User Score
6.9 out of 10

Mixed or average reviews- based on 2311 Ratings

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  1. Nov 14, 2012
    10
    To all the Halo fans since Halo CE. Favorited game of all time is still Halo. Although Bungie did veer off with ODST and Reach with the game engine and game play it was still an OK spin off but not the best. 343 has blown away the creators of HALO period! 343 are people with passion to provide the best quality and gaming experience possible. Gaming has changed after COD So evolving what Halo 4 stood for was inevitable. Glad it was for the Best. Cheers 343! Expand
  2. Nov 14, 2012
    10
    This game is as much as you can ask for from a revamp in the Halo series. The campaign is about as pleasant any multiplayer focused game can be expected. The Chief is back and on another epic adventure, yet the formula is mixed a little more this time around. Upon playing Halo 3 and Halo Reach's campaign, you can tell there was a clear formula Bungie Studios was sticking to to stay safe. The 4th mission always had heavy weapons and a run through with the Scorpion tank, as does Halo 4. The 3rd mission was always a Sniper mission, etc. It got boring.

    This game actually re-assembles the formula by simply creating a brand new game while throwing a little extra care into the batch. Prerendered cutscenes are used as well as some that use in-game graphics. A slew of new Forerunner weapons have been included, yet most are just rehashes of current Covenant and UNSC weapons. But what's most important to focus when reviewing this game is the multiplayer because that is what most players will spend most of their time with. The game now includes Specializations which include new armor, support upgrades (perks), and weapon skins as they become available when players rank up. This does take some of the CoD flare, yet it is done in a respectable way. The game still maintains much more balance than CoD. After all, we don't have to worry about killstreak rewards giving players free unearned kills, etc.

    The graphics have had a major rehaul and look amazing. The only thing slightly annoying is when the announcer says 'Control the hill to earn points!' or other obvious stuff that makes me feel like I'm in kindergarten. An increased amount of medals may be an issue now, although it's nice they included a Hail Mary medal (killing someone from across the map with a grenade) and a Snapshot medal (a no-scope kill with a Sniper). Another complaint may also be that Team Snipers and Double Team weren't included as default playlists for matchmaking, but I can't mark the game down because I'm sure 343 Studios is just withholding these playlists to give players more to look forward to. I can't wait to play Doubles on the new Impact map!

    As always, Forge has also received an upgrade and it's much easier to build, duplicate items, and snap objects together to form a crisp looking structure. I will not say much more because I've not had much chance to experiment in Forge because the mutliplayer is too fun.

    What's also great about the multiplayer is that players get to unlock the ability to customize their own loadouts. You can unlock 5 and unlock a 5th option for loadouts after reaching level 41, although I don't believe it's too necessary to have 5. I keep a primary loadout and an alternate for the 4v4 and 5v5 gametypes with more close quarters combat, and another for Big Team Battle (8v8). Users are able to choose their primary and secondary weapon, their grenade type (which can be frags, plasmas, or the new Forerunner grenade type, pulse), a Tactical Package and Support Upgrade.

    There are an array of Tactical Packages and Support Upgrades to choose from, but you can only use one per Loadout. Loadouts can be switched after you die so you can switch to another before you respawn.

    Tactical Packages include Mobility, which allows for infinite sprinting. Shield increases your shield recharge speed. Resupply allows you to pickup grenades from fallen friends and foes. Firepower allows you to have a primary type of weapon (such as the DMR and Battle Rifle) in your secondary weapon slot. AA Efficiency increases the rate at which your Armor Ability recharges and Grenadier increases the amount of grenades you can hold. I use Mobility.

    Support Upgrades include Dexterity, which allows you to reload faster. Ammo increases the amount of ammo you carry when you spawn and what's included in an ordnance package. There are others. And new support upgrades are unlocked as you rank up and unlock new Specializations. To be honest, the game has taken the best from CoD and made it its own, and done better. But it's still managed to birth a fresh new love for its campaign.

    What's always been great about Halo, though, is that even if the game turns out to rear its head as a very unbalanced game sometime in the future when people learn how to exploit certain aspects of the game, there is always an enormously intricate customization option if you prefer to play as you wish. And this also goes for map customization, not just for creating gametypes. Halo is back and at least as good as it once was.

    The series took a dive with the release of Halo 3 and slightly improved for Halo Reach, but with the latest installment of Halo 4, the series is as exciting as it once was during the era of Halo: Combat Evolved and Halo 2. I love this game. But one more thing, if you like your shooters fast paced, this game may be for you because it is definitely the fastest Halo multiplayer of the franchise.

    I love this game. Thank you 343 Studios.
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  3. Nov 14, 2012
    6
    Within 12 hours of buying my copy of Halo 4, I was already rather bored and quite disappointed. The campaign begins with the Master Chief and Cortana aboard the surprisingly intact UNSC cruiser, Forward Unto Dawn. The player's first battles are against Covenant forces, and are rather simple. From there, you are teleported to a forerunner world infested with "Prometheans". The Prometheans glow orange and like to teleport. Otherwise, they're the covenant. The campaign is extremely repetitive and is simply the same two objectives one after another. It's either "Go hold X on this orange thingy" or "kill all the enemies in the vicinity. After a little while, the player learns that Cortana's AI is deteriorating. Despite the obvious scientific inaccuracy, the player is expected to believe this. Cortana's body looks far less clothed, and far more... Developed than it has in her other appearances in the series. On the other hand, her face looks more like that of a six year old. The health system included in the past two games has been completely dropped, as 343 opted for the tried and true system that utilizes only the shield, and doesn't display your health. After about two hours of the campaign, the gameplay becomes extremely tedious, even when playing co-op. Now, on to the multiplayer. The multiplayer system now includes "Spartan-Ops," 343's answer to Infinity Ward's "Spec-Ops" game mode. The first "chapter" of Spartan-Ops is easily completed within 30 minutes. The mode is simple and boring. It is simply the campaign, but with slightly more variation and constant updates. There is currently only one extemely boring "chapter" of Spartan-Ops available, and the mode doesn't really deserve a second look. Multiplayer follows the same general rule as all of the other games in the series, except for the addition of an official "Griffball" game mode (anyone smell money?) and progressive loadout unlocks. The loadout unlocks are somewhat interesting, but considering the amount of weapons that you can pick up, and the amount of game types that have preset loadouts, the progressive weapon/armor ability unlocks are almost a total waste of time. As for Forge Mode, Forge has been stripped of many of its key components and items. For instance, all of the new vehicles added to the series from Halo 3, Halo: ODST, and Halo: Reach have been removed, all except for the Mongoose and the Rocket Warthog. The only new vehicle is the "Mantis" a "James Cameron's Avatar"-style mech-suit. The Mantis has a machine gun and fires rockets. It's pretty much just a Hornet that's stuck to the ground and moves extremely slowly. It also has a completely useless "stomp" capability. A recap of all of the vehicles dropped: The Hornet, Falcon, Revenant, as well as a few other vehicles. There are many new weapons added to the game, including: The SAW, light rifle, binary rifle, scattershot, and boltshot, just to name a few. The new grenade introduced in the game, the "pulse grenade" is totally useless. I attempted to use the grenade multiple times to absolutely no avail. Forge mode is extremely lacking, and the vast majority of the available maps are bland and small. Last but not least, Firefight. Oh, wait... THERE IS NO FIREFIGHT. 343 decided to take one of the more recent games' biggest selling points and simply **** DROP THE WHOLE MODE. Firefight is gone altogether. It seems as though 343 hasn't learned from any of the previous Halo games' mistakes and successes, and simply attempted to make a Call of Duty game that somewhat follows the storyline of the Halo Series. This is just a repetitive on-rails shooter hiding behind the facade of the Halo storyline. Expand
  4. Nov 14, 2012
    8
    Some say it is wise to end on a high note. 343 Industries says otherwise. This game is not Halo 3, but it is another opportunity to once again step into the shoes of Master Chief. If that's what you're looking for, you've found it. If you're looking for the epic space opera you remember, I've got bad news. When Master Chief's last words in Halo 3 were "Wake me when you need me", he wasn't talking to Microsoft's marketing department. The image of Master Chief, at peace floating somewhere out there in space had found its place in our minds for the last 5 years. It was a beautiful image. Unfortunately, Microsoft is willing to disturb that to make a quick but very large buck. Halo 4 is not a bad game, but it can't escape the air that it is a product more than a work of art as its predecessors were. I want to call it uninspired, but that is too narrow a definition of inspiration. A cattle prod can be inspiring if you happen to be cattle and so can a multi-billion dollar company breathing down your neck when you are a video game developer. "This game needs drama" says Microsoft; 343 adds a commander who's only character trait is getting pissed off. "This game needs conflict"; so fabricates an entirely new villain with motives no more complicated than "destroy all humans". Most elements of the story seem to have been thought up in this manner, right down to the whole "Cortana is dying" subplot, I assume the though process to this was "This story needs to engage the player emotionally" "Alright, lets threaten to kill off a character established by much more skilled writers". This is the only aspect of the story that really connects with you and it only works because they glom off character development done by Bungie for the better part of a decade. As for the multiplayer; it's still Halo, but they seem to have spilled some "Call of Duty" on it. If you like either of those games you'll have fun. This may be were you find your entertainment if the story falls short. This is Halo 4's redeeming quality; it's an all you can eat buffet. You don't like the story? Try war games. Bad at war games? Play spartan ops. Still not entertained? Build something in forge. Have no imagination? Join 343 Industries. Expand
  5. Nov 14, 2012
    10
    Let me start by saying ignore the user score, it is mostly from butthurt CoD/PS3 fanboys. Now, onto the game, when 343i took over the Halo franchise I expected more of the same but what I got was something much better, see unlike Bungie before them 343 actually developed the Master Chief and Cortana something that was missing from the original trilogy and delivered one hell of a story with an awesome villain who kind of reminded me of Darth Vader unmasked. Now for the visuals, the character and gun models may not look as great as something like Crysis 2 but the backgrounds are truly unmatched by any game out there and will have you staring in wonderment with each new outdoor level. The sound is much improved from Reach making guns specifically from the UNSC sound more powerful and Forerunner/Covenant sound very unusual as alien weaponry should. Fortunately, Firefight was replaced for something more meaningful which is Spartan Ops that actually give more to the story and you even get a great CGI episode which each entry. Lastly, the multiplayer, there are a few unbalances specifically with the DMR but overall it's a fair game and the maps are fantastic unlike Reach where it looks like a Hobo got a hold of forge and sold maps to Bungie, now with Halo 4 the maps actually feel like time went into them, like something you would of expected from Halo 2 or 3. Overall best shooter I've played in a long time and I think you would love it. Expand
  6. Nov 17, 2012
    9
    This is a great game, but it is not perfect. First, the cons. The weakest part of this game is the campaign. Although I liked the fact that they are trying to change things up, the story is confusing. I own, and have beaten, all of the previous FPS Halo games. 343 Industries put terminals in the game that you have to find to understand the story properly. Unfortunately, they are not easy to find, so you end up being a little confused about the story plot. Also, you end up either doing "three things" to beat a certain area, or beat a bunch of enemies down a long corridor, hallway, or trench. The level design could have been fleshed out more. The Spartan Ops, are a nice addition, but consist of "kill bad guys, move forward, beat bad guys, and move forward." Some of them are fun, but not at the cost of replacing Firefight. Now the pros. Graphically, this is the best looking game on the 360. The opening cinematic is jaw-dropping. I was amazed that this was a 360 game. The sound is AMAZING. Generally you expect a game to have good sound design. I've never had a game have such good weapon sounds, that it made me feel like it was real. 343 Industries did a masterful job with the weapon sounds. Also, the music is new and refreshing. Some complain that they didn't use the old music. I don't. It sounds appropriate, and has wonderful tracks. Multiplayer. Multiplayer is refined and, unlike previous Halo iterations, fast-paced. Some, again, complain about the change. Halo needed a shot in the arm, and 343i handled it splendidly. I think the only thing I want is more maps, which will be coming down the pipes in a few months. All in all, this is a great new Halo. I think 343i did a wonderful job, will tweak some of the mechanics, and make Halo 5 perfect. Expand
  7. Nov 15, 2012
    9
    343 has managed to bring back the huge scale and epic feeling of Halo 2. They have also managed to make some modern multilayer tweaks to pander to gamers who need innovation and change with new games to make them worth buying. Halo 3 didn't have enough new elements, while Reach had too many and was unbalanced. Here they have managed to strike a good balance between old and new, with how the game feels and the added running, abilities etc. Some would say they are making it like Call of Duty but I would say they are showing a little humility and just taking the best (and most obvious) elements from other popular and successful modern shooters and building on their core gameplay with them. It's still hard to say why I have a 'Halo 2' vibe from this, but I do.

    I'm halfway through the campaign and I'm only level 24 on multi player, but I can already tell I will continue to play for months to come. Fighting the covenant still feels largely the same with the mediocre a.i and same vehicles, but the new Promethean race feels fresh. They are challenging to fight and not mindless like the flood. Multiplayer maps feel instantly better than Reach. They are well designed. They're don't seem to be a lot of them, but Haven among others already feel like instant classics with awesome site lines to explore. This takes cues from all Halo games and builds on them. It's exciting that this is the first game in a new trilogy. When they start doing something really innovative with the match making and have MMO elements included like trading, interplanetary travel etc. I will give it a ten. Nine for now. The real chief is back.
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  8. Nov 15, 2012
    9
    This review contains spoilers, click expand to view. I dont always play xbox 360. But when I do I play Halo 4. **** I didnt realize this had to be at least 150 characters or the first two sentences would have been my review. But seriously Halo 4 does not disappoint at the slightest bit. Both multiplayer and campaign deliver what every (for the most part) Halo fan desires. This game helps one remember why he/she loves video games in the first place: Its ****ing fun, it looks amazing, and it transports you into another world where you stay until turn your console off and leave the room. with all **** talking and dumb comparisons to other games aside this game is a must buy/rent/borrow (just ****ing play it) if you enjoy having fun. Expand
  9. Nov 17, 2012
    10
    Halo 4 is an enjoyable experience everyone should take part in.

    Campaign. 8 missions of good times. Don't want to spoil it for anyone, but it's definitely worth playing all the way through. More action scenes from the Chief's POV make it seem like you're doing it. Only complaint is Chief talks more in this installment.

    Multiplayer. Insane. The maps are balanced and quite enjoya
    ble. You can now have loadouts, meaning you can choose to start with an automatic or precision rifle from UNSC, Covenant, or Forerunner. Different armor abilities and perks make multiple possibilities so you can play Halo the way you want to.

    Spartan Ops. Short, little missions you can play solo or with a friend. Only complaint is it's too easy as you have infinite lives, even on solo legendary. Luckily, 343 Industries is releasing new episodes which each contain 5 more missions.

    Customization is better here than in Reach. You can change helmets, torso, shoulders, forearms, legs, and visor. Completing different challenges nets you a different variant of most of the armor so you can choose your favorite design. 343 Industries, you did an amazing job with Halo 4 and I'll be patiently waiting for the next installment.
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  10. Nov 17, 2012
    10
    halo 4 is the best game ive seen until now, its got probably the best multiplayer in my opinion and its the funest game.!........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ Expand
  11. Nov 17, 2012
    8
    Thought it would be a flop, 100%, best game since Halo 2. Brought the series back to life after the total disappointment of Reach, and no Halo games could ever be as good as the first two. Good job.
  12. Nov 24, 2012
    6
    It's decent; not particularly amazing, but not bad either. Campaign is an alright length, but the story isn't particularly amazing. It leaves more questions than it gives answers, and more often than not, it feels like they came up with cool moments and just tried to string them together with an average-at-best story. It's somewhat annoying as well, as even on normal difficulty, most enemies act like bullet sponges, often with promethean knights taking a whole clip of ammo or more to take down. Because of this, ammo runs out quickly, more often than not leaving you with weapons unsuited for the particular occasion you're thrown into. The music, while somewhat interesting to listen to, is much different than past halo games, and none of them left a lasting effect on me. I only liked one song from the entire soundtrack a significant amount, and I don't even know the name of it. The graphics were pretty good, but there were times in both gameplay and cutscenes that it seemed 343 just gave up trying to make it look all pretty. For example, take a look at chief's armor at the end of the first mission: it looks extremely low res despite him being the main focus of attention. And as for the final boss fight that we were all waiting for throughout the entire game that we all expected to happen with the evil of the didact throughout the whole game? A quicktime event. A quicktime event leading to a cutscene that ends the game. Talk about a freakin' tease. On the subject of teases, a halo ring is shown in the game, but we never go on it. It's like they put it there so they could justify the halo in the title and nothing more. Overall, the experience is kind of disappointing despite cool moments, and the story isn't too particularly involving or interesting. It's lacking the magic of previous halo campaigns.

    Spartan Ops sort of makes up for the campaign, but at the same time, some of the locations they take place at are just recycled from multiplayer or campaign. Not to mention, there's only like 5 missions per episode, and they're so short that more often than not you find yourself asking "It's over already?" While 343 has boasted about custom games having more options than ever, they made this happen at the expense of several other options. Entire gamemodes such as race, juggernaut, VIP, invasion, and assault have been all but removed, something that hurts the experience greatly. Theater also remains a one person only ordeal, something that's truly disappointing. Forge has some improvements, but at the expense of previous improvements. You can magnetize objects, lock them, see which item you're hovering over, have dynamic lighting, and can place zones where spartans have specific traits, but in return, can no longer zoom or move an object slowly, both which serve to make forging a much more irritating experience. The 3 maps replacing forge world that are specifically built for forging are hardly even BTB maps in size, meaning you're very limited by size. It would be much more preferable to have forge world back with different palletes and more items at this point, as there's so little that you can do. And now for the big one: multiplayer. The maps are all fairly entertaining, but, again, are lacking something that every other multiplayer map in previous halos had. I don't know what it is, but they just don't play too amazingly well. The ranking system is basically the same as Halo Reach's, but with a new coat of paint. Custom loadouts are alright, but in engagements with them, more often than not the guy who was spotted first is usually the guy who winds up dead. Custom loadouts also allow for the noob combo of plasma pistol and dmr, a tactic I've seen much more of in Halo 4. As for this next part, I guess I can't blame the game as much as the players, but it seems nobody uses vehicles anymore unless it's a gauss hog, a mantis, a scorpion, a banshee, or wraith. Normal hogs and mongeese are often just left sitting there while players make a run for it on foot instead. Ordinance drops are also interesting, but hurt gameplay. There's no map control of the areas with the power weapons, because the power weapons could spawn anywhere, meaning instead of the game focused around map control that we all know and love, it's become a more run and gun game. Halo's multiplayer has definitely changed, and sadly, I don't think it's for the better. At least AA's are more balanced now though.

    Overall, the UI is cluttered and annoying to navigate. The new weapon sounds, while some have enjoyed them, don't seem to fit the experience too well. Everything just sounds...off. For example, the rocket launcher no longer has some meaty launching sound, but instead sounds like a unintimidating "woosh" noise when being launched, and the DMR sounds much more deadly than it is. Most of the armor in general also looks rather silly, and no longer is easily identifiable, as lots of the armor looks similar to one another.
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  13. Nov 21, 2012
    10
    Halo 4 atinge o ápice da sétima geração de videogames, e ainda da um pequeno spoiler da próxima gen. Os gráficos são de babar, o máximo já alcançado em consoles, com a mesma ia e mapas grandes de sempre. A relação Cortana e Chief está ainda mais forte
  14. Nov 20, 2012
    9
    This review contains spoilers, click expand to view. I'm not the biggest Halo fan out there. As expected this will likely feel just like another Halo game. However, there are vast improvements. Gone are the days of camping weapon spawns. Here now are the days of getting care packages with random weapons. I feel this makes multiplayer more appealing since I don't have to worry about racing to a weapon spawn that someone has camped and timed. Also, the new weapons add an interesting touch. While they do operate the same as already existing weapons, they do add subtle nuances such as how the boltshot reloads. It gets better. The human shotgun, DMR, and battle rifle are all here. The major negative factor for me was the spawn points feeling random and aim assist not allowing me to do my own work.

    As for the campaign, it was short. That does not mean it wasn't good. It provided the continuation of the Halo story but with aspects often overlooked. It very well portrayed the bond and tension between the chief and cortana. Also, it portrays the chief as a human being who is not perfect or emotionless. Throughout the campaign it shows chief's struggle to get jobs done with a friend who isn't operating perfectly and how he deals with tasks going awry and not being completed.

    Other than that, the environments should be noted. While the engine is modified but flawed, the environments are far superior to those experienced by franchises with more clout. (Sorry, call of duty.)

    Also, at the end of the campaign is a little thank you from 343 to the gamers who follow Halo. Overall, it's the small and subtle things that count and there are plenty of them to make this game feel like one of the best Halo games produced with enough differences to consider it something new and polished.
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  15. Nov 19, 2012
    3
    Halo 4 is absolutely a visually stunning game. The graphics are completely beautiful, the worlds look and feel real, and the new enemies, though there are only really three, at least interesting to look at. That being said, even on legendary, the campaign is painfully, woefully, short. I would almost classify it an EPIC failure. When you can turn on the Tough Luck skull and complete a board like Requiem in a little over a half an hour, there is something wrong. The odd thing about Halo 4 is that the plot and story line are arguably the best in the series thus far, save the possible exception of Halo: Reach. But the new ancient evil awakened, the Didact does not inspire fear or foreboding and you never truly get to battle him. The re-imagined grunts still look ridiculous, and I want to know what happened to the skirmishers and Brutes. I feel like there was so much of the Halo universe left untapped by the game that I can only describe my feelings about it as disappointed. The game is a rehash of the same boards over and over and over again. Massive boards that you often travel through both ways and face the same enemies over and over and over and over and over and over and over again. the AI (Game level, not Cortana) is weak at best. You can sit in certain spots on certain boards and head shot enemies until they perish without them ever moving. Glitches like this stand out far more than the beauty of the worlds that 343I created. The magnum has returned as a great, and viable option for reeking mayhem both in the campaign, on Spartan Ops and in the multi-player game, so I was pretty stoked about that. Another big disappointment is the score. There are none of the hauntingly beautiful melodies from the original trilogy or driving beats to get the blood pumping for bigger battles. As a Halo veteran whose first game on the original Xbox was Combat Evolved, I was really hoping to get back to the core of why I was a Halo fan in the first place. Halo 2 was a huge disappointment as the focus seemed to shift to the online universe. I truly hoped Halo 4 would get back to that innovation and creativity. The first level, in my opinion, does exactly that and really raised my hopes that whole game was going to be more than just running and gunning. The interactions between Cortana and Master Chief, the different parts of the board where you have to climb or kill an elite made me overly optimistic. If the game continued the way it started, I think it could have been something special. At the end of the day, though, i was as disappointed in Halo 4 as I was with the weak storyline in Black Ops 1. Expand
  16. Nov 20, 2012
    9
    Halo is just awesome ... and Halo 4 really sets the bar for where this genre should go next. Amazing stuff. There are certainly things it could do better ... but, yeah, it's really, really good.
  17. Nov 19, 2012
    8
    This review contains spoilers, click expand to view. I've loved the Halo series since the beginning, and every single one has been great, this one as no exception. I was skeptical in buying it at first, because many game play videos made the game look like COD. Once you step in to the game, it feels much less like that. I agree that they really didn't need to add all of the COD mechanics that they did, but I can see past that. The graphics were stunning, I truly thought the characters in cut-scenes were actual people. The two points I took off of this game were due to the campaign seriously lacking. It was only four hours, and I felt that it was very repetitive. Many, many, many occasions on the lines of "go to each station and disable/activate something". Examples: The two light beams in Requiem, moving the lift in Shutdown, and overloading the shields during the ending. I also feel that the quick time event on the ending was unneeded. I was also excited for the Pelican mission, only to find out that you never even use the Pelican in the mission, you only use it to jump to the different stations in the level. Besides this, the game has been thrilling and enjoyable. Expand
  18. Nov 19, 2012
    10
    all the PS3 fans come here and put **** comments here that i am a halo fan but still this game is not good and blah blah grow up man please
    and if u do not like halo and u r not a fan of halo then please do not write in ur reiews that u are a halo fan because almost all halo love this game
  19. Nov 20, 2012
    10
    The campaign overall is satisfying with occasional great moments that could only happen in a halo game. The covenant is still a fun challenge though on the other hand prometheans range from annoying to very irritating (when a knights shield is down and it teleports you will know what I mean). Multiplayer and Forge (map editor) is great (The forge system is very similar to Reach though) while Spartan ops is basically firefight with added objectives and plot. Overall a great game with plenty of modes and features. Expand
  20. Nov 20, 2012
    9
    Halo your doing it right. What a fantastic game!!! The best graphics in a console FPS period. Killzone 2 looked just as amazing, just lacked COLOR. A story mode that finaly lives up to Halo: CE!!! Don't think about it just BUY IT. The thing I love about Halo is you pay for what you get unlike COD. Halo always changes and isn't the same game every year. Halo does share a lot of elements with COD now. But it still feels like Halo thank god. Expand
  21. Nov 20, 2012
    10
    OK, this is my honest review on the game and I believe it is great! Anyone that believes that they copied Call of Duty outright hasn't played the game. Sure, some features were in CoD first, but some features in CoD were taken from Halo. This is what games do, take ideas from other games and improve on them, which Halo has done. Halo 4 is faster paced than the previous games, with instant respawns in some features, and contains custom loadouts. These loadouts are not in any way truly affected by rank. First of all, it takes 1 War Games Match to go from SR1 to SR2 (SR is the ranking system). At SR2, you can purchase either the DMR or the BR, the two best loadout weapons. If you want a Carbine or Lightrifle for PERSONAL preference, then you have to wait a bit. I prefer the Lightrifle because of its dual functionality, but it isnt BETTER to say the least. All the weapons have their range. Of course a DMR will beat an Assault rifle from a distance. But Assault Rifles will destroy DMR at close range. YOU need to get into position to get the kills, so stop complaining about OP weapons. And there are no "Prestiges" like someone else said, and Amour Abilities are not OP either. Neither are Tactical or Support upgrades. They make small changes for PERSONAL preference. So all in all, Halo 4 has a balanced multi-player.
    The campaign is short but very good. The levels are fun and exciting. So if you have 60$, buy this game NOW!
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  22. Nov 20, 2012
    0
    Well reason I gave a low rating was that this game felt like an alienation to actual Halo storyline. Not only did it greatly contradict the other storylines it just felt cluttered and jumbled. Honestly 343 should have spent a better time reviewing the storyline before it decided to adopt Halo as its new money baby. now they are just makeing the story for the money. It shows with lack of detail in the Covies and just the general graphics that are dulled by the immense glare on everything. [this was the first game i had turn down the brightness cause everything was TOO shiny]. By all means this is a great first person shooter game but in no way is this a great Halo. i personally will not be buying anymore Halos unless 343 can improve. Expand
  23. Nov 20, 2012
    5
    I've spent hours, days, months, and much time of the last 8-9 years in the Halo universe. Halo 4, in my own eyes, had something special for the player, something that would amaze, and something that would tear apart our old beliefs, and fill it with something new. Like a new muscle, I expected the mass of the community, along with me, to feel some pain before it was built and accepted by us. "I Love Halo!" and that will not change, but I felt, that something was missing, that the Campaign was left with something missing, it felt short to me. But yet in another way, it felt long, but that was only because there were less missions, but each were dragged out longer.

    Graphics, Voice Acting, Animation, it was excellent, along with the barrage of Sounds, Music, and Cinematic Experience, I felt the Campaign dealt a real strong punch to the franchise, setting it up there to be something great. But overall, the Campaign itself, was a bit of a letdown, and not because I'm a die-hard Halo fan. Sure enough, I was one of the unfortunate people who saw spoilers before the game came out, but I don't feel it would have made any difference. Things were easy to predict. The plot, the storyline, was just kind of loosely-knit together. There was only one section of the campaign that created a strong emotional response from me, but that was basically the climax. In other words, I've played the first episode of Spartan Ops, and spent many hours online, only to feel that it's just, not as amazing as it sounded. On pen and paper, it sounded perfect, but when I started my Great Journey to the online world, I experienced many things, including massive lag. Regardless, of whether or not it was my Internet connection at the time, it took it's toll. Spartan Ops, was meant for a Co-Op experience, and was most definitely meant to be played on the harder difficulties. The fact that it was mostly a "cut and paste" of segments of Campaign levels, left me unsatisfied, along with it's inability to create a story, a plot, that seemed meaningful to me. From the views of some friends, I hear the second Episode has added to the plot, and I can only wait and see what is in store for us.

    Multi-player was enjoyable, and the fact that one got to relive memories from Halo 3, in an all new way on "Valhalla" or as it is now known as, "Ragnarok". The fact that armor is no longer credits focused, but rather, you unlock it by achieving some extreme commendation, or you rank up, it feels more open, that you don't need to wait 500 games saving credits to get that one helmet you desire. As for "loadouts" it's nothing new, if anything, it seems to be a Call of Duty rip-off, but in it's own way, it still changes the entirety of the online experience. Then you throw in "Personal Ordnance" and you get the feeling of kill streaks, from Call of Duty again.

    Instead of taking the step in making Halo unique, it's been created this time, to fit in. To pull players from other games, into the franchise. I can only hope that the future of Halo, is less of a disappointment. That being said, I will not give up my Limited Edition copy.

    I didn't hype myself up like others, and I was left wanting more, desiring more, from everything.
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  24. Nov 20, 2012
    5
    A bad case of too much hype, I must say it's beyond great compared to Halo Odst and legends, however that's not saying much. And for the name this game represents it could ' ve been a lot, and I mean it, better. I only recommend it to die-hard fans or to people who will only play on-line.
  25. Nov 22, 2012
    9
    The game is good. The singleplayer whilst missed out on some good opportunites **boss battles**, was fun to go through and only the 3 tower type of game missions were boring. A part of the story reminded me of 24 (when a super soldier has saved the world mulitple times and you havent done anything of that magnitude maybe just take his word for it and help the dude out). I wanted to see brutes and some larger enemies to take on. The guns sound and feel awesome well done to 343. Would love some diversity in gameplay though, such as a much slower mission that tries to put you on edge. Overall the game is awesome, well worth buying and playing. Its a fun game and the multiplayer and singleplayer will keep people going back to the 360 to play more. Expand
  26. Nov 22, 2012
    4
    I love the Halo storyline especially Reach. However this Halo 4 campaign was a disappointment. The story was convenient and one dimensional. You might have replaced the words UNSC (United Nations Space Command) with USSC (United States Space Command). Having one black dude and one Asian dude does not count for diversity in the world. At least Halo Reach had Spartans with more exotic names.

    The Game play was very repetitive. and it felt like playing a game of Pacman whereas playing Reach you felt that each level you were playing you were accomplishing a greater goal to the story line. I didn't have the same excitement I usually have will a Halo game. Games are more than just graphics, sounds and lighting. It missed that 4th dimension. Excitement. Despite this the MasterCheif/Cortana relationship was cool in this game. But overall I am very disappointment.
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  27. Nov 23, 2012
    9
    This game is incredible. Halo 4's multiplayer is the best that the series has ever offered, with exciting matchmaking and the ability to customize your loadouts to suit your play style. The campaign has an excellent story, fleshing out the relationship between Master Chief and Cortana more than ever before. My only real criticisms of Halo 4 are that the campaign doesn't provide a very wide variety of objectives, and I still prefer Firefight to Spartan Ops. But otherwise the game is fantastic, and well worth the money for both new and old Halo fans. Expand
  28. Dec 24, 2012
    9
    Halo 4's campaign is nothing short of astounding, truly the first Halo game that is consistently good. It's an example of quality over quantity, especially in comparison to Halo 2 which was considerably longer but no where near as good. The opening cut scene blew me away and the first mission introduced me to the dark and beautiful level design which became so distinctive to this game. Solid gameplay was a given, it doesn't feel entirely like Halo, it feels more like how Halo should have been - A Sci-Fi shooter set in a sophisticated and thrilling universe. An arsenal of kick ass human and alien weaponry finely compliments it's brilliant pacing. The games graphical achievements were an unexpected surprise, I've never been taken by a Halo games graphics before 4 but it seems that a mixture of incredible set pieces and crazy technical achievement have made this not just a cut above its predecessors but one of the greatest visual achievements this generation. Sound design, as expected is top notch. The weapons have very distinctive sounds, although there are some hiccups such as the the warthog sounding far too aggressive, Halo's sound design is overall a joy to listen too. The games soundtrack had some pretty big boots to fill. While it simply does not fill those boots, it does a great job in setting Halo 4 apart from the original games by giving it a drastically different approach. The electronic sound that dominates the majority of the game is dark and menacing which I love but it doesn't hold the same emotional value that previous Halo titles massive scores did. The reasons I haven't given this game a perfect 10 include minor issues such as the annoyances with pressing multiple switches, while the gameplay does a good job of being diverse, this feels like a lazy way to proceed through levels and makes it feel slightly tedious at times. But the big issue is that the game deserved a proper finale, the opening to the last mission was incredible and as the level proceeded I was almost certain a climatic boss fight would be the icing on the cake. I won't include spoilers but the ending was nowhere near as rewarding as Halo: Combat Evolved.

    Halo 4 is a reminder to naysayers just why the series became so highly regarded, and is not a game to be brushed aside as another sequel to an old franchise.
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  29. Nov 25, 2012
    9
    I hate Halo. I've hated Halo for a long time. For me, Halo represents the beginning of mainstream gaming. As more and more people line up for their Halo or CoD releases, a piece of orginiality dies within the gaming industry, which is now dominated by megacorps out to make as much money as possible. (nothing wrong with trying to make money, but they don't seem to care about the quality of the game.)

    I could never attatched to Master Cheif, and I didnt' care about the overarching story. Just hated it. Didn't even play ODST or Reach. Halo 4 gets released, and I'm given a copy by a friend. For a laugh, I load it up, thinking I'll hate it like I hated all the others. 7 hours later I put down the controller having finished the campaign. I may have to go back and give the other games in the series a chance, because Halo 4 has blown me away! Graphically it is gorgeous, the sound design is probably the best of the year. The gameplay is quick and intuitive, but the story.... oh man the story is what has guaranteed a purchase of Halo 5 for me. 343 Studios should be commended for taking a faceless soldier lacking any basic personality, and using sublte (yes subtle in a Halo game) story telling, allowing the player to actually connect to Master Cheif and Cortana. It was brilliant... probably the best story in a game this year, barring maybe The Last Story. Multiplayer is great fun, and Spartan Ops are also great. Don't listen to Halo haters. I know... I used to be one.
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  30. Nov 26, 2012
    9
    Halo 4 is an amazing game, and with a great campaign and multiplayer behind it, there's no doubt that I think the game is an exhilarating experience for any Halo fan, new and old.

    The campaign surrounds Cortana more than Master Chief this time around, giving the Halo series a flip on perspective. Cortana has a rare disease, which is running herself into insanity, giving the mission to M
    aster Chief to solve her issues. The campaign is a great experience, which I think everyone who hasn't tried it should definitely give it a go. With a fantastic layout of each mission and a great balance of huge fights and small gun fights to banshee hijacking opportunities, it makes Halo 4's campaign the greatest Halo campaign in its series, if not one of the best on Xbox 360.

    The graphics, are as great as ever. Master Chief looks stunning, the guns look realistic, and the locations never see to amaze me, because they blow me away. One thing that I found in the game which created a level of immersion that no other game can give you is the small pieces of the helmet that you can see when playing as Master Chief in the campaign, unfortunately this doesn't continue into the multiplayer, leaving the immersivness as good as it always was, sadly not taking it to the level the campaign has achieved.

    Multiplayer couldn't be better... Than CoD... But it is... In some ways. Graphics far beat CoD, full stop, but I still am not getting that feeling of "The game was amazing, I need to play another". Or "I will play betters than that next round." Unfortunately I only find myself playing Halo 4's multiplayer for the daily challenges, I will play it, complete the challenges, then play maybe one or two more games and then swap to my playstation for Black Ops 2 or Borderlands 2. Although I have to say that the multiplayer is top notch in perspective of its customisation, spartan abilities, weapon load outs and great map designs.

    The spartan ops is one extra which I feel is a very good extra for the game and props to 343 for introducing some new style of gameplay. The forge world, as much as it is good, can be as repetitive as it always was and gets boring quickly as those awesome levels which you see are too hard to make by yourself. Verdict:
    Halo 4 is probably one of the greatest gaming sequels in history, winning me over with the enhanced graphics and the challenging Spartan Ops. Throwing me overboard with joy with an excellent Campaign with big time events and making me feel good about completing challenges in multiplayer. But not enough to make me play the game all day and night.

    A force to be reckoned with in 2012.
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Metascore

Generally favorable reviews - based on 87 Critics

Critic score distribution:
  1. Positive: 83 out of 87
  2. Negative: 1 out of 87
  1. Dec 17, 2012
    90
    Halo 4 eschews esoteric delivery for a sledgehammer story with a blockbuster aesthetic. Epic, engaging and sensorially awesome. [Jan 2013, p.60]
  2. 90
    In the end, this game is still a fairly conservative and faithful to the original spirit, even with some significant changes.
  3. Dec 3, 2012
    75
    The narrative is outstanding, even in spite of a few plot-point missteps, and the character evolution of Master Chief and Cortana deserves to be further explored with these wonderful storytellers (well, maybe one of them can't happen, but I'll avoid spoilers). However, the gameplay feels jilted, awkward and unrefined, three unforgivable sins in a landscape populated with other quite-capable FPS franchises. As a result, I'm going to average everything out: great story plus bad gameplay equals an average experience. And in this overcrowded FPS genre, "average" is isn't something I'd recommend buying.