an Online Multiplayer so I cannot give much of a review of this area but the little I did play was enjoyable enough. I think there are modes for all different abilities and the learning curve is not completely stupid like i found in the COD games.
    Its worth a purchase in my opinion.
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  52. Apr 24, 2013
    7
    While Halo 4 (Xbox 360) is a fantastic, enjoyable game with amazing graphics, it could have been so much more. I have loved the halo franchise from the original Combat Evolved to Halo Reach, but Halo 4 just didn't have the full package I was hoping for. The campaign was short, repetitive and linear. When I say linear, I mean canyons and corridors. You will know exactly what I mean if youWhile Halo 4 (Xbox 360) is a fantastic, enjoyable game with amazing graphics, it could have been so much more. I have loved the halo franchise from the original Combat Evolved to Halo Reach, but Halo 4 just didn't have the full package I was hoping for. The campaign was short, repetitive and linear. When I say linear, I mean canyons and corridors. You will know exactly what I mean if you have played the previous games. There is simply not enough open, widespread areas that make you gasp in awe at the size of them.

    There was one particular sequence that I loved, which involved riding on a giant tank (very similar to the sequence in Gears of War 2) while defending it but it didn't last long enough, and guess what?...The tank was driving through yet another linear canyon The sequence could have had so much more added to it to make it worthy of the Halo franchise. An example of a worthy Halo chapter was the epic final battle in Halo 3, where you are battling infantry, scarabs, ghosts, wraiths etc. That battle just made me jump for joy while I was playing it. Sadly there is no, i repeat, NO epic battles in this game at all.

    I got the feeling that the new makers, 343 Industries were too busy trying to put everything from the old halo games in that they forgot that the fans also want something new. The new enemies (rogue covenant and the prometheans) are boring and have absolutely zero personality compared to the Covenant in Halo 3, who I began to have respect for towards the end of the game. The new weapons aren't new they are just the same old weapons turned orange, with different sound effects
    The storyline was very vague in explaining what the enemies actually want which is, in my opinion a very important factor to take into account. Why are they doing what they are doing? The most disappointing part of the campaign is the boss battle. I was hoping for a showdown that would take me loads of attemps to beat but......no.....It lasted 3 seconds and most of it was a cutscene.

    The multiplayer is pretty much the same. The maps are uninspiring and I can't pick out anything new or innovative apart from changing the NAMES of some of the game types. Not very exciting....i mean...come on...game NAMES??? Who cares?? However, there is one new game type that I love: Dominion. It involves capturing bases, fortifying them with shields and turrets, and then defending them from the enemy. This involves tactic and teamwork, which is something that I think the previous halo game types didn't have enough of. But...This does not make up for the disappointment of the rest of the game.

    The fact is, halo has so much potential. The halo universe is a brilliant creation and there is so much that can be added to it. It's practically limitless...... so why didn't they add anything?? Beats me??!
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  53. Apr 16, 2013
    6
    What can I say about this game? I have mixed feelings... Playing halo from day one, I was already in love with the series no matter what. But when this 4th Halo came out, I was a little disappointed. This game is so massively multiplayer it's almost impossible to get any achievements or progress in the game without someone playing with you! Multiplayer is a great as ever and the campaignWhat can I say about this game? I have mixed feelings... Playing halo from day one, I was already in love with the series no matter what. But when this 4th Halo came out, I was a little disappointed. This game is so massively multiplayer it's almost impossible to get any achievements or progress in the game without someone playing with you! Multiplayer is a great as ever and the campaign is good, although a little short. Expand
  54. Apr 9, 2013
    7
    inherited a golden franchise and huge fanbase from bungie, and 343 squandered it by trying to make halo into their own. well guess what, people bought halo 4 for bungie, and stopped playing because of 343. they won't be tricked into buying halo 5, in hopes that 343 will be bringing it back to "halo roots" like they said. the only people that continue playing are the BTB scrubs, who'veinherited a golden franchise and huge fanbase from bungie, and 343 squandered it by trying to make halo into their own. well guess what, people bought halo 4 for bungie, and stopped playing because of 343. they won't be tricked into buying halo 5, in hopes that 343 will be bringing it back to "halo roots" like they said. the only people that continue playing are the BTB scrubs, who've changed halo into 8v8 into the traditional 4v4 arena shooter it is known for. A lot of false promises backed by nonresponsive PR rankings promised on day 1, comes 6 months after, fileshare promised day 1, comes 3 months after. 343 is a bad studio, and being a new studio doesn't give them some leeway, why did they give a new studio the reins to 360's best exclusive? and its not like those developers are new, theyve all worked on tripleA titles Expand
  55. Apr 2, 2013
    6
    Being the big Halo fan I am, I bought Halo 4 despite my doubts that 343 could make a good Halo game. After 5 months of playing the game, I can say that Halo 4 was a massive disappointment, with the campaign being the only bright spot in my opinion. The multiplayer is an utter insult to the franchise, particularly because Halo's multiplayer was based on the idea that everybody was equal andBeing the big Halo fan I am, I bought Halo 4 despite my doubts that 343 could make a good Halo game. After 5 months of playing the game, I can say that Halo 4 was a massive disappointment, with the campaign being the only bright spot in my opinion. The multiplayer is an utter insult to the franchise, particularly because Halo's multiplayer was based on the idea that everybody was equal and that is definitely no the case in Halo 4. Power weapons no longer have static spawns and just drop down randomly on the map in almost all of the playlists (who was the moron who thought that was a good idea?) Players could also spawn with the boltshot, a weapon that is essentially a mini shotgun (though they did nerf it a bit). Moving on from multiplayer, custom games and forge both have been incredibly watered down compared to Reach and drives away even more of the fanbase. Unfortunately i don't think 343 will draw back the fans they drove away; maybe they should have tried sticking to Halo's roots instead of ripping off other franchises. Expand
  56. Mar 31, 2013
    6
    Halo's campaign is known for its simplicity,but in Halo 4,the story is just confusing and at points,boring.Even the flashbacks in Halo 3:ODST were easier to follow than Halo 4's storyline. The gameplay is uninteresting as most of the missions either ask you to defend an area or go to 3 areas and push buttons.At least they finally let you fly a Pelican Dropship. Multiplayer is a blast!Halo's campaign is known for its simplicity,but in Halo 4,the story is just confusing and at points,boring.Even the flashbacks in Halo 3:ODST were easier to follow than Halo 4's storyline. The gameplay is uninteresting as most of the missions either ask you to defend an area or go to 3 areas and push buttons.At least they finally let you fly a Pelican Dropship. Multiplayer is a blast! Although they took a couple things from the COD series,the multiplayer is still engaging and fun.With new maps,new weapons,new abilities and others,this is great for anyone looking for online play.Spartan Ops is,well,pretty "meh". It can be fun at times but playing it with friends is the only way to experience it fully.New items have been added to Forge,making it better than ever. If you want a good single player game,sorry,no such luck here.If you want a good multiplayer and co-op play,this is pretty much it. Expand
  57. Mar 30, 2013
    6
    (after watching Halo 4 Postmortem on gamespot)

    This is just a big insult to any long time Halo fan. I don't know why I bought H4. I played for less than 7 hours. It's a disgrace. And what made Halo amazing was not only the campaign, but how accessible the multiplayer is. No one talked about how "difficult" mp was (even though there was no online). Halo mp became a success was
    (after watching Halo 4 Postmortem on gamespot)

    This is just a big insult to any long time Halo fan. I don't know why I bought H4. I played for less than 7 hours. It's a disgrace.

    And what made Halo amazing was not only the campaign, but how accessible the multiplayer is. No one talked about how "difficult" mp was (even though there was no online). Halo mp became a success was because you can play it casually or if you really wanted to play serious, you can get to the meat and bones of the game by learning power weapons timing, grenade tossing techniques, spawns, and all that make an FPS an FPS.

    Same thing applies with 2 and 3.

    But now... this whole ordnance drop and default sprint makes the game only accessible for casual play. All that strafing and timing and positioning doesn't matter. Sprint doesn't fit in the Halo games because unlike other games you don't die in 3 bullets to the toe. The kill time doesn't mix with sprint.

    screw you 343... SCREW YOU.
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  58. Mar 28, 2013
    7
    Halo 4 is just another Halo out there, not much has changed from any of the others apart from updated graphics. I’m quite disappointed with 343 industries they need to step up and make it better game play. Not just updating the graphics then throwing it out there into the market, they need to make something original to draw us back into playing Halo. Don’t get me wrong I think that Halo 4Halo 4 is just another Halo out there, not much has changed from any of the others apart from updated graphics. I’m quite disappointed with 343 industries they need to step up and make it better game play. Not just updating the graphics then throwing it out there into the market, they need to make something original to draw us back into playing Halo. Don’t get me wrong I think that Halo 4 is okay to play but it is certainly nothing special in the gaming industry. I rember playing the old classic Halo and not alot has changed looking back to it. Halo 4 would be for people in their teenage lives such as people at college and universities. I would like it if 343 industries would make more new content into the game which will bring over the serious gamers from Call of duty and other well known games. So that more people will play it and so that I could have a challenge on there! I would rate the game of around 6.5 out of 10. Expand
  59. Mar 24, 2013
    7
    So, the sixth Halo game. I've been through Halo 1-3, ODST, and Reach. I've done my tours of duty with the UNSC, from the low-end low-budget beginning through the slick and polished latest. But this is different; Bungie has slipped its reins off the Halo horse, and MGS has taken over. How did they do? Very well, better than I expected. Let's take a look. Graphics are outstanding, withSo, the sixth Halo game. I've been through Halo 1-3, ODST, and Reach. I've done my tours of duty with the UNSC, from the low-end low-budget beginning through the slick and polished latest. But this is different; Bungie has slipped its reins off the Halo horse, and MGS has taken over. How did they do? Very well, better than I expected. Let's take a look. Graphics are outstanding, with well-built levels that benefit from good artwork. Enemies (and allies) are correspondingly high-res, meaning that even on console, you won't have your immersion in the game wrecked by something on-camera that looks like a digital camera threw up on screen (we've all seen that...are you listening, Jurassic Park?). Weapon design has undergone a major overhaul, and one for the positive. I've previously had an intense dislike for non-human weapons in Halo, but this installment is different; Forerunner weapons are pretty sweet. Gameplay is well above average. Two missteps mar the game, though. First, the campaign is short. As in "we got it done on Legendary in six hours" short. Second, the storytelling, while not bad, is much thinner than previous Halo games. It's clear that Microsoft Game Studios wasn't as interested in telling an epic story as their predecessors. Even so, it's an enjoyable game that really is a must-play for Halo fans. Everybody else, it's a good shooter with challenge and finesse...just not a lot of single-player mileage in the tank. A fair 7 to Halo 4, and a "good job" to the folks at MGS responsible for it. Expand
  60. Mar 14, 2013
    6
    The game is pretty much the same as any other Halo. You go through a short campaign and shoot covenant, flood, and whatever else stands in your way. This game introduces a new enemy faction: the Prometheans. The weapons they use are really cool looking and handle just like any other weapon. For the most part though, I'd rather use the old weapons rather than the new ones. Once youThe game is pretty much the same as any other Halo. You go through a short campaign and shoot covenant, flood, and whatever else stands in your way. This game introduces a new enemy faction: the Prometheans. The weapons they use are really cool looking and handle just like any other weapon. For the most part though, I'd rather use the old weapons rather than the new ones. Once you beat the campaign there isn't much of anything else to do. You could play online which takes up 3GB of your hard drive to download the stuff needed to play, but that's an additional feature which requires XBOX LIVE paid membership. Seeing as you have to pay seperately for this, I don't consider it part of the game. The game is what it comes with, not what you have to pay extra for. That's what it is to me anyway. Anyway the game is good and there is a decent amount of new things in it. But doesn't stand out as anything amazing or different from previous Halo shooters. Expand
  61. Mar 6, 2013
    6
    Visually, this game is amazing. In every other aspect, the game is severely lacking. From a frustratingly short campaign with a terrible QTE final boss to a multiplayer, this game just isn't the epic adventure 343 promised. I was so excited for this game and I loved what 343 did with Halo: CEA but this game is effectively raping a dead horse. I hope 343 will improve with 5, but it'sVisually, this game is amazing. In every other aspect, the game is severely lacking. From a frustratingly short campaign with a terrible QTE final boss to a multiplayer, this game just isn't the epic adventure 343 promised. I was so excited for this game and I loved what 343 did with Halo: CEA but this game is effectively raping a dead horse. I hope 343 will improve with 5, but it's better to assume that 5 as well as 6 will simply be half assed games designed to milk every cent out of an already dead series. One positive note I would like to make is that even though the campaign is short (it was about 6 hours for me) it was actually not that bad, but it has so little replay value that after I finished the campaign I just stopped playing it until my friend nagged me to do multiplayer with him. Spartan Ops was also pretty fun, but once again not the epic endeavor that 343 had us believe it would be, and it was mainly only fun because I played with a good friend. I would recommend renting it if you REALLY want to play it. Expand
  62. Mar 1, 2013
    6
    First off, the graphics in this game are amazing, the visuals, explosions, and sound are all spectacular. But that isn't what makes a game great. The campaign is only about 4-5 hours long on normal with all of the cool stuff like space battles removed. I loved the space battle in Halo: Reach and I was really disappointed that there wasn't one here. While it does offer new guns and enemies,First off, the graphics in this game are amazing, the visuals, explosions, and sound are all spectacular. But that isn't what makes a game great. The campaign is only about 4-5 hours long on normal with all of the cool stuff like space battles removed. I loved the space battle in Halo: Reach and I was really disappointed that there wasn't one here. While it does offer new guns and enemies, they're pretty much just the same guns but they look different. For example, the scattershot and bionary rifle are exactly the same as the shotgun and sniper rifle except they look different. The levels look very similar and much less diverse then in the last game. The multiplayer is the best part of the game, even though they've pretty much turned it into "Call of Halo". The multiplayer is very similar to Call of Duty with small mas where you can't roam around much. They added a pretty cool vehicle addition which is an awesome mech, but it is only in one of the multiplayer maps, so don't expect to use it much. The game is pretty fun, but disappointing if you've played Halo: Reach. Minus the disappointing aspect, I would rate it a 7. Expand
  63. Feb 27, 2013
    6
    Sure the graphics are shiny and the gunplay is smooth, but other than that, this game has little appeal to me. The multiplayer is unforgiving to newcomers, the campaign is short (Heroic with no skulls on took me only about six hours for the first playthrough), and although the story is emotional at times, the plot was overall rather dull and uncaptivating. Don't buy this game, just rent itSure the graphics are shiny and the gunplay is smooth, but other than that, this game has little appeal to me. The multiplayer is unforgiving to newcomers, the campaign is short (Heroic with no skulls on took me only about six hours for the first playthrough), and although the story is emotional at times, the plot was overall rather dull and uncaptivating. Don't buy this game, just rent it or play it at your friend's house. Still worth a playthrough, though. Expand
  64. Feb 17, 2013
    7
    Halo 4 as a game isn't exactly what I was expecting from the series, with a poor campaign that doesn't stand up to the previous 3. Graphics are incredible, I will say, better than any of the previous games. Multiplayer gameplay is dominated by the DMR, an overpowered weapon that has no downsides, the Boltshot, a pistol that doubles as a shotgun, and grenade spam, players enjoy picking theHalo 4 as a game isn't exactly what I was expecting from the series, with a poor campaign that doesn't stand up to the previous 3. Graphics are incredible, I will say, better than any of the previous games. Multiplayer gameplay is dominated by the DMR, an overpowered weapon that has no downsides, the Boltshot, a pistol that doubles as a shotgun, and grenade spam, players enjoy picking the same maps over and over until they don't have that choice anymore, and this gets very boring, very fast. Overall, the game isn't worthy of the title of Halo, maybe Call of Spartan 4 would have been a better title, because it seems like they attempted to CoDify it as much as possible without completely changing the game, speeding up gameplay wherever they could, sacrificing quality in many cases. Spartan ops, as an honorable mention, is disappointing and boring, recycled maps and stale gameplay make for a dull gameplay experience that doesn't cut it. Expand
  65. Feb 17, 2013
    5
    A good game but the multiplayer and a lot of the campaign feels too dejavu. Fantastic, there's a new enemy, an awesome soundtrack, and little tweaks that are much appreciated, but the overall feel is too familiar. Halo 3.5, not Halo 4.
  66. Feb 16, 2013
    5
    Halo 4 does little to help the franchise, whilst the game itself is enjoyable in the single player mode, the multiplayer is ruined. Halo reach's multiplayer was unique and fun, making gamemodes fun and fair, Halo 4 on the other hand feel too much like the fast paced multiplayer of a call of duty game. Halo reach had you work as a team in most gamemode, searching for weapon around theHalo 4 does little to help the franchise, whilst the game itself is enjoyable in the single player mode, the multiplayer is ruined. Halo reach's multiplayer was unique and fun, making gamemodes fun and fair, Halo 4 on the other hand feel too much like the fast paced multiplayer of a call of duty game. Halo reach had you work as a team in most gamemode, searching for weapon around the various maps that were different in their own way, not all of them taken from the campaign and having maps made by the developers themselves, Halo 4 has none of that, there is no heart to this game, 343 Industries has ruined the multiplayer. Forge mode is not much better, there is NO massive open world sandbox, just a collection of small, cramped and just down right badly made maps to be creative in, it saddens me to say this but Halo is now on a slippery slope down hill, unless 343 changes these problems, Halo will be like Call of Duty, old, senseless and just basically a bad game. Expand
  67. Feb 11, 2013
    7
    As far as the Halo series goes, I must applaud 343 for daring to do new things. Chief is a lot more narrative. Cortana is naked as ever. The environments are gorgeous. Sound is ho-hum. Story is OK. In fact, the story is the biggest drawback of the game. I have no problem with Cortana needing Chief's help because she's losing her sh*t. What I do have a problem with is the awkwardAs far as the Halo series goes, I must applaud 343 for daring to do new things. Chief is a lot more narrative. Cortana is naked as ever. The environments are gorgeous. Sound is ho-hum. Story is OK. In fact, the story is the biggest drawback of the game. I have no problem with Cortana needing Chief's help because she's losing her sh*t. What I do have a problem with is the awkward relationship these two have. If I'm not listening to her crying about losing Chief, I'm listening to Chief saying, "It's OK baby, I'll take care of you." I want to shoot at things and be a hero, not watch a $60 soap opera.

    The multiplayer is all about shoehorning Call of Duty elements into Halo game play. I feel like 343 took all of Bungie's hard work and tried to dress it up as something new by replicating what put Infinity Ward on the map. This is just my opinion, of course.
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  68. Feb 10, 2013
    6
    This review contains spoilers, click expand to view. Halo 4 is a commendable effort by 343 in terms of ideas, and it has set an, albeit shaky, foundation for what is to come. However, ideas alone and saying "it's true to Halo" isn't enough anymore. Nothing stands out in a memorable way.
    The perks of Halo 4 are miniscule in contrast to it's detriments. Visually, the game looks impressive. It could be said to be the greatest looking game on the 360 to date, thanks to the lighting and art design. The sound design is also not that bad, although it lacks the punch that Reach had. The game tries to have a more compelling story, which is a commendable approach. The multiplayer is quite robust, featuring a number of playlists, and unlike Reach, it is four player split-screen online for most modes. Bringing friends is recommended. Locally, you can do some fun things, but it is not nearly as flexible as previous installments. Load-outs are actually welcome, and while the perk system is uninteresting, it does not interfere with balance all that much, surprisingly. The weapon balance is still problematic, as longer range weapons are too versatile, such as the DMR. Spartan-Op is an atrocious mode that lacks any re-playability. Honestly just play Reach if you want a co-op mode. It's only grace are the CGI scenes, which are not something you play.
    On the whole, Halo 4 is underwhelming, and shows the blatant incompetence of 343. In all honesty, the only things that work out for Halo 4 is that it has set a foundation. A foundation that, if put to it's fullest potential, could be something masterful. In it's current state, it is prone to collapse. From what has been given here, sadly, it is a mind-numbing, half-baked effort. The core of the problem is not that the game is broken, but that nothing is executed well. The set pieces are very forgettable, tacked on, and lack any atmosphere, coupled with a forgettable sound track. They are ridiculously linear and narrow, and that is a shame considering the graphical potential of the game. Unlike in Halo: CE Halo: Reach, you do not see those vast set-pieces, those fights in the sky, or anything like that. The only real interesting set-piece is shown at the beginning of the game. The missions lack any good variety. There are no stealth missions, rescue missions, or missions that soak in atmosphere. In fact, if 343 wanted to make an immersive campaign, the environments need to reflect the situation/story, not just levels. To add to this, the campaign is relatively short, which does not add to replay value in any way. 343 believes that the story should not get in the way of the shooting. Ironically, this philosophy works against them, as there is no reason to trek from point A to point B, to shoot C. To add insult to injury, the enemies are not fun to fight. There is less enemy variety, featuring only four Covenant enemies, and the Prometheans essentially replace the Flood. They are also a joke. They are not intimidating or challenging, and knights feel like giant elites that can teleport. The watchers are interesting, though. Halo, also, has never been good on tragic storytelling, and it's safe to say that this game has a story which will leave you chuckling or rolling your eyes. The story isn't just bad, it's putrid awful. I commend 343 for trying to be emotional, but there is nothing here. No inner conflict between the other characters, no tragedy, no irony, no elements which make a sad story compelling. Coupled with a short campaign, none of these elements, if they were to be included, are developed. Driving Cortana insane should have been a twist, not the focus, and it is not a bad idea. However the execution is forced and some of the dialogue is cringeworthily bad. For a "sad" story to be compelling, the audience needs to feel conflicted. The choices of the hero must be the "right thing", only to backfire and harm everyone. That is called consequence. There is none of that, minus an alien ship crashing here or there. Cortana just and screams, and fuzzes up. Also, it feels very super-hero esque, which is an unnecessary and comedic touch. The cutscenes, of course, look marvelous, but that's it. No substance, just style. 343 played it way too safe. The campaign is genuinely bad. Bland story, bland gameplay, bland ideas.
    The multiplayer is the only grace, but that is not saying much. It is much like every other modern shooter in that it has a progression system. There is not much to say. It is fun, and the scoring system is welcomed, but the map design is repetitive, as they all have structures in the middle and open fields elsewhere. Aside from the Specializations, which are neat, there is nothing interesting here. Ordnance is not necessary due to random ordnance spawn. Poor weapon balance. There are too many power weapons at any given time. Halo 4 only caters to hardcore fans at this point. Dang character limit.
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  69. Feb 5, 2013
    5
    I will start of by saying I am a long-time Halo fan, and I do not wish to write a negative review, just a critical review.

    Halo 4 was the biggest disappointment of the Halo franchise, mainly due to the new developer's lack of experience. Before its release, 343 Industries gradually convinced me that they were worthy of continuing the Halo series, by making promises that appealed to
    I will start of by saying I am a long-time Halo fan, and I do not wish to write a negative review, just a critical review.

    Halo 4 was the biggest disappointment of the Halo franchise, mainly due to the new developer's lack of experience. Before its release, 343 Industries gradually convinced me that they were worthy of continuing the Halo series, by making promises that appealed to long-time Halo fans, as well as newer players, which they would ultimately not be able to keep. For the first few weeks after release, Halo 4 entertained players with a basic, but enjoyable multiplayer, an adequate campaign, and Spartan Ops, what seemed to be a fun, unique experience. After about three weeks, I was able to complete the campaign (with little effort, on the highest difficulty), milk the mutiplayer experience for more than it was worth, and suffered through the horribly repetitive Spartan Ops episodes. Although Halo 4 was not a bad game, its lifespan was extremely short. I haven't played it but maybe once in the last month, and I still play previous Halo titles quite frequently. Major problems:
    Halo 4's main problems mostly concern Spartan Ops and multiplayer.
    Spartan Ops: It's quite clear why this part of the game receives so little recognition. Although is has a premise that has many possibilities, 343 fails to take advantage of what could have been the highlight of the game. Spartan Ops is fun for about two or three chapters, and then you realize that you have been doing the same thing, often on the same maps, repeatedly. Multiplayer: By far Halo's weakest multiplayer experience, Halo 4's multiplayer is generic and forgettable. Leading up to the release of Halo 4, 343 employees said they wanted to add features to the multiplayer that would attract new fans, which they did very successfully. They completely forget what is most important in Halo games, and what Bungie always did best; satisfying long-time fans. Halo 4 multiplayer gameplay is completely dominated by the ordinance system, that changes the focus of the game from skill-based gameplay, to a frenetic, unbalanced war of power weapons. It also removes excitement of competition over weapon placements on maps. Possibly the worst aspect of the multiplayer is the ranking system. After all matches, you will receive a predetermined sum of experience points, regardless of how well you performed in the match. This means that experienced players can expect to level just as fast as those who are playing the game for the first time. I have not completely lost faith in the future of the franchise. 343 has acknowledged the mistakes they made, and have promised to work on them. As a long time Halo fan, I am happy to see the franchise continue, but so far it hasn't quite compared to what Bungie left behind. Altogether, Halo 4 didn't meet expectations, but I believe that the remaining games still have great potential.
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  70. Feb 4, 2013
    7
    I have been a Halo fan since the Combat Evolved and though this game was not perfect I have very high hopes for what 343 will end up doing with the series. First of all this game doesn't deserve a 10 or 9, it deserves a 7 or 8, but also keep in mind this game in no way deserves the low scores people are giving it and some people don't know how to score a game if they give almost anything aI have been a Halo fan since the Combat Evolved and though this game was not perfect I have very high hopes for what 343 will end up doing with the series. First of all this game doesn't deserve a 10 or 9, it deserves a 7 or 8, but also keep in mind this game in no way deserves the low scores people are giving it and some people don't know how to score a game if they give almost anything a zero. Now to get into the game, the story is great. Cortana is starting to deteriorate as all AI's do eventually and your primary mission is to save her although you get sidetracked with saving the universe again from the new enemy the Prometheans. This game is very good at really showing emotion in Master Chief which I can't say I've ever seen in the whole series before. The missions are fun, but the first three missions feel pretty dull and like all you do is press buttons. After that the game really picks up and is a fun adventure. The next thing to review is the new enemy, the Prometheans, (I'm not going to bother going over the covenant). The Promethean knights and Crawlers are very cool enemies to fight. My only problem would be with crawlers having a sniper killing you in one shot and I feel the teleporting of the knights is more frustrating than entertaining. The thing I can't stand is the Watchers, or in other words the little flying guys. They give the knights shields and deflect grenades back at you, and when you shoot them they fly away. It's fine for a game to be challenging, but the watchers are just plain irritating. Spartan Ops is just maps being constantly recycled. There's an attempt at a story, but it's ridiculous and you won't find yourself caring. There's not much to it, I don't recommend it. I love the multiplayer, it is great and I don't care what people have to say about it. The new modes are great, there's no real problems with the classes and infinity slayer is very fun. There's tons of new armor and reasons to rank up. Ordinance isn't cheap and I like the power weapons scattered throughout the map randomly. I kind of wish they had a mode of just classic Halo but it's ok without it. I hate the Boltshot, almost like a mini shotgun, but it's not the worst thing and it won't ruin the experience. Please don't even acknowledge people saying this multiplayer is just COD, these are either just stupid 5 year-old COD fanboys or Halo fans who can't handle small changes. I haven't loved the multiplayer of a game to the point where I actually play it a lot and enjoy myself since Halo 3 (even though I liked Halo: Reach). In conclusion Bungie blessed us with a studio that knows what it's doing and remember this is their first game that they fully did! It will only get better and a true Halo fan should be able to stick with it instead of hating on it because it had changes. And if you are a huge Halo fan and don't like it than just don't complain and stick with the old ones Expand
  71. Feb 3, 2013
    6
    tldr: single player good. Multiplayer bad. I really wanted to like this game, I love the story but the multiplayer is awful. The spartan ops an extenuation that lets your spartan be a part of the greater Halo story is great! However, the true multiplayer or pvp is just awful. The maps are too small and are horribly unbalanced. Bungie did a much better job with multiplayer, whereas 343tldr: single player good. Multiplayer bad. I really wanted to like this game, I love the story but the multiplayer is awful. The spartan ops an extenuation that lets your spartan be a part of the greater Halo story is great! However, the true multiplayer or pvp is just awful. The maps are too small and are horribly unbalanced. Bungie did a much better job with multiplayer, whereas 343 did better with the overall story. Expand
  72. Feb 1, 2013
    5
    I liked Halo 4, the campaign and multiplayer is fun, however again, it cannot compete with the levels of fun games like call of duty or battlefield gives me.
  73. Jan 28, 2013
    5
    My actual review is a 9, a very solid game indeed. My actual score is just in retaliation for the negative reviews 'HaloBestFPS' had left on a variety of games that happened to be made by Sony.
  74. Jan 27, 2013
    7
    The Halo franchise has embedded the perfect dent in the first-person shooter genre, however while 343 has taken the series and knocked the multi-player out of the park the single-player takes a tremendous downward spiral into unavoidable oblivion. Mundane, repetitive, and monotonous are a few a adjectives to describe the campaign experience. Beauty cut-scenes and intriguing story are notThe Halo franchise has embedded the perfect dent in the first-person shooter genre, however while 343 has taken the series and knocked the multi-player out of the park the single-player takes a tremendous downward spiral into unavoidable oblivion. Mundane, repetitive, and monotonous are a few a adjectives to describe the campaign experience. Beauty cut-scenes and intriguing story are not a fault. The mere repetition of repeated metal "things" and disconnect from the world was the heaviest boulder to overcome. Halo used to be about expansive worlds and driving the warthog from point A to point B for the sake of; it was just to far to walk. Halo 4 puts the player in a metal box and says "hit that button." While the campaign was a disappointment the multi-player is hands down the highest contender of all prior Halos. Expand
  75. Jan 26, 2013
    7
    If you play Halo for multiplayer I can't see this game sticking around for long. Something is just missing. I feel the level design of the maps left a lot to be desired. The visuals look really nice.
  76. Jan 21, 2013
    5
    Halo 4 is visually extraordinary, but it lacks the emotional depth and exceptional storytelling of it's predecessors. I can't help but call it a disappointment.
  77. Jan 18, 2013
    7
    I bought Halo 4 about a month ago since at first I was not all that convinced that 343 would continue the Halo series that I loved. The game lives up to its hype. If you enjoy Halo games in the slightest then this game is fantastic. Despite the short campaign, Halo 4's story I believe is more engrossing than much of the original Halo trilogy. That said, I personally do not enjoy Halo 4 asI bought Halo 4 about a month ago since at first I was not all that convinced that 343 would continue the Halo series that I loved. The game lives up to its hype. If you enjoy Halo games in the slightest then this game is fantastic. Despite the short campaign, Halo 4's story I believe is more engrossing than much of the original Halo trilogy. That said, I personally do not enjoy Halo 4 as much as I did any of the previous Halo FPS installments. My main problems with the game relate to game-play. With respect to the campaign, in Halo: CE and Halo 2, I remember how difficult fighting elites were on legendary and how tactical at times fighting those enemies could be. It was always a relief to fight the flood but still exhilarating as waves of flood tried to overtake me. The Covenant in Halo 4 are easier than the flood were in Halos 1 - 3. Rarely do elites require switching to plasma weapons or require any other thinking than shoot until they die. I will admit groups of Covenant are far more effective in groups since grunts and jackals seem to have been upgraded to do more damage and often an elite is nearby. However, tactical thinking still can be required at points when facing Covenant. If the game's adversaries only consisted of Covenant, I might forgive the easy difficulty and merely add skulls to increase the difficulty. Halo 4's Prometheans really are the most aggravating adversaries. The elite-equivalent Prometheans need to be bursted down but they retreat or warp next to me right as I am about to kill them. Since they retreat so often, I end up wasting all my ammo for my rifle. Since the game constantly blocks previous paths (which had plenty of ammo), I have often found myself running like a madman around the battlefield looking for any type of weapon since my ammo has run out. I do not mind the burst requirement for the Prometheans but I do wish the game felt as open as the previous Halos. MULTIPLAYER (only competitive not cooperative):
    Halo 4's multiplayer is a far more mixed experience. While I find the game-play quite fun and the maps not altogether horrible, War Games really suffers from balance issues. Every previous iteration of Halo provided decent balance and competitive modes. From what I understand competitive modes will be added but I doubt that games will ever really feel balanced. The killstreaks or Ordinances are really overdone. At this point in the game, players mainly choose shotgun-type weapons and camp or they choose sniper rifles if given the option. In past Halo games, getting shot while zoomed in would cause the player to zoom out. Not anymore. This has made sniper rifles easily the best mid-long range weapons since it pretty much guarantees a kill. Yet this really is a minor flaw in the game and it rarely disrupts my enjoyment of the game. The presence of killstreaks, the lack of the ability to grab grenades off of dead enemies as default, and the removal of map and weapon control really augments the feeling that this really is not Bungie's Halo anymore. The game used to reward smart skilled play but really it just rewards people who get killstreaks the fastest which allows them to get more later. Until Halo 4, multiplayer required decent teammates and intelligent play. I cannot give this anything less than an 7 but also anything more than an 8 as this game really is more style than substance. It disheartens me that Halo has moved away from tactical game-play to run and gun idiocy. Hopefully, competitive play will be just that and until then I, regretfully, will probably not continue to play this mass-appealing drivel.
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  78. Jan 17, 2013
    7
    Halo 4 is a very good shoot 'em up, but is lower than the other Halo Xbox 360 (maybe better than ODST) The story mode could be better, the online mode is not bad, perhaps the use of scores is a point negative. Moreover, it is a good game.
  79. Jan 17, 2013
    7
    The Master Chef returns with all new recipes and cooking supplies. I had an okay time with this game. The story was easily the worst part (but that's nothing new for Halo), but it looked great and played perfectly. The Multiplayer is very good as well, not much more to say about that. It's good. The score was a bit of a letdown and you can definitely tell this was not made by Bungie. It'sThe Master Chef returns with all new recipes and cooking supplies. I had an okay time with this game. The story was easily the worst part (but that's nothing new for Halo), but it looked great and played perfectly. The Multiplayer is very good as well, not much more to say about that. It's good. The score was a bit of a letdown and you can definitely tell this was not made by Bungie. It's lacking a certain Halo feel, which it makes up for in all new sounds for the guns (all sorts of pew-pews in this game, all sorts). Nothing revolutionary and will be quickly forgotten once Halo 5 comes out, but it's still fun. Expand
  80. Jan 14, 2013
    5
    This is my Halo 3 review. THE BEST Halo game i have played so far. Campaign AWESOME. Multiplayer AMAZING. Forge INCREDIBLE. Theater BRILLIANT. Easy 10 in my mind and a lot of others. HALO FTW!

    This is my Halo 4 review. This game sucks. 343 took out the good and added crap. I have written enough negative stuff about this game on Halo Waypoint so i'm not about to write a whole
    This is my Halo 3 review. THE BEST Halo game i have played so far. Campaign AWESOME. Multiplayer AMAZING. Forge INCREDIBLE. Theater BRILLIANT. Easy 10 in my mind and a lot of others. HALO FTW!

    This is my Halo 4 review.

    This game sucks. 343 took out the good and added crap. I have written enough negative stuff about this game on Halo Waypoint so i'm not about to write a whole paragraph on here. 5/10
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  81. Jan 13, 2013
    5
    This review contains spoilers, click expand to view. Halo 4 is supposedly the direct sequel to Halo 3, and it is in regards to the story. The campaign follows the story of Master Chief (as always) fighting some aliens on a new planet called Requiem. As Cortans slowly dies from her rampancy, Chief has to help her keep hope and defeat the Didact. This, in my opinion is extremely linear, and the Didact is one of those twirl mustache villains that ones to randomlyndestroy humanity. It doesn't help that every mission you're running around pressing buttons, for no apparent reason. Th campaign was boring and repetitive, and Requiem (the planet) is not as appealing as planet Reach. So yeah Cortana dies, other than that nothing memorable.

    I and many other Halo fans buy Halo for multiplayer, and well this one could use some work. Halo 4's multiplayer takes place on the UNSC Onfinity. A massive starship where the SPARTAN IVs train in the highly advanced war games simulation. Unfortunately, instead of Halo's traditional arena style shooter; this game is a class based arcade shooter. Skill isn't as needed here, as everyone spawns with an instant kill weapon (the Boltshot) if they wish. Halo 4 is shipped with 10 maps, and mostbof them are extremely large. The Kip times are faster, and the game is easier. Players will find an improvement in their K/D ratio and less of a skill gap between pros and lesser players. The DMR more or less dominates Halo 4's sandbox, and active camo is incredibly annoying. Halo 4 also lacks a 1-50 ranking system, giving you little reason to play for a long time. Little things like the inferior soundtrack, broken fileshare, CoD elements, and weak forge really hold the game back. Constant lag makes it a burden to play, and plasticy armor is plain boring. Halo 4 could get better with title updates and DLC but in it's current form it's practically Call od Duty in space.
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  82. Jan 12, 2013
    5
    halo but without the ability to download custom games on console. great visuals and better competitive play than reach but misses out on the key aspect of halo ... fun . A big dissapointment in hindsight but good in its own right.
  83. Jan 6, 2013
    5
    The problem with Halo 4 is that it's a grossly overrated title. However to its credit, it is a better game to Halo 3 and dare I say it Halo Reach. The emotional connection between the Chief and Cortana was very well done, however the whole tale comes undone towards the end. The story's momentum just doesn't hold and at the end, the game feels weak.
  84. Jan 5, 2013
    5
    Halo, one of my favorite series. But...Halo 4, is not as well as i anticipated. I believe they should of ended off Halo once and for all at Halo 3. But...we got Halo 4. I hope this is the last one, but it's not. The game is dropping it's edge. My personal opinion is that Halo 3 still remains the one i had the most enjoyment in. Halo 4 is basically Halo 3. But HD. It's multiplayer is sameHalo, one of my favorite series. But...Halo 4, is not as well as i anticipated. I believe they should of ended off Halo once and for all at Halo 3. But...we got Halo 4. I hope this is the last one, but it's not. The game is dropping it's edge. My personal opinion is that Halo 3 still remains the one i had the most enjoyment in. Halo 4 is basically Halo 3. But HD. It's multiplayer is same as old, no drastic changes like Halo 3 had from Halo 2 and 1. Combat is really linear, campaign is too short but highly repayable due to daily challenges and achievements. Story is well written but not very good. It's just fine. Spartan ops is...boring gameplay wise. The only enjoyment i get from them is the 2 minute cut scenes which are from each episode. I was a huge Halo fan, i almost got my self into buying the limited edition, but now. That i see it, i thanked my self i didn't. I would of wasted money. Halo games now are starting to get a bit repetitive which is bad. Overall its a 50/50 shot. If your purely up for it, go ahead and get it. If your not a major halo fan. Dont get it. Expand
  85. Jan 5, 2013
    7
    343 has done a fine job with this title,adding a great deal of polish,but little more.It's still just Halo.Nothing more,nothing less.At least it's not a yearly title yet.
  86. Jan 1, 2013
    7
    Firstly, can I recommend that you ignore the silly reviewers giving this game 10's and 0's? Halo 4 is deserving of neither score. Like every Halo game to date, Halo 4 is a satisfying (if familiar) FPS that makes no attempt to reinvent the genre. This time around, there is a much stronger emotional edge to the story than we have seen previously in the series with Cortana's relationship withFirstly, can I recommend that you ignore the silly reviewers giving this game 10's and 0's? Halo 4 is deserving of neither score. Like every Halo game to date, Halo 4 is a satisfying (if familiar) FPS that makes no attempt to reinvent the genre. This time around, there is a much stronger emotional edge to the story than we have seen previously in the series with Cortana's relationship with the Chief being central to the plot. The gameplay has not changed, the new enemies are slightly frustrating to fight and the multiplayer is the standard Halo experience. So in other words, 343 have not "tried to fix what isn't broken". Keep that in mind when picking this game up and you will not be disappointed. Expand
  87. Jan 1, 2013
    5
    Halo 4 is a real disappointment compared to the past.
    The final duel is horrible and lacking in originality.
    The single players has too many small arenas of multiplayer. Pitched battles in open places are ridiculous compared to the past. The campaign is too short. For Halo 5 343 should be guided by planetside 2, the real Halo 4 of this generation imho. If Halo 5 will like Halo 4,
    Halo 4 is a real disappointment compared to the past.
    The final duel is horrible and lacking in originality.
    The single players has too many small arenas of multiplayer.
    Pitched battles in open places are ridiculous compared to the past.
    The campaign is too short.

    For Halo 5 343 should be guided by planetside 2, the real Halo 4 of this generation imho.
    If Halo 5 will like Halo 4, then I do not buy it.
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  88. Dec 30, 2012
    6
    The Single-player took a great turn for 343 Industries, but the Multi-player is lacking a lot (Bolt shot is overpowered, most guns are basically shooting peas at the thing you're pointing at). Halo was suppose to be a good balance between Grenade, Melee, and Weapons. But 343 just throws that out the window and says "Hey, lets make the most unfair, most hated multi-player ever. That'll sureThe Single-player took a great turn for 343 Industries, but the Multi-player is lacking a lot (Bolt shot is overpowered, most guns are basically shooting peas at the thing you're pointing at). Halo was suppose to be a good balance between Grenade, Melee, and Weapons. But 343 just throws that out the window and says "Hey, lets make the most unfair, most hated multi-player ever. That'll sure show those people expecting a good game." I actually think Call of Duty has a better multi-player than Halo 4, and that says a lot. Expand
  89. Dec 28, 2012
    7
    This is my first Halo game and the only reason why I played it was for the AMEX promotions (hehe). Anyway, the campaign was pretty good. I thought the graphics were great, music was good enough, gameplay was solid, but repetitive. The enemies were sponges and not that fun to fight. Many levels felt like repeats, however, some driving sequences broke up the monotony. I played about 2This is my first Halo game and the only reason why I played it was for the AMEX promotions (hehe). Anyway, the campaign was pretty good. I thought the graphics were great, music was good enough, gameplay was solid, but repetitive. The enemies were sponges and not that fun to fight. Many levels felt like repeats, however, some driving sequences broke up the monotony. I played about 2 or 3 rounds of multiplayer and I thought it was great. Despite, my first time playing, I did fairly well. My call of duty experience helped me a bunch and I thought it was quite noob friendly. The game is a solid 7/10 for newcomers. Expand
  90. Dec 27, 2012
    7
    Great multiplayer even if you're a beginner. The campaign was way too repetitive where virtually every task was to go from point A to point B so you can do this (aka press a button)
  91. Dec 25, 2012
    7
    Single player wise, Halo 4 fails to deliver. I always appreciated the backstory for the Halo universe, and the concept of humanity being on the edge of extinction due to war with the technologically superior Covenant. Now, you're not only fighting Covenant for some reason but also Forerunner dudes (all 3 types) because of... a prophecy? I guess? I don't know. Apparently if I had readSingle player wise, Halo 4 fails to deliver. I always appreciated the backstory for the Halo universe, and the concept of humanity being on the edge of extinction due to war with the technologically superior Covenant. Now, you're not only fighting Covenant for some reason but also Forerunner dudes (all 3 types) because of... a prophecy? I guess? I don't know. Apparently if I had read Glasslands it would have made more sense, but I'm not going to buy a book just to get the backstory for an FPS. The campaign is at times pretty, until you set foot into a Forerunner level and your eyes are burned from their sockets by the overwhelming blue/orange contrast. Fortunately single player ends fairly quickly, but not before you see Cortana become Master Chief's crazy emo girlfriend. The multiplayer manages to make up for the single player, and ironically seems to be where 343 focused most of the story. You've got the standard Halo MP fare, with a few modes that have been more fleshed out. The biggest addition is Spartan Ops, which replaces Firefight from previous titles. It's pretty decent on it's own, and plays a bit like the standalone co-op missions found in other titles like BF3, though the loss of Firefight does kind of suck. Maybe it'll be re-introduced? We can always hope. Anyway Halo 4 is a solid game if you're looking for just MP stuff, but I'm a bit worried about the direction 343 is taking the storyline. Expand
  92. Dec 18, 2012
    7
    Absolutely brilliant game. Couldn't ask for more, except maybe a bigger Forge map and a helicopter in multiplayer. But to break it down...
    - The campaign is incredible and has possibly the best story I've ever played. You really feel like Master Chief.
    - The graphics are the best I've ever seen and are the best on the Xbox 360, hands down. - The multiplayer is incredibly fun, deep, and
    Absolutely brilliant game. Couldn't ask for more, except maybe a bigger Forge map and a helicopter in multiplayer. But to break it down...
    - The campaign is incredible and has possibly the best story I've ever played. You really feel like Master Chief.
    - The graphics are the best I've ever seen and are the best on the Xbox 360, hands down.
    - The multiplayer is incredibly fun, deep, and extraordinarily balanced. Best multiplayer since Halo 2. - Spartan Ops is fantastic, and the cinematic pieces before each episode make the missions have meaning.
    This game is incredible. Games like Call of Duty are laughable in comparison. If you like games, pick this up. Now.
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  93. Dec 16, 2012
    7
    First off ill be clear, I have not finished the campaign but am 4 hours in and I have 10 hours in multiplayer and have played numerous rounds of each game type. From my experience here are the aspects that i enjoyed and those i do not. Campagin: BAD Inconsistent difficulty: some areas are boringly easy ( played on heroic) while other areas are controller throwing difficult.

    GOOD:
    First off ill be clear, I have not finished the campaign but am 4 hours in and I have 10 hours in multiplayer and have played numerous rounds of each game type. From my experience here are the aspects that i enjoyed and those i do not. Campagin: BAD Inconsistent difficulty: some areas are boringly easy ( played on heroic) while other areas are controller throwing difficult.

    GOOD: Beautiful graphics. I died at one point because i walked out of a crevice into an open area and was standing just looking at the amazing scenery.

    BAD: The AI is simple: The enemies generally repeat a simple pattern and dont seem to act as if they have any tactics. ( shoot a grunt in the back and often they wont even turn around)

    GOOD: voice quality. I always felt in the previous games that the voice recording quality was lacking. However the voices in the campaign have been wonderfully crisp.

    BAD: overpowered weapons. It seems as though the method to make the game more difficult is to simply ramp up the enemy weapon damage. This leads to a jackal with a needler being your worst enemy rather than a skillful elite.

    GOOD: Controls: while the control layout has changed the fluidity of the control is such that the controller never feels like a barrier.

    BAD: Vehicle sounds: Every vehicle sound so far has been annoying to the point that I've actually left behind a ghost so I didn't have to hear it. The warthog is a military vehicle not an alcohol dragster. Any enemy within a half a mile would hear it coming. BAD: Checkpoints. Bungie was always careful to ensure that difficult areas had strategic checkpoints that would help you progress while still allowing for deaths. Halo 4 barely has any. If you cant get through a 30-40 minute section without dying, be prepared to see the same area and hear the same dialog, possibly for hours till you can find just the right sequence of maneuvers to get you through. Multiplayer:

    BAD: Locked Loadouts: The fact that those who have been playing longest get access to the best gear is frustrating beyond words. Dont like the jetpack at first? Tough. BAD: Dynamic game joining. More than once it seemed that one team got to start the game 10-30 seconds before the other allowing for advantages that were near insurmountable ( acquiring both mechs in capture the flag on Valhalla)

    BAD: Mechs. Any game that include the mechs regardless of the actual type becomes "capture the mech" these things are so incredibly overpowered its inconceivable they made it into the final game in this form. BAD: Map design. Most of the maps feel cluttered and lack a sense of flow, with many having a "perfect spot" eg. The tree near the crates on Abandon is so easily defended that an oddball match can be won in a blowout if the carrier stands behind it.

    GOOD: Player skill matching. Despite playing against opponents some 20 levels higher the game seemed to balance the teams well. Rarely did it feel like one person won the game.

    GOOD: SWAT. SWAT still plays as vicious and frantic as always and the new instant respawn helps keep the game moving Overall while the game most definitely feels like a halo game it lacks that sense of razor thin balance that made the prior games so much fun. While the new graphics bring a greater feeling of realism failings in gameplay constantly break immersion. A shaky start to a new era of Halo.
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  94. Dec 14, 2012
    7
    First let me get this out of the way. I don't hate Halo, I gave Halo 3 a 9 and Halo Reach an 8. The problem with this game was that it was very clearly rushed to meet BLOPS for release. The reason I say this is because it not only rips off ideas from COD and implements them poorly (Not always, mainly multiplayer) but that there are many positive aspects from the old Halo games that don'tFirst let me get this out of the way. I don't hate Halo, I gave Halo 3 a 9 and Halo Reach an 8. The problem with this game was that it was very clearly rushed to meet BLOPS for release. The reason I say this is because it not only rips off ideas from COD and implements them poorly (Not always, mainly multiplayer) but that there are many positive aspects from the old Halo games that don't appear in Halo 4. That said, the campaign was terrific. We had a much more personal adventure with Chief this time around, and to see his friendship and desperation to save Cortana as she devolves into rampancy is heartwarming. This works even better because you are constantly reminded of Cortana's rampancy throughout the narrative. Every few minutes her voice will change a little, she will have an angry outburst or blue lights will flicker around the edge of your visor. You really do want to help Cortana in ths campaign. Unfortunately, there are a couple of plotholes that bothered me, but it was never really an issue. The music was also outstanding and it has really become a trademark of the series at this point. Grass grows, the sun shines and Halo has fantastic music. The problems start with Multiplayer and Spartan Ops, which are really not as polished as they could've been. Multplayer has some balance issues. Melee doesn't work properly, DMR sniping and Ordenance (Although Ordenance does have some upsides) dis-courages map movement, and while most of the maps are good or even great maps, there are almost none at all for each game mode. In fact, the amount of maps available is tiny for each gamemode. The boltshot is OP, everyone already knows why, it is a sidearm shotgun. DMR's are still as OP as always, and there is almost no reason to use anything else as a primary weapon. As for the new Mantis it's... well... Just kinda annoying rather than an actual threat. I feel that Halo has lost some of its competitiveness while regainiing some of it at the same time (Reach did hit competitive gamers a lot harder), especially considering a skill system no longer exists but power weapons now hae to be earned rather than just. Yes you can go onto waypoint to findout, but going onto waypoint after almost every match is annoying as hell, and you're skill having no effect on your rank makes it irrelevant. As for joining mid-game, yay! But why didn't you improve it so we wouldn't enter games that are almost done? Lazy work just ripping out a feature of one game and shoehorning it in another 343. The progress system kinda sucks really. The biggest issue is it feels like a GRIND. Grinding for armour unlocks, for f***ing emblems and poses is beyond stupid. At least in Reach I generally could buy what I wanted and it didn't feel like a grind until General and onward. As for forge mode, I'm sad to say it has been butchered, and is one of the main reasons why I think this game was rushed. There are few options when compared to the last forge mode, and there is no forge world. WHY? I had no idea they could mess it up this badly. It's quite sad really. Finally there is Spartan Ops. It's... fun, but rehashing maps and just saying "Defend this, attack this"... I'd expect more for the removal of firefight, and the lack of story is disappointing considering they seem to want to do one, but never really do anything with the characters or setting. They do a bit, and they are doing more wuth each new episod they release, which is good. Overall, this game had (And still has) a ton of potential, but only really delivered in the campaign and on the Spartan OPs, which is a real shame. Expand
  95. Dec 13, 2012
    5
    Halo 4, one of the biggest disappointments of this year. Don't let that box fool you, you're not buy a Halo game. You're buying a game that not only does it rid itself of all content and quality that made Halo what it is they adopt elements from every other generic FPS on the market. Neither do they even attempt to make sure these elements work in the preexisting game play. Horrible mapsHalo 4, one of the biggest disappointments of this year. Don't let that box fool you, you're not buy a Halo game. You're buying a game that not only does it rid itself of all content and quality that made Halo what it is they adopt elements from every other generic FPS on the market. Neither do they even attempt to make sure these elements work in the preexisting game play. Horrible maps from Certain Affinity, an asinine weapons sandbox that is littered with 1 hit kill weapons, no competitive ranking system to make sure a beginner doesn't fight against someone of same skill but someone who is light years ahead of them. Custom games setting basically got nurtured, almost 6 weeks after it's release and they still don't have file browsing up. It's a box of broken gameplay elements, false promises, poor execution. The only thing this game has been is one continuous promotion of Mountain Dew and Doritos. Expand
  96. Dec 10, 2012
    5
    One of the most over hyped games ever. The campaign is very short and very easy it can easily be completed on legendary difficulty with two people with their eyes shut. When I heard about Spartan ops I was quite excited however, same as the campaign too easy and really boring straightforward objectives. Tries to be Halo 3 but fails miserably.
  97. Dec 8, 2012
    7
    This game plays very similiar to the other Halo games with its face paced combat, excessive dying, same enemies and an addition to a few knew ones. In fact, the game plays out so "the same" that it seems like the Halo series is now "the never ending story". And I think this is the disappoint that I have with the game in the underwhelming adversary that follows the same potline as theThis game plays very similiar to the other Halo games with its face paced combat, excessive dying, same enemies and an addition to a few knew ones. In fact, the game plays out so "the same" that it seems like the Halo series is now "the never ending story". And I think this is the disappoint that I have with the game in the underwhelming adversary that follows the same potline as the first three games. There is a deeper interaction with Master Chief and Cortana, however, that alone is not enough to make the game really interesting. When a game is only six hours long, you need a story to compensate the short game play. This one wasn't as bad as O.D.S.T, but not much better. Expand
  98. Dec 2, 2012
    6
    Halo 4's story was impressive as Master Chief develops in his personality through his journey with Cortana, while short, it was nothing short of interesting and impressive. However, despite the campaign, the multiplayer seems lack-luster and bland. The old Halo style is no longer there, instead it is mashed up with COD game play style, everyone has sprint, you have support abilities whichHalo 4's story was impressive as Master Chief develops in his personality through his journey with Cortana, while short, it was nothing short of interesting and impressive. However, despite the campaign, the multiplayer seems lack-luster and bland. The old Halo style is no longer there, instead it is mashed up with COD game play style, everyone has sprint, you have support abilities which are "perks", and kill streaks called ordinances, the matchmaking playlists are very limited and there is no "Team Objectives" like in Halo: Reach or Halo 3, you have to pick to what you are feeling now, instead of picking random. The level designs are also boring and there doesn't seem to be enough for release. Some maps are even imbalanced for game types such as CTF where jet packs reign supreme or one team has the better base to defend . The graphics I give an A for consoles, but split-screen seems to cause major fps lag in larger games. Spartan Ops seems to be rehashed every episode and brings rarely anything new to the table except for the standard "kill this, defend this" which last only about 7 minutes each, while it is nice to have a co-op experience such as spartan ops, I feel they could have done better. Overall I give the story a 9/10 (Only because they seem to rush everything at the beginning). and the overall game a 6/10 because of the multiplayer and Spartan Ops. Expand
  99. Dec 2, 2012
    5
    Distinct sense of "Meh" - the Halo storylines have become weaker and weaker since the original. The single-player campaign is of course graphically gorgeous, but boring and unmotivated as all heck. The enemy AI is seriously dumb; the one redeeming quality is the ability to play coop.
  100. Nov 28, 2012
    7
    This game is good. The only problem is that it feels more like Halo: Reach 2 than a sequel to Halo 3. There are not many maps to play on, and every always chooses the same ones every match. The campaign is interesting and fun, and worth playing through a second time with your friends. Maybe once some DLC comes out the multiplayer will be more fun. The spartan ops is a welcome addition, butThis game is good. The only problem is that it feels more like Halo: Reach 2 than a sequel to Halo 3. There are not many maps to play on, and every always chooses the same ones every match. The campaign is interesting and fun, and worth playing through a second time with your friends. Maybe once some DLC comes out the multiplayer will be more fun. The spartan ops is a welcome addition, but everybody still misses firefight. Overall, a good game. Expand
Metascore
87

Generally favorable reviews - based on 87 Critics

Critic score distribution:
  1. Positive: 83 out of 87
  2. Negative: 1 out of 87
  1. Dec 17, 2012
    90
    Halo 4 eschews esoteric delivery for a sledgehammer story with a blockbuster aesthetic. Epic, engaging and sensorially awesome. [Jan 2013, p.60]
  2. 90
    In the end, this game is still a fairly conservative and faithful to the original spirit, even with some significant changes.
  3. Dec 3, 2012
    75
    The narrative is outstanding, even in spite of a few plot-point missteps, and the character evolution of Master Chief and Cortana deserves to be further explored with these wonderful storytellers (well, maybe one of them can't happen, but I'll avoid spoilers). However, the gameplay feels jilted, awkward and unrefined, three unforgivable sins in a landscape populated with other quite-capable FPS franchises. As a result, I'm going to average everything out: great story plus bad gameplay equals an average experience. And in this overcrowded FPS genre, "average" is isn't something I'd recommend buying.