Apr 4, 2014343 Industries has done a fantastic job with this latest chapter in the series. This is my favorite video game series, and it is the series that got me into video gaming, so hearing that a new developer would be replacing Bungie worried me. Thankfully 343 made a game that is just as good as the majority of the Bungie made Halo games.
The campaign manages to feel familiar and fresh all that the same time thanks to the way is holds onto the classic Halo gameplay while simultaneously adding it's own unique features. With new weapons to experiment with and new enemies to fight, there's always something exciting around the next corner. To make things better it is all backed up by some of the best looking graphics to ever grace the 360. The only complaint I have with the campaign is in regards to the story. Just like in Halo 3 the story dives off into the most confusing and under-explained sci-fi mumbo jumbo out there. That being said the campaign does manage to have some emotionality thanks to the complex look at the relationship between Cortana and Master Chief. So while the story does disappoint, the gameplay succeeds here making one awesome campaign.
As far as the multiplayer goes I find it to be the most fun in the series yet. Everything is excellently balanced, the new features are excellent, the game modes are fantastic, and the maps are incredibly well done. The maps are only made better and more diverse thanks to the returning Forge mode. Honestly I am loving the multiplayer more than ever. It's tighter and it no longer feels like you are burning through a huge amount of ammo just to drop a foe. I think this is the best multiplayer the series has seen and it will keep you busy for countless hours. I really can't find a flaw with it.
As far as cooperative gameplay goes the series Firefight mode has been replaced with the new "Spartan Ops" mode. This mode is a noticeable improvement of what the series has previously offered in terms of cooperative gameplay and is an absolute blast to play with friends or even by yourself. However this mode does come with one pretty big flaw: there's no way to play this mode offline either cooperatively or solo. This actually prevented me from being able to play it locally in couch co-op form and is a pretty big oversight on 343's part. That being said it's not a deal breaker and doesn't ruin the fun that can be had with this mode. It's just a disappointing non-inclusion, especially when you remember that Bungie's Firefight mode allowed for offline play.
Overall this is a fantastic game and in a lot of ways one of the best games in the series. With a fantastic campaign, the series best multiplayer, and countless hours worth of content this is one of the best FPS games on the market and one of the best games on the 360. Halo fans no longer need to worry about whether or not 343 can handle the series, because they have proved they can even if they did include some minor flaws. I give it a score of 9.9/10-Near-Perfect.… Expand
Apr 2, 2014After playing the 6 previous Halo games not even the return of iconic Master Chief can save this tired out series. All the stale generic action sequences you have seen time and time again in Halo and other FPS sadly have resurfaced in Halo 4. All the previous Halo games had a clarity about them. Unfortunately Halo 4 was nothing more than a convoluted jumbled mess in the storytelling department. A failure in both the action and story they should of left the Chief on ice after Halo 3 if this all "343 kerching" have to offer, meh.… Expand
Mar 31, 2014This game absolutely kills the Halo franchise by not only killing the Halo story but ruining everything else in the story. All of the guns were redone but the UNSC weapons are completely useless, and it gets better, the new Forerunner weapons are a copy paste of the UNSC weapons with little to no good atributes. The story is too emotional for a Halo game and the threat of Cortana dieing is the worst part. The final boss completely kills the game because instead of the Halo 3 boss battle or the newer Halo Reach standoff, guess what all of the fans get? A retarded quick time event that completely kills the Franchises amassing endings. Hey, do you like being able to customize your equipment and change your symbol? Well to bad because the new multiplayer function doesn't allow you to customize it, unless, you level up which if you have no friends to play with or now Xbox live gold, is hard, you better like that armor you're wearing.… Expand
Mar 31, 2014This game completely shocked me, It was a massive disappointed, going from halo 3 to halo 4, it was like chalk and cheese. The maps had no depth to them and the online game play was very average. I gave it such a low rating because of how good the prequel was.
Halo 3 10/10 ----> Halo 4 4/10
Hopefully halo 5 will redeem the series otherwise I will not be buying an xbox 1 as that is the only exclusive I am interested in… Expand
Mar 27, 2014Gameplay wise, it's still definitely a Halo game but they could of done better than incorporating so many CoD like mechanics into it. What made Halo a unique FPS title was that it had a different style of combat, 343 could of at least built on that instead of making it more like other FPS games out there.
Mar 23, 2014-1 for non-existent custom game matches
-1 for a lack of detail to the Forge mode
-1 for a horrible Flood design and limitations to the Flood mode (Flood can't use weapons)
-1 for obvious attempt to copy CoD
It's not bad.. but it just seem like the Developers did not put their heart AND soul into their game..
Mar 20, 2014The Halo series we know and love is dead. Halo 4 is just a Call of Duty clone. With a 6 hour campaign and no Firefight Mode. The campaign is not creative at all. Promethean's talk about a Mass Effect rip off. It's funny and sad that Halo has to copy other game to be good now. Years ago it was the other way around. Half of this game is locked for online play which is very dumb, Pay to win OK.........errrrr No!. Spartan Op's sucks. Thanks 343 for ruining one of my favourite game series. I'm very surprised this game is getting good reviews, don't listen to them this game is trash. No real Halo fan would accept this pile of ****. I'm going back to playing the infinitely superior Halo: Reach and Halo Combat Evolved.… Expand
Mar 17, 2014Whilst the campaign was short and linear compared to past Halo games, the story and emotional attachment was good. The multiplayer is sub-par, and very shallow. Taking cues from Call of Duty whilst still trying to make it it feel like Halo was a tough task and it wasn't a good mix. The graphics (the only really good thing about this) are great for its time, some of the best I've seen on Xbox 360, although when you play split-screen with a buddy, the console really shows it's age, having to dial back on the graphics due to having to render the meshes & textures twice on some really old hardware. All in all, the multiplayer gets stale after a few hours of play, and campaign was solid but a tad bit on the short side. As a classic Halo fan, I am disappointed in this project, although some may like it, and it does have some strong aspects.… Expand
Mar 16, 2014Graphically beautiful, fun campaign, fluid controls, great set-pieces and addicting multiplayer, Halo 4 is a welcome entry to the franchise. While it doesn't quite reach the heights of 1 and 2, and the campaign is fairly short, it's still entertaining as hell.
Mar 14, 2014Seriously? Halo 4 is the same game. The story isn't that interesting to the other halo games. The online play is mostly the same thing and, it's HALO. I like halo, but I seriously cannot keep hearing everyone saying it is a new version of halo. ITS THE SAME GAME!
Mar 14, 2014This review contains spoilers, click expand to view. i have been playing halo since halo 2 and i LOVE it! in halo 4 the master cheif returns to destroy the didact while his A.I, Cortana is facing rampancy, a virus A.I get in about 7-8 years. i personally 343 did a great job on the campaign, as they have added features fans have wanted for years. i personnaly think that 343 didnt bring the very best out in multiplayer and the all new spartan ops. i do not believe spartan ops and multipalyer are the WORST, but i think they can get old after a while. to me spartan ops is repititve with some twists from time to time. multiplayer is fun if you find a gamemode right for you. other than that halo 4 is an amazing game. i have to give 343 credit, because this is there 1st halo game and most studios new to a franchise dont do as well as 343. halo is a difficult game to master design wise. keep up the good work 343 and thx for making are halo dreams come true! P.S in halo 4 there are no UNSC air vehicles.… Expand
Mar 14, 2014This review contains spoilers, click expand to view. (Minimal spoilers)
I honestly can't give this game more than a 6 for the simple reason that throughout the entire playthrough, I couldn't help but feel bored and disinterested in the characters, the plot, the chief and Cortana, or the action. Please note, this is a review of the single-player campaign only.
I've always loved the Halo series, in its prime the game was an incredible showing of what shooters could be. A combination of fun, semi-open field exploration with vehicles of all sizes, battling against untold odds. Halo Reach was a decent addition to a great series, adding important backstory to the Chief's grand adventure. Halo 4, on the other hand, adds little to the mythos of the chief, trying instead to forge a 2-dimensional relationship between the him and the AI Cortana.
The gameplay felt tedius at times, where I'd often think to myself 'oh great, yet another section of the game that I don't want to complete', and I'd force myself through it because I'm that kind of gamer. That is, hopeful, wishing for this game to pick up the pace and throw some interesting combat at me. Instead, it was rehash after rehash, with repetitive enemy battles throughout. They basically introduce the principle enemies at you near the beginning of the game, and they recycle the same ones over and over and over again.
As for the story, I still don't know what the hell happened. I'm no slouch when it comes to picking up on complex philosophical implications, but this story was way over my head. Who was the principle enemy? Why do I care? What's his motive for destroying humanity if humanity poses little to no threat to the galaxy? Why does human technology integrate so easily into theirs? This is basically how it goes: Chief wakes up from slumber, **** going down, somehow through the expanse of space he meets up with a human ship, they run into a giant mechanical planet thing, chief **** **** up, casualties of war happen, the chief blows a nuke and doesn't die, humanity wins and the chief loses.
The one part of the game that kept me engaged was the visuals. I have to hand it to 343, they made a handsome looking game. The fidelity was sharp and the colors bright and vibrant. The enemies were well designed and the worlds felt real. While running through space stations you felt like you were there. The sound design was also top notch, with an excellent musical track to carry through the otherwise sleepy and predictable storyline.
I bought it used for $15 on amazon. Personally the game didn't resonate with me, but it was worth what I'd paid for it. I don't think I would recommend this game to my friends, so I wouldn't recommend it to you. If you don't mind the lack of a story and gameplay that has regressed from its prior glory in order to play as the chief again, go for it. If you care about progress in gaming, leave this one on the rack.… Expand
Mar 13, 2014Two things up front. Firstly I’m a long-term Halo fan, having played all the games from the beginning -- not some PS3 fanboy. Secondly, both positive and negative User reviews on this site have been grossly over-exaggerated for dubious reasons. Let’s be realistic folks, few games deserve a zero and no game is worthy of a 10 because no game is perfect!
I had high hopes for Halo 4 after the superb job that 343i did in revamping the original Halo. Perhaps they should have stuck to polishing other people’s games for a while because, sadly, they don’t seem to have the finesse (yet) to create an admirable game from scratch. When I first read the Quarter to Three review by Tom Chick in the Critic section, I felt it was a bit harsh but after playing Halo 4 for myself, I now consider it a tactful understatement.
As far as I’m concerned, the only real improvements in Halo 4 are the more realistic sound effects and cut scenes. Clearly these two elements are a cut above previous Halo games but just about everything else is a backward step and second-rate for a AAA title. For all the hype from 343i about the game being a labor of love, there is a shocking lack of attention to detail not found in Bungie’s instalments. But of course, most fans won’t be prepared to admit that because a successful continuation of the series means so much to them. It’s an emotional investment – sort of like staying with a bad lover for old time’s sake.
As others have stated, the Halo 4 story is boring and manipulative with unsympathetic characters and repetitive scenarios. Somehow, it also manages to be confusing and cliche-ridden at the same time – just what you don’t want in a game, particularly a FPS. (Unless it’s satire and this isn’t – it’s overblown seriousness).
The superlatives being lavished on the graphics by many reviewers are way over the top. For me, good graphics are in the details and many in Halo 4 are noticeably absent. Gone, for example, is the superb purple and bronze pattern detail previously found in Covenant hardware. Some of the alien architecture may look impressive but the backgrounds are often foggy and indistinct. A close inspection of outdoor environments and objects reveals nothing but jagged, blocky and/or blurred textures. Those representing the terrain are muddy and ugly while foliage and fire look like they were rendered in a primary school art class! Decals (projectile damage) look nice but are inconsistent, appearing only on certain surfaces and sometimes they look sharper than those surfaces themselves, which is ludicrous. A useful graphics comparison can be found in some of the beautifully detailed weapons and environments of the Serious Sam HD games and they were made by a much smaller company on a fraction of the budget!
Another aspect where Halo 4 falls short is the AI. For example, at the beginning of the Campaign chapter, Size Matters, I experienced a fellow Spartan continually running into a rock face. Belting him with a melee attack had absolutely no effect on his mindless course of action so I eventually threw a grenade at him and he jet-packed to the adjacent Mammoth. That glaring faults this basic were allowed through to the final build of a multi-million dollar project is an absolute disgrace and demonstrates a distinct lack of respect for the fan base! In addition, the beloved Covenant species have had many of their personality attributes that made them so interesting to fight, reduced or removed altogether. They now share the stage with generic new enemies which are highly reminiscent of those from other games. Anyone else notice a resemblance between the Promethean Watchers and Crawlers of Halo 4, and the Icarus and Parasite creatures from Quake 2? Or the Promethean Knight and the Bloodletter Daemon from Warhammer 40,000: Space Marine? The appearance and behaviour of these pairs is strikingly similar!
Enough has been said about the multiplayer aspect by others – obviously a blatant blending of COD features to draw in that crowd. Firefight is sorely missed and Spartan Ops is a thinly-veiled attempt to increase Gold account sales on Xbox Live.
Other major gripes include: the extremely bland game menus (hate the floating debris image), limited brightness control, rigid corpses, clipping, minor objects that can’t be damaged, invisible walls, and VERY weak grenades.
I give Halo 4 a score of 5 for retaining a semblance of the enjoyable core combat of the series but if there’s genuine pride in the making of this game, it’s hard to detect from the final result. Perhaps it’s a case of "too many cooks spoil the broth" but it smells more like a money tree to me.
NOTE: This review was initially posted in Nov. 2012 but somehow it was deleted from Metacritic so I've had to resubmit it.… Expand
Mar 11, 2014The first time you play the game, all you can say is: awesome. Not only the addicted shooting and action throughout the game, but also the very memorable story, and plus, the almost-unbeatable outstanding visual. You cannot help but falling in the famous multiplayer of the game. Without a doubt this game is the killer application, a genuine signature game of XBOX 360. If you intend to buy a XBOX just for playing Halo 4, it's a good reason… Expand
Mar 10, 2014This was one of the best first person shooters that I have ever played, this was the first halo game I ever played and I'm glad that I got into the series. The campaign was incredible I loved the story and the multiplayer is just plain awesome even though the ps4 and xbox one came out me and my friends can play this game anytime if you haven't played this game you must play it immediately!
Mar 6, 2014This review contains spoilers, click expand to view. (First things first: this is a critique of the campaign. I am not a multi-player gamer.)
I think there is a point when a video game or film franchise goes from being fun and made with enthusiasm and talent to being purely a cash cow.
Halo 4 is such a game. Bungie rightfully designed, explored and closed their Halo games by incorporating a trilogy, a side-story and a prequel (Halo Wars is in another category). One can only imagine once Microsoft had 343 take over Master Chief's universe, they didn't so much see the mythology evolving and the story going deeper but more dollar signs. And let's face it, that's what the industry is all about, creating great games, making money.
The trouble is when your audience sees through the ruse and realizes the game is less about them and more about the profit margin, there is a loss of spirit in the actual game playing.
And that's what Halo 4 is: spiritless. Sure on the surface, the graphics, the sound, the story are all at Halo standards but here again, the game is beautiful while being less fun and the further players explore Planet Requiem and take down the Prometheans, the levels tediously pile on and the enemy onslaught becomes even more tiring.
With the Covenant, at least there is a comedic character to them. The Prometheans, on the other hand, are rather dull and remind me of long-forgotten Happy Meal toys from the 80s. They are not so much menacing as unavoidable in their combat style. The only strategy in fighting them is perseverance if little else. And as for the Didact and the Librarian and the Composer, it all turns into a convoluted mess at times and you're really trying hard to care and at the same time forgive the operatic hyperbole of the mythology. Halo 4 is what happens when 'epic' becomes closer to ridiculous.
What kept me playing is the story between Master Chief and Cortana. The voice acting is superb and on-par with the best Hollywood animated movies. With Cortana, especially, from the facial expressions to the gestures, we've come along way from Combat Evolved's clunky cut scenes.
Yet, despite the small pleasures of the voice acting, this is just a barely-above average FPS. If it didn't have the Halo concept, the story and mythos, the gamer would be just playing any other action shoot-em up.
It's good, but not great. At times, not even fun. 343 basically replaced The Flood with the Prometheans and took cues from The Flood stages to create similar bland levels to fight the bland waves of enemies. The Covenant levels were the best to play and thankfully there were more than I expected. The story and the relationship between Master Chief and Cortana were the only reasons I carried on. Otherwise, unlike Halo 3 or Reach, I won't bother to revisit this campaign. This game is beautiful to look at but for the most part (again, aside from the dramatic cut scenes), it's quite soulless. Halo fans deserve better and 343 and Microsoft have created their cash cow and will most likely continue to worship it and pump out more of the same. For the record, I probably won't bother with the next one in the series. Halo, from what Halo 4 shows me, rightfully belonged to Bungie and can't be crafted with the same care and passion by any other company.… Expand
Mar 4, 2014I feel this is a brilliant start to a new saga with a new studio. I've read a lot of comments about this not being Halo but I believe it is a step in the right direction. With stunning visuals, pumped up audio and a compelling story I have played through the campaign many times. There is; however, room for improvement on the multiplayer side, especially when it comes to integrating DLC maps better into play-lists so that players get to actually use the maps they have purchased. The new Spartan ops; although adding great story, leaves a lot to be desired with a lot of map recycling. Overall this game is definitely worth checking out and leaves you counting down to Halo 5.… Expand
Mar 2, 2014Maybe I liked this game because I'm a huge Halo fan, but regardless I believe that this game is worth a purchase. Even if you dislike its multiplayer, the campaign is so fun especially with friends. Not many games allow you to play the campaign with three others and still earn all achievements/trophies. This alone is why Halo is better than so many other games. You can spend countless hours having so much fun playing the campaign with friends. But after that's over you can always play multiplayer. New maps, new guns and same old Halo fun. In addition there is a new co-op campaign mode called Spartan Ops where you and friends can be part of an elite Spartan group and experience what it's like to be a Spartan other than Master Chief.… Expand
Mar 2, 2014343 destroyed halo.
Nice sound track.
Bad level design.
Like 5 hrs long.
No fire fight...
Map editor mode is worse then Reach.
Master chief is the most over hyped protagonist of all time.
Recommendation: go buy crysis 3. Not this garbage.
Feb 26, 2014343 Industries were given the privilege to continue Bungie's hit series Halo right from where they left off of. The hype and expectations for the next edition to the saga were extremely high so there was little room for error.
And little error there was...
The game opens with an extremely well crafted cut scene. It felt like I was watching a film and at some scenes it was hard to tell whether the characters were programed or living actors. Unlike games like Sonic 06 the rest of the game looks great too. We are not just greeted by something beautiful, the visuals last and last in true cinematic fashion.
Along with the graphics the environment and world design is artistic.There is a sense of atmosphere you get while playing Halo 4. There is just the right balance between futuristic areas and natural which makes you remember that Halo takes place in the future of this universe and not in some completely new and unrecognizable universe, since there is so much relatable to Earth and our knowledge on other planets.
The visuals and world design are complemented by the audio. From the Dramatic theme to the weapon sound effects this game sounds great. Great isn't one of my best words to describe something either. While Halo 4's audio is up there with some of my other top sounding games, it certainly can match with some of the Masterpieces like Half-Life 2, Legend of Zelda: Majora's mask and even Halo Combat Evolved for the original Xbox and PC. This is only a small fraction of the reason why I didn't give it a 10 out of 10.
Most people complain that the gameplay in the Halo series is very repetitive and get generic as the series progresses. Having played through almost all of the Halo series I haven't really felt that there is any major repetivity. The concept has been the same throughout the series and there haven't been any minor evolutions in Gameplay but the game still feel fresh. 343 managed to keep the game new without ruining any game mechanics. It is mainly to do with the Level Design and World Design which I have already praised. There is a distinct feel to each halo game and in Halo 4 the levels are generally spread out and full of places to explore once you get past the open stage. While most area's are new and done in 343's unique styles in environment there are still one or two areas that I can relate to previous Halo titles.
Halo 4's story is also a big role in creating this almost perfect masterpiece. It is a shame that most games these days, particularly FPS's, don't have stories you can get into. Most are multiplayer based and the focus on the actual game appears minimal. Halo 4 is one of the very few games that I can get into story wise. I didn't play the campaign just to get the achievements, I played it because it is good!
The true reason for me to drop a mark is because of a certain enemy. That being the Knights. While I am a person who likes difficult games like CastleVania, Megaman that the more recent Angry Video Game Nerd Adventures but while playing in Heroic or Legendary the Knights are very cheap. In the games I just mentioned you are only to blame when messing up. The other enemies are like that in Halo as well and clearing a room of elites in legendary is very rewarding.
The Knights are very over powered and they will only stress the player out. to my knowledge they have the same health and strength as the Elites yet they come with the assistance of bots that'll heal them besides they can heal themselves just like you and Elites can. Instead of running away from you they can teleport and by the time you find them they have or are beginning to recharge. This really becomes when there are more than one Knight around. I remember being stuck for a long time on this certain part of the third mission of the game. I have to say that part and other Knight encounters are rated high up in some of the hardest parts across the whole series and unfortunately the difficult was cheap and you never felt that it was your fault and you resort to blaming the game.
The Knight is the concept to make me frown while playing this game. There are some other minor floors including some glitches but most of them have patched the only other flaw worth mentioning is the OP Mantis' but they don't bother me much at all. This leaves me to only drop one mark from perfection. 343 did an great job continuing the series. Though it may not be as good as Combat Evolved and Halo 2 I highly recommend this and I am eager to play Halo 5 when it is released.… Expand
Feb 20, 2014Why is this game rated 6.9 by the fans ? I seriously dont get it cause Halo 2 and Halo 3 are worser than this and that is no opinion ... Halo 2 sucked and Halo 3 was okay, but not good ... this part is the best since Halo 1 ... Praise to the designer of Cortana you did a great Job !
Feb 18, 2014Halo 4 feels like the natural evolution of the series.
It takes the best elements of Halo 3 and Reach and combines them into an authentic Master Chief experience!
I'm coming back to the game now after about a year off. I've finished it on Legendary now and am getting into some multiplayer. As much as the player base has dropped over the last year or so, matches can be found with relative ease.
I was never big on the COD multiplayer. Halo 4 is where it's at for me until Titanfall drops. I want my futuristic machines, yo!… Expand
Feb 16, 2014343 industries was tasked with producing a follow-up on the Halo trilogy, to add yet more into the universe known as the Halo Nation. They knew that what they would develop would automatically become canon, to be judged under intense scrutiny. Fans of thus franchise are among the most 'honest' fan bases out there, and there was no room for failure.
Thankfully, 'Halo 4' largely delivers on the experience fans have come to expect from this all-conquering franchise.
What grabs you first, at least in my opinion, is the graphics. Compared to Halo 3, it feels as if a light covering of smoke had been cleared, bringing everything into sharper focus. It is superior than anything Halo 3 could muster in this department, made clearly by the rendering of Cortana. It is honesty surprising that both '3' and '4' were released on the same console.
The soundtrack for this game is incredible, and there is no one here that can summon an effective argument otherwise. While the signature 'Halo' theme song will remain the best piece of all, '4''s piece takes on a variety of feelings, especially prominent when it highlights the intense danger Spartan 117 finds himself in, while also providing a suitable backdrop to Cortana's mental degradation, and the exchanges both she and her Spartan initiate in.
The story, however, takes the shine off this game, just a miniscule, insignificant amount. While anyone with a heart would flinch from Cortana's fate, after spending the entire game attempting to find Halsey and repair her, introducing the Covenant was a bit of a misstep, considering both Humanity and they had formed a truce. True, runaway factions occur in real life engagements, but the game would have benefited from the sole attention of the main Antagonist, and his plan. While focusing on the Covenant, their designs were needlessly altered, looking nothing like the creatures that had graced the previous three Halo games ( not their armor, but the aliens themselves.)
Other than that, however, Halo 4 remains one of the best releases for the franchise, as well as the most lucrative, which only shows that 343 industries had managed to fulfill the brief, satisfying 95% of fans.… Expand
Aug 19, 2013The story is quite good, it has stellar sound and looks, character development has increased tenfold over it's predecessors, and can be challenging due to decently smart AI. A little on the short side though.
The multiplayer is somewhat derivative and hectic by Halo standards, but stellar by any other measure. (No pun intended)
Verdict: Much better than Halo Reach, but this title doesn't live up match the glory days of Halo 3.… Collapse
Dec 3, 2012The narrative is outstanding, even in spite of a few plot-point missteps, and the character evolution of Master Chief and Cortana deserves to be further explored with these wonderful storytellers (well, maybe one of them can't happen, but I'll avoid spoilers). However, the gameplay feels jilted, awkward and unrefined, three unforgivable sins in a landscape populated with other quite-capable FPS franchises. As a result, I'm going to average everything out: great story plus bad gameplay equals an average experience. And in this overcrowded FPS genre, "average" is isn't something I'd recommend buying.