Nov 13, 2012Halo 4 itself has managed to give me many feelings towards 343i and the franchise they will continue to create. These feelings are excitement, blissfulness, tolerance, prejudice, rage, anger, hatred, and despair. YOU WILL LOVE THIS GAME BUT HATE IT AT THE SAME TIME! There are so many parts that I liked. Now the people below me are probably CoD **** stating that the game sucks so bad cuz there is no innovation, claiming that they copied from CoD when in reality the things they added came from a plethora of shooters. The game is innovative by adding in Spartan Ops and especially Spartan Ops. While I would like to strangle Spartan Jared Miller to death in the game, it allows me to have fun with my pals without having the ease of jet-packing around with rockets as how you would in Matchmaking firefight on Reach. Another innovative thing they added in was the Prometheans and the Forerunner weapons. Come on guys, they added a fifth faction into the game, the bad Forerunners.
So right about now you're thinking if I'm a noob or if I am biased. I am level 42 in the game so I've played a lot of Halo 4 since its release.
Forge is disappointing due to the removal of crouching in monitor (Really helps when not using Coordinates or Magnets) and the lack of terrain and space in the 3 maps. While that is disappointing, that doesn't mean that the innovative approach forgers have is obliterated. I've seen many good games that TheHaloForgeEpidemic has created. For example 5 levels.
Campaign is good for those who have read the books especially the Forerunner saga section. It will give you an inside look at people like the Didact, Master Builder, and the Librarian in the saga. So do the terminals in the game.
Many are saying that the DMR is OP but in reality it's that the other rifles are just underpowered in the game while the Boltshot pistol is in my opinion too powerful for a sidearm.
The Matchmaking are small but are lot's of fun. My favorite mode is Dominion while I hate Infinity slayer with a passion on BTB maps.
Overall this game should not be hated as much as the 474 people giving negative reviews are saying it should be. This game is a worthy successor to the franchise and 343i should continue their job tending to the franchise.
8.8/10 (Rounded to 9)… Expand
Nov 13, 2012This is a fantastic game. However, it is a step in an entirely new direction. The campaign is awesome, the setting, characters, and story is great. Graphics are fantastic. Weapons and vehicles sound great and feel powerful. You get to know the Chief and Cortana better, since they actually have a personality in this game. The cutscenes look amazing. 343 has really captured that feel of a new alien world, just like Bungie did with Halo 1. Campaign is a bit short though, it ran me about 7 hours on Heroic. Neon lights EVERYWHERE.
The multiplayer is great, it is a completely new experience but it still plays like classic Halo. Surprisingly, the perks and abilities are all perfectly balanced. They are each useful in certain situations, but if you rely on them too much you will be at a disadvantage.
I've seen a lot of people comparing it with COD because of the loadouts. First of all, COD did not invent the system of loadouts; Battlefield, Team Fortress 2, Red faction: Guerrilla, and many other games have classes/loadouts/perks. Just because the two games have something in common does not mean that one copied the other. Loadouts and perks are becoming a standard part of FPS's, and Halo included them so that it could keep up with the pack. Personally, I think that they are a fantastic addition. If I wanted a game that played just like Halo 1, I would go play Halo 1. There is nothing wrong with revolutionizing a franchise, and 343 has done it well. I don't like everyone being on equal footing at the start of the match, it's boring to me. Each person you come against is unpredictable because you don't know what armor ability they have equipped, and I find that really fun. You have to constantly adjust your tactics in order to keep the upper hand. Halo used to be about rushing to power weapons and camping them all game, something that I absolutely hated. Halo 4 takes the focus off of power weapons, and focuses more on player skill.
A lot of people (myself included) were worried about the Mantis being overpowered, but after having used it for a few hours in MP I can tell you it isn't. If you bring it out into the middle of a firefight, you will die very quickly, unless your team is covering you.
Spartan Ops is a great addition. You get a new 'episode' of 5 missions every week, which will run you about an hour of gameplay on Legendary. They've only had 2 episodes but they're great so far.
I kind of miss Firefight, but not that much.
I personally believe that 343 has out-Bungied Bungie. This a fantastic game, but it is not like the previous Halo's. It is an entirely new trilogy from an entirely new company. If you can adapt to the franchise's new direction then you will have a blast. If you cannot, then I'm sorry for your loss.… Expand
Nov 13, 2012As a long-time Halo fan, I was admittedly a bit weary that 343 wouldn't be able to handle the Halo franchise. I thought it would be like Halo Wars; big-budget, and well-polished, but just overall lacking in real quality; 343 just didn't have the experience to get it right, especially on their first try.
Well I'll be damned, they did it. Is it a perfect game? No. But Halo 4 is a labor of love, and every corner of this game has been loving crafted by some people who obviously wouldn't give up what they're doing for anything else in the world.
Graphically, right out of the box, this game blows away anything else that has ever appeared on the Xbox 360. Bungie made leaps and bounds with an amazing graphical engine for Halo's latest installment, but Reach never really had any BEAUTIFUL moments that really took advantage of just what they could do, and Halo 4 really steps up to the plate, combining a brilliant graphics engine with just amazing art direction. There's never a dull environment.
And as a long-time fan of Marty O'Donnell (heck, I practically worship the guy), I would have to say that by-and-large, Neil Davidge does a pretty damn good job of filling some large shoes for this game's soundtrack. Though he has perhaps fewer pieces that stand out as truly enjoyable stand-alone ones, with a large number simply being atmospheric pieces, and many of his melodies aren't quite as inspired as Marty's, his sound production skills are in a league of his own, with even the most basic pieces made enjoyable by some amazing layering of multiple melodies and rhythms.
And speaking of sound, this game is almost as much of a step forward as it is graphically. Every gun is an absolute treat to shoot, reload, and bash people's (and ancient dormant alien defense AI's) faces in with. Explosions are beefy, vehicles sound great, and combat is as visceral and intense as ever.
The written story, however, is likely one of the weaker parts of the game. While it gets the job done, by setting up some amazing gameplay moments and with cutscenes that are brought to life by facial animation easily on par with LA Noire and some fantastic voice acting, especially by Jen Taylor and Steve Downes's interactions, it can be somewhat sketchy and hard to follow at a few points, especially if you haven't read any of the books leading up to this game. But the underlying motif of Chief's (and Cortana's) humanity is a touching, thought-provoking, and emotional one.
What it all comes down to, however, is the gameplay, and man, did 343 really put some thought into it. As somebody who wanted to love Reach so badly but just never really clicked with it, Halo 4 puts some oil on the gears and gets them turning again. The campaign is chock-full of some amazing moments (the Mammoth ride had me drooling the entire time) and while it can have some repetitive moments inside of the Forerunner structures, it's overall well-paced and plenty of fun. The covenant are their usual selves but feel more responsive and coherent. If you start dropping grunts, elites will duck in and out to draw your fire. Kill high-ranking leaders, and enemies will flee and regroup to take you down.
And then there's the Prometheans. While there are only three enemy types (the pack-minded crawlers, the floating support-oriented watchers, and the commanding Knights), they all work off of each other to outwit and destroy you. Lone Crawlers will draw you into ambushes where they overwhelm and snipe you, Watchers will put barriers over enemies you are attacking, throw grenades back, and resurrect its fallen comrades, and Knights will do everything they can to obliterate you, teleporting in to slash at you when their heavy armaments don't do the trick. The enemy AI is fantastic, and creates diverse and interesting dynamic encounters where a single enemy can make a world of a difference on higher difficulties.
And multiplayer is a whole new fare. I was more than skeptical about loadouts, but among every weapon, everything feels balanced. This is nothing like Call of Duty, where you have 30 guns that do the same thing, with everybody racing to unlock the overpowered one that requires you to play a ridiculous amount of time to reach. Here, you have a small amount of distinct but equal weapons, and have to play a minimal amount of time to unlock them. Perks are also a neat addition, taking as little time to unlock as the minimal but neat difference they make. I never lost a gunfight because somebody else could carry an extra clip into the battlefield, and anybody complaining about them wrecking the game has obviously not bothered giving them a chance.
Overall, Halo 4 is a shining example of a game. 343 has blown away every single expectation for this game, and there's plenty of content to appreciate, from its somewhat short but oh-so-sweet Campaign, to its Multiplayer rich with too many features to list to weekly, episodic, and FREE spartan ops missions.
Buy Halo 4.… Expand
Nov 13, 2012Let me start off by saying that This is the best halo sense halo 2. Not only was i blown away by the direction 343 took halo but was very impressed by the campaign. Let me start off by saying that the graphics in this game are beautiful. The campaign felt so alive, Master cheif feels like more than a faceless hero, The games La nourish facial movement and the once again mind blowing graphics make this my favorite halo campaign yet. In fact if a halo movie is to be released in the next couple of years i would rather prefer it be animated with these graphics than live action. So big plus on campaign. Now to multiplayer/ spartan ops. The multiplayer is brilliant. Its better than ever introducing new armor abilities and a lot of options to add to your load out such as quick re-load, extra ammo, unlimited sprint, exct. Now i know this sounds a lot like COD but it feels nothing of the sort. This game is still very much halo even with all of its new features (note there is no weapon customization). The spartan ops in this game is very fun, with each week introducing a new episode you will always be introduced to something new and fresh. Now lets talk about the sound. The game sounds amazing!!! 343 has remastered all of the sounds. from the sound of your armor moving as you move to the sound of the vehicles/ weapons, and i gotta say the new sounds are amazing. it makes everything feel more powerful. if you cant tell already i loved this game from the campaign to the multiplayer there is plenty in this game to keep you buisy for months if not years. i Am angry at all the negative reviews on this game. Many have said they liked it but still gave it zeros. If this is you stop reviewing games on here your not a good reviewer. If you like a game but think it could be improved or if you simply just didn't like a part about the game then give it an actually score. Don't give a game a zero just because of one flaw (which i found none). So if any one reads my review understand that the bad reviews are from people who dont know how to give a review. Every other website with people ratings say that they loved the game. It seems like all the idiots come here. Oh and lastly custom games along with forge are still here but ten times better. Forging things together has gotten a lot easier. eve people who usually don't forge will easily beadle to make a decent map now.… Expand
Nov 13, 2012Beast of a game! Multiplier is hard. But im a beast so it's fun. If you suck then you will hate the multiplier for it just like battlefield 3. I haven't passed the story yet but so far it's beast also. Spartan Ops is an awesome add. The way to earn Weapons, armors etc is awesome! Best Halo since Halo 3. Worth every penny!
Nov 13, 2012I have been a hardcore Halo fan since the beginning (except for Reach of course). I followed Halo 4 news and updates since they announced that the game would be coming out. Now that it is finally here, I am beyond disappointed. I've tried so hard to like this game but every time I play it I want to spike my controller in frustration. There is so much wrong with this game I can't even think of a decent place to begin. How about the campaign. For starters why the hell is chief suddenly so talkative, did anyone else notice this? Throughout the ENTIRE halo franchise Master Chief has been a man of few words, a mysterious, silent, badass. Now its like there is a differnt person inside the suit. Throughout the Halo 4 campaign he is unbelievably uncharacteristic asking question after question to Cortana and saying things that the REAL Chief would NEVER say. Also, his voice is different, they used the exact same voice actor (Steve Downes) but for whatever reason his pitch is off and his voice lost that serious badass tone. I could continue to go on about the campaign but this review would run out of characters so I better get on with 343's disastrous multiplayer. Well for the first week or so I enjoyed it until I realized all the bullsh*t I was being fed. Lately i've found myself changing the gametype after every game. I figure out why I was doing this so often until I came to the conclusion that I was simply bored. I was hoping to find something exciting, fair, and fun but simply could not because 343 did not deliver. When in game I should not have to stick a banshee or ghost twice to destroy it, not only does that make absolutely zero sense but it's almost impossible to do. Like all the Halo's in the past, sticking a vehicle should almost always guarantee a kill. In addition to the complete failure of the grenade's function in Halo 4, they are absolutely useless when it comes to combat. By the time I throw my grenade, I am already almost dead and if i do have a good throw it will at most take half their shield down, the grenades are nerfed beyond belief. Next would be how the power weapons disappear. Being a huge sniper fan, i'm always looking to get my hands on one, so when I do I am for once enjoying playing the game. Only problem is when I die and go back 10 seconds later to retrieve my favorite weapon it is gone. What good does setting fun weapons like the shotgun, sniper, and fuelrod with a 10 second respawn do? It's like they don't want us to use them, its already hard enough to find a good gun with the COD style load outs. Now the dreaded medals. Why the hell are there so many medals!? Getting a medal used to be for something you did that was for a unique way of killing someone like getting a headshot with a sniper or getting a perfection (may I add that both of these classic metals are completely removed from Halo 4). Now we see people getting up to 60 medals a game making a metal just another little stat instead of something that you could marvel over after a good game. There is even a medal for a "generic kill" "assist" and "distraction", honestly who cares about earning something like this? Next is the ranking system which is one of my biggest issues. The new system gives you your "rank" based off of how much experience you have or in other words how much you play. Since when does how much you play show off your skill/rank? Honestly 343, how could you create such pathetic ranking system. It's the most inaccurate representation of skill for a ranking system I have ever came across. Halo 3 had it down perfectly and no one complained so why would you mess with perfection. Speaking of perfection, Halo Reach did managed to create an excellent playlist called infection. It was fun, fair, and simple. It was one shot to the head or one close blast of a shotgun to kill an infected. In addition it was nice seeing the cool medals you could receive for sprees correlating with the classic killing spree, frenzy, and running riot (at 5, 10, 15 kills). Now in Halo 4 Flood Mode we get sprees at strange increments that don't match at 4, 6, and 10 and it takes 4 headshots to get a flood kill! On top of that they got rid of the sprees for weapons like the sniper and sword as well as splatter sprees, which I used to enjoy getting. To conclude my endless rant about the medals, it appears that they hired a 5th grade class to redesign them because apparently they didn't look good in the past and we now have bizarre and confusing designs. I didn't like the sharp, clean-cut ones in the past, thanks 343. Lastly don't bring back the battle rifle and call it the battle rifle. That thing in Halo 4 is not even close to feeling or resembling the battle rifle. How could they take one of the most symbolic weapons in Halo and change everything about it, it sounds strange, shoots too fast, and now has a rectangular scope..WHY. Wow 5,000 words, they must have really screwed up for somebody to type this much for a video game review. BAD.… Expand
Nov 14, 2012This is the best xbox360 game since Mass Effect 2 and the best Halo since Halo 2.
9/10 Gameplay Feels like an improved version of previous Halos - exactly what I wanted, with a wider range of weaponry but with the classic balance the series is renowned for.
8/10 Campaign Great way to kick start a new trilogy with a new faction of enemies, my only criticism is that the plot was a bit meandering but still was very entertaining. 10/10 Graphics The best graphics ever displayed by my xbox360 so has to be a perfect score.
9/10 Soundtrack As always the music appropriate for the scenes in the campaign, theyve also updated the gun sounds and battlefield ambience which is real improvement (just compare sound of assault rifle in Halo 3 to Halo 4 to get what I mean).
10/10 Multiplayer Perhaps the most important aspect of Halo 4. I can only compare it to other first person shooters out there so here goes: I own MW3, BF3, it is much better than these. Camping is punished and like in all previous Halos you cant just repeatedly run around a corner and auto aim no scope someone with a souped-up AWP for an insta-kill like on some other FPS's out there. Hence if you are smart your life expectancy will be much much longer than the average of 7 seconds you can expect from MW3 or any other CoD for that matter. The maps are great, allow for a good range of combat, if you want you can go for up close melee tactics or use rifles against anyone foolish enough to run across an open battlefield without cover. Also, vehicles arent overpowered and are vulnerable if the pilot/driver makes a mistake like flying a banshee too low or crashing a tank into a rock that has 3 Spartans waiting to pounce from behind, it whereas a skilled player will rack up kills with it before the opposing team has had enough and banzai attacks them or finds a suitable weapon (hello mr railgun) to eliminate the threat. I would say that the multiplayer aspect is on a par with Bad Company 2 for entertainment value so it gets a 10.
Definitely worth £40 I would highly recommend this game to anyone interested in gaming.… Expand
Nov 14, 2012To all the Halo fans since Halo CE. Favorited game of all time is still Halo. Although Bungie did veer off with ODST and Reach with the game engine and game play it was still an OK spin off but not the best. 343 has blown away the creators of HALO period! 343 are people with passion to provide the best quality and gaming experience possible. Gaming has changed after COD So evolving what Halo 4 stood for was inevitable. Glad it was for the Best. Cheers 343!… Expand
Nov 14, 2012Do you love Halo multiplayer? Are you looking for a challenge? Well, this is not the game for you. With no ranking system Halo 4 kicks competitiveness to the curb. The load-outs and ordnance packages make the experience feel generic. It is infinitely disappointing.
As for the campaign, players will find the same well-grounded fundamentals of game-play they've come to expect from the series. However, the storytelling is bland and the level designs look to have been pulled from previous episodes, leaving little desire to be replayed.… Expand
Nov 18, 2012Halo 4 offers something new and something old both in the best of ways.The campaign, for the most part, feels like a well thought-out and well-weaved story in the huge Halo universe.
The level design is fantastic, and varied, the last time a Halo game had this kind of variety in its campaign it was 2001 and Halo:CE was starting a FPS revolution on consoles. You are playing as Master Chief of course and there are plenty plot lines being weaved in this campaign of which I won't spoil for you here, but its particularly amazing if, like me, you are a generally a big fan of great science-fiction. The campaigns variety in level design greatly benefits from the game-engine, which is arguably 343 industries greatest accomplishment in Halo 4. The lighting and textures in this game are the best to-date of any Halo game before it, and quite possibly the most beautiful looking game on the Xbox 360 console. Of course, the engine is not only responsible for the eye-candy but also for the game physics and the sandbox dynamics Halo games are well-known for by the hard-core Halo fans. The physics in the game are great, the game always makes you feel like you weigh a figurative ton, the weapons have the signature diversity to them as well as their place in the sandbox. Halo games have always had varied weapons of which nearly all must be mastered to escape tight situations in campaign and most importantly, in multi-player. The sniper rifle, Rail gun, and sticky detonator come to mind when talking about this, it absolutely feels like nearly every weapon in Halo 4 was included to fit a definitive role while also being flexible enough to be used in not-so ideal scenarios for said weapons. Which could not really be said about every Bungie-made Halo game, with Halo 2, Halo 3, and even Reach, there were a few weapons that were pretty much ignored by the player due to not having a role in the sandbox that could be more effective than another weapon, Not in Halo 4, from the fully automatic weapons, to the pistols, to the precision weapons and power weapons, every single one of them feels like it serves a purpose in the sandbox and that is impressive. The same could also be said for the vehicles in Halo 4, they all have a role, and they all feel properly balanced, no one vehicle feels over-powered, if you know how to identify its role in the sandbox you can be very effective with it. It all really is quite a testament to 343s abilities, but there are bits and pieces, campaign-wise, that feel out of sync with the rest of the generally fantastic story, there was a certain point in the campaign where I pressed a total of 3 different buttons on my controller to get through a scenario where I felt like I wasn't actually in control of anything. I was simply playing through a scripted event where hitting a single button would perform actions that could be enjoyed more-so if simply viewed. Any and all events like the one above have always been handled by a cutscene where you would see the chief (not in first-person) perform his bad-assery, to "play" through something like that felt quite unnecessary and also felt a bit out of place when considering how the rest of the campaign plays out, if you're going to make a cut-scene the best thing to do is not give the player mediocre control, either he absolutely controls the character or he doesn't, that idea is what creates great pacing. Another example of a stumbling is when I found myself watching a cut-scene that lead to a level, I walked about 30 feet forward and then was presented another cut-scene, that also kills pacing, good thing is it only happened that one time, but it's there nonetheless to show us that this is a development team still trying to master that Halo signature pacing Halo games have been known for as well as trying to place their own stamp on a franchise that they clearly love. Aside from those small gripes, the campaign is fantastic and should be a memorable one, some will undoubtedly find some of the dialogue strange and different but after playing through it a second time, you really start to understand what 343i was trying to do with these characters. The Multiplayer in Halo 4 is nothing short of a great advancement in the franchise, considering all I've talked about in the previous section, the weapon balance and roles in the multiplayer side of things is even more obvious, and (again) the same can be said for the vehicles. The map designs are also well rounded from the small-medium-large. The multiplayer is where the games balance absolutely shines. Of course there are a few things you will notice off the bat that will have you question 343s decision making, like removing friendly fire from 4v4 slayer on-line but after quite a bit of time playing through all of its game types, those concerns fade due to the fact that the game plays so well as-is. Add the weekly Spartan Ops episodic content and Forge and you get one of the most complete game packages.… Expand
Nov 14, 2012This game is as much as you can ask for from a revamp in the Halo series. The campaign is about as pleasant any multiplayer focused game can be expected. The Chief is back and on another epic adventure, yet the formula is mixed a little more this time around. Upon playing Halo 3 and Halo Reach's campaign, you can tell there was a clear formula Bungie Studios was sticking to to stay safe. The 4th mission always had heavy weapons and a run through with the Scorpion tank, as does Halo 4. The 3rd mission was always a Sniper mission, etc. It got boring.
This game actually re-assembles the formula by simply creating a brand new game while throwing a little extra care into the batch. Prerendered cutscenes are used as well as some that use in-game graphics. A slew of new Forerunner weapons have been included, yet most are just rehashes of current Covenant and UNSC weapons. But what's most important to focus when reviewing this game is the multiplayer because that is what most players will spend most of their time with. The game now includes Specializations which include new armor, support upgrades (perks), and weapon skins as they become available when players rank up. This does take some of the CoD flare, yet it is done in a respectable way. The game still maintains much more balance than CoD. After all, we don't have to worry about killstreak rewards giving players free unearned kills, etc.
The graphics have had a major rehaul and look amazing. The only thing slightly annoying is when the announcer says 'Control the hill to earn points!' or other obvious stuff that makes me feel like I'm in kindergarten. An increased amount of medals may be an issue now, although it's nice they included a Hail Mary medal (killing someone from across the map with a grenade) and a Snapshot medal (a no-scope kill with a Sniper). Another complaint may also be that Team Snipers and Double Team weren't included as default playlists for matchmaking, but I can't mark the game down because I'm sure 343 Studios is just withholding these playlists to give players more to look forward to. I can't wait to play Doubles on the new Impact map!
As always, Forge has also received an upgrade and it's much easier to build, duplicate items, and snap objects together to form a crisp looking structure. I will not say much more because I've not had much chance to experiment in Forge because the mutliplayer is too fun.
What's also great about the multiplayer is that players get to unlock the ability to customize their own loadouts. You can unlock 5 and unlock a 5th option for loadouts after reaching level 41, although I don't believe it's too necessary to have 5. I keep a primary loadout and an alternate for the 4v4 and 5v5 gametypes with more close quarters combat, and another for Big Team Battle (8v8). Users are able to choose their primary and secondary weapon, their grenade type (which can be frags, plasmas, or the new Forerunner grenade type, pulse), a Tactical Package and Support Upgrade.
There are an array of Tactical Packages and Support Upgrades to choose from, but you can only use one per Loadout. Loadouts can be switched after you die so you can switch to another before you respawn.
Tactical Packages include Mobility, which allows for infinite sprinting. Shield increases your shield recharge speed. Resupply allows you to pickup grenades from fallen friends and foes. Firepower allows you to have a primary type of weapon (such as the DMR and Battle Rifle) in your secondary weapon slot. AA Efficiency increases the rate at which your Armor Ability recharges and Grenadier increases the amount of grenades you can hold. I use Mobility.
Support Upgrades include Dexterity, which allows you to reload faster. Ammo increases the amount of ammo you carry when you spawn and what's included in an ordnance package. There are others. And new support upgrades are unlocked as you rank up and unlock new Specializations. To be honest, the game has taken the best from CoD and made it its own, and done better. But it's still managed to birth a fresh new love for its campaign.
What's always been great about Halo, though, is that even if the game turns out to rear its head as a very unbalanced game sometime in the future when people learn how to exploit certain aspects of the game, there is always an enormously intricate customization option if you prefer to play as you wish. And this also goes for map customization, not just for creating gametypes. Halo is back and at least as good as it once was.
The series took a dive with the release of Halo 3 and slightly improved for Halo Reach, but with the latest installment of Halo 4, the series is as exciting as it once was during the era of Halo: Combat Evolved and Halo 2. I love this game. But one more thing, if you like your shooters fast paced, this game may be for you because it is definitely the fastest Halo multiplayer of the franchise.
I love this game. Thank you 343 Studios.… Expand
Nov 14, 2012If I have never played Halo before I would give this game a 9 or even 10/10. However since I am a longtime halo fan and now that I've reached rank SR-41 I can say that the multiplayer is pretty disappointing. The campaign is well deserving of a 9/10, spartan ops is trash online and threatre only works for multiplayer currently. So a 7/10 is pretty generous. The multiplayer does matter more than campaign to me because it's the multiplayer that I will invest most time into and get my moneys worth. The multiplayer is does not have separated social and ranked playlists. This means that people who try so hard with a coordinated team to kick your ass are going to be matched up with people who are for the most part screwing around. Halo 3 had the most lasting appeal because it separated these types of players. In halo 4 you are matched by skill and rank. So when I started to get higher rank, games got more and more frustrating. Every time I get in a gunfight now I have to perform a song and dance just to get out alive and wipe the sweat off my balls from trying so damn hard, but I can't actually have time to wipe off my balls because this game has instant respawn. So unlike the Halo 3 social playlist, almost every single game in Halo 4 is stressful as **** I rarely have close games usually I get **** taken onto me. I'm by no means a bad player. I'm quite good but there are many better than me and because I played more than most at launch I got matched up with a lot of the best players. Because there is no separation of the highly competitive players and the casual players this game will get so frustrating no one will play it I guarantee. I already stopped. If you think $60 is worth a good campaign, Halo 4 has one of the best campaigns you'll ever play. The campaign does have one big issue though. It's hard to follow and in order to understand it you'll need to do research before or after it. The story is not very clear but the cutscenes are great and the gameplay is fun! Great game overall but multiplayer sucks right now. Check out my full war games (multiplayer) review here: http://www.343industries.org/forum/topic/17780-my-honest-review-of-halo-4-war-games-rank-sr-38/… Expand
Mar 10, 2013This game is excellent. The Campaign is outstanding, continuing from the end of Halo 3 while refreshing it with some of the features from Reach. The graphics in Halo 4 look beautiful and the new sounds are much better than past games.
The Multiplayer is much more fast pace and the whole new Forerunner weapons are very fun to shoot. it is a excellent Halo game and a much better improvement to Halo: Reach.… Expand
Nov 14, 2012Within 12 hours of buying my copy of Halo 4, I was already rather bored and quite disappointed. The campaign begins with the Master Chief and Cortana aboard the surprisingly intact UNSC cruiser, Forward Unto Dawn. The player's first battles are against Covenant forces, and are rather simple. From there, you are teleported to a forerunner world infested with "Prometheans". The Prometheans glow orange and like to teleport. Otherwise, they're the covenant. The campaign is extremely repetitive and is simply the same two objectives one after another. It's either "Go hold X on this orange thingy" or "kill all the enemies in the vicinity. After a little while, the player learns that Cortana's AI is deteriorating. Despite the obvious scientific inaccuracy, the player is expected to believe this. Cortana's body looks far less clothed, and far more... Developed than it has in her other appearances in the series. On the other hand, her face looks more like that of a six year old. The health system included in the past two games has been completely dropped, as 343 opted for the tried and true system that utilizes only the shield, and doesn't display your health. After about two hours of the campaign, the gameplay becomes extremely tedious, even when playing co-op. Now, on to the multiplayer. The multiplayer system now includes "Spartan-Ops," 343's answer to Infinity Ward's "Spec-Ops" game mode. The first "chapter" of Spartan-Ops is easily completed within 30 minutes. The mode is simple and boring. It is simply the campaign, but with slightly more variation and constant updates. There is currently only one extemely boring "chapter" of Spartan-Ops available, and the mode doesn't really deserve a second look. Multiplayer follows the same general rule as all of the other games in the series, except for the addition of an official "Griffball" game mode (anyone smell money?) and progressive loadout unlocks. The loadout unlocks are somewhat interesting, but considering the amount of weapons that you can pick up, and the amount of game types that have preset loadouts, the progressive weapon/armor ability unlocks are almost a total waste of time. As for Forge Mode, Forge has been stripped of many of its key components and items. For instance, all of the new vehicles added to the series from Halo 3, Halo: ODST, and Halo: Reach have been removed, all except for the Mongoose and the Rocket Warthog. The only new vehicle is the "Mantis" a "James Cameron's Avatar"-style mech-suit. The Mantis has a machine gun and fires rockets. It's pretty much just a Hornet that's stuck to the ground and moves extremely slowly. It also has a completely useless "stomp" capability. A recap of all of the vehicles dropped: The Hornet, Falcon, Revenant, as well as a few other vehicles. There are many new weapons added to the game, including: The SAW, light rifle, binary rifle, scattershot, and boltshot, just to name a few. The new grenade introduced in the game, the "pulse grenade" is totally useless. I attempted to use the grenade multiple times to absolutely no avail. Forge mode is extremely lacking, and the vast majority of the available maps are bland and small. Last but not least, Firefight. Oh, wait... THERE IS NO FIREFIGHT. 343 decided to take one of the more recent games' biggest selling points and simply **** DROP THE WHOLE MODE. Firefight is gone altogether. It seems as though 343 hasn't learned from any of the previous Halo games' mistakes and successes, and simply attempted to make a Call of Duty game that somewhat follows the storyline of the Halo Series. This is just a repetitive on-rails shooter hiding behind the facade of the Halo storyline.… Expand
Nov 14, 2012After playing for almost 2 weeks now I can say with confidence that this is the Halo game I've been waiting for.
The campaign is the best campaign since H1, and really opens the universe even further than before. I though bungie nailed the Forerunner theme, but 343 just brings it to a whole another level. The difficulty seems to be easier compared to past Halo's so i would recommended going a difficulty higher than what you would usually play in past halos. After beating this campaign I'm very excited to read the all the book and expand my knowledge of this vast, deep and beautifully crafted universe.
The multilayer is as good as H1 and H3 multilayer, but not as good as H2 though far better than Reach. There are a few bugs with the technical aspects of the game (networking, unlocks, challenges, stats, ui) but the gameplay itself is polished. There are a few glitches so far, but non that break the game. I feel that they did a great job at implementing the call of duty format of multilayer with the classes, weapons, perks and ordinance. The reason this game did not get 10 is because of the lack for some deep features that all Halo fans would immediately notice. Most of it being the lack of customization compared to the rest of the games, and the uninspired gametypes. These are flaws i can live with, although there is word of patches in the coming future.
All in all, amazing game… Expand
Nov 15, 2012When I first found out that Bungie was leaving my favorite franchise behind, I was a bit apprehensive. I've played every Halo game, and with the exception of Halo 2 I've loved them all. In the first weeks following the announcement of Halo 4, I scoured the Internet for concept art, gameplay, anything to give me insight as to what 343i was doing with my beloved Halo. I'm delighted to say that the game is everything a true fan could have wanted out of a Halo game: the Chief is a badass, the bad guy is REALLY bad, and Cortana has her best performance to date. And that's in the first three levels. 343i absolutely nailed the facial animations, and the actors all do a spectacular job with their voice work. The regular Marines you fight alongside are as sarcastic and humorous as ever, and at no point in the campaign did any individual stand out to me as being annoying. On the multiplayer side, this is Halo perfection. Every map is distinct and beautiful, and they all play like a dream. Each weapon has its own unique strengths and weaknesses and no weapon completely outclasses another. The new Forerunner weapons, while different, are in no way overpowered; your BR skills from Halo 3 will still be serving you well. Your DMR skills from Halo: Reach will net you as many kills here as they did there. The addition to "Call-of-Duty-like" perks is surprisingly natural and is so well-balanced you'll probably only notice your own personal perks. At no point have I been killed and though "if only he wasn't using THAT perk". The in-game map editor, Forge, is in rare form in this game: it looks very similar to its Reach counterpart, but has been streamlined and altered to something much more usable and ergonomic. No longer will countless hours be spent mucking through coordinate sheets and menus, thanks to magnets and the duplicate option, respectively. If you liked Forge before, you'll love it now. If you hated it before, there's nothing new here.
In all, Halo 4 is a triumphant achievement for a newly-formed company. In this case, they get the absolute highest praise: not only does this game not fall into the trap of simply reiterating the "Bungie-feel", they also don't alienate the things that make this franchise beautiful. 343 has succeeded in creating a game with an identity of its own, and that is the real wonder here. I would highly recommend this game to any video game player.… Expand
Nov 15, 2012This review contains spoilers, click expand to view. I dont always play xbox 360. But when I do I play Halo 4. **** I didnt realize this had to be at least 150 characters or the first two sentences would have been my review. But seriously Halo 4 does not disappoint at the slightest bit. Both multiplayer and campaign deliver what every (for the most part) Halo fan desires. This game helps one remember why he/she loves video games in the first place: Its ****ing fun, it looks amazing, and it transports you into another world where you stay until turn your console off and leave the room. with all **** talking and dumb comparisons to other games aside this game is a must buy/rent/borrow (just ****ing play it) if you enjoy having fun.… Expand
Nov 15, 2012Story wise this is the most ambitious Halo game to date. Bungie had a rule that the gameplay came before the story but 343 has taken down that rule and instead made the gameplay and story even better. The multiplayer is amazing and the spartan ops is more fun that firefight. All the load outs feel natural as if halo has had them forever. Only down side, the story is a bit convoluted if you dont watch all the terminals. Great way to return to Halo and can't wait for Halo 5!10/10… Expand
Nov 16, 2012This is the best review for this game: Halo 4. The Good: brilliant visuals, balanced multiplayer, weekly content (spartan ops) and it feels like a halo game... except it isn't. The Bad: Campaign has missing levels, (You feel as you play through it that important introductions and information is missing) I hate to say it but the first-person "action sequences" that happen feel way too CoD, (not that CoD is bad mind you, but this is Halo.) The ending... as soon as Chief is crawling on a light bridge you will know what I mean... and I feel that 343i "left out" content that are stables in Halo as of this point. (Firefight, Theater Mode for Campaign, etc...) All in all, I'd say that if you are a Halo fan, you may have some reservations about lost content or lack of campaign varity (not in the vehicle mission but in all the others it feels like all you do is go to objectives and activate things...) but if you are a shooter fan and enjoy the fun of challenging enemies and the variety of very well-balanced weapons then this could be your cup of tea. The addition of CoD-like gameplay to the Halo franchise feels like the addition of the Arbiter missions in Halo 2; some people dig it, some people don't. Final Verdict: Halo 4 is beautiful game riddled with missing content, but if you can get past what could have been you will pick up this game with one thought: "I need a weapon." - The Best Review… Expand
Nov 16, 2012343 keeps retains the torch that Bungie handed them a year ago. In fact the torch burns even brighter. Halo 4 is a fantastic following to the lore-abundant atmosphere that is the Halo series. Fans of the original CE, 2, 3, ODST, and Reach will be wholey impressed with the updated gameplay and story development. Campaign brings to light a closer connection to emotion and humanity, while the online Spartan Ops, weekly episodes, add a significant level of value and longevity to the game. 343 shows they care about their fans and have evolved Halo to the next level. The gameplay is familiar and refined. Buy it as it will become an instant classic as all the previous games have been.… Expand
Nov 16, 2012This review contains spoilers, click expand to view. Halo 4 is a truly great addition to the Halo series. The story is emotional and well told, the gameplay is as solid as ever, graphically it is amazing and the mutliplayer is top notch. It is a triumph for 343 industries. The fact that they so bravely took the mantle of this universe and managed to delivered something truly wonderful is to be commended. Most developers would botch such an endeavor, but it is clear that Microsoft and 343 truly care about this franchise. The return of Master Chief is not just one of the best Halo games in the series, or even arguably the best, but it is also one of the best games I've played all year. Its problems are all so minor and often just personal preferences rather than legitimate issues. Halo 4 is a front runner for game of the year and if you are a fan of the series, or just a fan of shooters, you owe it to yourself to get this game. Pros
-Amazingly well told and emotional story
-Great voice work
-Possibly the best Graphics on the Xbox
-Great enemy AI -Vast and diverse array of weapons and equipment
-Major improvements on several gameplay mechanics
-Modernized Multiplayer that stands out -Unlockables are within reach and easy to obtain
-Customization is vast and fun
-Spartan Ops is a great addition
-Forge could have used more improvements and additions
-The absence of firefight is disappointing
-Spartan Ops maps could use more variety so's to not feel recycled.… Expand
Nov 16, 2012Halo of Duty. Anyone who doesn't think otherwise isn't a true fan of Halo. The campaign is what it is, and I'm not here to write a review about that. I'm talking about multiplayer. Seriously, 343? You're going to **** create a mulitplayer system with loadouts and kill rewards? How does anyone in the game industry NOT see the flaw of this system? Why reward players doing well with equipment to allow them to do even better? Why allow players to spawn with a weapon they are proficient and comfortable with? Does anyone else notice that deaths come MUCH quicker than any other Halo game? How often can you survive an encounter with 2+ enemies in Halo 4? Not at all. In Reach, at least you could pull some magic out of nowhere and survive on occasion. This game borrows from Call of Duty in all of the worst ways. Why does every single developer feel the need to try to emulate that series? We play games outside of Call of Duty when you're just going to get the same experience anyway? I cannot STAND how multiplayer is anymore. Death comes quicker than you can blink, and rewarding dominant players with better equipment is just flawed in itself. If people keep supporting games in this manner, there will be NO variety in 5 years. The genre will stagnant and people will wonder what happened. All I know is that this game was a huge letdown for a fan of the first 4 Halo games. Shame on your 343.… Expand
Nov 17, 2012worst halo game ever the online is way to easy no competition they have made it to much like call of duty unlocking guns and emblems i dont ever remember that on halo i got halos 1-4 and Reach is my favorite one and im a big halo fan im just mot feeling halo 4 the campaign was great but just got to repeative Bungie should have stayed with microsoft studios and made a great game 343 is trash to me.… Expand
Nov 18, 2012This review contains spoilers, click expand to view. After many sequels in this well known franchise, 343 manages to fall short of it's promises to re-invent the story and characters in a way that will fulfill all it's renown loyal fanboy's wildest dreams.
The reality is that it's depressing to be able to see the intentions of the game developers as they fail.
In the prologue of the game, 343 sets the tone of the game by laying down this thick emphasis on a moral question of Chief's ethics and emotions, and whether his success was based on his Callus nature.
All of this is too much for the viewer, as the first thing they want to hear about their favorite character after years of absence isn't a diss from an old lady, (who's imprisoned for reasons that aren't explained in the game.) Nearly everything the campaign sets out to do it fails. Seconds into actual gameplay, it's clear that 343 have decided they'll try to make Chief less of a brooding character and more of a guy who thinks out loud and feels human emotions. The most obvious sign of this is the many many lines of dialogue throughout the campaign, compared to the under twenty he displayed in his last installment. Even the littler things make you think that this isn't a Halo game. The quick-times, the unexplained presences of enemies, and the stupid motivation for nearly every character.
So putting the actual plot/execution aside for a minute, the actual core mechanics that are involved in a good campaign are either missing or broken. The game introduces new enemies into the Halo universe (The Prometheans), but these enemies are anything but fun to engage with. Your choices range between Shooting the Knight first, or the little support drone he constructs. Admittedly, some of them posses one of the armor abilities from multiplayer, and that can make things interesting, but the teleportation gimmick they all utilize exists only to annoy.
This game misses the brilliance that some of the levels from Halo 3 demonstrated. Players of Halo Reach's criticism of the campaign was that it had no 'Big level'. It had no fight with scarabs, it had no scaling up the big metal pyramid to fight the monitor, and it had no Vehicle dependent level like Halo 3's 'The Ark'. Halo Four demonstrates this, and seemingly Less. Halo Four tries to add to this, but it's attempts come off as kind of dry. They put in a level where you get around via a powered-up Pelican, which is relatively cool, but they just make you fly from platform to platform, and don't really do anything with it. The Shooter on rails at the end of the game feels uncharacteristic of the franchise and kind of makes you wonder whether it was only put in to fit the expectation that every action game published in the last five years needs to have a mission where you're on a motorized vehicle with explosions and a million guys chasing you at the end for it to be fun and cool.
Players from day one (Such as myself) are getting a little bit tired of the series' Go from A to B, and shoot everything in between' formula. Maybe it was old by the second or third game in the series, and I just didn't notice because I cared about the characters, and Chief/My Achievements were still impressing me. But the magic's just gone. Halo four tries to capitalize on Cortana and Chief's potential weird Romantic relationship that's based on trust and experience, but it does it in all the wrong ways. (Again, i'll make a comparison to Halo 3 as it's the most relevant Halo game) At the end of Halo 3, the metaphor for Chief's human side and what he's fighting for dies in the form of Srgt. Johnson. This powerful scene was executed brilliantly because of Chief's body language, and Cortana's very digital attempt at comforting Chief in a concept she shouldn't have a clue/care about. Johnson's characteristic one liner drove home the point, and the proceeding fast paced escape scene meant that much more because you felt like you had just experienced an influential time in the protagonist's life. Flash forward to Halo Four.
Halo Four executes cutscenes by not having Chief pointing his gun aggressively, not defensively, not with him saying one line here or there, but by making him the tipsy blond in the room that can't keep up with the conversation. Making the player smarter than the character does not add anything to the experience, especially when the character's intelligence is inconsistent. Drawing impossible conclusions from prompts Cortana feeds him now and then makes no sense after you watch Chief fumble with the concept of authority and courses of actions.Play the ending yourself, decide if you want another Halo.(Regardless, it's on it's way) I should finish on a good note, and that's that I thoroughly enjoy the multiplayer. I'm not that great at online FPS's, but for some reason I find this one to be very easy. It could be the similarities it now holds to the Call of duty series, which has a debatable effect on the originality of it all.… Expand
Nov 19, 2012Halo 4 is absolutely a visually stunning game. The graphics are completely beautiful, the worlds look and feel real, and the new enemies, though there are only really three, at least interesting to look at. That being said, even on legendary, the campaign is painfully, woefully, short. I would almost classify it an EPIC failure. When you can turn on the Tough Luck skull and complete a board like Requiem in a little over a half an hour, there is something wrong. The odd thing about Halo 4 is that the plot and story line are arguably the best in the series thus far, save the possible exception of Halo: Reach. But the new ancient evil awakened, the Didact does not inspire fear or foreboding and you never truly get to battle him. The re-imagined grunts still look ridiculous, and I want to know what happened to the skirmishers and Brutes. I feel like there was so much of the Halo universe left untapped by the game that I can only describe my feelings about it as disappointed. The game is a rehash of the same boards over and over and over again. Massive boards that you often travel through both ways and face the same enemies over and over and over and over and over and over and over again. the AI (Game level, not Cortana) is weak at best. You can sit in certain spots on certain boards and head shot enemies until they perish without them ever moving. Glitches like this stand out far more than the beauty of the worlds that 343I created. The magnum has returned as a great, and viable option for reeking mayhem both in the campaign, on Spartan Ops and in the multi-player game, so I was pretty stoked about that. Another big disappointment is the score. There are none of the hauntingly beautiful melodies from the original trilogy or driving beats to get the blood pumping for bigger battles. As a Halo veteran whose first game on the original Xbox was Combat Evolved, I was really hoping to get back to the core of why I was a Halo fan in the first place. Halo 2 was a huge disappointment as the focus seemed to shift to the online universe. I truly hoped Halo 4 would get back to that innovation and creativity. The first level, in my opinion, does exactly that and really raised my hopes that whole game was going to be more than just running and gunning. The interactions between Cortana and Master Chief, the different parts of the board where you have to climb or kill an elite made me overly optimistic. If the game continued the way it started, I think it could have been something special. At the end of the day, though, i was as disappointed in Halo 4 as I was with the weak storyline in Black Ops 1.… Expand
Dec 7, 2012With a game like Halo 4, you have to review on both Story AND Multiplayer. When it comes to the game overall, it is a compelling masterpiece. It's visually a work of art and gameplay is spectacular. With most Halo games, I often found myself having to replace broken controllers due to dying so much. But not with Halo 4. 343 did an amazing job keeping true to the legendary franchise of Halo, but while also putting there personal signature on it. I was slightly skeptical about the new Forerunners. It's obvious that you can't just keep killing Covenant all the time, but it was a risky move and they still pulled it off. They did a great job giving the player a nostalgic feeling while killing the Covenant, which were graphically beautiful. But also in giving a player a rush of excitement of facing an unknown enemy. Whilst the story was not a complete turn from the other 3, it still had a new sense of adventure to it. A very compelling story line which for the first time was even quite emotional for me. For story, it's a 10/10. Now, multiplayer. While you can't expect anything new from a Halo multiplayer, they dished out quite a few new interesting features. Including customizing loadouts and even more customization with you Spartan Armor to the point where you truly do feel unique in your own way and not just a different color copy of some other player. Some of the maps are small, but still well designed. Whilst multiplayer can get quite boring, you have Spartan Ops which is a great feature that was added. Whether you want to go Solo or play with a party, you engage in unique actual missions that are quite enjoyable and make you eager to get the next season of missions. Spartan Ops is a great choice if you liked playing campaign with other players. It's new and fresh and does not get old. Multiplayer gets a 10/10. The music is great. The graphics are spectacular. The voice acting is excellent. It's a fantastic game. I would recommend this game to not only true fans of Halo, but gamers in general. Definitely one of the most amazing games I have ever played.… Expand
Nov 19, 2012Let me first confess, that this is my first Halo. I have played combat evolved, but i was never extremely hardcore about the series. Everyone is reviewing after having extensive experience with the game, so this might be refreshing coming from someone fairly new to the series. I would just like to say I think this game is amazing. The multiplayer(which is all I've been doing) seems extremely balanced. No guns seem overpowering. I like that if you are being attacked, you do not immediately die, but yet have a chance to turn around and defend yourself. There are no "unfair" armor abilities. The maps are done very well, and although somewhat limited, they are never boring. The graphics look just beautiful. Visually, nothing is cluttered. Everything has a sleek look about it. I think, if you just want to have a good time, and take the game as it is, 343 has done a wonderful job.… Expand
Nov 19, 2012all the PS3 fans come here and put **** comments here that i am a halo fan but still this game is not good and blah blah grow up man please
and if u do not like halo and u r not a fan of halo then please do not write in ur reiews that u are a halo fan because almost all halo love this game
Dec 3, 2012The narrative is outstanding, even in spite of a few plot-point missteps, and the character evolution of Master Chief and Cortana deserves to be further explored with these wonderful storytellers (well, maybe one of them can't happen, but I'll avoid spoilers). However, the gameplay feels jilted, awkward and unrefined, three unforgivable sins in a landscape populated with other quite-capable FPS franchises. As a result, I'm going to average everything out: great story plus bad gameplay equals an average experience. And in this overcrowded FPS genre, "average" is isn't something I'd recommend buying.